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![[Post New]](/s/i/i.gif) 2017/02/11 18:14:37
Subject: First ever Apocalypse Match
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Fresh-Faced New User
United Kingdom
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OK, so on Thursday next week, I'm going to be watching or possibly even participating in a Warhammer the Gathering Storm Apocalypse Match, I'm just wondering. I don't know where this will go in the forums so please let me know where it should be, but anyways, I've got some questions to ask.
1. Is making Apocalypse Miniatures easier than Making normal miniatures?
2. If you can field as many units as you like, does that mean there are no stat rules and No Traditional Army Rosters. I mean of course, there still is one, but is it larger?
3. What is the Gathering Storm? I mean I know it's an event similar to the End Times and everything but is it the first in a Saga or something?
4. Is Apocalypse Simpler than normal 40K Rules? How are my units measured in Movement?
OK, well that's it, It's just that I'm going to an Apocalypse match on Thursday.
RE: Apocalypse Miniatures are the same as 40K Miniatures, I've just learned, and that it's just a large scale 40K Match.
One more question, if the rules book is sold out then why do Games Workshop still host Apocalypse Matches? Weird Question, but just asking.
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This message was edited 1 time. Last update was at 2017/02/11 18:17:47
Reality is Unrealistic |
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![[Post New]](/s/i/i.gif) 2017/02/11 18:21:52
Subject: First ever Apocalypse Match
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Confessor Of Sins
WA, USA
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Generally, Apocalypse is seen more as the 'party' or event way of playing 40k. It's at its best when it is a group of players more interested in having fun or making a story than with a hard winning mindset. That said, Apocalypse with its big guns and such draws such winning mindsets.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2017/02/11 19:35:53
Subject: Re:First ever Apocalypse Match
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Fresh-Faced New User
United Kingdom
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Wait a minute, if I can field as many units as I want, does that mean that I can have a team that does not have a HQ and Troops and can use a small team?
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Reality is Unrealistic |
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![[Post New]](/s/i/i.gif) 2017/02/11 20:35:50
Subject: First ever Apocalypse Match
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Repentia Mistress
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Apocalypse is the gloves off anything goes fun times mayhem of 40k. Wanna field nothing but eldar guardians? Go for it. Nothing but librarians? Knock yourself out. You only have ten marines cuz you just started but still want in? ...why not check with the group to see if those ten guys can have movie marine rules?
Just remember to take a book and snacks/3 course meal... The games are long.
Apoc is all about big big BIG games. Hundreds of models on the table. To say it's large scale 40k is an understatement.
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![[Post New]](/s/i/i.gif) 2017/02/11 20:52:34
Subject: First ever Apocalypse Match
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Fresh-Faced New User
United Kingdom
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Giantwalkingchair wrote:Apocalypse is the gloves off anything goes fun times mayhem of 40k. Wanna field nothing but eldar guardians? Go for it. Nothing but librarians? Knock yourself out. You only have ten marines cuz you just started but still want in? ...why not check with the group to see if those ten guys can have movie marine rules?
Just remember to take a book and snacks/3 course meal... The games are long.
Apoc is all about big big BIG games. Hundreds of models on the table. To say it's large scale 40k is an understatement.
Wow, I guess this match will pay off then.
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Reality is Unrealistic |
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![[Post New]](/s/i/i.gif) 2017/02/11 22:42:09
Subject: First ever Apocalypse Match
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Basically apocalypse is almost exactly like 7e, same basic rules, same options to take bound detachments or unbound jumbles of units and formations. However you must still adhere to the rules of 40k, the rules of the models and, whilst you can take anything you want, there is still a point limit.
The only difference between regular 40k and apocalypse is the objectives, a few extra rules (finest hour, etc.) and the unlocking of apocalypse only formations. Also the length, oh god how long the games are! I once played a 12,000pt game where we didn't get past turn 2 in a whole day! (Damn slow playing Orks)
Good luck and have fun!
Edit: they still host apocalypse games because you don't need special extra rules to have them, if you want, they are just called apocalypse games because the points are so high and there are titans preasent. Also Gathering Storm is the name given to the beginning of Abaddon's Crimson path to Terra.
