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40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Stabbin' Skarboy





armagedon

 Latro_ wrote:
How do you guys in AoS manage the BS phase?

I was sitting here thinking with my ork army i can have some turns where i loose models from like 8+ units! we now need to track exactly how many models were lost per unit over three phases of a turn till the end!

counters i guess?

I think we are getting hung up on the core rules, they'v said its 12 pages so its gonna be blanket easy systems and catchall... its the unit special rules that are gonna make a lot of the doom and gloom go away

It's not a massive issue due to a lot of ways to negate battle shock, a lot of units have to few model compared to leadership and the bigger units or at least the vulnerable ones can be buffed. But back on point, I use miniature dice, we use red dice for wounds and light blue dice for casualties. Easy to keep track that way.
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armagedon

 Jambles wrote:
 Kriswall wrote:
 Crimson wrote:
This is not a straight AOS copypaste. Having different profiles in one unit is not a problem, and it absolutely has to happen with some units (for example, does someone really believe that a Kastelan robot and a Datasmith would not have separate profiles?)


If they go the AoS route, I could easily see Kastelan Robots being one unit and Datasmiths being a second unit. The Datasmiths would grant a benefit to the Kastelans if within X"... similar to how Seraphon Skink Herders give benefits to Salamanders, but you really take them separately.
Wow, really? So, you could take an army of just Salamanders? Might be time to re-visit AoS

I hope this isn't the case for 40k. The implications are strange and unwieldy. What would they do, take the Nob part of the Ork Boyz sprue out of the box? Take the Runtherder out of the Grotz box? What about armies like Thousand Sons where their unit leaders are psykers?
What nonsense, why would they split the boxes? They currently sell those tri character packs, they sell necron warriors and scarabs in the same box, gaunts and rippers too and in aos grifhounds with characters. It's a non issue. We don't know how unit composing is dealt with yet and anyway in aos units still have leaders.


Automatically Appended Next Post:
 cuda1179 wrote:
I was thinking about ATSKNF. It could be something as simple as " this unit never counts as rolling more than D6+3 for a moral test" It still limits casualties without the full benefits of always passing.
when I did home brew aos rules for 40k to get my gf playing 40k again we made ATSKNF stop negative modifiers to bravery and grant a flat save against battleshock loses. Worked fine. But we did also consider using a forced retreat mechanic where you either took casualties as normal and fight on or fallback using the retreat rules and miss out on stuff in the next turn. Either could be used imo. But it's probably something different. It does make me laugh tho as a lot of the changes I worked into my home brew have happened to the real rules right down to the dropping initiative stat and including move stats.

This message was edited 5 times. Last update was at 2017/05/03 23:39:50


 
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armagedon

macluvin wrote:
The morale phase shall give rise to the age of the MSU! Anyways I think it's worth remembering that stats aren't capped at 10, so hopefully that makes morale still do something but not completely useless. Also I hope it doesn't make Tau shooting even more jacked up than it already is... Also I am a bit confused by the fight phase thing about taking turns activating fights... The combat phase article was very confusing to me.
it goes like this; the player who's turn it is picks a close combat - they then resolve said combat - the other player then picks another combat - they then resolve that combat - repeat untill there are no more assaults on going. As for who hits first it depends if a unit charged into the combat this turn, if so they hit first other wise if it's a preexisting combat then the player who picked the combat goes first. Edit: ninja'd as said above read the AOS rules free on GW store.

This message was edited 1 time. Last update was at 2017/05/04 00:06:12


 
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armagedon

 Ghaz wrote:
changemod wrote:
 ClockworkZion wrote:
 Kirasu wrote:


Ah so its a stupid way to sell people more products. The simple solution is just to allow people to attack within X" of their friends. Less worrying about movement during combat and the very weird pile in moves.

You can make the same arguement about the use of flamer and blast templates. In this case though a tape measure works just fine instead.


Templates were fairly cheap and came with every starter set.

The combat gauge is the most absurd product I've seen from GW, entirely because of it's massive price. Not in the starter either.

Its also a totally unnecessary item and one I've never seen used in a game.


