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Made in us
Charging Dragon Prince





Sticksville, Texas

Hmm, interesting to see what people are thinking about how Blood Angels are playing this edition so far. A bit nervous since I am building mine as a Codex Compliant Battle Company, hopefully I am not wasting all of the potential of the BA special rules.

Oh well, too late now, just finished buying the whole Company. Hoping that even though Tacticals don't seem to be in a real great spot, not using any named characters or real BA unique stuff will allow me to swarm the board with cheap Marines and wear things down with weight of fire and a combined arms approach.
Made in us
Charging Dragon Prince





Sticksville, Texas

diepotato47 wrote:
And with the Heavy Flamer, Flamer and Power Weapon on the Sergeant, you're putting out a lot of hurt against anything T4, plus you can bring back anybody special you happen to lose. Just keep to cover for 2+ Marines


Two of my squads have Hand Flamer/Powerfist on sergeant, flamer, heavy flamer riding in Rhinos with two storm bolters. I really liked the idea of the hand flamer since I believe it works in close combat right? Thought I could use it to offset the slightly worse hit rate of the Powerfist.

By the way, thanks for all the great responses guys! Feeling pretty confident that my army should still be able to smash face.


Automatically Appended Next Post:
diepotato47 wrote:
 NH Gunsmith wrote:
Hmm, interesting to see what people are thinking about how Blood Angels are playing this edition so far. A bit nervous since I am building mine as a Codex Compliant Battle Company, hopefully I am not wasting all of the potential of the BA special rules.

Oh well, too late now, just finished buying the whole Company. Hoping that even though Tacticals don't seem to be in a real great spot, not using any named characters or real BA unique stuff will allow me to swarm the board with cheap Marines and wear things down with weight of fire and a combined arms approach.


If you are using Tactical Marines, consider running a Sanguinary Priest with them. I played a game yesterday where he brought back a model on 4/5 turns, and healed himself for the one he didn't resurrect a Marine. Excellent for board control, and charging a S5 was nothing to sniff at either


I plan on running my Sanguinary Priest essentially down the middle in the Razorback that will have the Company Ancient with Standard, Company Champion, Command Squad and Captain flanked by the flamer squads in Rhinos. A bit mind blowing how many slots just making a standard Command Squad now takes!

This message was edited 1 time. Last update was at 2017/07/07 03:59:14


 
Made in us
Charging Dragon Prince





Sticksville, Texas

Well, here is the 1,500 point list I will be running for my first game of 8th Edition Saturday, don't know what I will be playing yet.

HQ
-Captain w/ Power Sword, Storm Bolter
-Chaplain w/ Jump Pack, Plasma Pistol

ELITE
-Company Ancient w/ Bolt Pistol
-Sanguinary Noviciate w/ Chainsword
-2x Company Veterans w/ Bolt Pistol, Chainsword
-Dreadnought w/ Multi-Melta, Dread CCW, Storm Bolter

TROOPS
-5x Marines w/ Hand Flamer & Powerfist (Sgt), Flamer
-10x Marines w/ Hand Flamer & Powerfist (Sgt), Heavy Flamer, Flamer
-10x Marines w/ Combi-Plasma & Chainsword (Sgt), Plasma Cannon, Plasma Gun

FAST
10x Assault Marines w/ Plasma Pistol & Lightning Claw (Sgt), 2x Plasma Pistol

HEAVY
-10x Devastators w/ 4x Missile Launchers

TRANSPORTS
-2x Rhinos w/ Storm Bolter

I am working on building the full 3rd Company, and my back story for it is that the Captain Machiavi of the 3rd gave up all rights to any of the Primaris reinforcements to be alloted a larger tithe of Gene-Seed and recruits from their successor Chapters and the other Companies. Along with a larger allotment of basic equipment, which is why my Company will not really have any of the unique Blood Angels equipment and units.

I imagine that even though the Blood Angels were grateful to receive reinforcements, unless Rowboat dropped off a massive amount of equipment and ammo to produce all of the new weapons, armor and supplies the Primaris Marines use, it will be a huge undertaking to integrate them into Chapter. The Chapter has been producing the same weapons with very little change for literally 10,000 years, having to learn how all the Primaris equipment operates, how to make it, understand the specs of the weapons and build the machines to make it all won't be a quick task. Along with potentially retraining all the Primaris Marines to better fit into the culture and mentality of the current Blood Angels Chapter.