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This message was edited 1 time. Last update was at 2017/02/11 22:45:20
Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/02/11 23:57:49
Subject: First ever Apocalypse Match
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Ancient Space Wolves Venerable Dreadnought
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Make it a party and have a blast!
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I don't break the rules but I'll bend them as far as they'll go. |
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![[Post New]](/s/i/i.gif) 2017/02/12 14:03:41
Subject: First ever Apocalypse Match
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Member of a Lodge? I Can't Say
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1. Get AT MINIMUM a Baneblade Variant, if it doesnt get 1 shotted by D, it will carry you though the game
2. Lord of Wars are what you will see the most, expect stuff like titans, Magnus etc
3. Stuff WILL die
Just 3 tips
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![[Post New]](/s/i/i.gif) 2017/02/12 15:59:44
Subject: First ever Apocalypse Match
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Fresh-Faced New User
United Kingdom
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mrhappyface wrote:Basically apocalypse is almost exactly like 7e, same basic rules, same options to take bound detachments or unbound jumbles of units and formations. However you must still adhere to the rules of 40k, the rules of the models and, whilst you can take anything you want, there is still a point limit.
The only difference between regular 40k and apocalypse is the objectives, a few extra rules (finest hour, etc.) and the unlocking of apocalypse only formations. Also the length, oh god how long the games are! I once played a 12,000pt game where we didn't get past turn 2 in a whole day! (Damn slow playing Orks)
Good luck and have fun!
Edit: they still host apocalypse games because you don't need special extra rules to have them, if you want, they are just called apocalypse games because the points are so high and there are titans preasent. Also Gathering Storm is the name given to the beginning of Abaddon's Crimson path to Terra.
By Adhere to the Rules, you mean that I still must have Statistics and all that and that it can still be any roster I want?
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Reality is Unrealistic |
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![[Post New]](/s/i/i.gif) 2017/02/12 16:20:22
Subject: First ever Apocalypse Match
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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scarfaceone wrote: mrhappyface wrote:Basically apocalypse is almost exactly like 7e, same basic rules, same options to take bound detachments or unbound jumbles of units and formations. However you must still adhere to the rules of 40k, the rules of the models and, whilst you can take anything you want, there is still a point limit.
The only difference between regular 40k and apocalypse is the objectives, a few extra rules (finest hour, etc.) and the unlocking of apocalypse only formations. Also the length, oh god how long the games are! I once played a 12,000pt game where we didn't get past turn 2 in a whole day! (Damn slow playing Orks)
Good luck and have fun!
Edit: they still host apocalypse games because you don't need special extra rules to have them, if you want, they are just called apocalypse games because the points are so high and there are titans preasent. Also Gathering Storm is the name given to the beginning of Abaddon's Crimson path to Terra.
By Adhere to the Rules, you mean that I still must have Statistics and all that and that it can still be any roster I want?
You can have any army you want as long as you meet the point limit and follow the rules for building an army. I assume by statistics you mean model stat lines? Then yes, you must still follow the rules for that model.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/02/12 18:07:09
Subject: First ever Apocalypse Match
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Longtime Dakkanaut
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scarfaceone wrote: OK, so on Thursday next week, I'm going to be watching or possibly even participating in a Warhammer the Gathering Storm Apocalypse Match, I'm just wondering. I don't know where this will go in the forums so please let me know where it should be, but anyways, I've got some questions to ask. Watching it should be fun, but I would advice against joining a true apocalypse game if you are still too unfamiliar with 40k rules or the concept of apocalypse. Apocalypse isn't likely to be an enjoyable game if you just join in cluelessly even if you are a veteran 40k player.Not all games named as "apocalypse" matches deserve to be called an apocalypse match. Most GW stores like to call any normal multi players and the end of an escalation league an apocalypse game however these are rarely is anything bigger than a normal 3k-5k match. It might be a good idea to inform if it is going to be an actual apocalypse game or if its just a fun relative low points low power multi player game, that would be fun for you to join. commander dante wrote:1. Get AT MINIMUM a Baneblade Variant, if it doesnt get 1 shotted by D, it will carry you though the game Nope it will just die in the first turn the opponents team gets to shoot at it in any apocalypse game unless it isn't considered to be a threat. Please consider not to buy big models just for apocalypse battles if you are just starting this hobby for it will sure be a disappointment when they get killed in turn 1 of an apocalypse game and you can't use them freely in regular games This is a common misconception. Apocalypse games are nothing like normal games of 40k nor are fun apocalypse games "anything goes" games really they require