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![[Post New]](/s/i/i.gif) 2015/12/01 22:30:54
Subject: [2500] - Sisters of Battle - Theory crafting
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Noise Marine Terminator with Sonic Blaster
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(I....I'm really thinking about getting out of AoS and maybe finally biting the bait that's been in front of me since 2000.)
Just putting somethings together to see if I can make a good competitive list. And one that can pair well as allies to my IG or B Angels (If I decide to keep them or not.) As well as get input on what to buy and what to avoid.
So anyways here goes:
HQ:
Saint Celestine: 135
Canoness: 150
B.of Admon
M.of Ophelia
I.Pistol
Rosarius
Sororitas CS: 150
Hospitaller
Dialogus
SB of OM
2 P.Weapons (Axes? Can convert.)
Immolator: 80
TLHF
HKM
EA
Priest:55
Evis
EBC: 75
5 D.Cult Assassins
Immolator: 60
TLMM
Troops
2x 10 BSS: 150
SI
2 Flamers
SS /w CB.Flamer
2x Rhino: 60
HKM
EA
10 BSS:160:
SI
2 Meltas
SS /w CB. Melta
Rhino: 60
HKM
EA
Fast Attack
10 Dominions: 170
4 meltas
Rhino: 50
EA
10 Seraphim 195
2x 2 H.Flamers
SS /w PW (Sword or Mace?)
10 Seraphim: 250
2x 2 IPs
SS /w PW & PP
Heavy Support:
2x Exorcist: 125
3 Penitent Engines: 240
Tactics: Figured I'd run the Celestine and the Seraphim in their Host formation and deep strike targets. (I LOVE not having to roll. Seriously every time I try dsing it takes till turn 4 for something to show up.) The rhinos and immolators have different roles and screen for the penitent engines Exorcists and the HKMs are there for anti tank. Normally I don't take HKMs but faith in the emperor on those one shots. And Sisters BS makes it a much better chance to land then IG.
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![[Post New]](/s/i/i.gif) 2015/12/04 13:09:37
Subject: [2500] - Sisters of Battle - Theory crafting
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Noise Marine Terminator with Sonic Blaster
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Any advice at all?
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![[Post New]](/s/i/i.gif) 2015/12/04 16:17:22
Subject: [2500] - Sisters of Battle - Theory crafting
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Stealthy Dark Angels Scout with Shotgun
Canadia
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KingmanHighborn wrote:(I....I'm really thinking about getting out of AoS and maybe finally biting the bait that's been in front of me since 2000.)
Just putting somethings together to see if I can make a good competitive list. And one that can pair well as allies to my IG or B Angels (If I decide to keep them or not.) As well as get input on what to buy and what to avoid.
So anyways here goes:
HQ:
Saint Celestine: 135
Canoness: 150
B.of Admon
M.of Ophelia
I.Pistol
Rosarius
Sororitas CS: 150
Hospitaller
Dialogus
SB of OM
2 P.Weapons (Axes? Can convert.)
Immolator: 80
TLHF
HKM
EA
Priest:55
Evis
EBC: 75
5 D.Cult Assassins
Immolator: 60
TLMM
Troops
2x 10 BSS: 150
SI
2 Flamers
SS /w CB.Flamer
2x Rhino: 60
HKM
EA
10 BSS:160:
SI
2 Meltas
SS /w CB. Melta
Rhino: 60
HKM
EA
Fast Attack
10 Dominions: 170
4 meltas
Rhino: 50
EA
10 Seraphim 195
2x 2 H.Flamers
SS /w PW (Sword or Mace?)
10 Seraphim: 250
2x 2 IPs
SS /w PW & PP
Heavy Support:
2x Exorcist: 125
3 Penitent Engines: 240
Tactics: Figured I'd run the Celestine and the Seraphim in their Host formation and deep strike targets. (I LOVE not having to roll. Seriously every time I try dsing it takes till turn 4 for something to show up.) The rhinos and immolators have different roles and screen for the penitent engines Exorcists and the HKMs are there for anti tank. Normally I don't take HKMs but faith in the emperor on those one shots. And Sisters BS makes it a much better chance to land then IG.
