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40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Dakka Veteran




Colorado Springs

Glad I left a few meganobz with kombi-skorchas.

No reason not to shoot both guns since flamers auto-hit anyway.
Made in us
Dakka Veteran




Colorado Springs

Daedalus81 wrote:

2) The way they word this means everything is broken!

If everything is broken then the game will finally be balanced.


(insert faction here) is the most broken faction now.*

*Conditions apply. See points for details. And actual rules.


Let's see if the Tau article can draw the claim even faster than Eldar.
Made in us
Dakka Veteran




Colorado Springs

 Nah Man Pichu wrote:
I like how every leak brings with it it's own lasgun vs. land raider argument.
And if the rules allow conscripts and scorpions to be fielded together... Gork help us all.
Made in us
Dakka Veteran




Colorado Springs

theocracity wrote:


What about older rules like Send In the Next Wave for conscripts? I would hope there are exceptions for fluffy rules like that in Narrative scenarios at least, to represent overwhelming waves of infantry or demonic invasions.


I believe they confirmed in one of the FB posts that Meatgrinder would be in, which would do just that.
Made in us
Dakka Veteran




Colorado Springs

But will there be Primaris Centurions?
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Dakka Veteran




Colorado Springs

More importantly, Rainbow Warriors are back, baby!
Made in us
Dakka Veteran




Colorado Springs

Interesting that Frags are also D6, when we all kinda assumed small blasts would all be D3 after the battlecannon came out.

Wonder how consistent that will be across the board?
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Dakka Veteran




Colorado Springs

Article wrote:My preference is dual missile pods for that lovely AP-1 and D3 damage per shot!


For those that don't T'au, M'issile P'ods are the same profile as Autocannons.
Made in us
Dakka Veteran




Colorado Springs

Savior Protocols could be a real hassle if the independent gun/marker/(Oh God)shield drone squad is still a thing.

String them out to get within 3" of a bunch of units, then just pick and choose who to protect. 8" move lets the drones adjust quickly once they start getting picked off.
Made in us
Dakka Veteran




Colorado Springs

My metal dreads will always have a place. If not on my table than at least in my socks.
Made in us
Dakka Veteran




Colorado Springs

 Lysenis wrote:
I think we will be in 9th edition before we see this change manifest completely if it does


Wherein the Emperor awakens and reveals what he's been working on all this time: Primaris Primarchs!
Made in us
Dakka Veteran




Colorado Springs

 Lysenis wrote:


All the while, a being trapped in the warp, greater than the Chaos gods stirs


Obviously that would be Gork... or possibly Mork.
Made in us
Dakka Veteran




Colorado Springs

v0iddrgn wrote:
Guess this means not as many narrative games will be played out in 8th?


Depends. The scenarios/missions included will be a driving factor. The Ambush scenario previewed earlier lends itself pretty well to narrative games, and I believe they're bringing back Meatgrinder as well.

Power Levels seem like they might be better for narrative type long term campaigns that I've seen FLGS run instead of points. Friendlier for newer and more casual players to jump in with.
Made in us
Dakka Veteran




Colorado Springs

 Vryce wrote:
 casvalremdeikun wrote:
I am really looking forward to using Power Fists again. Pedro Kantor has one, one of my Captain has one, and I am probably going to stick one on some of my Assault Sergeants. A -1 to hit isn't the end of the world, certainly a lot better than striking last(if I get to strike at all). My Crimson Fists, Blood Angels, and Deathwatch will all be happy. Heavy Thunder Hammers!


Was having a conversation with a friend of mine who runs DA sprinkled w/ DW. He was raging that P. Fists were worthless now.

Him: Man, P. Fists are -garbage-. -1 to hit w/ them??! What a load of !

Me: How so? They apparently still buff strength, do multiple wounds and have a rend of like -3 and strike first if you charge. What's not to like..?

H: I only hit on 4+ w/ them instead of 3+!!

M: You already hit on a 4+ against 90% of the armies in the game. Only against my Tau did you ever hit me on a 3+.

H: ...well.. yeah, I guess they're ok..