more coordination than most games. Here is more info on apocalypse games. A recent discussion on apocalypse games on this forum. -> https://www.dakkadakka.com/dakkaforum/posts/list/715388.page#9157127 A rules review of the apocalypse supplement book. -> https://hobbylark.com/tabletop-gaming/New-Apocalypse-Warhammer-40k-Review-Hub Note that Apocalypse isn't a game type that is designed to be starter friendly. It is made for veteran players with huge armies and are all about the enjoyment of using a dust bin to remove your own models from the table. scarfaceone wrote: By Adhere to the Rules, you mean that I still must have Statistics and all that and that it can still be any roster I want? Apocalypse army creation is 7th unbound + some unique appoc specific formations. You still have to pay points for stuff. You will usually play the game in large teams with at least 3000-4000+ points a player. This makes it so that you rarely are able to play more than a few apocalypse games a year. And yes the core rules are still the 7th rulebook rules. scarfaceone wrote: 1. Is making Apocalypse Miniatures easier than Making normal miniatures? I am getting the feeling that you might be more into EPIC. Its all about the big epic 40k battles but uses smaller minatures and is at least playable by starting players and it does have better rules. -> https://www.youtube.com/watch?v=VQFsa6pfaeY Note the big disadvantage about Epic is that there aren't nearly the same amount of players for the game. So pls look for an epic group nearby before you consider starting an epic army.
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This message was edited 18 times. Last update was at 2017/02/12 18:49:36
Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2017/02/12 20:50:42
Subject: First ever Apocalypse Match
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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By this I mean it is the same core ruleset for building an army and playing it. The real differences come in when you have different kinds of deployment, hundreds of strange objectives, breaks and another thousand mini rules and buffs that, really, you can choose whether you want to use.
The last apocalypse game I played we cut out a lot of the chaff since we were playing with people who had never played apocalypse before and we added our own tables to spend tactical objectives on as well as making our own primary objectives.
What I'm basically saying is, apocalypse gives you loads of things to add to your regular 40k rules to bring it up to such a big game but it's really up to you and your friends which rules you want to add in.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/02/12 22:24:40
Subject: First ever Apocalypse Match
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Longtime Dakkanaut
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I wonder how many games of apocalypse there have ever played without cutting down some "chaff ". Some of those random weather table results seem to be made for hours of ehm... lets call it fun.
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2017/02/12 22:35:42
Subject: First ever Apocalypse Match
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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oldzoggy wrote:I wonder how many games of apocalypse there have ever played without cutting down some "chaff ". Some of those random weather table results seem to be made for hours of ehm... lets call it fun.
Bah, those models were gonna die anyway.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/02/14 17:29:25
Subject: First ever Apocalypse Match
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Fresh-Faced New User
United Kingdom
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For a second I was very nervous in some PMs I sent Kieran, I asked him what the points limit was, he said it was 1000, so if that was 4 players that would be 4000 and only a double average Warhammer Match, but then he said that including some large machinery that drags each player to the 3000s, meaning that it's going to be a 10000 or 12000 points match, which is still awesome.
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Reality is Unrealistic |
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![[Post New]](/s/i/i.gif) 2017/02/14 17:37:58
Subject: First ever Apocalypse Match
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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scarfaceone wrote:For a second I was very nervous in some PMs I sent Kieran, I asked him what the points limit was, he said it was 1000, so if that was 4 players that would be 4000 and only a double average Warhammer Match, but then he said that including some large machinery that drags each player to the 3000s, meaning that it's going to be a 10000 or 12000 points match, which is still awesome.
By that do you mean he's loaning you all super heavies?
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/02/14 18:09:12
Subject: First ever Apocalypse Match
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Longtime Dakkanaut
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1000pt limit for each player. No need to worry this isn't going to be an apocalypse game.
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2017/02/14 18:17:23
Subject: First ever Apocalypse Match
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Fixture of Dakka
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Prepare for setup to take 4 hours, and the actual game to take 10 minutes.
It won't even last throughout all of Turn 1.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2017/02/14 19:43:32
Subject: First ever Apocalypse Match
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Douglas Bader
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DarknessEternal wrote:Prepare for setup to take 4 hours, and the actual game to take 10 minutes.