For a 2.5k list, I'd rather put in 2 dominions, not one.
Also, I believe you lack anti tank... Even with 2 dominions, I'd take something else. I very much like to use repentia squads, maybe you could try adding some? The best way I have found of using Repentias is in an assault vehicule so they get in CC fast without being shot.
Exorcists are good for anti tank but don't rely on them too much, they are still Rhinos after all.
A good way to use dominions is to take small squads with all special weapons (mox 6 models in an immolator). For example, you can take a 4 sisters squad with 4x melta and a veteran superior with 2 combi-meltas. You slap them in an Immolator and you get first blood.
Dominions have scout, if you place the immolators at the limit of your deployement zone, you can scout for 12 inches, move for 6 and get your models out at 6 inches. If you have 2 of them, you get 10 meltas shooting first turn and second turn along with the immolators and exorcists.
I hope I was able to help! Don't mind asking any questions.
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3000 pts--- 1500 pts
2000 pts--- 1800 pts
Wins/Loses/Ties
6/1/1--- 2/1/1
3/3/0--- 2/1/1 |
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![[Post New]](/s/i/i.gif) 2015/12/04 22:28:52
Subject: [2500] - Sisters of Battle - Theory crafting
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Noise Marine Terminator with Sonic Blaster
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Helps me a ton. How would you go about getting more dominions and repentia in?
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![[Post New]](/s/i/i.gif) 2015/12/04 22:34:57
Subject: [2500] - Sisters of Battle - Theory crafting
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Badass "Sister Sin"
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At 2500, I would go double CAD and spam hulls. Get Celestine 2 5 BSS with Repressors/Immolators 3 5 Doms with 4 Melta and Repressors/Immolators 3 Exos Jacobus 20 BSS Couple Priests 1-3 5 Doms with 4 Melta and Repressors/Immolators 1-3 Exos Automatically Appended Next Post: Seraphim, Penitents and Repentia are all a bit lackluster.
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This message was edited 2 times. Last update was at 2015/12/04 22:35:37
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![[Post New]](/s/i/i.gif) 2015/12/05 05:06:31
Subject: [2500] - Sisters of Battle - Theory crafting
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Noise Marine Terminator with Sonic Blaster
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If I dropped Seraphim though is there any reason at all to take Celestine?
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![[Post New]](/s/i/i.gif) 2015/12/05 06:08:03
Subject: [2500] - Sisters of Battle - Theory crafting
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Fresh-Faced New User
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In a high point game like this, typically no, in my opinion at least. On of her biggest drawbacks is being toughness 3 and not having eternal warrior. A game of that size, there's plenty that will pop her outright. Yup, she can certainly get right back up, on a leadership check, and only once. I've had moderate success with using her solo in 1850 pt games, she hit's pretty hard, and will clean up hordes pretty good with a heavy flamer and base 5 attacks. Another option could be to hide her behind a vehicle as it advances, with her model it's pretty difficult, but having her lurk around out of line of sight waiting to pounce on anyone who gets to close will usually convince your opponent to keep away non 2+ armor assault units.
On a somewhat unrelated note, sad to say, the cannoness you listed in your original post is illegal, she may only have one relic. I try my best to use canonesses regularly and honestly, only one relic is really never a problem. If you want to dodge Celestine and go for the cannoness, my prefferance is;
Cannones
Rosarious
Mantle of Ophelia
Evicerator
Storm bolter
Comes out to 140 pts, just 5 over Celestine. jam her in a squad like you would a priest and let her rip (or die horribly as is most often the case).
Hope that helps some.
