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Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

 Ideasweasel wrote:
Ah got ya. I’m keen to try 3 with Magnus and Morty for a laugh but it’s probably not very viable


If you have the points, this would be super viable. Unless you need to be playing top tables, lists with the brothers can just smash in the mid tables. There would be games that would be hard to lose using three knights and Magnus and Morty.
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

New to IK and CK.
After reading through the posts I still haven't gotten a good idea on how to run a Tyrant. The lance/conflag comes in at 600 seems to be a good deal and would lend itself to walking up the board with support to keep pesky smash captains away.

If you *had* to run a Tyrant, how would you run him? For my context, I plan on using Morty as a guided missle and bullet sponge while I walk up the board with the Tyrant and a couple of melee wardogs.

Thanks!!!
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Hey guys,
Do you typically find spending command points on T Court for more warlord traits to be worth it?
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Thanks guys.
Sorry for the newb questions but how does this work? If I am reading Traitoris Lance and Tyrannical court right, could I take a detachment of say CSM or Death Guard and select a model from that detachment to be my Warlord, then use Lance and Court to make more character/warlord/relic knights in a knight super heavy detachment?
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Hey guys!
Question: pretend I'm worried about a repulsor heavy meta. I know double thermal cannon knights are all the rage, but what about thermal cannon/RFBC infernal knights? Especially with so many Primaris and Aggressors running around? The RFBC can be bumped up to str9 2-4 damage at great range turn 1 to help pound down those t8 targets.
Is it worth the price bump?
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Spoiler:

**knightsandPBC2 (Warhammer 40,000 8th Edition) [115 PL, 10CP, 2,000pts]
Super-Heavy Detachment +6CP (Chaos - Chaos Knights)
No Force Org Slot
Detachment CP
Lord of War
Knight Despoiler
Selections: Heavy stubber, Iconoclast Household, Ironstorm Missile Pod, Thermal cannon, Thermal cannon

Knight Despoiler
Selections: Heavy stubber, Iconoclast Household, Ironstorm Missile Pod, Thermal cannon, Thermal cannon

Knight Tyrant
Selections: 4. Warp-haunted Hull, Character (Traitoris Lance), Conflagration cannon and Thundercoil harpoon, Iconoclast Household, 2x Twin siegebreaker cannons, Two Shieldbreaker missiles, Veil of Medrengard, Warlord

Spearhead Detachment +1CP (Chaos - Death Guard)
No Force Org Slot
Battle-forged CP
Detachment CP
HQ
Chaos Lord
Selections: Chainsword, Combi-bolter

Troops
Poxwalkers
Selections: 13x Poxwalker

Heavy Support
Plagueburst Crawler
Selections: 2x Plaguespitter, Heavy slugger

Plagueburst Crawler
Selections: 2x Plaguespitter, Heavy slugger

Plagueburst Crawler
Selections: 2x Plaguespitter, Heavy slugger


Created with BattleScribe


Plan on working this list out for a bit. Anyone have experience running knights with PBCs?
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Just had a great game versus Necrons today.

He ran triple doom scythe, triple doomsday with two destroyer squads and Immotek.

I ran Tyrant with super flamer/harpoon, Veil and Vow of Dom, double battle cannon despoiler and double thermal despoiler along with a Death Guard battalion with a lord, plague caster, pox walkers and a single plague burst crawler.

I won a tight one using ITC mission 1 with Dawn of War deployment.

I lost the double RFBC bottom of 1 to some serious doom and doom shooting. Luckily I was able to control the center with tyrant, and rolls hot on the thermals. He played pretty cagey and fought for every point but turn 6 ended with just Immotek and a DDA left vs my Tyrant and Thermal Knight, with me and a 2 pt lead.

Fun times!
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

After seeing the leaks, I am totally stoked. Buffs with no drawbacks is the best.

I would love more strats and more relics but I’ll live.

As far as tactics, I love the new Herpetrax house. Keeping the iconoclast benefits while just getting a bonus 2w and the best Warlord trait we have access to (IMO) with no draw back. The relic is situationally amazing if you’re playing smash captains, meaning that you should be able to handle a combat against one without dying, which seems awesome.

I’m saddened that the relic conflagration cannon is on a house with fewer other useful things, especially for a Tyrant.

The custom rules are pretty neat, adding range seems awesome, as does the increase AP within 12”

Any thoughts?
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

There was a full leak on reddit linked to imgur which I believe has since been taken down


Automatically Appended Next Post:
https://spikeybits.com/2020/05/new-engine-war-chaos-knight-40k-rules-revealed.html

That seems to have the leaks!

This message was edited 1 time. Last update was at 2020/05/31 23:02:38


 
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I think the general consensus is that nothing in psychic awakening is really going to alter the list building in Chaos Knights. Double thermal knights are still the most points efficient knight, and running three Iconoclast for the great vows is still probably the best plan. The new book just allows us to make those same knights a little better by running them with a “free” household bond and possibly a better warlord trait (because ours aren’t the best IMO, getting up on a 4+ when you die as Iconoclast is just amazing).

