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2017/06/01 15:31:23
Subject: [2000] - Astra Militarum - Everybody grab a plasma gun!
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Pyromaniac Hellhound Pilot
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Well the leaks seem to show that guard infantry have been significantly buffed. I'm trying to take advantage of the dirt cheap plasma weaponry, taxless conscripts and cheap, guaranteed, buffed orders!
I'll probably have to tone this down a little for tournaments though, 271 models is too many by anyone's standard. Hope something around 1500pts becomes the tournament norm so I can still put as many models on the table as tactics would dictate, as opposed to play time...
Brigade
HQ
Company commander 30pts
Company commander 30pts
Company commander 30pts
Elites
Special weapons squad with 3 plasma guns 45pts
Special weapons squad with 3 plasma guns 45pts
Special weapons squad with 3 plasma guns 45pts
Special weapons squad with 3 plasma guns 45pts
Special weapons squad with 3 plasma guns 45pts
Special weapons squad with 3 plasma guns 45pts
Special weapons squad with 3 plasma guns 45pts
Special weapons squad with 3 plasma guns 45pts
Troops
40 conscripts 120pts
40 conscripts 120pts
40 conscripts 120pts
Infantry squad with Autocannon, plasma gun + bolter 63pts
Infantry squad with Autocannon, plasma gun + bolter 63pts
Infantry squad with Autocannon + bolter 56pts
Fast attack
5 rough riders with 2 melta guns 70pts
5 rough riders with 2 melta guns 70pts
5 rough riders with 2 melta guns 70pts
Heavy support
Heavy weapons team with 3 lascannons 72pts
Heavy weapons team with 3 lascannons 72pts
Heavy weapons team with 3 lascannons 72pts
Heavy weapons team with 3 lascannons 72pts
Vanguard force
HQ
Company commander 30pts
Elites
Special weapons squad with 3 plasma guns 45pts
Special weapons squad with 3 plasma guns 45pts
Special weapons squad with 3 plasma guns 45pts
Special weapons squad with 3 plasma guns 45pts
Special weapons squad with 3 plasma guns 45pts
Special weapons squad with 3 plasma guns 45pts
Vanguard force
HQ
Company commander 30pts
Elites
Commissar 30pts
Commissar 30pts
Commissar 30pts
Commissar 30pts
Commissar 30pts
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Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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2017/06/01 16:45:55
Subject: [2000] - Astra Militarum - Everybody grab a plasma gun!
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Squishy Squig
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There's another recent thread with a huge Guardsmen Brigade, and I really like it. I think it's true to the spirit of the Guard. The ability to take masses of troops in a brigade I think will make for some very characterful Guard armies.
As for C+C on your list, looks great. Lots of bodies, lots of plasma, plenty of Lascannons for stopping tougher opponents.
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2017/06/01 18:10:29
Subject: [2000] - Astra Militarum - Everybody grab a plasma gun!
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Dark Angels Librarian with Book of Secrets
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Do you think Vox Casters would be worth it to give you that extra range? I worry that such a short range on the company commanders will be a big disadvantage.
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2017/06/02 18:05:05
Subject: [2000] - Astra Militarum - Everybody grab a plasma gun!
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Pyromaniac Hellhound Pilot
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Possibly. I'm not sure how worth it vox casters are unless you're going with lots of generic infantry squads or veterans. They need a vox in the receiving unit too, and that could get expensive fast. I think while HQs slots aren't tight I'll just use more commanders. It's more models for the enemy to deal with too Provided the conscripts and HWTs get orders then I'm happy in this list. Anything else is just a bonus. Looking forward to trying it out. I've just entirely depleted my many years of stored up plasma guns for conversions haha.
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This message was edited 1 time. Last update was at 2017/06/02 18:05:16
Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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2017/06/02 18:32:00
Subject: [2000] - Astra Militarum - Everybody grab a plasma gun!
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Longtime Dakkanaut
Looking for the Rest of the II Legion
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Looks fun! Huge fan of IG infantry
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2017/06/05 00:37:56
Subject: [2000] - Astra Militarum - Everybody grab a plasma gun!
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Regular Dakkanaut
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This army could work.
Just have movement trays like fantasy and magnetize one model (a strong magnet) to it, so that you can move the whole tray at once.
If I every run infantry heavy that is how I plan to do it.
200 conscripts no problem with magnetized movement trays!!
Automatically Appended Next Post: This army could work.
Just have movement trays like fantasy and magnetize one model (a strong magnet) to it, so that you can move the whole tray at once.
