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Made in gb
Longtime Dakkanaut





They's definitely at least some bikes in the set, on the red team.
Also - the scrap piles and barricades that are part of the black sprue...include ramps and jumps. Sold.
Made in gb
Longtime Dakkanaut





Does it look like it could be a white and green big gun in the top right as well? Up on the top of the rocks
Made in gb
Longtime Dakkanaut





 Perfect Organism wrote:
Tastyfish wrote:
Does it look like it could be a white and green big gun in the top right as well? Up on the top of the rocks
Where? Can you do a screenshot?


This thing, behind the other buggy
[Thumb - WHFestLiveBlog-August18-ShokkJump-1ws.jpg]

Made in gb
Longtime Dakkanaut





 Perfect Organism wrote:
Tastyfish wrote:
This thing, behind the other buggy

I think that's a trukk's big shoota mount. Just to the left you can make out the engine's air intake and the blurry outline seems to be roughly trukk shaped.


One of these with the top half in green and white? Seems to high with where the cab is, and with a gun shield.
I can see how the crossbeams could be a trukk, but if they are it's a big gun mounted above it.
Made in gb
Longtime Dakkanaut





 Singleton Mosby wrote:
 An Actual Englishman wrote:
I
I really hope there's a mechanic for teleporting into enemy lines with the Dragster. I also hope the Boosta Blasta can do a drive-by flame too.


I was at Warhammerfest today and Wade Pryce was hinting at this 'shock attack engine dragster' being able to use the warp when it is not going fast enough. We'll see if that's only in speedfreeks or also in 40K.

Of more interest to me and some others, I couldn't help but ask him about the possible return of the Looted wagon rules. He was a bit reluctant to answer but said something on the lines that we might see it return in chapter approved like the 'Design your own Landraider rules' (don't know about those). I don't mind how we get the rules, but as long as I'll be able to field my fleet of looted vehicles again I'm happy.


They were in last Chapter Approved, seems a crazy thing not to use the 8th ed VDR rules for on the back of a big ork release. Even if it its Open and Narrative only
Made in gb
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hypertrophy wrote:
Perhaps the "trike" vehicle is in front of that guant ork? Obscuring its legs? Could it be a giant, beast ork? The rumoured prime ork ghazghkull?


In Evil sun colours? And without armour, seems a push. Non weapon arm seems in an odd pose for an individual model too, compared to holding something.

This message was edited 1 time. Last update was at 2018/08/18 22:35:19


 
Made in gb
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 An Actual Englishman wrote:
Right boss speculation time!

I think it's a dead cert the glyph plates are covering a tyre, or pair of tyres of some sort. Whether the 'tyre' also functions as something else is to be revealed but you can clearly see the base right under the glyph plates (but not touching) and I see no other way the vehicle would move forwards without using the tyre as a contact point. It's also coloured black while the chain is clearly metallic so there is an inconsistency there.

Though I'm not convinced the boss Ork is on the same vehicle as the other I don't know what else he could be on? He looks to be big to be straddling a bike in that position. We don't want it to look like he's riding a clown bike (or do we?!). He is certainly close enough to the glyph vehicle to be on it and I think he's too close to warrant a similar vehicle of his own size. Maybe he's on foot and the pic is a red herring?


I could imagine the tyre behind the reel - but at the same time the boss's grappling hook is clearly on a chain and not a black cable. Definitely some odd perspective going on as it looks like there's two symetrical engine covers there - the red upside down jaw things in front of the exhaust.
Looks like an odd wedge shaped vehicle, maybe two big round (smooth) dragster tyres at the back that might just out from the main body rather than being underneath part of the hull.
Made in gb
Longtime Dakkanaut





If Bruce is on another vehicle behind the Dragster, then the two 'iron gob exhausts' are from two different kits or they're both part of his very front heavy kit. Pose of the big 'un is a little strange, but with the driver also shooting off to the side, the two are then kind of facing in the same direction.