Every Marine player needs to experience an Ork shooting phase from the dice rolling side.
Made in us
Dakka Veteran




Colorado Springs

Now just need to know if a transport being in combat prevents passengers from disembarking.
Made in us
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Colorado Springs

Can GW please just do the Necron focus article next so the players stop gumming up the Q&A incessantly?
Made in us
Dakka Veteran




Colorado Springs

 ClockworkZion wrote:
 JimOnMars wrote:
SeanDrake wrote:
It's the type of gamey rule that I was expecting a group of hard-core tourney players to come up with. It also appears to be a stealth way of fething Tau over that I was expecting after previous faq's and comments from some of these parties. I also suspect the only reason this is causing less concern is that people can see it as a big FU to tau and are feeling a little gleefully.
This is a buff to Tau. Their entire army gets to shoot at the transport, then their entire army gets to shoot at the infantry. Why would you think this is a nerf?

Does supporting fire currently let you Overwatch for a unit that is actively engaged?


If you mean a unit that is already engaged and is charged by another unit, that unit can't fire overwatch, but other supporting fire units in range can.
Made in us
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Colorado Springs

Well it does speed up gameplay quite a bit when you can just pick up whatever unit berserkers charge at and put it in your bag.
Made in us
Dakka Veteran




Colorado Springs

If you're worried about explosions, start punting your MANZ around with Weirdboyz.
Made in us
Dakka Veteran




Colorado Springs

Master-Crafted now adds +1 damage, wonder if that'll carry over to guns.
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Dakka Veteran




Colorado Springs

 Ghaz wrote:

Grenades are still limited to a single model in the unit.


There go my dreams of 30 Boy mobs with stickbombz...
Made in us
Dakka Veteran




Colorado Springs

Daedalus81 wrote:
Does that assault rule mean

1) No shooting and charging

or

2) Everything can shoot and charge


I'd say 2 since Rapid Fire doesn't have that restriction either.
Made in us
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Colorado Springs

A flat +1 for ALL types of terrain? Guess that really does simplify things.
Made in us
Dakka Veteran




Colorado Springs

 docdoom77 wrote:
 JohnU wrote:
A flat +1 for ALL types of terrain? Guess that really does simplify things.


I don't mind that, but I hate the "if all models in a unit are in a piece of terrain" part. So intervening cover means nothing? Yuck.


That is odd, since it would make the Aegis and Tidewall useless without bespoke terrain rules...
Made in us
Dakka Veteran




Colorado Springs

 gigasnail wrote:
Jesus that Baal fluff is bad.


So BA have been bailed out by Necrons, Khorne, and their spiritual liege?

I'm not sure which is more embarrassing.
Made in us
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Colorado Springs

Bacon of Faith. Now we know the real reason the Grey Knights turned the Sisters into paint.
Made in us
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Colorado Springs



Got a typo on the wrist-mounted grenade launcher.

I don't think they want guns improving your opponents armor.
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Colorado Springs

64 points lets you add 8 wounds with a +4 invulnerable to any (and multiple) T'au unit. Thats... kinda good.
Made in us
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Colorado Springs

 Insectum7 wrote:


What is a Land Raider Excelsior?


One of the special command tanks they rolled out a while ago. Had a grav cannon in place of the heavy bolter and projected a weak invulnerable save field around it.
Made in us
Dakka Veteran




Colorado Springs

 Desubot wrote:
SeanDrake wrote:
gungo wrote:
Considering Frankie was one of the top tau players in the country and playtested the new faction a lot. I'd say they are probably balanced.


Which was offset by reece and co being people who were very obvious about hating tau and wishing they never existed, and now it seems they got their way.

Seriously the pts are only part of the issue a lot of the Tau stuff shows the problem that even the previously lackluster stuff has been nerfed into the ground and that most weapons in general are poorer.

As for the "Buffs" yay a coldstar can fly 40" but wtf is it going to do when it gets there with 8 str 6 -1 rend shots.

"The Storm surge can fire 10 weapons" that includes 4 "Destroyer" missiles that have an impressive 0.772% chance of all hitting, a main gun that requires being almost in charge range to get the most out of.


.772% chance of hitting without markerlight. synergy is taus whole thing.

storm bolters are a little disappointing that its the exact same thing as twin linked bolters. not that its bad or anything 4 shots is 4 shots.


hang on i think i missed the marker light rules.

i know 1 gives you rerolls of 1. did the rest get leaked?


Rest of the ML table is here https://www.facebook.com/GrotOrderly/photos/pcb.1453285424737613/1453283591404463/?type=3&theater

2 is Destroyer/Seeker missiles fire at users BS.
3 is no penalty to moving and shooting heavy weapons or advancing and shooting assault weapons.
4 is no cover bonus
5 is +1 to hit
 
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