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This message was edited 2 times. Last update was at 2015/12/05 06:11:53
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![[Post New]](/s/i/i.gif) 2015/12/05 06:08:20
Subject: Re:[2500] - Sisters of Battle - Theory crafting
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Been Around the Block
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Some players like to take Celestine to deny warlord points, when she dies the first time no points are awarded unless you fail the resurrection roll. If you choose not to make the roll, RAW she stays dead but gives no points. My opinion calls this cheap and dirty, but in the end it's just one girl's opinion and you can play it how you like.
That said, without seraphim (or any other allied jump infantry) she either loses her speed or dies so quick you might as well have simply started the match without using those points at all. If you don't mind losing the speed, based off pretre's list you could stick her in the blob from the Allied detachment with Jac and the priests. I actually think getting some Repentia or Penitent Engines would be a good thing, if you can get them into combat. Let's face it, at those points you're gonna see a super heavy and/or some knights, and if PE or Repentia make it to combat they'll obliterate whatever vehicle they hit almost every time.
Here are my thoughts on your original list. Unless I've missed something or your local shop house-rules say otherwise, our formations are still apocalypse only. Also the Canoness has too many relics, wording in the codex limits us to one relic per model that can take them. I've never actually used the EBC, but I've never been impressed with seeing them. The command squads are pretty awful too, though I love the fluff of them. I'd take minimum squads and put them in Immolators across the board, unless you're going to blob them. Rhinos work if you need those points, but I'd still go either minimum squads mounted or maximum on foot. You do need more anti-tank, and HKM is not really the optimal way to go. Get 3 squads of dominions at least, minimum size with 4 meltas in either a Rhino or MM immolator, stick a laud hailer on there so they get the job done. They're most likely going to die the turn after they do their job, so no point wasting points on extra bodies.
Sorry about the formatting if this is hard to read, did this on my phone.
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![[Post New]](/s/i/i.gif) 2015/12/05 06:55:15
Subject: [2500] - Sisters of Battle - Theory crafting
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Stealthy Dark Angels Scout with Shotgun
Canadia
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In my opinion, a Canoness with the cloak and an eviscerator is better than Celestine... Especially without Seraphims
Let me show you my last 2.5k list that won. I was against Skitarii and SW. Obviously, you should not copy it. It's just as an example, but maybe it could help you.
(It's not a competitive list but whatever)
For a more competitive list, I'd take out the seraphims and celestine, and I'd replace them with Dominions and maybe some more upgrades
SOB
HQ:
-Canoness w/ Rozarius
--Eviscerator and Cloak
-Celestine
ELITE:
-10 Sisters Repentia Squad
-5 Sisters Repentia Squad
(Both going into LRC)
TROOP:
-10 Sisters BSS
--2x Melta
---Rhino
-10 Sisters BSS
--2x Melta
---Rhino
FAST ATTACK:
-10 Sisters Seraphim Squad
--2x Two Hand Flamer
-10 Sisters Seraphim Squad
--2x Two Hand Flamer
HEAVY SUPPORT:
-2x Exorcists
-3 Sisters Penitent Engine Squad
SPACE MARINE (Iron Hand)
HQ:
-Techmarine w/ Servo-harness
ELITE:
-Ironclad Dreadnought w/ Chainfist and Hurricane Bolter
--2x Hunter-killer Missiles
---Drop Pod w/ Deathwind Launcher
TROOP:
-9 men scout squad w/ 9x snipers
--Camo Cloaks
-8 men scout squad w/ 8x snipers
--Camo Cloaks
HEAVY SUPPORT:
-Land Raider Crusader w/ MM
--Battle of Signus Prime LoG
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This message was edited 1 time. Last update was at 2015/12/05 07:11:56
3000 pts--- 1500 pts
2000 pts--- 1800 pts
Wins/Loses/Ties
6/1/1--- 2/1/1
3/3/0--- 2/1/1 |
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![[Post New]](/s/i/i.gif) 2015/12/05 17:47:02
Subject: Re:[2500] - Sisters of Battle - Theory crafting
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Been Around the Block
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I like the Canoness too, she's always my Warlord even when I take Celestine.