Which is why I think the higher-ups of the Chapter like Dante would see it smart to get about half the Companies to full strength with regular Space Marines while they undertake the integration and training of brand new troops, and train the current troops to work with the capabilities of the new Primaris Marines as well.

Have to finish building the second Rhino, and have a few more bits to get onto the models (pin the Storm Bolter on the Captain, modify where the backpack goes onto for the current style, finish getting the backpacks in the Missile Devastators, and finish cleaning the mould lines off of the Jump Packs for the Assault Marines... plus two are missing arms), and I currently don't have the standard bits for the Company Ancient (will be ordering them online on the 1st).

Hoping to get all the weapon barrels drilled out this following week and start painting!
[Thumb - 20170725_010000.jpg]

[Thumb - 20170725_010009.jpg]

[Thumb - 20170725_010024.jpg]

[Thumb - 20170725_010040.jpg]

[Thumb - 20170725_010101.jpg]

Made in us
Charging Dragon Prince





Sticksville, Texas

 Coyote81 wrote:


All that metal brings a smile to my face, looking good so far, looking forward to the paint job. Going blood angels, or a successor chapter?


I plan to do Blood Angels, I have finished collecting enough of those old buggers to do the entire 3rd Company, just short a few bits here and there. I had a tiny Blood Angels force in 3rd edition I never finished (like many of my armies), and always wanted to own a complete Battle Company. Starting collecting all this about 3-4 months ago, I can't believe how much the price of bits has gone up online! Dang scalpers on eBay for plastic! But, it's been real fun building both this army and my other one as a blast from the past, and both armies I wanted as a kid be could never afford. That's one of the reasons I have been so sparing with actual Blood Angels bits, I more or less wanted the army to look like it came right out of 3rd edition (the first edition I ever played), minus the fact that all those 25mm bases are all round lipped bases, along with the bases for the Dreadnoughts. I love round lipped bases if I am doing my own basing and not buying specialty ones, plus since they are solid plastic (minus the slots on the 25mm ones) they add a decent amount of weight to the bottom to help them keep from tipping over.

Can't wait to see how they do Saturday! Most guys in the area run more elite style, low model count lists besides the Genestealer Cult player. I don't think anybody is expecting a 50+ model count Marine army that is still a surprisingly few amount of deployment drops.


Automatically Appended Next Post:
Also, I found it shocking just how good those old models can look with current bits. Besides a few strange fitment issues with the heavy weapons so far, it has all gone on surprisingly easy!

This message was edited 1 time. Last update was at 2017/07/25 14:14:11


 
Made in us
Charging Dragon Prince





Sticksville, Texas

senor_flojo wrote:


You're really close to being able to run a Vanguard Detachment and a Battalion Detachment for a total of 7 command points, you might want to consider making room for one more HQ unit.


Huh, I didn't even think of that! I will probably keep it as is for now. I will tweak my 2,000 point list and post it up. Thanks for three heads up though!
Made in us
Charging Dragon Prince





Sticksville, Texas

Oh wow, I guess that means I will have room for relics and more Storm Bolters on Rhinos once our Codex finally drops! I am just going to use my Index until we get our Codex, don't want to pay for something I won't use.

But, one thing I have been thinking about it is, if we do get Furious Charge as our Chapter Tactic... Wouldn't Tactical Marines be better than their Primaris alternative just from the sheer number of attacks you get when charging?

This message was edited 1 time. Last update was at 2017/07/28 05:28:09


 
Made in us
Charging Dragon Prince





Sticksville, Texas

Ah, I gotcha. I haven't gotten a great look at the Space Marines Codex reviews, do we know if wargear options like Artificer Armour are coming back for HQ choices?

I can't wait to see our new book, the entire 3rd Company the way I am fielding them come in at 3,009 points with transports. Hoping to get them all in at just under 3k. The standard game size here is 1,500 so it will be cool to play a 3 person game with two players versus the entire Blood Angels 3rd Company once they are assembled if there is an odd number of players on 40k night.
Made in us
Charging Dragon Prince





Sticksville, Texas

Well, after my first two games with Blood Angels at 1,500:

-The first against Tau (lots of firewarriors with some pathfinders, cadre fireblade?, battlesuit commander, riptide and the suit with missiles on missiles).