Could be a chariot I guess, with robosquigs - but it's clearly not a train, hype or otherwise. You've gone blind looking at blurry ork photos!

This message was edited 2 times. Last update was at 2018/08/22 23:55:23


 
Made in gb
Longtime Dakkanaut





Just because they're not one kit, doesn't mean they aren't compatible though.Could easily be a case like the recent human infantry units - where despite being on different sprues for different models, there's enough common connection points that you can mix and match a lot of different bits - crew, fronts, wheels, spoilers/turrets etc.
Made in gb
Longtime Dakkanaut





Here's a picture of all three side by side, definitely some shared bits - far as 3D design went at least, and I think each buggy clearly has it's own unique bits. But this might make it easier to see if there are any bits of roll bar or exhaust that get repurposed as different things between the models.
Doesn't look the case to me.
[Thumb - Ork buggies.jpg]

Made in gb
Longtime Dakkanaut





Blood axes have looted vehicles, so that leaves the jet for Goffs, and Squigs for snakebites...might be what they were thinking?

This message was edited 1 time. Last update was at 2018/08/26 21:16:39


 
Made in gb
Longtime Dakkanaut





Index doesn't work in tournament lists?

Big guns, rough riders and blasterborn are still options according to the GW FAQ.
Made in gb
Longtime Dakkanaut





tneva82 wrote:
mhalko1 wrote:
"Megatrakk Skrap-jet" - Confirmed to be a character-toting trike, the one shown in the background of the Buggy video.

This is from faeit.


Well if it's from faeit then it's not confirmed at all.

He's quoting someone who saw the same video from Kirioth that was included in this thread. I think there's a good chance the trike is the scrapjet, but the video doesn't confirm it and implies they are two different things. Though think that is down to Kirioth seeing the same blurry trike pic we have and assuming it's not one of the named buggies
Made in gb
Longtime Dakkanaut





Badrukk is almost certainly a Freeboota
Made in gb
Longtime Dakkanaut





 Irbis wrote:
 Binabik15 wrote:
 AndrewGPaul wrote:
 H.B.M.C. wrote:
geargutz wrote:
man, if the badmoons, the poshest clan of all, cant stand the presence of flashgitz who go and make the freebooterz then man, freebooterz must be the most insuferable gitz
Yeah, I've never seen 'Flash Gitz' as a term of endearment.

That's what other Orks call them 'cause they're the annoying rich Orks who won't stop parading their stuff around.

Specifically, they've got better gear than the Warboss, and that ain't on.

I thought the wargear issue gets solved by a swift headbutt and now the boss got da flashy gubbinz an a few more teef ta pay some fungus beer to relax after all that hassle?!

Yeah, I never got how the rest of the band simply didn't administer some krumpin' to share the wealth around when they see mob of these. Last time I checked orks weren't particularly hard on the topic of exclusive rights and control over property. Never mind the warboss, you'd think even the nobz would react first...


Flashgitz are more that willing to use them, and hard to pass a mob size check of 1
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 Grimskul wrote:
 H.B.M.C. wrote:
Have we considered the possibility that these buggies are the only new Ork minis and that there isn't a new Ghaz?

 Kanluwen wrote:
 Perfect Organism wrote:
Herbington wrote:
I think it's someone trying their luck with the pre-order thing.

As I understand it, a lot of ebay sellers for that kind of stuff are GW staff taking advantage of their staff discount, so it's possible that whoever it is actually knows a little bit more than us about the price and release schedule.

And that's the kind of thing that can get GW staff terminated.
Only if they get caught.




As much as that would suck, I could see that. After Orks and GSC, it's going to be primarily campaign style releases IMO from then on, so they'll probably revisit Armageddon or Octarius and use that as a way to introduce a "Triumvirate of the WAAAAGH!" with Ghazzy, Orkimedes and maybe a new model for Grotsnik/Old Zogwort/new character.