Krissp, I hate to point this out but any transport may only contain a single infantry unit plus independent characters. Combat squads are an exception but we don't have those. So you wouldn't have been able to put both squads of Repentia in the LRC. Unless Land Raiders have a special rule I'm not aware of, anyway. I've never used one so that's possible. This is just from the BRB.
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![[Post New]](/s/i/i.gif) 2015/12/05 21:54:27
Subject: [2500] - Sisters of Battle - Theory crafting
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Noise Marine Terminator with Sonic Blaster
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Okay new revised list: Uriah: 100 Canoness: 145 IP Evis Rosarius CoSt.A Sororitas C. Squad: 130 Hospitaller Dialogus SBofOM 2 P.Axes Immolator: 90 TLHF HKM EA LH 2x Priests: 40 PP Priest: 40 PG Elite: 9 Repentia: 141 Rhino: 60 HKM EA Troops: 2x 10 BSS: 150 SI 2 Flamers SS /w CB.Flamer 2x Rhino: 60 HKM EA 10 BSS:160: SI 2 Meltas SS /w CB. Melta Rhino: 60 HKM EA Fast Attack: 3x 5 Dominons:105 4 meltas 3x Immolator: 80 TLMM EA LH Heavy Support: 2x Exorcist: 130 Storm Bolter 3 Penitent Engines: 240 It comes to just 2481 which just gives me 19 points to play with. Figured I'd put a priest in with the repentia, and the other two and Uriah with the Dominions. I'm not really sold on the old man. (aesthetically at least, since trying to make it an all female army, the priests can be converted so I'm not worried there.)
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This message was edited 2 times. Last update was at 2015/12/05 22:00:06
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![[Post New]](/s/i/i.gif) 2015/12/06 06:45:36
Subject: [2500] - Sisters of Battle - Theory crafting
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Fresh-Faced New User
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I'd spend 5 of those points dropping the cloak on the cannoness for a mantel. A big issue of the mantel is that it specifies shield of faith invulns. So it doesn't get a 4++ rerollable for the rosarious, it that were true it would be something to consider. But there is too much ap 1, 2 and 3 out there as well as str 6+ for her to be rolling around without eternal warrior.
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![[Post New]](/s/i/i.gif) 2015/12/06 06:58:22
Subject: Re:[2500] - Sisters of Battle - Theory crafting
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Stealthy Dark Angels Scout with Shotgun
Canadia
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Thorned_Lily wrote:
Krissp, I hate to point this out but any transport may only contain a single infantry unit plus independent characters. Combat squads are an exception but we don't have those. So you wouldn't have been able to put both squads of Repentia in the LRC. Unless Land Raiders have a special rule I'm not aware of, anyway. I've never used one so that's possible. This is just from the BRB.
If you show me a picture or quote the rule to me I'll believe you, otherwise I think you are not right. The dedicated transport does state it can only transport it's unit and an independent character, but I've not seen that for non dedicated transports...
Also, don't drop the cloak on the canoness. It's a dumb decision since it would make her extremely easy to kill. Although the Rosarius would be a good choice
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This message was edited 1 time. Last update was at 2015/12/06 06:59:34
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![[Post New]](/s/i/i.gif) 2015/12/06 08:23:04
Subject: Re:[2500] - Sisters of Battle - Theory crafting
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Pious Palatine
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At 2500 points with real life money being no issue, I'd bring 2 CADS with Celestine on 1 Canoness on the other, as many Immolators as you can get, they're worth their weight in gold. 2-3 dominoins squads ALWAYS PUT DOMINIONS IN IMMOLATORS, ablative wounds do nothing at 12 inches and mo melta mo betta. 4-6 battle sisters squads(in immos/rhinos) 2-3 seraphim squads, and whatever other flavoring you want.
