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Made in us
Troubled By Non-Compliant Worlds





Fayetnam, NC

So throughout all of my tournament experience I've battled along playing CSM's, of a sort of Night Lord variant. I'm extremely excited about the new codex, but the warband tax brings Terminators back in the picture.

I've always thought they were underpowered, and that Mutilators and Oblige did the same thing, but better. Termies only have one wound, and while there's a lot of weapon options, they turn into a pretty big point sink. Coupled with the fact that there is so much AP2 death running around, what have y'all been using them for, and have they been effective?

Night Lord XIII Company: 6,600 Points, 12W-4L
Skaven Cheese-stealer Renegade Cult: 2,000 points, 0-0
Warboss Spine Squisha's Ork Warband: 3,000 Points, 1W-3L
Carcharadons Astra: 2000 Points, 11-2
Drukhari: 1250 Points, 2-0
 
   
Made in ru
!!Goffik Rocker!!






3 man unit, combi-plazma. Pray for good deepstrike or leave them to score the backlines. Not good but passable all in all.
   
Made in gb
Longtime Dakkanaut




I think there are a lot of possibilities for bigger units of terminator s now. Astral grimoire for movement, and there are various ways to boost invulnerable saves or cover saves or invisibility or fnp for more survival.

DFTT 
   
Made in us
Ultramarine Chaplain with Hate to Spare






Captyn_Bob wrote:
I think there are a lot of possibilities for bigger units of terminator s now. Astral grimoire for movement, and there are various ways to boost invulnerable saves or cover saves or invisibility or fnp for more survival.


I tend to agree, Terminators come with good saves and CC weapons stock, plus the cheap option for Combis. I think there are more ways now than ever to capitalize on them. I have 10 of the 2nd Ed. Metals that I'm looking to field in some form or another.

I wish Chaos had access to Teleport Homers though. I'm on the lookout for DS reliability options.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Decrepit Dakkanaut




I strictly follow units of 4 dudes all with Combi-Plasma. Doesn't have too big a footprint, and not too expensive as a suicide unit. With Death Guard it became significantly better.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Oozing Plague Marine Terminator





As of now, theyre decent doing a suicide drop as a requirement for a Chaos Warband. I rather drop 115, 130 (with marks) than sinking points into possessed or chosen.
   
Made in ru
!!Goffik Rocker!!






 Nightlord1987 wrote:
As of now, theyre decent doing a suicide drop as a requirement for a Chaos Warband. I rather drop 115, 130 (with marks) than sinking points into possessed or chosen.


possessed and chosen can do suicide walks.
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

Captyn_Bob wrote:
I think there are a lot of possibilities for bigger units of terminator s now. Astral grimoire for movement, and there are various ways to boost invulnerable saves or cover saves or invisibility or fnp for more survival.


This is my thought with WE, just made this squad (attached)

Its a massive lot of pts:
Chaos Lord 197
MoK, VoTLW, Terminator Armour, Sigil, Tailsman of Burning Blood
Lightning Claw, Chainfist

7 Chaos Terminators 274
MoK, VoTLW, Combi-Bolters, Power Weapons
2x Chain Fists, 2x Combi Meltas

But that's a lot of s9 armourbane and they all fearless.

2d6 before the game starts
9" move
2d6 + 3" charge (with a re-roll)

if get first turn thats what an average 29" (total epic failure minimum of 16"!, blood for the blood god epic max of 36").

If don't get first turn they prob boned or you can get them to cover or heck even DS them.

It's prob not gonna work but its 8 guys, khorne is happy and more importantly its prob gonna be hella fun when it does work.

Gotta also remember you can't ignore such a unit even if you go first over them and if you take them out my DP, bikes and marines are 2d6 closer too and present a threat.

[Thumb - 15541983_10153998763096689_8786628890965559561_n.jpg]

This message was edited 8 times. Last update was at 2016/12/16 11:25:37


 
   
Made in us
Longtime Dakkanaut




Love it.

There are a couple of ways of making them more survivable, tho whenever I try I never have points left after the butcherhorde.

