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Made in us
Dakka Veteran




This seems like it might make Striking Scorpions somewhat powerful again. If Mantiblasters become first strike las pistols again as per 2nd edition. And Shuriken pistols have bladestorm (-1 additional rend). This means they work as follows:

Shoot opponent with pistol, Charge your opponent, Strike them with Mantiblasters, then swing chainsword at opponent.

Next turn, Shoot with pistol, Strike with Mantiblaster, Swing with chainsword.

This message was edited 1 time. Last update was at 2017/05/01 15:32:03


 
Made in us
Dakka Veteran




I wonder if overwatch is done from the point the target starts or if it can be done anywhere along the path that it's moving? The reason for this question is

Flamer hits everything within 8". A 9" charge is 41% chance of succeeding.

It is possible to make a 13" charge. With a 12 on the dice. Which would put you out of range of pistol overwatch.
Made in us
Dakka Veteran




Some randomness to charges has to be in the game. I wish they would have gone with M+1d6 but they didn't.

If you always make it M*2 or M and you have pre-measurement in the game. You will have a recipe for making shooting armies way to powerful. Image Tau with a line of firewarriors in front of a pile of Riptides behind them. They can let you get close, pre-measure the distance to a charge. Back up to 1.5" further then you can charge. Shoot you, let you move and back up again, rinse and repeat for a game.
Made in us
Dakka Veteran




I am not sure why people don't look at the AoS warscrolls for orcs to see how they actually are working. It's not like Orcs are going to work differently. For example:

Spoiler:

Orcs are Bravery 5 for Boyz.
They have:

One of their leaders has (think of this as the Dark Apostate example):
COMMAND ABILITY
Da Great Leader: If Gorbad Ironclaw uses this ability, all other Greenskinz
from your army add 2 to their Bravery whilst they are within 16" of him. In addition, you
can re-roll wound rolls of 1 for these units if they are within 16" of him when they
attack in the combat phase. This ability lasts until your next hero phase.

The boyz themselves have two rules to protect themselves:
Orc Banner:
You can add 2 to the Bravery of all models in a unit that includes any
Orc Banners as long as there is an enemy model within 3" of the unit.

And once boyz should die they get a save:
Skull Icon:
If a model flees from a unit that includes any Skull Icons, roll a dice; on
a 6 the Icon Bearer thumps some courage back into the cowardly Orc – he returns to
the fight and doesn’t flee.




So, based on that. If one guy is modeled with a banner in the unit. Then they have a 7 bravery with a 6+ save on all boyz that attempt to run away. And if they have that hero nearby they have a 9 bravery.

You are going to have to kill alot of boyz to make those guys run.

This message was edited 1 time. Last update was at 2017/05/03 17:57:25


 
Made in us
Dakka Veteran




Hope the base thing isn't a rule in 40k. The reason I say that is because my PAGK are on 32mm bases. All of my marines are on 25mm bases because that was the bases they were sold on in 1989. My eldar are also all on 25mm because well, I last played them in 2nd edition.
Made in us
Dakka Veteran




I do own a 3d printer. I am pretty sure there is these strangle little rings that go around a 25mm base to make them a 32mm base. I am more worried about the fact my PAGK came with 25mm bases in the box and I moved them upto 32mm bases because they look better.


Example:




This message was edited 1 time. Last update was at 2017/05/04 17:51:09


 
Made in us
Dakka Veteran




There is a video on Youtube were GW themselves explain piling in in AoS. The rule basically says, if you can move closer to a model you are allowed to pile in. He then goes into explaining the model 1/2" away from a model can pile in to the other side of the model. And the models behind him may move forward. But the models that are behind other models run into an issue that they cannot pile in because they aren't able to move closer to the fight.

It is very clear on how pile in works at least for AoS. And since, these two systems appear to be identical. I would guess they work the same.
Made in us
Dakka Veteran




There aren't a lot of primarchs left to say he cannot have his position back. And I doubt any space marines would ever question the word of a primarch. They are kind of brainwashed to believe everything related to them.

Made in us
Dakka Veteran




I would image one of these would be useful for the new edition:

Spoiler:




Or something of that nature.

This message was edited 1 time. Last update was at 2017/05/04 19:51:48


 
Made in us
Dakka Veteran




I am hoping Demonhammers and Halberds get a 2" range on the Grey Knights. With falchions and swords having a 1" range. That will really have me trying to figure out how i am going to kit the 20 I don't have put together yet.

Made in us
Dakka Veteran




It's expensive but you can make a cheap alternative for nearly nothing. You may even have a piece of plasticard laying around. It has a 1" side, 2" side and 3" side.
Made in us
Dakka Veteran




In Age of Sigmar units have keywords at the bottom. For example:

Orruks say:
DESTRUCTION, ORRUK, GREENSKINZ, ORRUKS

Meaning they are part of Grand Alliance of Destruction, Type Orruk, Type Greenskin, Type Orruks.
The last one is almost always the units name.