The big thing then would be to just go hard in the paint with 5-6 Exorcists, I would recommend 5 if you have Penitent engines because a squad of 3 will go completely ignored while he tries to stop the most easily spammed strength 8 ap1 shooting in the game.
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![[Post New]](/s/i/i.gif) 2015/12/06 17:56:46
Subject: Re:[2500] - Sisters of Battle - Theory crafting
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Been Around the Block
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Page 80 of the BRB under the first section, Transport Capacity: "Each Transport vehicle has a maximum passenger capacity that can never be exceeded. A Transport can carry a single Infantry unit and/or any Independant Characters (as long as they are also Infantry), up to a total number of models equal to the vehicle's Transport Capacity."
You're right about the Dedicated Transports, this is the generic Transport section.
Not trying to start a debate, and honestly I think it should work the way you're playing it since there's clearly plenty of room in there, but the OP is looking to be competitive and I'm not sure how many players would let that particular rule slide in a tournament setting.
Again though, I don't use Land Raiders and don't have access to a codex with one in it. The vehicle itself could have a rule stating something different.
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![[Post New]](/s/i/i.gif) 2015/12/07 03:23:00
Subject: [2500] - Sisters of Battle - Theory crafting
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Noise Marine Terminator with Sonic Blaster
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It's a shame they don't have a Land Raider of their own, The Redeemer is right up their alley
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![[Post New]](/s/i/i.gif) 2015/12/07 16:07:50
Subject: [2500] - Sisters of Battle - Theory crafting
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Stealthy Dark Angels Scout with Shotgun
Canadia
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This is a bit out of subject but I think SoB should have more transports... Rhinos alone aren't cutting it for me.
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3000 pts--- 1500 pts
2000 pts--- 1800 pts
Wins/Loses/Ties
6/1/1--- 2/1/1
3/3/0--- 2/1/1 |
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![[Post New]](/s/i/i.gif) 2015/12/07 17:31:08
Subject: [2500] - Sisters of Battle - Theory crafting
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Badass "Sister Sin"
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Krissp wrote:This is a bit out of subject but I think SoB should have more transports... Rhinos alone aren't cutting it for me.
Immolators and Repressors as well.
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![[Post New]](/s/i/i.gif) 2015/12/07 18:14:27
Subject: [2500] - Sisters of Battle - Theory crafting
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Noise Marine Terminator with Sonic Blaster
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Repressors aren't in the codex though.
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![[Post New]](/s/i/i.gif) 2015/12/07 19:02:51
Subject: [2500] - Sisters of Battle - Theory crafting
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Stealthy Dark Angels Scout with Shotgun
Canadia
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Immolators are bassicly Razorbarks, not transports.
Repressors are FW so I don't count them in as you are not allowed to play them in some hobby stores/tournaments. Furthermore, some people won't let you play them
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3000 pts--- 1500 pts
2000 pts--- 1800 pts
Wins/Loses/Ties
6/1/1--- 2/1/1
3/3/0--- 2/1/1 |
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![[Post New]](/s/i/i.gif) 2015/12/07 19:10:37
Subject: [2500] - Sisters of Battle - Theory crafting
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Badass "Sister Sin"
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KingmanHighborn wrote:Repressors aren't in the codex though.
Krissp wrote:Immolators are bassicly Razorbarks, not transports.
Repressors are FW so I don't count them in as you are not allowed to play them in some hobby stores/tournaments. Furthermore, some people won't let you play them
Yeah, but in the majority, FW is allowed (ITC is very popular, at least in the US). They also make SOB a lot better. Also, Immolators and RB are both transports.
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![[Post New]](/s/i/i.gif) 2015/12/13 06:58:27
Subject: [2500] - Sisters of Battle - Theory crafting
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Noise Marine Terminator with Sonic Blaster
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Speaking of Forge World any thoughts on the Avenger?