That’s my two cents .
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

New trait “Gheists of Ruin” grants a cover save over 24” to models with that trait, how good is this?

My first read was yes!

My second read was no!

My third read was maybe!

When does this really come into play? Outside of 24 is where most heavy weapons are hitting from, meaning usually high AP like a lascannon. Taking a lascannon with cover is a -2 modifier meaning a rotated ion shield save is as good. Under 24 seems like where you’ll end up needing the cover bonus the most though, where mass low AP shooting is prevalent , getting to knock down mass bolter fire from AP-1 to AP 0 seems awesome.
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Always magnetize knights, both big ones and little ones. It’s a simple step that you’ll be happy you did it later. You can order third party weapons from places like Legio Models and such. Do it.
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Just some thoughts:
I’m going to try a Valiant Tyrant along with two Warglaive War Dogs as a super heavy detachment to run along side my Death Guard. It seems with smaller board and more objective focus missions, having close quarters oriented Knights that can shoot non blast weapons while still in combat seem awesome. Being able to actually use a chain glaive seems sweet too. The Valiant will be in range of a large portion of the board turn 1.

Guns like RFBCs main advantage was range and that’s becoming less of an issue than actual LOS.

Out of LOS shooting like our missiles seem like they will be extra good now.
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

The current competitive rules don’t really have restrictions other than to be battle forged, detachments must share a faction keyword. The common word for detachments to be selected for us is “CHAOS”.

Meaning a Chaos Knights detachment can be taken with a Chaos Space Marines detachment and a Chaos Daemons detachment. Or a Thousand Sons or Deathguard.

The key is that they can’t be mixed in a single detachment unless they share ANOTHER key word, like NURGLE or something.

Does this help?
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

So what I’m reading is that you can take your super heavy detachment and get a full refund if your warlord is TITANIC. A change from last edition is that you can get the full command benefit of running a TITANIC unit as your Warlord with two Wardogs so you can have lots of points left to fill out a different detachment of Chaos like Deathguard. Food for thought.
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Hey guys,
A few things to report: I’ve just finished my 4th game of 9th and second with Chaos Knights. The game now being all about objectives can’t be overstated and at first I felt I would really struggle with that. In the end, I think Knights (especially the Valiant Tyrant!) are very well suited to threatening and flattening any enemy units that have to venture to any non-home objectives. The Conflagration Cannon in particular is a melter of all that is objective secured. I focused on running durability on the Tyrant, going Vow of Dominance, Veil and Herpetrax for the Zombie warlord trait.
Looking to the future , I’m planning on running WarDog heavy, all using the glaive/melta with Harrying Packs and the Constitution traits. Since we don’t have bodies unless we ally them in, having ultrafast wardogs that can fall forward out of combat and still charge seems to be a nightmare for opponents trying to hold objectives.

Has there been more thought into custom houses?
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Looks awesome, in a 1k game, I’m not sure most armies have many good answers for two
Knights, let alone ones that are running at you to smash your brains in. I’m not sure Pride Fueled Fury is the best choice but I could be very wrong seeing in how many times I’ve had a low wound knight stumble into combat and completely crap the bed.

Let us know how it goes!
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Is there a reason we wouldn’t play 3 x Shooty Tyrant with the Endless Torment trait? Isn’t this enough fire power to really take down anything threatening to them in a single round of shooting and leave us about 90 points for summoning nurglings?
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Of course Chaos Knights are competitive. Too much focus is put on lists and results from high level play. The reality of large tournaments is that the granular nature of armies and lists only really comes into play at the top tier of the events. Player skill trumps army book choice and it isn’t close.

Knights (both loyal and chaos) are a unique skew army that some folks and armies just can’t deal with. If a player can’t play around mass T8 wounds with invulnerable saves, you’re probably going to win. If they can down a knight a turn or *gasp* even two a turn, you’re probably going to lose. This is why pure knights lists aren’t taken often and why knights with allies were much more popular in 8th. Allies used to serve two roles: command point generation and board control with screening. Those were the main two weaknesses of knights in 8th and allies fixed that.

In 9th, taking allies costs command points but are probably still needed to actually score on the primary and complete secondary actions. This is a discussion that is all but dead on these boards, especially on the imperial side where it’s basically doom and gloom.

IMO, chaos demons in the flavor of Nurglings shore up a big problem with pure chaos knights. Early deployment of ob sec units on objectives can start a scary uphill battle for your opponents. Again, people focus on lists when they should be focusing on a plan.

I feel like I’m rambling but whatever.
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I’ve been working on some very Warglaive heavy lists using a custom Iconoclast house running Constitution and Pride fueled Fury. The list runs around with the idea of having very quick melee focused Wardogs as the primary threat backed up by 2 Thermal Knights, 1 thermal knight/1 desecrator or 1 shooty tyrant, each with enough points to summon at least 1 (or in some cases three!) units of nurglings onto objectives off of one of the shooting big boys.


The army build disincentives taking titan Hunter (especially the single tyrant build) and wants your opponent to take bring it down instead. Since your trait allows severely wounded Dogs to move at full and fight at basically the same efficiency with even 1w left, your opponent can’t simply ‘disable’ your dogs into oblivion.