Nazdreg would be number three there surely?
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rtb02 wrote:
 Billagio wrote:
 aracersss wrote:
isn't it exciting that in less than 5 days, we get ork teaser ^^


Wait what? Where is this?


This Sunday should be telling us what is due for pre order the following week which "should" be Orks.


[speculation] I think we get Speed Freeks ahead of the codex - at least a week. Up for pre-order on the 29th Sept, then first week of Oct is the run up to the codex preorder, codex out on the 7th.[/speculation]
If the two buggies are released separately as part of the Ork release, needs to be some time between the game release and the individual one.

This message was edited 1 time. Last update was at 2018/09/19 07:02:51


 
Made in gb
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 Billagio wrote:
 Dakka Flakka Flame wrote:
 JimOnMars wrote:
Spoiler:
Chikout wrote:
Just to be absolutely crystal clear. On the 15th the aos beasts of chaos book and Canis Rex went on pre-order. They will release on September 22nd. On the same day warhammer underworlds: Nightvault will go on pre-order. It will release on September 29th.
Beyond that is uncertain. It is possible that GW will do a second week of underworlds with the next two warbands, but the given the frequency of recent GW releases it is more likely they will share a week with a later wave of Orks.

We will probably see a preview for speed freeks this coming Sunday with preorder on the 29th and a release on October 6th. The codex will probably come the following week, with three weeks of releases, probably alongside more underworlds or specialist games releases.


Greaattt...It will be nice to have the book for the tournament, but getting my first look at it 1 hour before the first game is going to be iffy. Needless to say I won't know my army rules very well...

Don't even open the book. Just tell your opponents what you believe the rules are and because you believe that's the way it is.



I see you met one of my friends when I first started playing 40k with him


See I thought this was an Anzion diss
Made in gb
Longtime Dakkanaut





 ImAGeek wrote:
 Jidmah wrote:
The normal oder of operations is GW hinting some new rules, warlord traits, stratagems and relics for a week, then they announce whatever they were spoiling to be up for pre-order at the end of the week with all those spoilers.

There will be no pre-order announcement before the spoilers for codex have been shown.


No, it goes preorder announcement for the following Saturday, and then the week up to the Saturday is the stratagems etc being shown.


Thought it's also been the other way around too - a big push in the run up to first pre-orders, then more in depth looks afterwards. Depends if Orks are a regular codex release, or a larger GW event - I could see the latter, what with the boxed game coming out around the same time
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 An Actual Englishman wrote:
JSG wrote:
 ImAGeek wrote:
Orktober is just a pun on October to show that Ork stuff is coming in October, and doesn’t necessarily mean the whole month is gonna be Ork stuff.


Whilst technically true (obviously) GW have had month spanning releases since anyone can remember. In fact, that has been the norm for most of their history. If they pronounce October to be ORKtober, people will assume the month is dedicated to Ork releases.

Not to mention their repeated proclamations that great things coming for Orks in "Orktober" when anyone suggested they were dissatisfied with the heinous wait. And the wait has been heinous, the edition is 18 months old and we're the last real codex to be released, effectively playing half a game for the duration while we have no stratagems or interesting traits to consider. Meanwhile completely new factions are released before we have a sniff of anything.


I think 8th ed has made it clear that Genestealer cults are as real a faction as Tau were in 3rd, but hey. And there was updates in chapter approved.
Weekend after next is the first weekend in Orktober, sudden new starter set seems odd though - even with a warlock level character to add to the Eldar in Kill team. That's a few short lifespan for tooth and claw isn't it, unless we're now in the realms of multiple starter sets?
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 An Actual Englishman wrote:
Tastyfish wrote:
I think 8th ed has made it clear that Genestealer cults are as real a faction as Tau were in 3rd, but hey. And there was updates in chapter approved.
Weekend after next is the first weekend in Orktober, sudden new starter set seems odd though - even with a warlock level character to add to the Eldar in Kill team. That's a few short lifespan for tooth and claw isn't it, unless we're now in the realms of multiple starter sets?