Attach a night Lord for stealth, and have a screening unit for a 4+ cover
Sorceror for invisibility/shrouding. And alpha for mindviel.
None of these are sensible ideas haha.

DFTT 
   
Made in us
Regular Dakkanaut





Illinois

Chaos termies are arguably much better than their loyalist counterparts. They are cheaper, have many more options, and come stock with a power weapon (of your choice!!!)

Pysker powers, marks and blessings, make them extremely versatile. Their relative low point costs makes them able to be taken in sufficent numbers to pose a great threat and be effective. You can easily take 6 of these guys with no uprgrades and it'll make your opponet uneasy to see them.

Kit them out, with power axes, sword or if youre feeling sassy, power lances. Give them Sorceror or a Chaos Lord, throw them in a landraider and there are few units other than dedicated melee that will beat them.

Or if you want to keep their points below 300, skip the land raider, take a six man squad plus a Chaos lord and have them bullrush an enemy position. Though, I recommend a land raider.

8th Overhaul!
Over 18,000 SM
Over 7000 Tyranids
About 3000 Genestealer cult
About 6000 IG
About 2500 Chaos
About 5000 Skitarii/Admech *Current focus
About 3000 Deamons
2 Imperial Knigts... Soon to be a third

 
   
Made in ru
!!Goffik Rocker!!






Chaos termies are better cause you can take fewer and equip every single one with a discounted combi-plazma/melta. So, the common way of running them is 3 with a matching combi-weapon. Deepstrike and hope for the best. They will likely perform around mediocre like all termies tend to but they won't be an overly huge investment which is good.
   
Made in gb
Been Around the Block




Combi meltas, chainfists, mark of tzeentch, astral grimoire. Backed up by sorcerers fishing for endurance, warp fate or invisibility.

True death star potential.
   
Made in ru
!!Goffik Rocker!!






If only you could get grimoire on unmarked sorcs, WE termies would rock.

But otherwise, you need a 2-d bunker-squad which will take away from termie deathstar.

Unfortunately, MoT won't do much for termies. The offence is gona be meh. And as you're rolling a magic deathstar, survivability won't be such a huge issue with all those buffs. But the damage output will.

On the other hand, you could probably just use it once on 1-st turn. After WE 2d6 non-scout move, 15" grimoire jump and 2d6+3" charge - potentially with distance re-rolls, they WILL get to combat. Get in some jumppack BL sorconclave dudes for invis and other stuff. You won't even need combi-weapons. On the other hand, a bunch of s7/8 ap2/1 shots and than a charge with a ton of s6 ap2 axe and s9 fist attacks would be hilarious.

Man i need to run that, really.

This message was edited 1 time. Last update was at 2016/12/20 14:29:22


 
   
Made in us
Longtime Dakkanaut




What if you mix in abaddon? Hes got damage output, and can hang with tzeentch. He even comes with his own super terminators.

DFTT 
   
Made in ru
!!Goffik Rocker!!






Abaddon could be decent if he was cheaper. And he still wiffs vs invis. Kharn is way more preferable for any csm deathstar if you could overcome the marks problem.
   
Made in us
Daemonic Dreadnought





Eye of Terror

I've been running Abaddon with the Bringers of Despair since the original Black Legion supplement came out. For +6 points a model, they gain +1 BS and WS. MoN, combi-weapons, and a mix of power axes and mauls makes a extremely tough unit that's hard to kill.

I also ran them with MoS and IoE in a 9 man squad for a while. When I did, I swapped out the mauls and axes for swords and lightning claws. Did not seem as effective.

With the new Black Legion rules, you get the ability to deep strike turn one guaranteed. I am looking forward to seeing what I can do with them.

   
Made in ru
!!Goffik Rocker!!






Back to termie deathstar. I see a problem vs gravspam if you don't get 1-st turn.
   
Made in lu
Rampaging Khorne Dreadnought






 koooaei wrote:
Back to termie deathstar. I see a problem vs gravspam if you don't get 1-st turn.