I ran:
Spoiler:

HQ
-Captain w/ Power Sword, Storm Bolter
-Chaplain w/ Jump Pack, Plasma Pistol, Crozius

ELITE
-Company Ancient w/ Bolt Pistol
-Sanguinary Novitiate w/ Bolt Pistol, Chainsword
-2x Company Veterans w/ Bolt Pistol, Chainsword
-Dreadnought w/ Multi-Melta, Dread CCW, Storm Bolter

TROOPS
-5x Tactical Marines w/ Hand Flamer, Powerfist, Flamer
-10x Tactical Marines w/ Hand Flamer, Powerfist, Flamer, Heavy Flamer
-10x Tactical Marines w/ Combi-Plasma, Chainsword, Plasma Gun, Plasma Cannon

FAST
-10x Assault Marines w/ 3x Plasma Pistol, Lightning Claw

HEAVY
-10x Devastators w/ 4x Missile Launchers

TRANSPORTS
-2x Rhinos w/ Storm Bolter


We played Kill Points, and although I made some bad plays (this being my first game of 8th), this game felt very winnable. I went first and the missile Devastators deleted 12 Fire Warriors with Frag Missiles and a little help from the Plasma Squad(it felt great). The Devastators were the all-stars this game. Killed his Battlesuit Commander, kept hammering his other Fire Warrior squads in cover and nearly killed his missile suit.

I ended up losing due to Kill Points, but learned:
-The vets were useless. Easy Kill Points
-Company Ancient didn't make a difference
-Don't shoot at what you plan to charge with Assault Marines, they will most likely pull their casualties from the front. Assault Marines swiftly died after shooting three Pathfinders
-Sanguinary Novitiate was useless as well.

I tweaked my list for the game I had the following week.
Spoiler:

HQ
-Captain w/ Power Sword, Storm Bolter
-Chaplain w/ Jump Pack, Plasma Pistol, Crozius

ELITE
-Sanguinary Novitiate w/ Bolt Pistol, Chainsword

TROOPS
-8x Tactical Marines w/ Hand Flamer, Powerfist, Flamer
-10x Tactical Marines w/ Combi-Plasma, Chainsword, Plasma Gun, Plasma Cannon
-10x Tactical Marines w/ Combi-Plasma, Chainsword, Plasma Gun, Plasma Cannon

FAST
-10x Assault Marines w/ 3x Plasma Pistol, Lightning Claw

HEAVY
-10x Devastators w/ 4x Missile Launchers
-10x Devastators w/ 4x Missile Launchers

TRANSPORTS
-2x Rhinos w/ Storm Bolter


I played against Craftworld Eldar with Harlequins (Farseer, Troupe Master, 2 10 man Guardian squads, 5 man Harlequin squad, Solitaire, 3 Wave Serpents, Harlequin transport, Falcon and Fire Prism). I didn't stans a chance at all. We rolled for mission and got Kill Points, and I just spent the game getting hammered and charged by Wave Serpents that fell back in his turn and shot while the other vehicles that didn't charge last turn did it all over again.

I could barely do anything to his vehicles, the Harlequins didn't really do much though. They charged, killed a few Marines and died quickly. I am beginning to think against Eldar I need some small Melta squads that are bubble wrapped so that one squad can fall back while that squad hits them with Melta. Assault Marines are also super pillow fisted and easily tied up by lightning fast Wave Serpents. Chaplain was great though, killed the Farseer after nearly finishing off a Wave Serpent.
Made in us
Charging Dragon Prince





Sticksville, Texas

I'd be very happy if they gave us +1 Attack in Close Combat, +2 Attacks when they charge. Would that be too overpowered?
Made in us
Charging Dragon Prince





Sticksville, Texas

Just a strange thought, but what is the viability of an all Dreadnought army as Blood Angels? Been tinkering with points and it looks like it could be real fun.
Made in us
Charging Dragon Prince





Sticksville, Texas

bobafett012 wrote:
 NH Gunsmith wrote:
Just a strange thought, but what is the viability of an all Dreadnought army as Blood Angels? Been tinkering with points and it looks like it could be real fun.


I pointed out a list with 2 libby dreads and like 6 or 7 DC dreads, and currently I think our dreads are way too expensive as Panda eluded to. All the other dreads base around 80-90 for SM and chaos dreads and ours are up at nearly 130 points base, and then there is no reason to currently run a furioso over the DC dread other than frag cannon. The Blood talons also need a complete rework as they are completely and utterly inferior to the double fists, and they cost 15 points more!

