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![[Post New]](/s/i/i.gif) 2019/07/30 08:17:50
Subject: Competitive Eldar.....with a WraithKnight (?)
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Norn Queen
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I really want to use my WK in some games but try and be a bit competitive too.
Is it possible given its still inflated points cost? Im going to run a sword and board for the 5++ save and probably support it with a Hemlock as it moves forward.
Rest of the army will be 3 serpents (one with fire dragons for anti tank), a spear unit, farseer with fals wing, autarch on bike and a gunline of reapers and some war walkers.
Really basic idea is to throw the hemlock and WK forward as the serpents grab objectives and the gunline gunlines.
Peeing in the wind here?
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2019/07/30 15:16:13
Subject: Competitive Eldar.....with a WraithKnight (?)
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Longtime Dakkanaut
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Wraithknights are the poor cousins of IKs but they do have a few advantages in that they can be readily buffed by characters, psychic powers and stratagems. Plus our Traits are generally better (especially Alaitoc).
I am not a fan of the sword and shield Knight as against anything T7 or less, you are better off using the Titanic Feet and even against T8 targets, the advantage of the Glaive is small.
If you want to run one, I would suggest Suncannon and Shield as being probably the best loadout. Use it aggressively on a flank, shooting as much as possible before charging in to stomp, then rinse and repeat. It certainly won't be top-table competitive but you should be able to run it without feeling that you are actively gimping your army by taking it.
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I stand between the darkness and the light. Between the candle and the star. |
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![[Post New]](/s/i/i.gif) 2019/07/30 17:23:35
Subject: Competitive Eldar.....with a WraithKnight (?)
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Longtime Dakkanaut
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Double cannon alitoc is how you would run him. Take a vigulus defiant supreme command detachment with at least 1 spiritseer.
Make the spiritseer swap a power for twilight gloom.
Congrats. You now have a wraithknight comparable to a imperial/chaos knight.
-1 to hit. Stratagem gives him a 4++ save for 2cp. Spell gives him cover. Use a farseer to give him reroll failed hits and 5+++.
Thats a -1 to hit 2+/4++/5+++ model with 4 str 16 ap-4 d6 shots rerolling failed hits. I would add starcannons onto him as well for an additional 4 str 6 ap-3 d3 shots. Doom the target for reroll failed wounds and well... it requires a lot of combos but can be pretty effective if your opponent doesnt bring snipers. Snipers shut this down pretty hard. It can still work with snipers on the field, keep the psychers out of los and use your other units to deal with them first (rangers in serious numbers can just end a vindicars dream of being a real boy...)
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![[Post New]](/s/i/i.gif) 2019/07/30 19:24:58
Subject: Competitive Eldar.....with a WraithKnight (?)
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Combat Jumping Rasyat
East of England
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Yeah, Alaitoc sun and stars is the only build that holds any water at all imo. The Iyanden stomp master is pretty cool too, but relies more on turn 1.
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![[Post New]](/s/i/i.gif) 2019/07/31 07:04:42
Subject: Competitive Eldar.....with a WraithKnight (?)
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Norn Queen
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Thanks for the ideas.
Whats an Iyanden stomp master build?
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2019/07/31 07:20:33
Subject: Competitive Eldar.....with a WraithKnight (?)
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Stalwart Tribune
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Ratius wrote:Thanks for the ideas.
Whats an Iyanden stomp master build?
I think there's an Iyanden relic that increases the amount of attacks a wraith model can make, which would increase in power with the stomp by a lot.
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![[Post New]](/s/i/i.gif) 2019/07/31 13:02:44
Subject: Competitive Eldar.....with a WraithKnight (?)
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Regular Dakkanaut
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Karhedron wrote:Wraithknights are the poor cousins of IKs but they do have a few advantages in that they can be readily buffed by characters, psychic powers and stratagems. Plus our Traits are generally better (especially Alaitoc).
I am not a fan of the sword and shield Knight as against anything T7 or less, you are better off using the Titanic Feet and even against T8 targets, the advantage of the Glaive is small.
If you want to run one, I would suggest Suncannon and Shield as being probably the best loadout. Use it aggressively on a flank, shooting as much as possible before charging in to stomp, then rinse and repeat. It certainly won't be top-table competitive but you should be able to run it without feeling that you are actively gimping your army by taking it.
I agree completely. I have really enjoyed running a Knight with a suncannon/shield and 2 scatter lasers in my casual Ulthwe spirit-host list. I've been running it in an Ulthwe supreme command with a 10-man wraithblade unit and the 6+++ is nice as I'm in CC range most turns. As long as you have sufficient threat saturation, often times the Knight gets overlooked and is allowed to do some work.
Sometimes it's nice to be able to take your 7th edition toys out without being "That Guy" anymore.