I have to disagree it's very useful! (Not the Gw gold piece of £€$ so much) I have two made of plastic card 3'' by 1'' by 1/2'' excellent to fit between models for conherency to help eye ball weapon ranges, minimum charge range etc. But mainly we use them to drop in front of units so you don't move within 3'' of them when moving or charging so much easier so manage than a tap measure in tight spaces. Normally I dish out 3'' 6'' 18'' and full length tap measures for our games. More convenient, faster measuring, and less likely to knock stuff over. I just cut down the whippie measures you get in starters for my smaller rulers and made the 'combat gauge' out of thick plastic card minus the dashing neck tie lol which i suspect is just a hinderence. I'd recommend everyone make them to try out.
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armagedon

For people disappointed by the chaos article its just a tease article and as much a way of them showing off the people that have tested the game, give credence to the testing and some face time to the testers. Its not like your being mislead. All rules are out day one so not long and you can get it all. Maybe message on facebook and ask for a bit more meat 'nicely' and just maybe they will provide it or allow more in the future posts.
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armagedon

I'm sorry for the people disappointed by facing going but I think it's a fair call and it's also likely we will still see rules on the unit cards that effect the armour and that may extend to facing, we need rules after all for void shields quantum shielding and armoured cerimite to name a few. But over all It's just not needed or relivant. In a world where people can punch a hole in a tank with their fist you'd think more vehicles would be like the land raider or necrons and equally armoured all over anyway. Also having seen a lot of tanks in person, the ones made to take a hit have fat armour all over, fair enough not the same all over but none of this no armour on back rubbish, but almost all have very little on the top yet in game top hits counted as side hits, so it was never 'realistic' or tactical. It's not like by angling your facing you could bounce another tanks shots. It was just a needless abstraction for scale and setting.
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armagedon

 blood reaper wrote:
So how bad was AoS with invalidating unit weapon options? I'm really hoping units like Chosen, etc. won't be stripped of special weapons options and leave me with large numbers of useless models.

I'm not sure in this instance AoS is relivant the legacy armies for whfb were indeed stripped down with some models becoming others. Special items like artefacts scrolls etc were all lost and have just started to be replaced with newer battle tombs. If it's on a sprue as a thing then it will have rules, if it's on a list as a thing probably not.
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armagedon

 Lockark wrote:
A few people in my local area belive that you now charge in the movement phase/charge before you shoot. But I never saw anything that confirmed or sujested this.

Did I miss something?
I don't think so, they seem confused - you can now ''advance'' in the movement phase i.e. 'Run' which was previously in the shooting phase.
Charging is still done as normal.
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armagedon

 H.B.M.C. wrote:
Q: What happens to command squads now?
A: Hey Robert,
Command Squads work as they always have - a great unit to accompany your commander to battle.


Well... no. They can stand near one another. The IC isn't really leading the squad though.


Strange when I accompany the misses to town or out for dinner we tend to just be near each other? If I want to lead people around at work we kind just stand near each other and move about no one gets inside any ones skin or anything there's no need for formal attachments. It's really just the same. It's all in your mind who's leading who what and how. The only thing you can not do that you could before is extend the coherency of a unit by being in the middle if its stretched out in a line, which is no big loss. You can still have a group of any infantry bubbled around and just as close as before to what ever characters you want. And units like hive guards, command squads, honour guard etc are likely to get unique rules to interact with the correct characters.
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armagedon

 insaniak wrote:
ERJAK wrote:

Which is more realistic, thought you were all for that?



"Ok, men, we're here to protect the Lord Solar. Everyone in a line over here!"

"But, sarge, that unit of Havocs over there is circling around us... they'll have a clear shot at the Lord Solar from there!"

"Damnit... and we just moved over here. Can't change our formation until after they've taken their shot. Cross your fingers and hope they're bad shots, lads! We'll run over there in front of him when they're done!"




Yup, totally more realistic.


Yeah this is totally the only instance where the 'I go you go' turn sequence breaks the realism...
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armagedon

It's an easy house rule to get around if people prefer just like the base to base rule everyone(almost) uses in AOS. Rule that characters in coherency cant be targeted unless the attacker is within 12'' or what ever works for your friends groups play style. Personnly we use a few house rules for 40k/AoS for all the more funzeez < that's the point after all it's your game.

This message was edited 1 time. Last update was at 2017/05/09 23:43:02


 
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armagedon

 insaniak wrote:
 Galas wrote:

This is from the article. They don't say "The closest enemy model with LOS". It just says the closest enemy model.

The article is a summary. I would be pretty confident that the actual rule will only count units in LOS, as it worked previously.


