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Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

Headed down to Texas for a run at wargames con's 40k championships with my Blood Angels. I had a list all ready involving a ton of cc scouts and some drop pods featuring 89 models in 25 units, but then the new marine book came out, and I saw the battle company could do what I wanted to do strategically, but better. So after realizing that I had the models to run a company, I decided to give them a go.
I had already started the ITC season as a BA player, so I decided that as a restriction, I needed to have a primary BA detachment at least.

My list:

Blood Angels CAD
Sanguinary priest with veritas vitae as warlord
2x 5 man cc scouts
empty FA pod.

Assassin
Culexus

White scars battle company in gladius strike force
Captain with fist and storm bolter
Chaplain
2x 5 man honor guard with 2 meltas each in free pods
2x 5 man tactical squads with melta/combi-melta each in free pods
4x 5 man tactical squads with bolters in free razorbacks
2x 5 man assault squad with 2 flamers each in free pods
5 man Devastators with 3 missiles and multimelta with free razorback
5 man Devastators with 3 missiles with free razorback

10th company strike force in gladius strike force
2x 5 man sniper/cloak scout squads
5 man sniper scout squad

Several list options were taken based on the models I had, since the marine codex literally came out a week ago. I had the razorbacks from back in the 5th codex when BA asm squads could spam cheap ones. These are the first games they've seen since 7th BA came out.

Mission 1: emperor's will primary vs Aaron's Iron Hands

I got MTC/stealth ruins and reroll reserves as my two traits, while his was fearlessness on his warlord.
Aaron had a ton of forgeworld. 2x 5 man tactical squads, and a chapter master with gorgon's axe in a command squad with apothecary and a bunch of storm shields. Heading up his armored division, he had a spartan assault tank, a land raider Achilles, a fire raptor, a caestus assault ram, and a contemptor dread with dual kheres assault cannons. The two tanks had ceramite armor, and were thus pretty invincible to me.

As is generally the case with my list, I chose to go second. Given how useless they would be on the table, I left most of my guys out and null deployed. He left his primary objective back in his right corner, and mostly deployed on his left, with the command squad and some tacticals in the spartan and Achilles, respectively, and the other tacticals in the caestus.

Highlights: turn 1 saw a melta'd dreadnought earning me big game hunter. With obsec everywhere, I was able to either steal or push on each maelstrom objective. Most of the game was him rolling around the tanks and aiming flyers, trying to kill 102 models with anti-vehicle weapons. He was understandably cautious of releasing his small squads outside their boxes into the waiting arms of dozens of troops, and finally did so with the command squad/chapter master late game to start axe'ing around. I was able to down 2 of the veterans and wound the chapter master a couple times. My captain/priest warlord command squad dropped in away from the action near his emperor's will objective and hid on it inside some ruins, while mine was covered in razorbacks and Devastators.

On maelstrom, because of my obsec spam and mobility, I was able to keep him shut out until he got 1 for killing a unit in turn 4, so I took that by a massive lead. He did deny me a point or two by having obsec inside one of the tanks, but it was not enough.
I won primary by holding both. I got BGH for the dreadnought, and linebreaker. He also got linebreaker on me as soon as he started his last turn just by tank shocking with the spartan.

The net result was 10-1 in my favor, and I only killed 3 models.

Post-game: In an objective mission, my list turned out to be a hard counter to his. He had a few elite units with elite shots meant for blowing up high priority targets. I had an absolute ton of low priority obsec targets. I don't think there was really anything he could've done on the table to win this unlucky matchup for him in this mission type. It did have the hilarious memorable ending of an army winning by killing barely anything at all.
To quote Aaron: "I don't think I've ever lost a game with this much of my army left on the board before!"

Mission 2: purge the alien primary against Jacob Bassette's necron decurion.

Jacob's army was a pretty standard decurion that you see in tournament reports. Rec legion with ghost arks, zandrekh as warlord, destroyer cult, canoptek harvest with full wraith squad... His personal touches were that the tomb blades took the s6 small blast shots, and the warrior units were 16 men a piece, bubble-wrapping their empty ghost arks.