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![[Post New]](/s/i/i.gif) 2019/07/31 13:09:35
Subject: Competitive Eldar.....with a WraithKnight (?)
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Hungry Ork Hunta Lying in Wait
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wannabmoy wrote: Karhedron wrote:Wraithknights are the poor cousins of IKs but they do have a few advantages in that they can be readily buffed by characters, psychic powers and stratagems. Plus our Traits are generally better (especially Alaitoc).
I am not a fan of the sword and shield Knight as against anything T7 or less, you are better off using the Titanic Feet and even against T8 targets, the advantage of the Glaive is small.
If you want to run one, I would suggest Suncannon and Shield as being probably the best loadout. Use it aggressively on a flank, shooting as much as possible before charging in to stomp, then rinse and repeat. It certainly won't be top-table competitive but you should be able to run it without feeling that you are actively gimping your army by taking it.
I agree completely. I have really enjoyed running a Knight with a suncannon/shield and 2 scatter lasers in my casual Ulthwe spirit-host list. I've been running it in an Ulthwe supreme command with a 10-man wraithblade unit and the 6+++ is nice as I'm in CC range most turns. As long as you have sufficient threat saturation, often times the Knight gets overlooked and is allowed to do some work.
Sometimes it's nice to be able to take your 7th edition toys out without being "That Guy" anymore.
As a avid lover of all things wraith, could you please PM me or share your Ulthwe list?  I'm one step away from buying a Wraith Knight....
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![[Post New]](/s/i/i.gif) 2019/07/31 13:14:54
Subject: Competitive Eldar.....with a WraithKnight (?)
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Regular Dakkanaut
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Here's a 1500 point version of the list. I'll dig up the 2K version of it in a bit. Here's a little batrep with this list.
https://www.youtube.com/watch?v=FTp7yPys97Y&t=165s
++ Battalion Detachment +5CP (Aeldari - Craftworlds) [55 PL, 1,080pts, 7CP] ++
+ No Force Org Slot +
Battle-forged CP [3CP]
Craftworld Attribute: Alaitoc: Fieldcraft
Detachment CP [5CP]
Specialist Detachment [-1CP]: Wraith Host
+ HQ +
Spiritseer [3 PL, 65pts]: 4. Protect/Jinx, 6: Seer of the Shifting Vector, Craftworlds Warlord, Shuriken Pistol
. Warp-Spawn Bane
Spiritseer [3 PL, 65pts]: 5. Quicken/Restrain, Shuriken Pistol
+ Troops +
Rangers [3 PL, 60pts]: 5x Ranger
Rangers [3 PL, 60pts]: 5x Ranger
Rangers [3 PL, 60pts]: 5x Ranger
+ Elites +
Wraithblades [20 PL, 350pts]: Ghostswords, 10x Wraithblade
+ Flyer +
Hemlock Wraithfighter [10 PL, 210pts]: 4. Protect/Jinx, Spirit Stones
Hemlock Wraithfighter [10 PL, 210pts]: 4. Protect/Jinx, Spirit Stones
++ Super-Heavy Auxiliary Detachment (Aeldari - Craftworlds) [27 PL, 419pts] ++
+ Lord of War +
Wraithknight [27 PL, 419pts]: Scatter Laser, Scatter Laser, Suncannon and Scattershield
++ Total: [82 PL, 7CP, 1,499pts] ++
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![[Post New]](/s/i/i.gif) 2019/07/31 13:23:31
Subject: Competitive Eldar.....with a WraithKnight (?)
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Ancient Venerable Dark Angels Dreadnought
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Azuza001 wrote:Double cannon alitoc is how you would run him. Take a vigulus defiant supreme command detachment with at least 1 spiritseer.
Make the spiritseer swap a power for twilight gloom.
Congrats. You now have a wraithknight comparable to a imperial/chaos knight.
-1 to hit. Stratagem gives him a 4++ save for 2cp. Spell gives him cover. Use a farseer to give him reroll failed hits and 5+++.
Thats a -1 to hit 2+/4++/5+++ model with 4 str 16 ap-4 d6 shots rerolling failed hits. I would add starcannons onto him as well for an additional 4 str 6 ap-3 d3 shots. Doom the target for reroll failed wounds and well... it requires a lot of combos but can be pretty effective if your opponent doesnt bring snipers. Snipers shut this down pretty hard. It can still work with snipers on the field, keep the psychers out of los and use your other units to deal with them first (rangers in serious numbers can just end a vindicars dream of being a real boy...)
All of the above sounds good, but you are toast if you don't go first. That psychic power and the Vigilus detachment CP are then wasted. I would still do what you are suggesting, but go with the suncannon instead. the 5++ might just keep you alive Turn 1.
