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Made in de
Numberless Necron Warrior






i wonna ask all of you because i wonna play/main an army what makes the enemy suffer and crushes their hopes and dreams ( i know im a psychopath, sorry )
many people say either elder or necrons but im not quite sure yet

im bored :I 
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

Eldar and Imperial Deathstars with Invis/Shifting Worldscape.
   
Made in us
Longtime Dakkanaut




Northridge, CA

Necrons are incredibly annoying to remove from the table and have a pretty decent rate of fire. Death Guard for CSM are pretty similar.

Tau and Eldar are also top tier RRRREEEEEEEEE armies.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Over the years, Nids were always annoying. They can move fast and require a resistant force to survive the waves.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Eldar and their warp spider and scat bike movement shenanigans. Never a more frustrating opponent.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I haven't played against them yet, but I can see the Genestealer Cult with all the ongoing reserves/infiltrating shenanigans being incredibly frustrating to play against, even it if does not win.

I like to plan out the next turn or 2 by carefully calculating what is on the board, where it is on the board and what it can do from that position on the board. GSC's are a huge middle finger to that way of playing because not even the GSC player knows what the army will do unless he rolls enough 5s & 6s for his units.
Ravenwing full of Black Knights & Dark Shrouds are also obnoxious to play against. 2+ re-rollable cover saves everywhere.


-

This message was edited 2 times. Last update was at 2017/01/27 18:56:30


   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

Maybe drop pods marines ? At least they are annoying to play, and I use them less and less

   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Orks. The longest damned shooting phases I have ever played against.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

To give direction on how to be annoying in a game?
For shame!
I hesitate to say, pick something that fits your "play style".

I was tempted to say Dark Eldar for their "torture" issues but you mean to be torturous to play against.

I would say a big daemon army with a ton of summoning.
The only thing more irritating about things that die and get back up is realizing that killing all that stuff matters little: there is plenty more where that came from.

A straight-up Ork green-tide has been a source of dismay for many and if they manage to chew through them all you can say that is what the Orks wanted anyway.

I was trying to be a bit creative but yeah, the Eldar "peek-a-boo" tactics coupled with the psychic phase "you can't see me... much" could manage to be rage inducing.
If it is not cave-face enough for you, I am sure a LOW could spring to mind.

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Depends in what way.

Necrons just refuse to stay bloody dead and with formation benefits and certain wargear, they get worse.

Green tide orks if it's a timed game.
When your against the clock and someone is moving or shooting 150+ models you won't end a game under the alloted time.

In terms of not moving?
Has to be tau.
Once they have a solid gun line dug in the sheer firepower screws over most armies.



Against me personally?
I hate dark eldar with a passion.
That's down to me mainly playing nids though.
Any army that pumps out 12 poisoned shots from a 75 point (including upgrades) transport rips through my army with ease.

Toughness means nothing and saves are useless when your rolling them a handful at a time.

   
Made in us
Longtime Dakkanaut





I'm going to go with full Battle Company Gladius... There's something obnoxious about people net-listing it, and with no skill winning games just by having too much Ob-Sec things on the table to adequately remove.

I've seen players literally buy into 40k for the first time, after being recommended this list... and doing well before even understanding how to play the game properly. That, to me, is the definition of annoying.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Until of course you play a kill points game, in which case they just handed you a nice easy victory.

But it's a good point and one I missed actually.

   
Made in us
Hardened Veteran Guardsman




New York

Tau for me. They beat IG at their own game, long range firepower.

He's been ferried through hell on a ship that's ten thousand years old to some godforsaken, war-torn rock; He is one of ten million men snatched from his home to fight a war he barely understands; He wages war against devouring hiveminds, ravenous demons and hordes of hyper-advanced aliens with strange technologies and sorceries he never dreamed existed; no one will remember his sacrifice, there will be no records of his deeds, no glorious parades in his honor, and no remembrance of his name. All he will earn is a shallow, unmarked grave on a forgotten world untold lightyears from home.

Yet for all this thankless sacrifice a Guardsman is a man, just like you. He has no millennia-old genetic engineering, no prophetic leader, no miracles of faith. He has his lasgun, his orders, and those beside him. He is the Imperial Guard.

And he will hold the line.

Ferox 1st Calvary Regiment 2500pts 
   
Made in us
Regular Dakkanaut




Boring generic Tau gunlines, sometimes with deepstriking suicide units.
About as bland and annoying as you can physically get
   
Made in us
Longtime Dakkanaut







Daemons. Warp Storm takes over and we're playing the rules instead of the game. Plus one can run 12 Heralds of Tzeentch at 1500 points and have 73 pre-game rolls to generate powers.

This message was edited 1 time. Last update was at 2017/01/27 22:15:03


 
   
Made in us
Locked in the Tower of Amareo




I agree. Daemons are obnoxious.
   