Automatically Appended Next Post:
 Zognob Gorgoff wrote:
It's an easy house rule to get around if people prefer just like the base to base rule everyone(almost) uses in AOS. Rule that characters in coherency cant be targeted unless the attacker is within 12'' or what ever works for your friends groups play style. Personnly we use a few house rules for 40k/AoS for all the more funzeez < that's the point after all it's your game.

That's fine if you're just playing at home with friends. Less of a viable option if you play pick-up games or organised play.

Yeah it's likely to be LOS as long as they don't mess up by condensing the rules down in those 12 pages to much
As for not liking the rules.
Well really there's a few obvious answers:
You can put up shut up.
House rule when with friends then ask to play that way in pick up or just don't as it's not the end of the world.
Ask GW on Facebook a few times over the next year to change it to a rule you've tried that works better.
They stated it's a living rule set and have been actively looking and asking for feedback for a while(see previous FAQ)

People complained about the lack of meat in the chaos preview I said take it to fb/gw - plenty of people did just that and we got more in the guard one and apparently they are going to put in a chaos tidbit soon to make up for it.

I really think we just need to give it a chance and new gw one too.

Not that it is not fun to discuss the differences
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armagedon

Have we seen the profile for multimelta's yet? I think if they work more like the new interpretation of twin linked over the standard double range as the model does have 2 barrels, then would make sense why they are so expensive.
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armagedon

tneva82 wrote:
 Zognob Gorgoff wrote:
Have we seen the profile for multimelta's yet? I think if they work more like the new interpretation of twin linked over the standard double range as the model does have 2 barrels, then would make sense why they are so expensive.


Nope. Only meltagun has been seen.

Thanks.
That's what I though - so it is an assumption that it is the same as before and just a long range version, I'm going to go out on a limb and say it's a multi shot weapon instead.
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armagedon

At the bottom of 2days points article it says back tomorrow with another piece of background from the new edition
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armagedon

Indeed was needed
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armagedon

SeanDrake wrote:
Meh 40k 8th the bumper car edition.

Shooty armies without open top transports or maybe fortifactions are toast, I guess GW have a lot of vehicle kits they need to shift.

Also I find it amazing that the 1st faction focus that shows a marked improvement for an army is one that a main member of the testers use, I am shocked I tell you shocked.

Especially after the Dark Eldar one amounted to we know they were a bit gak but there awesome now as they can still do what they did in previous editions.

Seems like the massive swing back to bring a majority of assault units or get kurb stomped by combo charging transports and assault units.

So to sum so far you are going to need a tran$port for every unit in your army or an exspen$ive fortifaction to hide behind.

Also while your at it don't forget to replace your minimarines with the new and improved Prima$ Re$tartes.

Shooty armies need not apply for this edition as they are literally just speed bumps. So you may as well just $tart a new army for a new edition, however remember now we are going to get a new edition every 12 months so put some cash aside for that next swinging change I mean balance pass new army.

So against a shooty army unless overwatch is at full BS and includes heavy weapons is there any reason not to just load up your transports charge down the middle dismount ram the transports stopping the opponent from doing anything and the charge the troops the following turn.

How will 2 assault armies against each other turn out?

I can now see.why games only last 60-90 minutes.
of course it's all a cash grab why not post that to gdub's Customer service maybe they will give you a free band aid for your butthurt. Seriously flip flop whine is bad enough but back to cash grab. Ffs gw are a company they need to sell to exist. But none of this is screaming a cash grab, numarines are just gw trying to fix the fuggy scale, with out the fantasy reboot debacle, try fielding metal termies on 25mm bases next to modern plastic on 40mm bases - it's called progress.
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armagedon

I really like that the vehicals can off load the troops who can hide behind it as they both assault in, kinda makes in seem more like apc's act like infantry support vehicles.
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armagedon

 ruprecht wrote:
 wuestenfux wrote:

I guess we will get an impression of the rule set for free.


Exactly. It's still all about acquisition. With 5 armies I'm up for 4 indices in addition to the BRB if I want to play proper 8th instead of timmy rules. Based on early pricing indications, that's roughly $13,000 AUD. I thought we were supposed to get "free rules".

I'm so fething pissed about this that even though I'd love the BRB for the lore, and the marines for my Angries, and the chaos marines for scenic bases, I'm on the verge of a protest refusal. Again, just like 7th.


