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Made in us
Terminator with Assault Cannon





This apparently used to be a thing. In previous editions, you could disembark troops from a vehicle (without the assault special rule), and if that vehicle hadn't moved on that turn, those troops could subsequently declare an assault in the assault phase.

This no longer is a thing.

It should be.

It would make assault armies much more viable without completely breaking the game.

Khorne Berserkers and Honor Guard: I'm looking at you!

This message was edited 1 time. Last update was at 2016/03/23 02:31:26


 
   
Made in us
Locked in the Tower of Amareo




Shh.... they're trying to sell Land Raiders!
   
Made in us
Terminator with Assault Cannon





Martel732 wrote:
Shh.... they're trying to sell Land Raiders!


But Eldar can't buy Landraiders.

They can, however, buy more wave serpents!

This message was edited 1 time. Last update was at 2016/03/23 02:37:33


 
   
Made in us
Locked in the Tower of Amareo




They already sold serpents in 6th ed.
   
Made in us
Terminator with Assault Cannon





Martel732 wrote:
They already sold serpents in 6th ed.


Fair point. I'm aware that this is probably a set of comments on your part made tongue-in-cheek, but let's seriously consider this.

Would the rule increase models sales?

I think it would. For one thing, Eldar have at least two kinds of aspect warrior assault units for which Eldar have absolutely no feasible delivery system.

Lots of people play Eldar. I'm sure at least somebody wants to be able to run striking scorpions or howling banshees.
   
Made in us
Locked in the Tower of Amareo




That's true.
   
Made in us
Krazed Killa Kan






State of Jefferson

See Assault Vehicle USR. Or open topped.


This message was edited 2 times. Last update was at 2016/03/23 06:46:15


 
   
Made in us
Using Inks and Washes




St. George, Utah

Traditio wrote:

But Eldar can't buy Landraiders.

They can, however, buy more wave serpents!
They can, however, bring an Allied Detachment of Dark Eldar and bring Raiders for all the troops as dedicated transports, as well as an additional one on their own, and simply keep the actual Dark Eldar units doing something else while the Raiders get used to transport around all the CC units.

Yes, it means there's a tax on getting open topped vehicles for CWE. Yes, I am absolutely 100% okay with that seeing as how powerful CWE are. Kabalites are pretty solid at dishing out some punishment while sitting on an objective anyway (at least as much so as any Eldar troop non-Windrider unit is concerned) and the Archon you're forced to bring can be outfitted with a Webway Portal so you can deepstrike any of your Eldar units that were clearly not meant to deepstrike, and unerringly on top of that.

As for Striking Scorpions, they already have infiltrate. They've got a "delivery system" built into their rules.
   
Made in gb
Lord of the Fleet






It was a rubbish and pointless rule. What kind of stupid enemy watches you park a vehicle full of assault troops within assault range and doesn't either pop the transport and kill them or move away?
   
Made in us
Krazed Killa Kan






No need to when they can "discover" an STC for an assault rhino that they happened to have had sitting around for 4000 years but only now decided its a good idea to look into using. Charge $50 a pop for each one and create a formation that has like 5 of them (easy money). Of course chaos doesn't get these because that would be heresy

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in at
Not as Good as a Minion





Austria

So because GW thinks players are to stupid to kill transport/troops in assault range, it just removed the rule to assault out of stationary vehicle and because this alone will not help they add random charge distance too.

The rule itself was not pointless but gave melee unit a better chance to get into combat.

And GW have seen that now one is buying their new flying bricks as long as Rhinos are good enough to get into close combat.

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Longtime Dakkanaut




 Scott-S6 wrote:
It was a rubbish and pointless rule. What kind of stupid enemy watches you park a vehicle full of assault troops within assault range and doesn't either pop the transport and kill them or move away?


Yea, no it was not. Back in 5th when I played space wolves i was able to consistently get assaults off from my rhinos. It actually gave foot infantry a chance to do something in the assault phase.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

We don't need gw, we implemented this rule when 7th dropped, and as far as I'm aware, all the Norwich clubs do so too.
   