I think it could be a cool, fun list, but basically, you can run (almost) as many dreadknights as you can BA dreads in a list and I'd wager the dreadknights are going to be far superior, so we'll see after a points drop and maybe some new rules/wargear for them.


Well, I was playing around on Battlescribe and was able to get 14 Dreads in a list in three Vanguard Detachments.
Made in us
Charging Dragon Prince





Sticksville, Texas

Well, gave the Blood Knights (BA Successor) another try today. Needed to take a break from constantly getting their teeth kicked in the last couple of weeks, but they hit the table with some real fire today.

Here's what I ran at 1850

Spoiler:

HQ
Captain w/ Power Sword & Storm Bolter
Chaplain w/ Jump Pack & Plasma Pistol
Sanguinary Priest w/ Bolt Pistol & Chainsword

Troops
5x Tactical Marines w/ Hand Flamer & Powerfist, Flamer
5x Tactical Marines w/ Combi-Plasma, Plasma Gun
5x Tactical Marines w/ Combi-Plasma, Plasma Gun
5x Tactical Marines w/ Inferno Pistol & Power Axe, Meltagun
5x Tactical Marines w/ Inferno Pistol & Power Axe, Meltagun

Elite
Dreadnought w/ Multi-Melta & Dread CCW
Dreadnought w/ Multi-Melta & Dread CCW

Fast
10x Assault Marines w/ Lightning Claw & Plasma Pistol, 2x Plasma Pistol

Heavy
8x Devastators w/ 4x Missile Launchers
8x Devastators w/ 4x Missile Launchers

Transports
Razorback w/ Twin Heavy Bolter
Rhino w/ Storm Bolter
Rhino w/ Storm Bolter


Today was by far the best they have done for me in this edition. Won their first game, and we played another game as a Narrative mission. Only lost the second game because I failed to kill one model in two separate units with some bad rolls. Butchered him for the most part in the second game.

The first game was a Matched Play game and ended up tabling him on my turn 4. In that game I have found that although Assault Marines are still just as pillow fisted as every other game I have used them, they made great bubble wrap. All I used them for was to surround but not engage an enemy to cut off sections of their army to make close combat more favorable for the Dreadnoughts and other units fighting in close combat. They were also great for spreading them out to deny areas for things like Daemon Princes to land and forcing Smites onto them, instead of the Dreadnoughts or Melta Squads. My opponent also discovered the horror of Inferno Pistols, he used a consolidation move with a Daemon Princes that was hacking through the lines to engage both of my melta squads thinking he'd be safe from the Melta Guns. That Prince died a horrible death to two Inferno Pistol shots... love it.

Had never tried MSU Marines before. I am a fan now.
Made in us
Charging Dragon Prince





Sticksville, Texas

 Melissia wrote:
 Coyote81 wrote:
@Gunsmith Looks like an Ultrasmurfs list.
No it doesn't. It looks like a goddamned BA list.


Hah, Melissia, I feel like people often forget that Blood Angels are a Codex Compliant Chapter, that happens to have a few unique units. Instead, people seem to think that the only way to play Blood Angels is nothing but Jump Packs, Death Company and Baal Predators. Wrong.

Plus, I play a Successor Chapter (Blood Knights), which the High Lords of Terra have decreed to be renegade. It would only make sense that we no longer have access to a lot of the unique and rare wargear anymore.
Made in us
Charging Dragon Prince





Sticksville, Texas

 Melissia wrote:
Besides, if that's all you bring, you're missing out on the BA Tactical Squad box, which is one of, if not THE best looking marine squad kit ever released.


All of my Blood Angels are the old metal ones, with newer plastic bits. I haven't gotten a good look at a lot of the goodies in the plastic BA box.
Made in us
Charging Dragon Prince





Sticksville, Texas

Bremon wrote:
p5freak wrote:
 NH Gunsmith wrote:

Hah, Melissia, I feel like people often forget that Blood Angels are a Codex Compliant Chapter, that happens to have a few unique units.


GW disagrees, we cannot use stratagems, warlord abilities, etc., from the codex space marines.

And the baal pred is way to expensive.

Maybe the way to be the most competitive right now is to play vanilla; Blood Ravens or Red Ultras, but the rule of cool has its place and sometimes things like Baal Preds are too cool not to use.