Black Legion in general are screwed if you don't go first. They promote extremely aggressive lists, but if your opponent somehow survives or seizes, you fold faster than you can twirl your evil moustache.
   
Made in us
Longtime Dakkanaut




Black legion can get set up for turn 1 deep strike tho.

That way you guarantee a chance to get your psychic defences up. (Except for extreme interceptor).
No scatter mitigation is a problem but you can be careful.

DFTT 
   
Made in gb
Tzeentch Aspiring Sorcerer Riding a Disc





staffordshire england

How do chaos termies compare to scarab occult which is better and why? pros and cons please.



Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k

If you think your important, in the great scheme of things. Do the water test.

Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
 
   
Made in us
Longtime Dakkanaut




Scarab occult
Pros
Natural fearless
Ap3 guns.
Decent heavy weapons
Look banging

Cons
Expensive.
Have to take tzeentch sorcerer without spell familiar that you probably didn't want.
No options for melee.

Terminators

Pros
Melee weapon options.
Bring your own sorceror.
not massive amount of points.
Combi weapons.

Cons
No fearless
Normal combi bolsters
Normal heavy flamer. No missiles

DFTT 
   
Made in us
Omnipotent Necron Overlord






 koooaei wrote:
Back to termie deathstar. I see a problem vs gravspam if you don't get 1-st turn.

You should totally deep strike your termy deathstar.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Tzeentch Aspiring Sorcerer Riding a Disc





staffordshire england

Captyn_Bob wrote:
Scarab occult
Pros
Natural fearless
Ap3 guns.
Decent heavy weapons
Look banging

Cons
Expensive.
Have to take tzeentch sorcerer without spell familiar that you probably didn't want.
No options for melee.

Terminators

Pros
Melee weapon options.
Bring your own sorceror.
not massive amount of points.
Combi weapons.

Cons
No fearless
Normal combi bolsters
Normal heavy flamer. No missiles

No option as in chain swords or nothing? no anti tank seems the main problem to me.



Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k

If you think your important, in the great scheme of things. Do the water test.

Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
 
   
Made in us
Longtime Dakkanaut




Stock power swords. Sorcerer gets force stave and can take a power sword. No other options.

DFTT 
   
Made in us
Locked in the Tower of Amareo




It's very unfortunate they get a formation to shoot twice, yet are armed with combis.
   
Made in gb
Dakka Veteran






Terminator Annihilation Force is alright, especially with a Lord/Sorc with Burning Brand of Skalathrax.
   
Made in us
Locked in the Tower of Amareo




What's the brand do?
   
Made in lu
Rampaging Khorne Dreadnought






S4/AP3 torrent flamer...with soulblaze, which you get to shoot twice in a TAF. And if you'Re SUUUUUUUUPER lucky with a gift, you can upgrade to to S5.

This message was edited 2 times. Last update was at 2016/12/20 17:18:52


 
   
Made in us
Longtime Dakkanaut







Martel732 wrote:
What's the brand do?


As Roknar mentioned, it's a S4 AP 3 Torrent Flamer. Since the TAF lets you make a free shooting attack against a "marked" unit once you do DS in, you could nominate one unit of Scatpacks, DS in and shoot it immediately, and if you survive Interceptor, you have the option to shoot a second unit. RAW, you could combine with Gate of Infinity for another shot if you were feeling goofy.

Some other notable shooty toys include the Eye of Night (Black Legion get a Turn 1 Deep Strike, so you could basically mess up a parking lot or chip wounds off a Knight before it could get its Shields up. Pricey though and useless against many "no vehicle" stuff), Hydra's Teeth (with your Terminator's Combi-Bolter, you're basically a wannabe Wyvern), Shriekwave (fry some Broadsides before they get Interceptor off), or Coruscator (weaker than the other options, but it does let your have a Terminator Captain/Sorcerer with a Pistol).
   
Made in us
Locked in the Tower of Amareo




I was thinking about what to do against targets for combi-meltas. But I guess you can torrent flame a different target. That's pretty good.
   
 
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