I deployed everyone but the drop pods and the outflanking blood angel cc scouts since my back line guys outranged his army.

Brief overview: We had a pretty major issue with time in this game. With over 30 units in my army, the time it takes to roll to hit, to wound, save, and reanimate was huge. Generally games get faster as you go along and models leave the board, except that he wasn't killing too much from my army (through bad rolls on his part and good on my saves,) and I CERTAINLY wasn't killing much of his. As I was going specifically for maelstrom, I essentially blocked him in his own deployment zone with pod squads, including the culexus who proved to be unkillable, and backed them up with razorbacks and Devastator/sniper shots from my table side. On the purge primary, I only killed 2 units by sweeping zandrekh and his warriors with my captain and chaplain command squads teaming up on them in assault. He, of course, killed more like 8 or 9. (We didn't bother counting.) I was able to get good maelstrom missions and stay ahead of him on those, bringing it down to tertiary, where I had all 3. If the game had gone on and he got to reduce my units to more manageable numbers, I think I would've still taken it, but not with all 3 tertiary's. More likely 2. It is what it is though.
So I ended up coming out of round 2 with a 7-4 win. Decent matchup luck for me. If that had been a super Killy eldar army with some obsec bikes, I'd have been thrown in the trash right there.

Mission 3: The Relic against Edgar Hegnar's Eldar/Tau

Edgar's list had a couple bike farseers, several 3 man obsec scatbike squads, a sword/shield wraithknight, two crimson hunters, and a tau firebase formation with early warning override on everything.

I deployed my Devastators and razorbacks near my back edge. Since we were on hammer and anvil, that put them in relative safety.
I got the infiltrate trait (so did he) and after winning the infiltrate rolloff, decided to throw some scouts up somewhat close to the relic so that he couldn't infiltrate onto it. Sadly, he got first strike because of this, but it ended up working out for me in an odd way.

He grabbed the relic with the wraithknight, and began walking towards my deployment zone with it. His firebase formation was tearing up pod squads as they entered play. With that number of pods however, I was able to keep most of the battle in his area. The culexus got on the ground and scared off his farseers by immediately canceling several powers and killing a couple guys. Of course the farseers were able to quickly zip away, but the assassin went after the broadsides in melee, sweeping one set and got the other team down to one survivor locked in combat at the end. I completely ignored the riptide.
On my side of the table, the wraithknight eventually made it to me with his restricted 6" move thanks to the relic, and started killing sniper scouts, followed by some marines from razorbacks. The crimson hunters flew halfway up the field and began can-opening the razorbacks for him.
Since the WK was standing right by my own maelstrom objective, I was dogpiling it with obsec marines and razorbacks, although he eventually got some obsec bikes up next to it. I still took maelstrom by a few points of a lead.

At the end of he game, Ed found out that he had made an error: By walking the wraithknight with the relic into all my obsec troops, he had basically handed it to me. Although he did zip some obsec bikes near it at the end to make it a push for the relic instead of mine.

End of the game, I had maelstrom and 3 table quarters (mainly because he left drop pods alone, and lost his crazy interceptor firepower once the culexus started taking it out,) against his slay the warlord and first strike, while we pushed on primary, making it a 5-2 win. Looking back, if he had managed to infiltrate another unit onto the relic and fled instead of having the WK grab it and carry it up to 12 obsec units, the game would've been his. Hindsight and all that.

Going into the next day with 3022. I'm actually pretty low on the battle points compared to the other 3-0 people. Somehow Nick Rose had 33, meaning 3 perfect 11 point wins in a row. o.o yeesh.

Mission 4: Scouring vs. Mitch Tucker's Eldar/dark eldar

Mitch was running several 3 man scatbike units, a seer council with 2 farseers, an autarch as warlord, warp spiders, a 3 shield void shield generator, swooping hawks, a sword/shield wraithknight, kabalite warriors, a wwp archon, fire dragons, and a raider for the previously mentioned two to sit in.

So he decided to go first. Of course all his units were deployed so that each one had one guy barely in VSG range. (I dislike VSG's because of that rule.)