Made in us
Krazed Killa Kan






State of Jefferson

Well that kind of F's orks. Why bother w open topped transports then? That rarity (of being an assault transport) is a boon for them (us). It would make Eldar even more OP.
   
Made in gb
Fixture of Dakka




It probably wouldn't make any real change. People would continue not taking melee units. Edit: Regarding Eldar at least. Other armies are a different story.

This message was edited 2 times. Last update was at 2016/03/23 16:52:16


tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in at
Not as Good as a Minion





Austria

 doktor_g wrote:
Well that kind of F's orks. Why bother w open topped transports then?.


Because moving, exit and attack is different to moving, wait 1 turn, exit and attack

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Locked in the Tower of Amareo




No it doesn't harm Orks. Orks can move 6' in a vehicle, disembark 6", and then charge 2D6. Closed topped vehicles have to move into position, sit there an entire turn, and then the occupants get out, move 6" and charge 2D6. The charge is 6" shorter and a TURN LATER.

Orks problem is that things like the scatterlaser exist.
   
Made in us
Missionary On A Mission



Eastern VA

Yep, Orks and DE aren't hurt by this. The biggest benefits, IMHO, are for Adepta Sororitas, Craftworld Eldar, and Astartes in general. Yes, all of the Space Marine variants have at least one assault transport, but they're all very expensive (though, in the case of the Storm Wolf, worth it).

Sisters, though, could finally usefully use their assault units without borrowing transports from Space Marines or Inquisition.

This message was edited 1 time. Last update was at 2016/03/23 17:36:47


~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in us
Longtime Dakkanaut







 Scott-S6 wrote:
It was a rubbish and pointless rule. What kind of stupid enemy watches you park a vehicle full of assault troops within assault range and doesn't either pop the transport and kill them or move away?


Vehicles were generally rather hard to kill in 5th ed, by simple merit of relying on the damage table for "Destroyed" results. "Simply moving away" is something that doesn't always happen in-play, by simple merit of "Must hold objective."

One thing that assaults from stationary vehicles enabled was counter-charges, especially if said vehicles were under assault. Advance with a line of 6-something Rhinos, if the first Rhino gets popped by, say, Flesh Hounds (what with HP glancing and stuff), then the Marines in the first Rhino stand there going "hurpadur" while the Marines in the other Rhinos sit back and go "uh...get out and bolter, but otherwise hurpadurr." Or something along those lines.
   
Made in us
Missionary On A Mission



Eastern VA

Another big deal, is that the transport means that you probably won't start losing models until you charge - which is the whole reason people go through all the folderol of sticking Howling Banshees in Raiders, say, even though they are pretty darn fast on foot. Imperials get Jump Infantry, sure, which are fast enough to get into combat, but your Assault Marines, Vanguard Vets, etc will be damaged before they get there, unless you shell out the points for a lackluster Land Raider or an expensive Stormraven. (Which is priced right, actually, but it's tricky to use because of the dire consequences to the passengers if it dies while zooming.)

~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in us
Locked in the Tower of Amareo




I still find the Stormaven too fragile and undergunned for its points.
   
Made in ca
Secretive Dark Angels Veteran




Canada

Traditio wrote:
Martel732 wrote:
They already sold serpents in 6th ed.


Fair point. I'm aware that this is probably a set of comments on your part made tongue-in-cheek, but let's seriously consider this.

Would the rule increase models sales?

I think it would. For one thing, Eldar have at least two kinds of aspect warrior assault units for which Eldar have absolutely no feasible delivery system.

Lots of people play Eldar. I'm sure at least somebody wants to be able to run striking scorpions or howling banshees.
alright but then jetbike squadrons jump up an additional 40ppm gotta give us something over here, and guide is warp charge 2. you cant just have something for nothing.

then we can talk out losing your wraithhost formation altogeather

This message was edited 3 times. Last update was at 2016/03/23 18:15:46


DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in us
Nurgle Chosen Marine on a Palanquin






 Vankraken wrote:
No need to when they can "discover" an STC for an assault rhino that they happened to have had sitting around for 4000 years but only now decided its a good idea to look into using. Charge $50 a pop for each one and create a formation that has like 5 of them (easy money). Of course chaos doesn't get these because that would be heresy


I am more surprised that chaos marines don't have the option to just make their rhinos convertibles. Berserkers are crazy enough to do it.