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![[Post New]](/s/i/i.gif) 2015/12/13 18:45:28
Subject: [2500] - Sisters of Battle - Theory crafting
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Stealthy Dark Angels Scout with Shotgun
Canadia
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pretre wrote:KingmanHighborn wrote:Repressors aren't in the codex though.
Krissp wrote:Immolators are bassicly Razorbarks, not transports.
Repressors are FW so I don't count them in as you are not allowed to play them in some hobby stores/tournaments. Furthermore, some people won't let you play them
Yeah, but in the majority, FW is allowed (ITC is very popular, at least in the US). They also make SOB a lot better. Also, Immolators and RB are both transports.
I meant good transport, not 6 models transports
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3000 pts--- 1500 pts
2000 pts--- 1800 pts
Wins/Loses/Ties
6/1/1--- 2/1/1
3/3/0--- 2/1/1 |
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![[Post New]](/s/i/i.gif) 2015/12/14 22:13:30
Subject: [2500] - Sisters of Battle - Theory crafting
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Badass "Sister Sin"
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Krissp wrote: pretre wrote:KingmanHighborn wrote:Repressors aren't in the codex though.
Krissp wrote:Immolators are bassicly Razorbarks, not transports.
Repressors are FW so I don't count them in as you are not allowed to play them in some hobby stores/tournaments. Furthermore, some people won't let you play them
Yeah, but in the majority, FW is allowed (ITC is very popular, at least in the US). They also make SOB a lot better. Also, Immolators and RB are both transports.
I meant good transport, not 6 models transports
Why would you need more for most units? 5 models are the min squad size; 5 with 2 specials is pretty standard.
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![[Post New]](/s/i/i.gif) 2015/12/15 00:58:31
Subject: [2500] - Sisters of Battle - Theory crafting
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Unrelenting Rubric Terminator of Tzeentch
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Yeah, but in the majority, FW is allowed (ITC is very popular, at least in the US). They also make SOB a lot better. Also, Immolators and RB are both transports.
But not nessesarily relevant for him/her. I know FW is effectively banned where I am, and it irks me to see it suggested at every turn when it's clearly not an answer for many people (for whatever reason). Doubly so when people claim "in the majority" like their local region is clearly representative of the entire world.
I meant good transport, not 6 models transports
How is the immolator not a great transport? Yeah, the lack of firing points is not ideal, but relentless twin linked muli-meltas make up for that and then some. Marines wish they had the option of immolators instead of razobacks.
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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![[Post New]](/s/i/i.gif) 2015/12/16 15:00:45
Subject: Re:[2500] - Sisters of Battle - Theory crafting
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Sister Vastly Superior
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Here is what I have been playing. My meta is fairly competitive so I am looking at handling various threats effectively. I am going two CADs as well, it makes the army much more competitive
Celestine
Uriah Jacobus
Ministorium Priests x 4 - These go with the Sisters for fearless and resilience boost when holding objectives and their transports have been destroyed.
Sisters x 5 - Melta, HF and Repressor - Forward objective grabber
Sisters x 5 - Melta, HF and Repressor - Forward objective grabber
Sisters x 5 - Melta, HF and Rhino - Mid Field Objective Grabbers
Sisters x 5 - Melta, HF and Rhino - Mid Field Objective Grabbers
Dominions x 5 - Melta x 4, Immolator with MM and Laud Hailer
Dominions x 5 - Melta x 4, Immolator with MM and Laud Hailer
Dominions x 5 - Melta x 4, Immolator with MM and Laud Hailer
Dominions x 5 - Melta x 4, Immolator with MM and Laud Hailer
Seraphims x 5 - Hand Flamers x 2
Exorcist Tank
Exorcist Tank
Exorcist Tank
Exorcist Tank
Retributors x 10 - HB x 4, Simulacrum (Uriah goes here for extra AoF)
Aegis Defense Line with Comms Relay (to help with reserve rolls on dominions)
Total cost so far is 2420. So points for melta bombs or extra weapons on your seargeants. You could also remove an exorcist and add an avenger strike fighter to spice up the mix.