The chapter approved updates were garbage. So bad, in fact, that one of the stratagems has been made an army-wide, always on special rule. We had a warlord trait that was mathematically worse than a base one in the brb for almost every combination of warlord and a few minor points adjustments. Not exactly codex level material. Not even close.

Agreed on all aspects re lifespan of tooth and claw, its bizarrely short.


I don't disagree, just saying that new bad rules are still attention. The hand that buffs is the hand that nerfs...
Made in gb
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That extra point covers boyz getting a Klan trait and strategem access too. DDD might not be worth a point, and could easily be seen as a bugfix so that -2 to hit doesn't make ork shooting pointless (and hence make orks reluctant to advance), but a 6++ on a 6 point model would be worth a point.
Made in gb
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 JimOnMars wrote:
Where is the guardsmen's point increase for getting klan traits?


Maybe in chapter approved, last balance for them was trying to get the internal balance between them and conscripts right (and this is not the only thread that questions their point cost) - but that's not the point. We're just talking ork boyz here.

Presumably if they're going up a point, playtesting during the development of the ork codex found that they were probably a bit too cheap at 6 points. Possibly down to internal balance, but I could believe that it could also be down to the traits being a little more significant than some of the other factions traits given orks already come with a speed boost and morale mitigation.

This message was edited 3 times. Last update was at 2018/10/12 21:29:38


 
Made in gb
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 An Actual Englishman wrote:
I'm pretty certain that with no other changes than the inclusion of DDD 32mm boys that cost 7 ppm are significantly worse than their current index counterparts. I'd say this is a fact, actually. I think its pretty clear that DDD is not worth a point on Boys. I also think its strange we 'pay' for Clan rules when no other faction has to date.

As almost everyone has said - if there are other buffs to balance out the cost increase then fair enough, a 5+ save would be welcome. But what we know now points to Boys becoming significantly worse.

This is further compounded by other units receiving no points increase in the FAQ. They will thus be worse compared to index Boys and relative to other units that have not been changed. Again if Infantry, FW, Kabalites etc get an increase fair enough, but we can only work with the rumours at hand and they don't look good for our primary troop choice.


I'd put money on the playtesting not being done with 32mm boyz. It's going to be people using their existing armies - I doubt we'll see GW make the suggested base size official in their tournaments, at least for some time.
Think it's just a bigger issue for fantasy given if you get an old army on ebay or old stock, the bases aren't even the right shape.
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SemperMortis wrote:
Tastyfish wrote:
That extra point covers boyz getting a Klan trait and strategem access too. DDD might not be worth a point, and could easily be seen as a bugfix so that -2 to hit doesn't make ork shooting pointless (and hence make orks reluctant to advance), but a 6++ on a 6 point model would be worth a point.


As pointed out before, no other faction received a price hike on their troops simply because they gained access to Klan Trait (equivalents) or strategems. DDD isn't worth anything since its such a MINOR increase in shooting, if boyz went to 4+ to hit then yeah maybe a 1pt bump would be needed, but not for DDD, that was simply a way to make ork shooting at least not worthless against some armies/units. A 6+++ on a 6pt model is not worth a point either and as mentioned that is a Klan trait.


I said DDD was a bugfix, not something that would warrant a price change. 6+++ is definitely worth around a 1 point on a 6 point model - it'll save you 1pts worth of Ork per Ork just from saves, as well as likely saving another ork or two from morale if you had taken enough casualties for that to be an issue (say 12 guys from a unit of 24 - Snakebites only lose 10 and will lose another ork or two on a 5 or 6. Index orks will lose 12 and then D6 more Orks!) - plus it's a toughness boost on a tough horde infantry unit.