Yeah, even if it would be more ideal to run them as Ultramarines or one of their many successors, I can't do it. Would rather lose using my army as I want, then try and cheese a win.
Made in us
Charging Dragon Prince





Sticksville, Texas

 Coyote81 wrote:
 NH Gunsmith wrote:
 Melissia wrote:
 Coyote81 wrote:
@Gunsmith Looks like an Ultrasmurfs list.
No it doesn't. It looks like a goddamned BA list.


Hah, Melissia, I feel like people often forget that Blood Angels are a Codex Compliant Chapter, that happens to have a few unique units. Instead, people seem to think that the only way to play Blood Angels is nothing but Jump Packs, Death Company and Baal Predators. Wrong.

Plus, I play a Successor Chapter (Blood Knights), which the High Lords of Terra have decreed to be renegade. It would only make sense that we no longer have access to a lot of the unique and rare wargear anymore.


Having played with the 3.5 paper BA codex, I disagree with both of you. Your list did not have the required Death Company, which was the hallmark of BAs prior to the 5th ed push for jumppacks. You also don't Terminators, which is what the Archangel Company was originally formed around.v It no includes Jump units and terms, but we're talking old school. Our current book also doesn't have overcharged engine on anything except the Baal predator (Which for some reason doesn't have all assault weapons like it should)

As I was saying it looks like a smurf army because you don't even include the old school BA army key concepts, let alone the newer ones they've added to give the army a different flavor. Yes they are codex compliant, but they don't follow it rigidly, as they speak of often in the lore and vastly undersized tactical squads and companies always having full assault squads due to the natural tendency of BA to engage in close combat. The funniest thing is that you are playing Knights of Blood and known extra crazy successor chapter that would have more death company then most. You would also be much less likely to adhere rigidly to the codex astartes due to you crazy and renegade nature. I decided to due a little research as well, did you know they were known to be an almost entirely dedicate assault chapter. A whole chapter of assault marines basically.

It's fine if you want to make up your own lore for your custom chapter, but please don't try to use the idea that BA are a codex compliant chapter as a reason they should look just like an Ultramarine army. They are unique and different from the C:SM chapters, and my comment still stands, your list does not look like a proper BA army.


Sure, I used that Codex too for a while, and while I don't miss having to roll to see if a model joins the Death Company squad, but even back in 3rd, besides a Baal Predator, Death Company and some red paint, there was pretty much no way to distinguish Blood Angels from any other loyalist power armored army.

I did research on the Blood Knights too, and would like to know where you got your info. Because Lexicanum has nothing like what you are talking about from what I remember. The reason I picked them is because there was so little info on them, besides they have been decreed Renegade for a large amount of excess on a campaign. And just because a Chapter might have more Death Company then another, doesn't mean that they will be on EVERY battlefield. They could be sent off elsewhere to go die while the rest of the Company handles a more important task.

And yes, the Blood Knights do seem to be a bit more aggressive then your standard BA, is EVERY Blood Knight going to be a frothing at the mouth madman strapped to a rocket pack at all times? No, that would be pants on head stupid to think that. I also don't remember reading about them being all crazed, all the time... that would be a Khorne army (or that other BA Successor Chapter who has made a pact with a Daemon to ward off the Red Thirst). They still come to the aid of other Imperial worlds (Baal), and generally stay away from other Imperial forces to avoid butchering them as well. Oh wait, and the only vehicles they generlly use are transports to close with the enemy? Huh, guess what, that's all I use for vehicles as well. My army is aggressive though, using the Inferno Pistols to full effect in close range while pushing forwards, burning Xenos scum with Hand Flamers and Flamers, while the Assault Marines (which are pretty garbage, but it didn't seem right to not use them) charge in supported by a Sanguinary Priest and Chaplain. Just because I am not using many of the BA unique units or equipment does not make this army any less a BA army. Is a Salamanders army that doesn't take Vulkan any less a Salamanders army? Sorry I have offended you, and what you have decreed to be Blood Angels, but in all honesty I don't care.

This message was edited 1 time. Last update was at 2017/09/01 07:30:59


 
Made in us
Charging Dragon Prince





Sticksville, Texas

 Coyote81 wrote:


FYI http://warhammer40k.wikia.com/wiki/Knights_of_Blood

...I just commented it wasn't very BA-like, you can play them that way, it's fine, I was only offended when you tried to act like your way is the way BA truly are, even though history and lore say otherwise.