If I every run infantry heavy that is how I plan to do it.
200 conscripts no problem with magnetized movement trays!!
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This message was edited 1 time. Last update was at 2017/06/05 00:45:12
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2017/06/05 20:36:28
Subject: [2000] - Astra Militarum - Everybody grab a plasma gun!
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Pyromaniac Hellhound Pilot
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That is a very good idea. I'm enjoying using magnets at the moment for flexibility and future proofing
I might break the conscripts down to 20 or 25 man squads purely for manoeuvrability purposes...
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Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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2017/06/05 21:07:52
Subject: [2000] - Astra Militarum - Everybody grab a plasma gun!
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Regular Dakkanaut
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If you do decide to do this send me a message with pictures since I am considering it as well for conscripts and my 10 man squads for tournament purposes
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2017/06/05 21:29:45
Subject: [2000] - Astra Militarum - Everybody grab a plasma gun!
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Hardened Veteran Guardsman
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Looks like a cool army!
One thing I'd be careful about is that most of your army isn't terribly mobile, so you may end up relying on orders to get your troops into positions up-field. Your opponent will likely target your commanders, so you may end up with limited ability to contest objectives late in the game.
You can probably mitigate this with good play, but another option would be platoon commanders. Two are 10pts more than a company commander, but bring 6 wounds instead of 4, and can be split up to get more order coverage (reducing the need for a vox network).
They don't count as HQ, though, so I'm not sure it's worth reorganizing your list to fit them in. Just something to consider if you find you need more survivability in your officer corps.
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2017/06/05 21:32:52
Subject: [2000] - Astra Militarum - Everybody grab a plasma gun!
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Fresh-Faced New User
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Do you actually have that many guardsmen modells?
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2017/06/07 18:42:28
Subject: [2000] - Astra Militarum - Everybody grab a plasma gun!
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Pyromaniac Hellhound Pilot
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Thanks for the advice guys. And I'll let you know if the movement trays happen! Haha, I have plenty of them. Lasguns are no problem. I don't have anywhere near enough plasma guns (just finished painting a batch of them so I'm up to 18 plasma gunners). I ordered a bunch of perry miniatures horses that I'm going to combine with eBayed cadians to make rough riders. Not sure where I'll get plasma weapons for them though. Might have to be melta. And I don't have mortar or HB weapons teams yet, but some are in production. I'm considering this as a half-way kind of list that will be playable as soon as my rough riders are done: Brigade – 1443pts HQ Company commander 30pts Company commander 30pts Company commander 30pts Elites Commissar 30pts Commissar 30pts Commissar 30pts Special weapons squad with 3 plasma guns 45pts Special weapons squad with 3 plasma guns 45pts Special weapons squad with 3 plasma guns 45pts Special weapons squad with 3 plasma guns 45pts Special weapons squad with 3 plasma guns 45pts Troops 25 conscripts 100pts 25 conscripts 100pts 25 conscripts 100pts 25 conscripts 100pts Infantry squad with plasma gun, autocannon + bolter 63pts Infantry squad with plasma gun, autocannon + bolter 63pts Infantry squad with plasma gun, autocannon + bolter 63pts Fast attack 5 rough riders with 2 plasma guns 60pts 5 rough riders with 2 plasma guns 60pts 5 rough riders with 2 plasma guns 60pts 5 rough riders with 2 plasma guns 60pts Heavy support Heavy weapons team with 3 lascannons 72pts Heavy weapons team with 3 lascannons 72pts Heavy weapons team with 3 autocannons 57pts Heavy weapons team with 3 autocannons 57pts Spearhead 544pts HQ Company commander 30pts Elites: Commissar 30pts Master of ordnance 38pts Heavy support Wyvern with heavy bolter, heavy stubber and HKM 103pts Wyvern with heavy bolter, heavy stubber and HKM 103pts Basilisk with heavy bolter, heavy stubber and HKM 118pts Basilisk with heavy bolter, heavy stubber and HKM 118pts Heavy weapons team with 3 heavy bolters 36pts Heavy weapons team with 3 heavy bolters 36pts Other things I'm considering in the future: - a scout sentinel or three to screen the army from deep-strikers and first turn charges. - Ratlings for the same purpose - Ministorum priest for +1 attack to the conscript blobs - Scions with plasma - possibly using their scion command squads for crazy full-plasma squads
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This message was edited 4 times. Last update was at 2017/06/07 18:44:12
Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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