Assuming that the other traits are close to this, then a codex ork boy could well be worth 7 points once strats/psychics/traits are taken into account. What happened to other factions is irrelevant, as is how much they costed in the index - what matters is how much an Ork boy is worth in the new codex. And if you're going to write off playtesting by the development team, then not a lot to say - Codex Orks is a different list from Index Orks, no reason to expect things to stay the same.

Whether the boosts from other elements of the codex outweighs the increase in cost is what's going to determine whether Boyz have been buffed or nerfed. If I had to guess whether a Codex list with 7pt boyz would beat an index list with 6pt ones, both going boy heavy even - I'd put my money on the Codex Ladz.

This message was edited 2 times. Last update was at 2018/10/13 15:43:16


 
Made in gb
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 An Actual Englishman wrote:
 beerbeard wrote:
Ah, Orks. We got actual video of the actual models but the discussion still is still continuing on about base sizes, all of which is pure speculation.

As to the models, now that I have seen both sides I can say the only one I don't like is the yellow one. Just too race care to me. If the rules are good I'll have to make some major changes to the model so it will look right. The others all work, though, and an army of them on the table - wow, that will be cool.

We've kinda talked about the new models to death though? They all look incredible to me, even the Dragster. The only one I possibly won't get is the squig Buggy because I use red for my Squigs as well as my go fasta paint and I think it'll be too much red.

Is it just me or do the Orks look bigger than normal?


Resists making a 32mm base joke I think it's because you're thinking the base is the big flyer one, I think it might be the second largest oval - Dragoon one, rather than the big tyranid monster one

This message was edited 1 time. Last update was at 2018/10/14 17:40:16


 
Made in gb
Longtime Dakkanaut





The sprues don't look very easy to build to me
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 beerbeard wrote:
GW said the base is the 120mm, so I think the same as the Gorkanaut.

Of course the only one I don't care for is in the box, but I'll buy it anyway. I don't have any bikes, and this is probably the cheapest way to get in to them. Just hope the rules are good. Can't wait to get my hands on this.

Where did they say that?
Is Gorkanought the 120mm base? Judging from the range ruler in the speed freek set it's one of those - larger than the Dragoon but not the biggest (which is the Knight one I guess)
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 lolman1c wrote:
some dude on the facebook group posted this:

So a buddy of mine owns a gaming/comic book store and he asked his GW rep about why there were no Orks for Orktober. Apparently the guys in marketing came up with Orktober without even asking anyone else like production if it would be possible.

Don’t get your hopes up, especially for the codex. Rumors are it’s not going to be out before November.


I mean this is kind of lies. Ork book seems to be on pre-order the weekend after next, which will be the 27th - in stores for the 3rd November. Count that as you will - but that's not some disconnect between marketing and production, it's orks going on pre-order in time to be the big new thing in the WD released in October.

October is the Ork hype month, all the previews, sneak peaks etc in the week or two before they come out to preorder at the end of the month with a few less focused articles spread earlier out. November is the big run up to Christmas, and December is quieter and more about the year in review.
It's not some disconnect between marketing and production (which would be crazy, or production's fault if they were only late by two weeks), it's what they've done for pretty much everyone else - just people have assumed that Orktober is when you get your hands on the stuff, rather than when they are publishing articles.

I do hope GW learn from this though, or Dakka is going to be unbearable once Sisters aren't up for preorder on Jan 1st. From the Q&A they did at the UK GamesExpo, it does seem a bit that they aren't great at separating what they know from what the fans know/expect. They seemed a little surprised by the question about whether Space wolves/orks would be getting new models - saying "all the last set of releases got new models", without realising the trend doesn't go that far back.

This message was edited 1 time. Last update was at 2018/10/14 22:15:28


 
Made in gb
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100ish - doesn't seem that bad for something with the equivalent of twin autocannons and two flamers, that does mortal wounds on a 4+.
Suprised the flames aren't pistol though, but could easily imagine a strat.

This message was edited 1 time. Last update was at 2018/10/16 23:43:20


 
 
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