Sweet, thanks for that link. I decided to use my computer to look at it instead of my phone, that sight always has crap tons of pop-ups on my phone and runs like crap. But even then, it still doesn't say that they are always crazed, all the time. Yes, they love them some close combat, and tend to lose themselves in the heat of battle, but they are still loyalists who use tactics and not Khorne Berzerkers. The way the army is built still does match the way the Knights of Blood would operate: small squads due to their depleted numbers, using a lot short ranged weaponry and transports to get close with the enemy, their Sanguinary Priest and Chaplain leading the charge to work them into a fervor, Dreadnoughts charging in while using Melta weaponry and fists (instead of Lascannon and Missile Launcher). Even I use Devastators, the Knights of Blood still need to use that thing called tactics to support a charge into the heart of the enemy with covering fire.

And, I never said that my way was the only way that Blood Angels truly are, I was talking about that there are many ways to run Blood Angels (who are intelligent Space Marines, that while loving close combat, will still bring the tools required to complete the job) besides spamming Baal Predators, Jump Pack marines and Death Company.
Made in us
Charging Dragon Prince





Sticksville, Texas

 Melissia wrote:
Well, my terminators performed pretty well today. Two wins, not bad all things considered. I hope BA gets their reduction in price soon...


I hope a lot of the BA specific equipment gets a price drop soon. A lot of it feels very overcosted. Has anybody heard any rumors on when our Codex might drop?

One thing I have noticed, is that my Knights of Blood perform much better in objective based games versus Killpoint games. Has anybody else had that experience?
Made in us
Charging Dragon Prince





Sticksville, Texas

Ugh yeah. Death Guard. Had my first game against a full Death Guard army just a little bit ago. It was close, my long range firepower was the only thing that even gave me a fighting chance.

The amount of Mortal Wounds DG pump out makes it hard to make close combat a viable tactic... And the 5+ Disgustingly Resiliant is insane. Typhus on 2 wounds left was able to shrug off the 5 Krak Missiles that hit and wounded between his Invul and Disgustingly Resiliant rolls, he only ended taking 1 wound and lived.

I am going to have to shelve them for now if I want to have a chance in our weekly 1,500 point tournaments and play my Guard. Waiting for our Codex to try and make my army worth fielding again.
Made in us
Charging Dragon Prince





Sticksville, Texas

Well, broke down and got a Librarian for my Knights of Blood. Been playing around with lists, thinking he will get a Jump Pack. Seems to make the mose sense to have him be mobile to support the army. Even thinking of dropping the Captain out of my list and going Chaplain and Librarian for my HQ slots.

Was thinking of giving this a try, I could probably lose a model here and there to fit in a Sanguinary Priest, but mine isn't modelled with a Jump Pack, so it would have to ride in the Razorback and walk over to the Assault Marines to buff them. Seems a waste at that point.

Spoiler:


++ Battalion Detachment +3CP (Imperium - Blood Angels) [81 PL, 1500pts] ++

+ HQ +

Chaplain [6 PL, 97pts]: Jump Pack, Plasma pistol

Librarian [7 PL, 135pts]: Force sword, Jump Pack, Plasma pistol, Sanguinary Discipline, Smite

+ Troops +

Tactical Squad [5 PL, 107pts]
. 3x Space Marine
. Space Marine (Special weapon): Meltagun
. Space Marine Sergeant: Inferno pistol, Power axe

Tactical Squad [5 PL, 93pts]
. 3x Space Marine
. Space Marine (Special weapon): Plasma gun
. Space Marine Sergeant: Combi-plasma

Tactical Squad [5 PL, 93pts]
. 3x Space Marine
. Space Marine (Special weapon): Plasma gun
. Space Marine Sergeant: Combi-plasma

+ Fast Attack +

Assault Squad [11 PL, 190pts]: Jump Pack
. Space Marine Sergeant: Lightning Claw, Plasma pistol
. 7x Space Marine w/ bolt pistol and chainsword
. Space Marine w/ special pistol and chainsword: Plasma pistol
. Space Marine w/ special pistol and chainsword: Plasma pistol

Assault Squad [11 PL, 190pts]: Jump Pack
. Space Marine Sergeant: Lightning Claw, Plasma pistol
. 7x Space Marine w/ bolt pistol and chainsword
. Space Marine w/ special pistol and chainsword: Plasma pistol
. Space Marine w/ special pistol and chainsword: Plasma pistol