They said main rules would be free, core rules (8pages) will be DL PDF. The rule book is expansions like city of death planet strike etc plus lore we didn't ever know/expect this was coming. Unit rules being free like AoS would have been nice but GW are a business. Personnelly I'm disappointed as it's nice to see the rules under units before you buy them like AoS but it's no deal breaker, as they said unit rules at release in a set of books at a price less than codex's. Considering the AoS releases of the generals hand book at £15 and AoS skirmish at £6 we should hope for a good price.
So box set about £100, if you don't want that I'd speculate rule/lore book at -£30 + unit rules -£15 each.
So total speculative price £75 to £200 for rules n models depending how much you want of each.




This message was edited 1 time. Last update was at 2017/05/23 11:19:12


 
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armagedon

 ruprecht wrote:
 Deadshot wrote:

Where did it say free rules? If that was a rumour, why did you put stock in it? This is GW, you'll get basic rules from free but they're a business. Also, you don't need to buy all the Codexes in one go, you can spread it out over a few months. Month 1, Space Marines, Month 2, Necrons, Month 3, Chaos, Month 4 Tyranids. Pick which you want to play with first and buy that.


I'm well aware they're a business, I'm a shareholder and I've been supporting it financially for 28 years. Fact is I can't play proper 8th on release day with my expensive armies without a massive financial investment in rules. That is not what their marketing led us to believe, as we were led to believe it would work like AoS which has free warscrolls for every mini they make.

 Deadshot wrote:

Also, I REALLLLYYY don't believe its $13,000. That's like £7000 in the UK. Unless each Codex/Index and the BRB cost £1300 EACH. Maybe you meant to write $1300 (£700?)


Australia Tax is frightening isn't it?


I'm intrigued where these numbers come from I just put 5 codex space marines(hugely more that the cheapest codexest which are 3rd the price) and the 7th edition triple rule book(again available as a cheaper version too) into a basket and got Aus$590 in the uk basket that's £225. (It's fair to say aus tax is high as yes £225 = aus$389, but not 13000...) Anyways it's meaningless as the new books will be no where near the price of the old rule books.

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armagedon

 ruprecht wrote:
 Deadshot wrote:
It's also a massive difference to the $13000 AUS you inititally quoted. I repeat, Thirteen Thousand. You now change that to $187. Not sure where the other $12, 813 comes from.


If you didn't immediately realise that was deliberately comically overexaggerated I'm not sure I can help you.


If by that you meant facetious -then yes that's why you got called out.
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armagedon

Personally never been happy with my space marine army and only have two out of 12 squads painted. I may sell on some and crack on with Prime marines I do like those longer guns.
As for prices it must be annoying but it's a relatively small British company with a relatively broad market maybe they want to absorbe the cost of selling abroad, who knows regardless it's hardly unusual business and has nothing to do with currency covertion. A bottle coke costs a lot more in the UK than say Dominica. It's not about exchange rates they price products as they wish the same as every other company.

This message was edited 2 times. Last update was at 2017/05/23 18:25:04


 
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armagedon

Tau lost emp grenades??? Sucky :/
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armagedon

I don't think I've seen anything but I may not be as observant as some. Do we have any Ork info yet? I'm interested in there vehicular options! I'm concerned they will once again leave out looted wagons! So I think we may need to show support for the fan favourite that is scratch building ork vehicles and tell gw on social media to support it. It may not have a kit but it's not like it doesn't sell kits 10's of 1000's of kit have been bought and suitably butchered to kit bash a looted wagon.

If I'm late to the party please let me know all is well that the pros are taken care of, if not I just posted this (Hi Warhammer social media dudes! I have a Question if I may be so bold.
You have stated that all models will get rules but there is one model that you don't make, but do make, that 1000's of your fans have, and has ment the sale of 1000's of other GW kits and it would be a crying shame to leave it by the way side. I'm talking about the iconic Looted Wagon! Please let us know that GW have not let this juggernaut of Ork kulture and a nirvana for modelling masterpieces get Squated?!
Thanks and great work with this page it's been fantastic watching it grow over the last year.)on the warhammer 40k Facebook page go give it a like and comment to show support if you wanna save the looted wagon
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armagedon

Spoiler:
ClockworkZion wrote:
 Zognob Gorgoff wrote:
I don't think I've seen anything but I may not be as observant as some. Do we have any Ork info yet? I'm interested in there vehicular options! I'm concerned they will once again leave out looted wagons! So I think we may need to show support for the fan favourite that is scratch building ork vehicles and tell gw on social media to support it. It may not have a kit but it's not like it doesn't sell kits 10's of 1000's of kit have been bought and suitably butchered to kit bash a looted wagon.