It won't even last throughout all of Turn 1.
Correction:
Prepare for setup to take 4 hours, and the actual game to take 10 hours.
It won't even last throughout all of Turn 1.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2017/02/15 15:42:31
Subject: First ever Apocalypse Match
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Fresh-Faced New User
United Kingdom
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Peregrine wrote: DarknessEternal wrote:Prepare for setup to take 4 hours, and the actual game to take 10 minutes.
It won't even last throughout all of Turn 1.
Correction:
Prepare for setup to take 4 hours, and the actual game to take 10 hours.
It won't even last throughout all of Turn 1.
Well actually, the game will probably be half that amount, it's from 3 to 8pm, so what I'm going to do is walk in and spectate for about 20 minutes, possibly even more, how much action occurs in 20 minutes out of 5 Hours?
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Reality is Unrealistic |
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![[Post New]](/s/i/i.gif) 2017/02/15 15:51:31
Subject: First ever Apocalypse Match
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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scarfaceone wrote: Peregrine wrote: DarknessEternal wrote:Prepare for setup to take 4 hours, and the actual game to take 10 minutes.
It won't even last throughout all of Turn 1.
Correction:
Prepare for setup to take 4 hours, and the actual game to take 10 hours.
It won't even last throughout all of Turn 1.
Well actually, the game will probably be half that amount, it's from 3 to 8pm, so what I'm going to do is walk in and spectate for about 20 minutes, possibly even more, how much action occurs in 20 minutes out of 5 Hours?
You'll be lucky if you see turn 2 in those 5 hours. 20 mins is enough to finish maybe a few units worth of shooting.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/02/15 16:00:10
Subject: First ever Apocalypse Match
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Fresh-Faced New User
United Kingdom
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mrhappyface wrote: scarfaceone wrote: Peregrine wrote: DarknessEternal wrote:Prepare for setup to take 4 hours, and the actual game to take 10 minutes.
It won't even last throughout all of Turn 1.
Correction:
Prepare for setup to take 4 hours, and the actual game to take 10 hours.
It won't even last throughout all of Turn 1.
Well actually, the game will probably be half that amount, it's from 3 to 8pm, so what I'm going to do is walk in and spectate for about 20 minutes, possibly even more, how much action occurs in 20 minutes out of 5 Hours?
You'll be lucky if you see turn 2 in those 5 hours. 20 mins is enough to finish maybe a few units worth of shooting.
Well, I did see the first 1 Hour 40 Minutes of the Apocalypticon match. And how do Turns work? Also, is there an ammunition limit in 40K?
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Reality is Unrealistic |
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![[Post New]](/s/i/i.gif) 2017/02/15 16:17:46
Subject: First ever Apocalypse Match
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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scarfaceone wrote: mrhappyface wrote: scarfaceone wrote: Peregrine wrote: DarknessEternal wrote:Prepare for setup to take 4 hours, and the actual game to take 10 minutes.
It won't even last throughout all of Turn 1.
Correction:
Prepare for setup to take 4 hours, and the actual game to take 10 hours.
It won't even last throughout all of Turn 1.
Well actually, the game will probably be half that amount, it's from 3 to 8pm, so what I'm going to do is walk in and spectate for about 20 minutes, possibly even more, how much action occurs in 20 minutes out of 5 Hours?
You'll be lucky if you see turn 2 in those 5 hours. 20 mins is enough to finish maybe a few units worth of shooting.
Well, I did see the first 1 Hour 40 Minutes of the Apocalypticon match. And how do Turns work? Also, is there an ammunition limit in 40K?
There are normal turns in apocalypse but there are also breaks where certain objectives can be claimed, assets can be bought, events can take place and some games have rienforcements.
There isn't an ammunition limit on normal guns but some larger or rarer weapons in apocalypse have one use only or can only fire a certain amount of times, other weapons can jam or be destroyed.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/02/15 21:04:07
Subject: First ever Apocalypse Match
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Fresh-Faced New User
United Kingdom
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mrhappyface wrote: scarfaceone wrote: mrhappyface wrote: scarfaceone wrote: Peregrine wrote: DarknessEternal wrote:Prepare for setup to take 4 hours, and the actual game to take 10 minutes.