An Orruk Warboss says:
DESTRUCTION, ORRUK, GREENSKINZ, HERO, ORRUK WARBOSS

You will notice he is a Hero. Which means in AoS he cannot join units and has some special rules.

He also has abilities on his warscroll that effect a special type of unit:

Great Waaagh! Banner:
An Orruk Warboss with a Great Waaagh! Banner
gains the Totem keyword. You can re-roll
all wound rolls of 1 for Orruk units from
your army that are within 16" of a Great Waaagh! Banner when they attack in the combat phase.


So, as written his waaagh only effects Orruk units. This means while acting as a totem he is best paired with units of that type.

Made in us
Dakka Veteran




That technically allows you to take more dedicated Transports then before. The question is what is a dedicated transport?

For example: I assume in marines Rhino and Razorback are dedicated transports. Are landraiders? How about landspeeder storms?


Looking at Eldar. I assume Waveserpents are transports and Falcon tanks aren't or are they?



This message was edited 1 time. Last update was at 2017/05/05 14:40:28


 
Made in us
Dakka Veteran




They did say there are 14 formations in the main rules. That is kind of funny considering the main rules are 12 pages long. Those three will take up 1 page just in placement. So, we can surmise that 4 of those 12 pages are made up of the formation rules!

Made in us
Dakka Veteran




I would assume stormravens are flyers. I doubt they will make Falcons into that same slot. Though fluff wise they actually can do more the hover.

This message was edited 1 time. Last update was at 2017/05/05 14:52:52


 
Made in us
Dakka Veteran




They did say they were doing main faction books (5 of them) at the beginning. Then they would do campaign books later. Did they say, if they were going to do dedicated codexes or if all of that type stuff would only come out in the campaign books?


The reason for that is assume the 14 basic formations are generic. And that campaign books will have more formations in them related to the Narrative play. It's very easy for tournament organizers to limit out the Campaign books as they do that now in AoS tournaments.

If they start making individual codex, you will get power creep. It happens inevitably . So, we will see where this goes over the next few years.
Made in us
Dakka Veteran




The real question is do you have to take the traditional types to actually qualify for the dedicated transport.

Do i need a unit of scouts to get a Land Speeder Storm? Or can I take a squad of tactical marines and buy a Landspeeder storm because it has the keyword DEDICATED TRANSPORT listed at the bottom?

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Dakka Veteran




I would assume items like Rhino actually will say.

ASTARTES units may embark on these transports. Which means Black Templars could load up on a Dark Angels transport because they are both ASTARTES. While the ADEPTUS MILTARIUM unit would not be able to climb onto the Rhino because they aren't.

I also, would guess that their Chimera says ADEPTUS MILTARIUM units may embark and not IMPERIAL units may embark.

This message was edited 1 time. Last update was at 2017/05/05 15:12:43


 
Made in us
Dakka Veteran




During the FAQ he held up a piece of paper and said he thought there were 14 formation in the book. He may have mis-remembered and gone back and counted to find there were 12. What does it really matter between 12 and 14? Simply put, there are a number of formation in the book. They generally give command points.

It's up to the player to figure out the best balance of formations to command points.

Since, we know you can spend a command point per phase. And I would guess a game will be between 5 and 7 turns. The most command points you could spend is 50-70 command points. I have a feeling that number would be near impossible to get in a 2000 point game or less. So, they really are a tactical item to be used when needed.

Do you like to have extra things to use? Build armies that take advantage of the command points. If not build armies that don't have alot of command points.

Tournament organizers will probably start applying more rules to those as we go along. I would bet at the very beginning though this will be a near free for all of army building.

I wouldn't be surprised if the first few tournaments are bring a battle-forged 1500pt army. Follow the rulebook.
Made in us
Dakka Veteran




I would think you are not limited by the book on the number of detachments you can take. As it would be limiting out allies if you couldn't take multiple detachments.

What I am curious is how low on the KEYWORDs are you allowed to go when building an army. For Example:

Keywords: Imperium, Adeptus Astartes, Grey Knights, Psychic brotherhood, Strike Squad

Keywords: Imperium, Adeptus Astartes, Hero, Psycher, Librarian

Are we allowed to take a Librarian from the Space marine chapters as a HQ choice and a squad from the Grey Knights as a troop choice. Then say a couple Tactical squads from the space marines to have a Battalion formation of 1HQ + 3 Troop.

As all 4 are Imperium. Technically all 4 are Adeptus Astartes.


This message was edited 2 times. Last update was at 2017/05/05 18:50:00


 
Made in us
Dakka Veteran




Why are you bothering to argue about 7th edition formations. That obviously isn't how they are doing it in 8th edition. They have refined their method of doing formations to give a bonus of Command points. Command points are a bonus given for building certain type armies.

They are designed to give you something during the game that isn't as strong as say Soul Burst. They are also designed that everyone can get them and use them not just the Eldar.

Now, in the command point section, we still don't actually know how powerful those will be as we have been told they can change the game, but we haven't seen a single example of what they are yet. We know we can use 1 per phase.