I went ahead and almost null deployed, only putting some sniper scouts WAAAY back on my maelstrom #1 behind some ruins. Everyone else was waiting in the wings. We both got -1 to enemy reserves as our traits, which kept some units off til turn 4, but not many. (I got one tac squad in their razorback turn 4, and he had his swooping hawks.)

He was doing great on maelstrom, always making sure there were obsec scatbikes on both his and my maelstrom objectives. We tended to push on them or each score 1 each round. First things first, I tried to melta the VSG from inside it's bubble. They failed me. After losing some men to his turn 2, a bunch of the rest came on, including the culexus, who also dropped within the VSG bubble and was near the seer council. He got to take 13 BS 8 s5 ap1 shots at some jinking bikers with his autarch, and did nothing. ;_; The wraithknight charged him in response, and got THREE hits on 5+'s. I only saved 2 and the assassin died. Definitely whiffed this game. One of the other t2 pod squads managed to pen the VSG twice, bring it's armor to 10, and then a krak grenade wrecked it. The fire dragon raider came in and neutered a unit of marines to 1.
I did manage to keep the seer council busy in melee with a couple squads by using hit and run, and then having new squads jump in. The swooping hawks came in and murdered a scout unit with their large blast and claimed my objective 1 in my deployment zone. I did have leftover outflanking scouts and single marines assault his raider and krak it to death.

So as we got to our last turn, we had 10 minute time limit turns. He made sure to get someone on almost every objective, kill several guys in his backfield, and assaulted some scouts with a detached archon, who did nothing and then died to their 5 attacks + 1 overwatch wound. o.o
On my timed turn I used razorbacks to tank shock seer council off one objective and take it. He only glanced with this death or glory. BA scouts who had hidden behind a hill after outflanking earlier crossed over it and charged a 3 man scat pack, murdering them and claiming an objective. My warlord/captain squad charged his autarch and scatbikes and killed them all, getting me another objective and warlord kill. Swooping hawks were easily tank shocked off the objective in my zone. One razorback flat out'd to get to the only unclaimed one, and I didn't have the manpower backfield to knock him off his deployment zone one where his warp spiders and fire dragons were.

After that very eventful 20 minutes, I held 5 of the scouring objectives, offed his warlord, and was line breaking. He had big game hunter due to killing the culexus, as the most expensive thing he lost was an autarch or maybe the VSG, and line breaker from swooping hawks. We actually tied exactly on maelstrom.
That makes the game a 6-2 win for the marines


Finals. Mission 5: crusade against Ben "Space Curves" Mohlie's necron decurion.

Ben's decurion has the usual rec legion with zandrekh + harvest + destroyer cult. His personal touches are no transports for the warriors, the tomb blades didn't take 3+ armor, the rec legion featured a lychguard scythe deathstar, and he allied some more crons for 5 immortals and Orikan to have him hang with wraiths.

Probably the biggest roll of this game was for first turn, where I rolled a 1. He made me go first. :(. I went ahead and deployed the razorback line and long range support units. I didn't have space for the third sniper unit in some ruins, so they outflanked. I did at least get reroll reserves trait.

I quickly nabbed first blood by aggressively dropping the flamers near scarabs. Missed a mishap by one inch. Went ahead and tossed the culexus down as well to keep him in his own deployment zone.
Sadly, the first couple rounds I kept getting hold the line, and with him on the bottom of the turn, he was easily able to deny it with turbo boosting tomb blades. I shot tons of heavy bolters at them, doing nothing. Then 5 bolt pistols from outflanking scouts killed all 3. He followed up with a veil of darkness warp with destroyer lord and warriors. The culexus tried to climb some ruins to get into it with the warriors before they veiled, however a 2 inch move thru cover followed by a 3 inch charge said no to that. He got killed by lychguard shortly after.
On the last turn, I zerged units onto objectives, except for my deployment zone one that remained covered in Devastators and snipers. Razorbacks plowed through ruin walls and over terrain. Since he had the last turn, he barely managed to get the last of my guys out of line breaking, wraiths, super Orikan, and a spyder made sure the razorbacks on the middle objective were dead, and he was able to claim my outer-field objective with destroyers and the previously-warped warriors, as well as stretching them with a combat consolidate for linebreaker.
With the exception of the tomb blades dropping to the scout pistols (granted they shrugged 15 heavy bolts right before that,) his saves and RP's were on point, so I couldn't get much damage to stick. Other than zan, who kept failing 2+ armies but passing reanimates.
All told he was able to claim linebreaker, slew my warlord, got primary, and won maelstrom by...1 or 2 points iirc. With me having first blood, that ends the streak with a 1-10 loss.