You will reliably kill any light armor and a Knight per turn, if not two, with this setup. It also deals incredibly well against infantry due to the heavy flamers and the 3 possible rounds of rending from the Retributors.
If you decide you're not going to be using reserves, remove the defense line and add in a void shield generator with two extra shields for extra protection on your exorcists and retributors staying behind.
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18 / 3 / 6 since 6th ed. |
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![[Post New]](/s/i/i.gif) 2015/12/16 15:46:47
Subject: [2500] - Sisters of Battle - Theory crafting
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Badass "Sister Sin"
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I would trade the aegis for a bastion with comms, but that's personal preference. Solid list.
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![[Post New]](/s/i/i.gif) 2015/12/16 16:04:44
Subject: [2500] - Sisters of Battle - Theory crafting
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Stealthy Dark Angels Scout with Shotgun
Canadia
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Drasius wrote:
How is the immolator not a great transport? Yeah, the lack of firing points is not ideal, but relentless twin linked muli-meltas make up for that and then some. Marines wish they had the option of immolators instead of razobacks.
The immolator is great, don't get me wrong, I just like to have heavier stuff with greater transport capacity. Land Raiders for example.
I think Immolators are better than Razorbarks but I don't use my razorbarks to carry my 10 men tactical squads around, I use rhinos. For even more models I can use a LR, sadly it is not available in SoB so I'd need to ally Space Marines to have one.
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3000 pts--- 1500 pts
2000 pts--- 1800 pts
Wins/Loses/Ties
6/1/1--- 2/1/1
3/3/0--- 2/1/1 |
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![[Post New]](/s/i/i.gif) 2015/12/16 18:53:42
Subject: [2500] - Sisters of Battle - Theory crafting
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Pious Palatine
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Krissp wrote: Drasius wrote:
How is the immolator not a great transport? Yeah, the lack of firing points is not ideal, but relentless twin linked muli-meltas make up for that and then some. Marines wish they had the option of immolators instead of razobacks.
The immolator is great, don't get me wrong, I just like to have heavier stuff with greater transport capacity. Land Raiders for example.
I think Immolators are better than Razorbarks but I don't use my razorbarks to carry my 10 men tactical squads around, I use rhinos. For even more models I can use a LR, sadly it is not available in SoB so I'd need to ally Space Marines to have one.
Except land raiders are garbage unless you know it's gonna be kill points and you're going against scatterbike spam eldar and can pop the wraithknight(s) first turn. 60 points for a vehicle that can pop anything armored and force a jink by itself is great. Sisters are also sort of terrible so unless you're bringing blobs of 20 with a priest. putting 10 in a rhino is 40 points more expensive than 5 in an immo, even more if you go 9+priest. So for 40 points you gain 7-12 bolter shots but lose either a tl heavy flamer or a tl multimelta. against some list, orks with boyz coming to mind, that works but immospam is a better all-rounder.
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![[Post New]](/s/i/i.gif) 2015/12/17 13:23:13
Subject: Re:[2500] - Sisters of Battle - Theory crafting
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Sister Vastly Superior
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Something else I like to play with at 2500.
If you ally in Inquisition.
Coteaz
Crusaders x 4
Deathcult Assassins x 5
Land Raider Crusader with PsyBolt Ammo and Dozer Blades (you do not want that thing immobilized in terrain, trust me)
Join to this a few Priests from the sisters, including the one with the relic to auto succeed prayers.
This gives you a strong firebase, that can reach the center of the table quickly, and anything trying to get close to it will get chewed up by it's content in assault. Coteaz also offers a lot of flexibility with his psychic powers, especially if you roll on divination.
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18 / 3 / 6 since 6th ed. |
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