   
Made in us
Dakka Veteran






 ionusx wrote:
Traditio wrote:
Martel732 wrote:
They already sold serpents in 6th ed.


Fair point. I'm aware that this is probably a set of comments on your part made tongue-in-cheek, but let's seriously consider this.

Would the rule increase models sales?

I think it would. For one thing, Eldar have at least two kinds of aspect warrior assault units for which Eldar have absolutely no feasible delivery system.

Lots of people play Eldar. I'm sure at least somebody wants to be able to run striking scorpions or howling banshees.
alright but then jetbike squadrons jump up an additional 40ppm gotta give us something over here, and guide is warp charge 2. you cant just have something for nothing.

then we can talk out losing your wraithhost formation altogeather


Hold the phone. What would EJB cost then? 65 ppm? they need toned down a smidge but fighting OP units by overcosting them into oblivion is not the answer just on principle. Also note that this would not actually fix them as the point cost of the models themselves is only one facet of the problem; they would still be spammed like hell. But those problems are well documented in their own threads.

Back in on- topic land, assault from stationary vehicles is cool, but then assault vehicles that pay for it are getting miffed a little bit. Maybe assault vehicles do what they do already but also grant +3" charge range?

This message was edited 1 time. Last update was at 2016/03/23 20:31:28


I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Why is it that there's always such a resistance to reintroducing rules that existed in the past and wasn't broken or OP then? Stationary vehicle assaults wouldn't even be close to breaking the game.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Krazed Killa Kan






State of Jefferson

The CHANGE to 5th would hurt orks.


Automatically Appended Next Post:
@AlmightyWalrus. Why and who would this benefit? Eldar, Tau (hah), Necron Monolith maybe, Marines. They dont need it.

I must admit it would fix the mfing Dorkanauts.

This message was edited 1 time. Last update was at 2016/03/23 21:21:00


 
   
Made in us
Locked in the Tower of Amareo




Marines do need it to get away from the biker/centstar paradigm.
   
Made in us
Battlewagon Driver with Charged Engine





Somebody at Games Workshop REALLY didn't like not getting to shoot because they were locked in combat. That's also why all of the special rules that prevent you from assaulting out of reserves.

There was a discussion somewhere from a GW designer who admitted to it...can't find it now.
   
Made in se
Ferocious Black Templar Castellan






Sweden

 doktor_g wrote:

Automatically Appended Next Post:
@AlmightyWalrus. Why and who would this benefit? Eldar, Tau (hah), Necron Monolith maybe, Marines. They dont need it.

I must admit it would fix the mfing Dorkanauts.


Black Templars, any Chaos assault unit that can ride in a Rhino, Repentia, as you noted the GormaMorkanauts, anyone not wanting to take the power units that would still be better.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in au
Crushing Black Templar Crusader Pilot






AlmightyWalrus wrote:Why is it that there's always such a resistance to reintroducing rules that existed in the past and wasn't broken or OP then? Stationary vehicle assaults wouldn't even be close to breaking the game.


Powerfisting wrote:Back in on- topic land, assault from stationary vehicles is cool, but then assault vehicles that pay for it are getting miffed a little bit. Maybe assault vehicles do what they do already but also grant +3" charge range?


These two Dakkanoughts have essentially summarised it.

I reckon the OP's rule should be re-introduced for all vehicles (including Assault Vehicles), with an on-topic difference between Assault Vehicles and Non-Assault Vehicles being that Assault Vehicles may purchase an upgrade which - as @Powerfisiting suggested - adds 3" of D3" to a units charge range on the same turn it disembarks (the points cost making sure it doesn't become overpowered haha).

The 6" movement rule with regards to disembarking should also still apply to Assault Vehicles. After all, they are Assault Vehicles - there to move in at lightning speed and assault! Or have tea. I often forget haha
   
 
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