It won't even last throughout all of Turn 1.
Correction:
Prepare for setup to take 4 hours, and the actual game to take 10 hours.
It won't even last throughout all of Turn 1.
Well actually, the game will probably be half that amount, it's from 3 to 8pm, so what I'm going to do is walk in and spectate for about 20 minutes, possibly even more, how much action occurs in 20 minutes out of 5 Hours?
You'll be lucky if you see turn 2 in those 5 hours. 20 mins is enough to finish maybe a few units worth of shooting.
Well, I did see the first 1 Hour 40 Minutes of the Apocalypticon match. And how do Turns work? Also, is there an ammunition limit in 40K?
There are normal turns in apocalypse but there are also breaks where certain objectives can be claimed, assets can be bought, events can take place and some games have rienforcements.
There isn't an ammunition limit on normal guns but some larger or rarer weapons in apocalypse have one use only or can only fire a certain amount of times, other weapons can jam or be destroyed.
Are Missiles Unlimited Ammunition? And Heavy Bolters?
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Reality is Unrealistic |
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![[Post New]](/s/i/i.gif) 2017/02/15 21:25:29
Subject: First ever Apocalypse Match
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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I assume you mean rockets from a rocket launcher, if so: yes and yes.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/02/15 21:30:37
Subject: First ever Apocalypse Match
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Decrepit Dakkanaut
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RE: Unlimited Ammunition.
I'd advise reading the rulebook and the Codex of whatever army you play. Ask a friend, or order the small softback online from eBay.
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This message was edited 1 time. Last update was at 2017/02/15 21:31:19
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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![[Post New]](/s/i/i.gif) 2017/02/15 21:36:46
Subject: First ever Apocalypse Match
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Douglas Bader
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Read the rulebook(s). You're asking really basic rules questions that would be much easier to answer yourself by reading the rules instead of trying to figure out how to play 40k from a random forum.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2017/02/16 16:28:35
Subject: Re:First ever Apocalypse Match
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Fresh-Faced New User
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I'll have to second that you sound unsure about fairly basic game mechanics; have you played 40K before? Apocalypse is just a large scale 40K game with some additional rules on top to add theme and cinematic flair to large scale battles. If you're new to 40K I really wouldn't suggest trying to get started with an Apocalypse game. Besides adding some extra rules, it's a hectic setting that takes a long time and requires you to be really familiar with the game and rules for everything to run smoothly.
Part of your confusion might stem from the fact that Apocalypse army construction--which is to say take whatever units you want, no FOC/Detachment required-- *used* to be distinctly different from standard 40k army construction (back from 4th-6th ed). When 7th ed came about they introduced Unbound and removed the requirement for using FOC/Detachments anyway, so now there's really nothing special about army-building in Apocalypse.
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This message was edited 1 time. Last update was at 2017/02/16 16:29:23
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![[Post New]](/s/i/i.gif) 2017/02/16 18:50:23
Subject: Re:First ever Apocalypse Match
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Fresh-Faced New User
United Kingdom
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Hi guys, I'm back from the Match, it was quite awesome, there was a Baneblade that was in the field, several explosions, and someone even had an awesome Flamer Template, which was like none other I've ever seen. And within 2 Hours there were only 2 Knights left in the match, because most of the Tau Mechs were dominating them, I made a couple of new friends, and I spoke to Kieran again. And there was a Table with all lost units, including the Stormtalon variant, the Stormhawk Interceptor, and it was Black and Red.
You were right, I should read the Rulebooks a bit more, but how many do I need to read, all of them? Or just the Space Marines one? Do all basic rulebooks have the basic rules in them?
Anyways, it was a good match, and I made a few friends as well. It was a 9 Person Match, so I don't know how many points it was worth. But like I said, I did notice several Knights, a Baneblade, a Stormfang Gunship and 3 or 4 Tau Mechs, as well as the Stormhawk Interceptor.
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Reality is Unrealistic |
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![[Post New]](/s/i/i.gif) 2017/02/16 19:26:31
Subject: First ever Apocalypse Match
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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You need to read the main rule book and also the codex for the army you play.
Also your apocalypse match doesn't sound much more than a 5000pt game if there were only several knights, a SHT and a couple of flyers on one side and 3 or 4 tau mechs on the other.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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