Seems like a fun one to play and will plan on reporting back on how it goes, have a game against Ad Mech in a week or so.
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I love the list idea, they can’t max Titan Hunter and as I said, I love the melee WarDog. I’m not sold on paying more points for a worse load out (the auto cannons) and if you have the arms magnetized, I would try running them all as Warglaives. What traits are you using?
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

The list of the premade households and custom traits are available both on BattleScribe and the Warhammer 40K app and I believe the actual pages are linked somewhere on Imgur.

I don’t have a strong pull to any of the premade households as each of the specific relics and warlord traits aren’t that good IMO. The custom trait chart is pretty cool though and you can take some pretty incredible bonuses. Endless Torment is a custom trait that allows a reroll for the number of shots of a random gun PER GUN is just crazy, upping damage across the board for the whole army.

Alas mobility and survivability to get to and score objectives seems to be paramount in 9th, so I tend to focus on traits to support that.
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I should clarify, you reroll a SINGLE die per gun, so if the auto cannons are 2d3 shots per gun, you can reroll a single d3 per gun. This still ups their productivity quite a bit, it’s not as good as rerolling all of them.

It really shines on dual thermal knights who can reroll both of the thermals and the missile rack up top.
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Adding 1 to hit rolls that are already 2+ doesn’t make them automatically hit, a natural 1 always fails. Stacking a +1 to a 2+ WS allows you to bypass a single -1 to hit modifier though. If you’re using a 2+ WS model and want to squeeze the last bit out of them, you probably want to get a reroll 1s buff on them, again unless you expect to be fighting a -1 hit army.

On the wardogs though, since they are 3+ WS a +1 to hit buff is HUGE, and I imagine it will probably make the whole plan worth it.
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I’ve used Wardogs quite a bit and even more so in 9th. You have to be in plenty of places. 4 big knights or 3 with a few dogs never feels like enough board coverage. I have been using a shorty tyrant, double thermal, then filling out the rest with thermal/glaive dogs, using iconoclast with constitution and pride fueled fury. Using that list, I’m able to get upfield fast in the matchups that warrant it, the dogs can use obscuring terrain and charge weakly defensed objectives.
Damaging the Wardogs doesn’t really matter until they are dead, they move at 15” all game and never hit less than a +4 in combat, and usually are swinging with lots of attacks.
Plus the tyrant and thermal knight will punish poorly positioned heavy units. I buff up my tyrant with dominance, veil and the obsec trait.

Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Yeah but that chain glaive is the correct melee profile: str 12, ap -3 3D, iconoclast on the charge makes then ap4 with 5 attacks, 6 with pride fueled fury under half wounds. I know we see less and less aggressors and centurions now, but there are lots of units that do not want to get charged by a melee WarDog.
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Chaos soup running a bunch of A. Constitution and Bold tyrants (I think) Wardogs with Magnus and some demons just finished 4th or 5th in a major this weekend in an article on Goonhammer.
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I know abominable constitution is one half of any War Dog heavy list. Move 15 is crazy good with never degrading movement. I use Pride Fueled Fury with it to just turn each WarDog into a threat, even at 1 wound.

You could try A. C. With infamous hereditary or harrying packs, each has their use. I like infamous if you’re using lots of thermal/glaive dogs because hitting with those melta shots is key to popping raiders and the like.
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I think that there’s not much of a difference between the output/firepower/role between a Tyrant and Despoiler, so if you’re trying to really be efficient, Despoiler all the way. If you’re not doing Forgeworld, it seems that three double thermal Iconoclast knights of whatever you want for your house trait, plus Wardogs to fill is probably the best list you can really make. They are brutal in melee with the bonus to stomp feet, put out a lot of decent range melta death and don’t break the bank points wise.

Again, a pretty high place finish recently at a GT using lots of thermal/glaive Wardogs to back up Magnus. If you can think of a big Knight to replace Magnus, you could probably replicate some of that success.

Some food for thought.


Automatically Appended Next Post:
Yeah three double thermal knights with the cheap rocket tops, plus 4 melee Wardogs with melta is exactly 2000 points of twisted steal and sex appeal. I suggest either Endless Torment or the infamous heredity/pin point cruelty combo!

This message was edited 1 time. Last update was at 2021/06/15 16:12:40


 
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

The idea has always been that any Iconoclast knight is an elite melee unit in that it puts out 15 st 8 ap-3 1d3 d attacks on the charge. That just smashes so much face without needing to buy a sword or fist. Since those slots are free now on the arms, the cheapest shooting weapons have been the thermals, and in 8th they were by FAR the cheapest option. Now at 75 an arm instead of 50, I think running a avenger and thermal is a fine option, but the point remains the same: you are a melee army that can also shoot.

As far as shooting goes, 6d6 thermal cannon shots is brutal fire power that should be aimed at whatever dedicated anti knight things they have. Being 36” range on a 12” chassis means you can usually position to get shots at what you need dead, more so if you go Constitution or Dark Forging.

Some food for thought!
 
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