Since, it gives power to every army equally. It is exactly what you would call balanced.

As to the question about Harlequins. I am pretty sure they will break your troupes into a couple heroes plus a 10 man troupe.

Just because Solitaire, Death Jester and Shadowseer are normally part of a troupe doesn't mean they cannot go back to being Independent characters.

Made in us
Dakka Veteran




I guess if you actually look at the wording of those formation and the website.

You choose a SIDE. Then select a FACTION.

So, Space Marine is a faction. Grey Knight is a faction on the side of the Imperium.

I am guessing your army can only consist of one Side and each detachment can only consist of 1 faction.

So,. Grey knights though they are are a type of Space Marine actually probably cannot be taken in the detachment belonging to Space Marines.

That is probably odd for Blood Angels not able to get equipment from the space marine section.
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They need something to stretch it out til June 10thish.

Made in us
Dakka Veteran




Heh.. if they do the factions on the website they can waste 26 of the 34 days til June 10th!

Ok, that might be stretching it a little bit.

Made in us
Dakka Veteran




 blood reaper wrote:
So how bad was AoS with invalidating unit weapon options? I'm really hoping units like Chosen, etc. won't be stripped of special weapons options and leave me with large numbers of useless models.


They generally have the same options as previously available and at the end of the warscroll section you end up with items like:
Spoiler:

High elves wrote:
SUBSTITUTE WARSCROLLS
The following do not have warscrolls. Instead, use the substitute warscrolls listed below:
Unit . . . . . . . . . . . . . . . . . . . . . . . . . . .Warscroll
Anointed of Asuryan on
Flamespyre/Frostheart Phoenix .............Flamespyre/Frostheart Phoenix
Archmage ................................High Elf Mage
Archmage on Great Eagle. . . . . . . . . . . . . . . . . . .Glade Lord on Great Eagle
(see compendium Wood Elves)
Caradryan on Ashtari ......................Frostheart Phoenix
Eagle Claw Bolt Thrower ...................Repeater Bolt Thrower
Eltharion on foot ..........................High Elf Prince
Korhil on Lion Chariot .....................White Lion Chariot
Lion Chariot of Chrace ....................White Lion Chariot
Mage on Great Eagle ......................Glade Lord on Great Eagle(see compendium Wood Elves)
Mage on Tiranoc Chariot ..................Tiranoc Chariot
Noble ....................................High Elf Prince
Prince on Tiranoc Chariot .................Tiranoc Chariot
Prince on Great Eagle ......................Glade Lord on Great Eagle(see compendium Wood Elves


For me that meant my two Archmages on Great Eagles actually ended up becoming Wood elf lords on Great eagles.

This message was edited 1 time. Last update was at 2017/05/08 13:47:54


 
Made in us
Dakka Veteran




It was posted.. There just isn't anything to really talk about in that article. It basically says Chaos space marines will have units that they have had for many editions and the rules changes might make units you use more effective.


Made in us
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I am hoping you have to declare all your firing before you actually fire anything. It would be silly to allow a devastator squad to pick targets individually one weapon at a time unitl they kill things. Otherwise this seriously slows up a units firing.

Example:
Player 1: My first lascannon devastator will target that vehicle. Rolls dice, hits does 4 of the 6 wounds.
Player 1: My second lascannon devastator will target that vehicle again. Rolls dice misses.
Player 1: My third lascannon devastator will target that vehicle again. Rolls dice, Hits does 2 wounds, kills vehicle.
Player 1: My fourth lascannon devastator will target that character over there. Rolls to hit....
Player 1: The bolter sergeant will target that squad over there....


Yeah, that would be annoying.

This message was edited 1 time. Last update was at 2017/05/08 15:16:51


 
Made in us
Dakka Veteran




Well, this should be interesting with my PAGK troops.

Purgator squads may actually have a purpose now. 5 man Purgator squad with 4 psilencers might actually because deadly.


Moving squad, hits on 4+ with 24 str 4 force shots doing 1 wound each?
Made in us
Dakka Veteran




If they go with the rules that the dwarves have for Embark and Disembark. Then characters are fine for hitching rides.

The Embark rule is upto 10 models with the KEYWORD may embark.

So, assuming that says ASARTES on both the tactical squad and the librarian. Then if you have a 5 man squad and a librarian they both can get in the same vehicle as they don't exceed it's 10 man limit.

They aren't considered joined as a squad just riding in the same vehicle.

This brings us back to the question of can a character join a squad in 40k? And if not, can they be shot at easily?
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Dakka Veteran




Is there anything like the flamer in AoS?

Can you roll 1d6 to find out the number of hits getting a 5. Allocated 3 to unit 1 and 2 to unit 2?
Or would you have to say.. I am firing half (Round up) at unit 1 and the Other half (round down) at unit 2. Then roll the dice and determine the number of shots.

Looking at this from the point of view of a character standing in the middle of a squad. With half rounded up going to character and other half rounded down going to squad.

This message was edited 3 times. Last update was at 2017/05/08 19:51:52


 
 
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