Made in us
Kinebrach-Knobbling Xeno Interrogator





Crossroad

1. Eldar scatbike spam

2. Eldar Seer council

3. Murder Wulfkin/Thunderwolf

4. tau riptide wing, ghostkeel

5. Tzeentch disc grimore 2+ invul

6. iron hands gorgon chain 2+ FNP

7. and some other combo

~4000 pts Deathwatch
~4000 pts ORKS ORKS ORKS
~1000 pts Sphess Mahreen
~2000 pts Admech 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Galef wrote:
I haven't played against them yet, but I can see the Genestealer Cult with all the ongoing reserves/infiltrating shenanigans being incredibly frustrating to play against, even it if does not win.

I like to plan out the next turn or 2 by carefully calculating what is on the board, where it is on the board and what it can do from that position on the board. GSC's are a huge middle finger to that way of playing because not even the GSC player knows what the army will do unless he rolls enough 5s & 6s for his units.
Ravenwing full of Black Knights & Dark Shrouds are also obnoxious to play against. 2+ re-rollable cover saves everywhere.

-


The one game I had vs. GSC was a lot of fun. My opponent was reserving/summoning units all over the place, but I was also blowing them off the table. We were actually both very close on maelstrom points, but my forces were dwindling, while their’s were not. But we were actually playing the game and both of our armies were interacting. Which is fun.

I’m not a big fan of non-interactive lists. Tau gunlines, where you only real interaction is removing casualties. Or invincible deathstars, where you can either avoid them, or die. But your armies don’t interact in any meaningful way.

   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

We got a guy who is running the recycling zombie cultist horde. He's squeezed in the Sorceror formation. Once he starts unit swapping there really is no reason to have a battle plan.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in us
Trustworthy Shas'vre





Cobleskill

I'd have to say the tzeetch horror thing. shooting stuff that splits more models off sounds like no fun at all...

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Stabbin' Skarboy




Pittsburgh

Personally either tau with all their shooting rule ignoring shenanigans or necrons because sometimes they just don't die and that makes it boring. I play the green tide so I enjoy that one. Once you are used to it you can move them pretty quickly. I'll be trying it with 200 bodies soon. I normally finish games with it but if I go against another horde then the game wont finish.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in it
Waaagh! Ork Warboss




Italy

Basically everything that stays in its corner and does nothing different than shooting, maybe shooting and then running away. I hate those kind of armies but playing them and not against them would be even more annoying ahahah. Also armies with 30+ dice in the psychic phase are particularly annoying and boring to play against.

 
   
Made in gb
Fully-charged Electropriest






What terrible criteria to base your army choice on.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

 Talizvar wrote:
To give direction on how to be annoying in a game?
For shame!
I hesitate to say, pick something that fits your "play style".

I was tempted to say Dark Eldar for their "torture" issues but you mean to be torturous to play against.

I would say a big daemon army with a ton of summoning.
The only thing more irritating about things that die and get back up is realizing that killing all that stuff matters little: there is plenty more where that came from.

A straight-up Ork green-tide has been a source of dismay for many and if they manage to chew through them all you can say that is what the Orks wanted anyway.

I was trying to be a bit creative but yeah, the Eldar "peek-a-boo" tactics coupled with the psychic phase "you can't see me... much" could manage to be rage inducing.
If it is not cave-face enough for you, I am sure a LOW could spring to mind.


Wow you said everything I was going to so I just exalted your post and am commenting as well to say good job!

Fighting crime in a future time! 
   
Made in us
Ragin' Ork Dreadnought




Depends a lot on what *you* have. Facing a Necron tide (presumably, I haven't faced it a lot, but...) wouldn't be so bad if your army has lots and lots of AP4 available to heavily cut down on how many saves they can take. If you have a few Culexis assassins and/or a bunch of Sisters of Silence, then the Daemon summoning stops being annoying and starts being easy peasy to beat. Orks are only hard to chew through if you didn't bring lots of templates and MSU to harass them.

A Deathstar is awful to face if you rely on shooting and can't hit its weak spot, but if you have the right kind of unit to tie it up/tarpit it down forever, it's no longer a problem.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Necrons for sure. Nothing like laying down a butt load of unsaved wounds only to have them all get negated.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Hellish Haemonculus






Boskydell, IL

Nothing demoralizes me like Tyranids. Since their last 'dex I've been beating them, but always before it was a different story.

Barkstar lists are a big contender. (Boatloads of allied ICs and a big pack of Fenrisian Wolves.)

I've been told often, at high volume and with great ire, that Freakshows are very annoying to play against. (Eldar/DE/Corsairs/Harlequin Leadership shenanigans)

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Regular Dakkanaut




Dallas, Texas

Daemons by a country mile. They're a NIGHTMARE. Summoning more of their own, a 1500 point game can turn into a 2000 vs 1500 point game really easy. Lords of change with a 2+ re-rollable jink. Summoning Nurgle drones. It's a nightmare to play against.

Drive closer! I want to hit them with my sword! 
   
Made in au
Crushing Black Templar Crusader Pilot






I've found that Necrons can be very annoying predominantly due to their Reanimation Protocols, but I'm slowly discovering ways to deal with that. I also find Dark Angels annoying as hell to play against.
   
Made in de
Numberless Necron Warrior






am i the only one who hate space clowns (harlequins)

im bored :I 
   
 
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