+ Heavy Support +

Devastator Squad [11 PL, 204pts]
. Space Marine: Missile launcher
. Space Marine: Missile launcher
. Space Marine: Missile launcher
. Space Marine: Missile launcher
. Space Marine: Boltgun
. Space Marine: Boltgun
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

Devastator Squad [11 PL, 204pts]
. Space Marine: Missile launcher
. Space Marine: Missile launcher
. Space Marine: Missile launcher
. Space Marine: Missile launcher
. Space Marine: Boltgun
. Space Marine: Boltgun
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

+ Dedicated Transport +

Razorback [5 PL, 115pts]: Twin lascannon

Rhino [4 PL, 72pts]: Storm bolter

++ Total: [81 PL, 1500pts] ++



I get that Assault Marines seem pretty trash right now, but I want to see how they do with Librarian support.

This message was edited 1 time. Last update was at 2017/09/21 05:26:04


 
Made in us
Charging Dragon Prince





Sticksville, Texas

Red__Thirst

That would be interesting, I honestly wouldn't mind seeing essentially a Death Company Sanguinius. Unlike Rowboat who does a good amount of buffing to his army along with being good in combat, I wonder what a crazed combat only loyalist Primarch would be like? How many attacks would they give him? If he only has 9 Wounds to take advantage of the Character rules, how would they make him durable enough to stand being in the thick of the fighting in a game?

Or would he be designed as a fire and forget ballistic missile whose sole job is to crash into the enemy, killing all he can before death? I agree that if he was brought back, he should not be any where near what he was mentally.
Made in us
Charging Dragon Prince





Sticksville, Texas

I agree that our troops aren't the best, but I have had very positive results with 5 man Tactical Squads with Combi-Plasma & Plasma Gun. Two of them in a Rhino is a deceptively good and flexible firebase.

And even though Inferno Pistols are insanely expensive, I have had good results with in combat pistol sniping against Daemon Princes and characters. Along with a Meltagun in the squad, with two of those squads also in a Rhino has been very good at controlling/destroying fast elements of my opponents army (like Plague Drones).

Yeah, Scions could probably do that job better, but Toughness 4 and the 3+ Save has done wonders on keeping them alive. I really don't see my Tactical Squads as a liability anymore. It's just the rest of the army that seems lacking now. All of our specialist troops are far too expensive for what they bring to the fight, and pretty pillow fisted in a fight unless we throw tons of points in special weapons at them.
Made in us
Charging Dragon Prince





Sticksville, Texas

Spado wrote:
Xirax wrote:
Hey guys,
Can anyone of you see any potent in a 3-5man company vet squads with jump packs, storm bolters and chainswords. I tried a 4man squad (84p) companying my two 3man plasma vets as a cheap vanguard and actually I was stunned how effective they were agaisnt meq. Just one game, but this 84p squad did more wounds than my rapid firing 3man plasma jump vets, although latters have a storm shield. Didn't have armored targets... So had to go against enemy dev squads..

21p, 4 shots at 12" and 3 attacks in combat. In a shooty game of 40k I'm not sure anymore should I bring these or DC with ccw&boltguns. Rough compare, but anyways what do you think, potent point wise?


To me the only real elite slot option that has always mananed to do his job in all games I played so far despite my absolutely garbage record (2W-12L) are company veterans with jump pack with plasmagun and either ss or chainsword. I back them up with a captain to reroll these ones because I always supercharge! You dont even need to drop 9" from enemy, you can still sit at 12" and unleash some nice damage onto basically anything. 20 plasma shots can annhilate hordes and do some pretty damage to vehicles as well. In a 100 power level game I always bring 2 5 men units and a captain.



Yeah, I can see that being good, I just worry about building such specialized squads right now with our Codex coming in the future. Vanilla Marines lost a fair amount of options in their Codex, and I can only imagine that we will too if there isn't an out of the box miniature for that option.

This message was edited 1 time. Last update was at 2017/09/22 19:40:52


 
Made in us
Charging Dragon Prince





Sticksville, Texas

Spado wrote:
@ NH Gunsmith: it doesnt really matter as GW stated that one can use any release they'll be doing during the whole 8th edition and index imperium 1 is one of them so if something change concerning wargear for these company veterans I'll simply get back to the index


Very true, I am probably still going to wait before committing to a build like that though. I really just want to bring two books to the table, the BRB and my Codex.
Made in us
Charging Dragon Prince





Sticksville, Texas

So, quick question on Baal Predators. Other then fluff reasons, what reason do we have to run a Baal Pred over a Twin Assault Cannon Razorback?
Made in us
Charging Dragon Prince





Sticksville, Texas

p5freak wrote:
 NH Gunsmith wrote:
So, quick question on Baal Predators. Other then fluff reasons, what reason do we have to run a Baal Pred over a Twin Assault Cannon Razorback?