My personal awards:
Most fun to play: tie between Ben and Aaron. Think I have to give Aaron the edge here because he was playing something off the beaten path with the iron hands forgeworld heavy vehicles list, and he even took a strictly lesser option for his warlord just because he liked its fluff. Despite us being in the finals, Ben was never too serious and very sportsmanlike.
MVP model: Culexus assassin. Even though he whiffed in the last two games, he always took a lot of effort from the opponent to kill. Given that my army is full of faceless marines, it's pretty hard for them to distinguish themselves though.
Biggest fail: probably the most important was failing the "go second" roll in the last game, but the most disappointing was the culexus causing no casualties with a full seer council powering up his animus to 13 shots.

Final thoughts:
I would've liked to play against nick rose's list with all the scouts, culexus, and 2x centurion units. I think my list would've had a significant advantage going in against that in anything but purge the alien. Especially awesome would be two culexus (culexii?) dueling.

My list worked like I thought. I could NOT get tabled, and always had words on what happened at the end of the game due to my number of units. White scars tactics for the marine detachment proved useful, as I used hit and run several times against the necrons and one of the eldar to get tactical marines out of hopeless combats right before my turn.
Going second was stupendously powerful for my list, and I would dare say that the list is extremely powerful in the ITC missions when going 2nd. When going first, it drops quite a bit in ability. If it were tweaked a little more so that it had more offense, perhaps this weakness would be reduced. This could probably be done if I didn't need a BA primary force like I mentioned at the start. The new skyhammer formation looks like it would fit that niche extremely well, doing some severe damage and locking down the enemy in a hurry.
Organizing my units after a game onto a tray is nightmarish. My tray was a huge lid from a larger-than-normal plastic bin, and the army could just barely squeeze on. Also using the list in a timed environment means you will never see turn 6/7 unless the opponent is something super-quick like 5 knights. Against 70ish model decurions, the 2:45 round time is insanely short.

The meta still feels kind of dominated by a few things. Similar to my last ITC tournament, where I played orks, 3x eldar, and 2x necrons, this one I had marines, then 2x eldar and 2x necrons. I may have to write some background fluff about how my guys always find tomb worlds and piss off craftworlds more than anything else.

I ended up rank 8, and claimed best Blood Angels. All in all it was a fun event. I did wish it was six rounds so that first wasn't decided via tiebreaker due to having 72 players, but that was probably some technical issue like the hotel not wanting a con to last until 9-something Sunday night.

Also if anyone has cliff notes on what happened in the narrative campaign, I'd love to hear about it.

That's my report of wargames con 2015 in Austin Texas. Hope you enjoyed reading!

This message was edited 3 times. Last update was at 2015/07/11 02:42:22


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Made in us
Judgemental Grey Knight Justicar






So glad to see the Battle Company doing well right away! I had concerns with running it in an ITC event, since I thought the massed Obsec would be better for straight Marlstrom missions versus Eternal Crusade. Looking forward to getting mine on the table ASAP!


 
   
Made in us
Tunneling Trygon





The House that Peterbilt

Thanks for the thorough report and congrats on the solid placing ins such a shark tank. Couple questions.

How did you like having the mix of pods and razors? Sounded like this was more of a 'models on hand' decision but with free transports it seemed viable and worth doing (since you can take a significant enough number of both). Taking time/money out of the equation would you still run a mix?