If I'm late to the party please let me know all is well that the pros are taken care of, if not I just posted this (Hi Warhammer social media dudes! I have a Question if I may be so bold.
You have stated that all models will get rules but there is one model that you don't make, but do make, that 1000's of your fans have, and has ment the sale of 1000's of other GW kits and it would be a crying shame to leave it by the way side. I'm talking about the iconic Looted Wagon! Please let us know that GW have not let this juggernaut of Ork kulture and a nirvana for modelling masterpieces get Squated?!
Thanks and great work with this page it's been fantastic watching it grow over the last year.)on the warhammer 40k Facebook page go give it a like and comment to show support if you wanna save the looted wagon

Just some Italian leaks that got translated on /tg/ and reposted a few pages back. I'm on a tablet at the moment so I can't really go back and repost them for you.


Voodoo_Chile wrote:
 Zognob Gorgoff wrote:
I don't think I've seen anything but I may not be as observant as some. Do we have any Ork info yet? I'm interested in there vehicular options! I'm concerned they will once again leave out looted wagons! So I think we may need to show support for the fan favourite that is scratch building ork vehicles and tell gw on social media to support it. It may not have a kit but it's not like it doesn't sell kits 10's of 1000's of kit have been bought and suitably butchered to kit bash a looted wagon.


I believe the only Ork stuff we've seen so far is the cost of Ork Slugga Boyz and one of their abilities, as well as some of the Battlewagon stats+options:
boyz cost the same with slugga, choppa and bomms; hit on 3+, shoot on 5+; if 20 or more gain an additional attack
nobz 17ppm, 3 models minimum

Battlewagon rules:

Battlewagon

Rokkit Launcha is 24", Assault 1, S8, AP-2, DamD3

Big Shoota is 36", Assault 3, S5, AP0, Dam1

Cannonsomethingsomething pick a profile
Frag is 36", Heavy D6, S4, AP0, Dam1
Krak/Massive 36", Heavy 1, S8, AP-2, DamD6

Tank Kannon 24", Heavy D6, S7, AP-2, Dam2

Bombard(?) is 48", Heavy D6, S5, AP0, Dam1, can fire indirectly

Zzapgun is 36", Heavy 1, S2D6, AP-3, Dam3, if you get a 11+ on S it deals 3 mortal wounds instead

Crushing Ball S+1, AP-1, Dam1, cannot quite read all it says in the notes, but something about limiting the number of attacks to 3

Megagrabber (?) is SUser, AP-3, DamD3, can only attack once with this

Death-Rolla is SUser, AP-2, Dam1, this weapon hits on 2+
Explodes at 0 Wounds on a 6, dealing 6 mortal wounds within 6"

Closed up: Has T8 but loses open-topped

Moving Fortress: Ignores the penalty for moving and shooting Heavy weapons

Open-topped: Units embarked can shoot from it, but cannot do so while the unit is within melee range of an enemy unit.

Can carry 20 Ork infantry models, models in mega-armour take two spots. If you have taken the tank gun it can only transport 12 models.




Thank you both for answering as best you could plus the pics above, thumbs up!

This message was edited 1 time. Last update was at 2017/05/30 15:58:11


 
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armagedon

 Bottle wrote:
Does the Stompa have 40 wounds!?!?!?

Is it 40 or 45? Lol
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armagedon

The warhammer community article on weapons types I think

This message was edited 1 time. Last update was at 2017/05/30 16:21:52


 
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armagedon

Youn wrote:
It's 40. The chart on the right always starts at the max wounds. So,


31-40+ 12" 3+ 10



Thanks, yeah the stat line was a little blurbed and the 0 on the 40 looked off, I didn't notice until after posting the damage chart is much clearer.
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armagedon

If remember correctly: Units in cover that don't move 'dig in' (go to ground) for +2 save.
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armagedon

No internal consistency - dont landspeeders float? custodies still have some hover tanks, hasnt all this taken cawl (and when they say crawl they just mean all the peeps working with him on mars for the last few 1000 years?) a fair while, its a fair fluff way of moving it forward - otherwise the game would stagnate and slowly die (which has been happening for a long time). What options are there, they find it/rediscover it or they make it/research it, thats kinda all the options there are for finding/making new stuff.
 
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