None. All BA stuff in the index is overpriced.


That's kind of what I figured, getting ready to finish assembling a Razorback, and considered making it a Baal Predator. Just couldn't justify the Pred over a Razorback, since it also has a transport capacity.
Made in us
Charging Dragon Prince





Sticksville, Texas

Well, I discovered just how great our Sanguinary Priests are... When I managed to make some insane charge rolls with my Assault Marines, a couple of Tactical Squads and two Rhinos, and was able to fully surround both a Land Raider and Land Raider Crusader in the same charge phase that were a few inches apart from each other.

Yeah, a Raider still has a 2+ save. But between the nearby Chaplain, a Librarian for the extra attacks, and the Sanguinary Priest making it so my guys are Strength 5, I was able to force through wounds by making tons of attacks. It was game over at that point though and he conceded on the top of turn 2 since one Raider was at 5 wounds, and the other had 4 Inferno Pistols and some Powerfists in melee with it.

My Twin Assault Cannon Razorbacks, Dread, and two Devastator Squads were also staring down the scraps of his two Scout squads and anti-air tank that were too far away from his Raiders to be of any use.

Probably the cheapest feeling win I have ever had, but a win is a win I guess.

This message was edited 1 time. Last update was at 2017/09/30 03:35:24


 
Made in us
Charging Dragon Prince





Sticksville, Texas

It felt great I am not going to lie, both Raiders were filled with troops. The Crusader had 7 Hammernators, a Librarian and a Lieutenant, the other one had 9 decked out Vanguard Vets and a Captain. Once he realized what I did, and what was about to happen he quit. To make matters worse, I had stolen the initiative that game too.

The last two games have given me a real good feeling about how the army is starting to play as I tweak it. Shoot, I can't wait to see what our rules are. The game before this was my final game in our weekly tournament last Saturday against Ad Mech, and even though I lost that game due to time, if we would have gotten to play Turn 5 it would have been game over. My Dreadnought went on a Rampage, tearing apart three Kastellan Robots, Cawl, and 2 5 man Vanguard Squads. I still had about half of my army, and he had 2 dudes left on an objective. He slow player me, but not on purpose, he hasn't run a lot of his units yet and was getting used to their new rules. It didn't how the tournament did it's scoring was a bit goofy.

It was 10 points for the main objective (Big Guns Never Tire)

6 points for the secondary (Control the center of the board)

And 1 point for the tertiary objectives (Can't remeber what they were)

I lost by one point since he killed both of my Devastator Squads, got First Blood, and he only had 1 heavy support choice and had an objective.

I had Slay the Warlord, Linebreaker, "King of the Hill", and an objective. The rest of my army had his two dudes circled and was about to kill them though.

The power difference between Codex and Index armies is pretty noticeable.
Made in us
Charging Dragon Prince





Sticksville, Texas

Whew, we've fallen to the second page of threads. We gotta up our post numbers! With what I have seen from the new Astra Whatsitsnuts Codex, I have actually decided to keep my Knights of Blood as my main army. Call me a sadist or glutton for punishment, but I am enjoying my Marines more than my Guard right now. Each win feels much more gratifying.

What other knowledge have you guys been able to pick up in the quest for victory with your Blood Angels?
Made in us
Charging Dragon Prince





Sticksville, Texas

 Puganaut wrote:
@Melissa have you tried running any infernos as of yet? Personally I'm unconvinced, but inferno in assault against a punisher sounds pretty brutal.


I love my inferno pistols. They do so much work for me. I hope they get a price drop though.


Automatically Appended Next Post:
But, I have noticed a huge difference in the usefulness of my Assault Marines now that I broke down and got a jump pack Librarian. They are now pretty much earning their points back most games if I keep a Chaplain nearby as well. Our Psychic Discipline is absolutely fantastic.

I am excited for our points drops, because I am going to end up running them as Vanguard Vets with the extra points.

This message was edited 1 time. Last update was at 2017/10/10 20:20:40


 
 
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