You touched on some things you might do to improve the list, do you have plans to make any tweaks and keep playing the army? Any specific things you'd do? Assuming time/money was no object? Just try and work skyhammer in? You'd loose out on the pod for the culexus that way but I guess he could steal a rhino/razor.

Still sold on White Scar tactics with this? If so does Khan make some sense going forward?

This message was edited 1 time. Last update was at 2015/06/23 15:09:42


snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

 winterman wrote:
Thanks for the thorough report and congrats on the solid placing ins such a shark tank. Couple questions.

How did you like having the mix of pods and razors? Sounded like this was more of a 'models on hand' decision but with free transports it seemed viable and worth doing (since you can take a significant enough number of both). Taking time/money out of the equation would you still run a mix?

You touched on some things you might do to improve the list, do you have plans to make any tweaks and keep playing the army? Any specific things you'd do? Assuming time/money was no object? Just try and work skyhammer in? You'd loose out on the pod for the culexus that way but I guess he could steal a rhino/razor.

Still sold on White Scar tactics with this? If so does Khan make some sense going forward?


I love Q&A.

For the mix of transports, yeah it was what I had on hand, but I think the mix really worked. It gave me both "jump to the finish line" bodies as well as guys that could peel out to get somewhere if needed, like if they put more focus at one objective than I expected, and I need another obsec squad to go dogpile on it. So yeah if I owned a million pods and a million 'backs, I'd still probably mix em. The winning players deploy pretty well against pods, so there weren't more than a few good pod spots.

I think I'll try the battle co. again. As stated, for ITC events I'm kinda waist-deep in the BA rankings, so I'll still want to run them.
If I was not under the employ of the sons of sanguinius though, I would totally grab a couple obsec dreadnoughts in free pods from the battle company. As you said, I would lose the empty culexus pod though. I could either have him steal one of the empty razors that the Devastators bring along, or outflank, but without his own pod I might consider benching him to focus more on the marines. Probably give each tac squad in razors a plasma gun, fill out the devs' heavy weapons, give that last unit of scouts cloaks... It's a tough call what to do with those last few points.
Alternatively, without the potential dreads, BA, or culexus, I could start looking at fitting skyhammer in by maybe dropping some cloaks etc. Even just using bolter Devastators, 3d6 pin checks seem like they could be totally sweet, especially mixed with the other mass of pods coming in. (At that point, it would be 3 first turn + skyhammer ones.)

For CT I do think white scars aka army wide H&R is the standout winner, with iron hands being close by. I don't think I'd run Khan though. I pretty much never wanted to scout any closer with the razors at the start of the game, and his trait is meh.

This message was edited 1 time. Last update was at 2015/06/23 20:18:19


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Dakka Veteran





Nice reports niz, So far I have played about 9 games with the Gladus, for nova, and I have shifted almost entirely away from razorbacks.

My first build was 4 backs, 4 rhinos, and 4 pods, but now I am at 6 rhinos, 4 pods, and 2 backs, and the only reason im taking the backs is because theres no reason to take a rhino when you are only going to put 5 marines in it.

As for Khan, for nova format I think being able to scout your rhinos on to whatever objective you want is really important. Its also a cute redeployment if you want it to be. However in itc format I can see how it is probably not needed.

I do agree that army wide hit and run and reroll run moves make white scars by far the best chapter trait in the new book.

 
   
Made in gb
Secretive Dark Angels Veteran






I enjoyed reading this. Congrats on the result!

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Ravenwing
Deathwing

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Regular Dakkanaut




Awesome battle report. Quick question. Are the free transports from the battle company worth it over having to take a few sub optimal units?
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

loyce8869 wrote:
Awesome battle report. Quick question. Are the free transports from the battle company worth it over having to take a few sub optimal units?


Depends on your overall strategy, and the missions. ITC is objective heavy. A few free transports here and there I don't think are worth it, but suddenly jumping up to 2 dozen obsec units plus several others in objective heavy environments, aka adopting a "unit spam" strategy, is pretty super. Even with several hundred "free" points on the table, most of your guys are just marines though. So don't expect to table anyone unless they're running a bad foot ork list.

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