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![[Post New]](/s/i/i.gif) 2019/07/31 13:49:28
Subject: Competitive Eldar.....with a WraithKnight (?)
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Powerful Phoenix Lord
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WK + the Spiritseer stratagem is not a good idea for competitive games IMO. While it's nice to have a 4++, it costs WAAAYY too much. 2CPs per turn and if you don't go first it doesn't matter. That's just asking to fail The only real loadout available in competitive games is Alaitoc Suncannon/Shield + Fortuneseer. The -1 to hit and 5++ should keep you alive even if you don't get 1st turn and after that you can reliably get a 5+++ on it without needing to spend CPs. 5++ following by 5+++ is slightly better than just a 4++ The only downside is that 2d6 shots is an unreliable number for how much you are spending on the WK (it should just be 12 shots period, like the IK Gatling) and Str6 isn't even ideal against T4+ infantry OR T6-7 vehicles/monsters. If your 400+pt unit is only best at killing T3 Infantry or T5 multi-wound models you're spending your points in the wrong places. Side note, Suncannons/Starcannons really need to be Str7 to fill a niche for CWE. As-is, there are better S6 options -
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This message was edited 2 times. Last update was at 2019/07/31 13:51:06
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![[Post New]](/s/i/i.gif) 2019/07/31 13:50:03
Subject: Competitive Eldar.....with a WraithKnight (?)
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Fixture of Dakka
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IMO is it competitive in normal 40k? No not at all, can you get it into combat if you take 3 of them as well and rush them up and then take 4 flyers with some HW support? That might work?
Im wondering if something like this could work
Farseer
Warlock
warlock
WK: Glaive/Shield
WK: Glaive/Shield
WK: Glaive/Shield
Crimson Hunter
Crimson Hunter
Crimson Hunter
Crimson Hunter Exarch
The point is to have targtet saturation, everything with -1/-2 to hit. The opponent has 1 turn to kill 2 knights and 3 flyers or its going to hurt. Hordes would be a good counter as each knight can only kill 12 guys in melee.
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![[Post New]](/s/i/i.gif) 2019/07/31 14:13:55
Subject: Competitive Eldar.....with a WraithKnight (?)
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Longtime Dakkanaut
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Amishprn86 wrote:Hordes would be a good counter as each knight can only kill 12 guys in melee.
Give all 3 WKs a pair of Scatter lasers. It won't cost you much and the extra 24 S6 shots will help with horde control a bit.
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I stand between the darkness and the light. Between the candle and the star. |
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![[Post New]](/s/i/i.gif) 2019/07/31 14:15:29
Subject: Competitive Eldar.....with a WraithKnight (?)
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Fixture of Dakka
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Karhedron wrote: Amishprn86 wrote:Hordes would be a good counter as each knight can only kill 12 guys in melee.
Give all 3 WKs a pair of Scatter lasers. It won't cost you much and the extra 24 S6 shots will help with horde control a bit. Could wouldnt be able to take 4 flyers then. But IDK if you really need 4 Flyers, could drop 1 flyer for a anti-horde unit. And it is 24 shots as well.
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This message was edited 1 time. Last update was at 2019/07/31 14:15:50
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![[Post New]](/s/i/i.gif) 2019/07/31 14:23:32
Subject: Competitive Eldar.....with a WraithKnight (?)
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Regular Dakkanaut
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Amishprn86 wrote:IMO is it competitive in normal 40k? No not at all, can you get it into combat if you take 3 of them as well and rush them up and then take 4 flyers with some HW support? That might work?
Im wondering if something like this could work
Farseer
Warlock
warlock
WK: Glaive/Shield
WK: Glaive/Shield
WK: Glaive/Shield
Crimson Hunter
Crimson Hunter
Crimson Hunter
Crimson Hunter Exarch
The point is to have targtet saturation, everything with -1/-2 to hit. The opponent has 1 turn to kill 2 knights and 3 flyers or its going to hurt. Hordes would be a good counter as each knight can only kill 12 guys in melee.
I dunno but this would be fun as hell to try!
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![[Post New]](/s/i/i.gif) 2019/07/31 15:54:37
Subject: Competitive Eldar.....with a WraithKnight (?)
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Powerful Phoenix Lord
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I feel like this would work far better: Farseer - Fortune/Doom Warlock Warlock WK: Suncannon/Shield + 2 Scatter lasers (not enough points for Star cannons) WK: Glaive/Shield + 2 Scatter lasers WK: Glaive/Shield + 2 Scatter lasers Crimson Hunter Exarch w/ Star cannons Hemlock Hemlock Alaitoc, of course -
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This message was edited 1 time. Last update was at 2019/07/31 15:56:20
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![[Post New]](/s/i/i.gif) 2019/07/31 16:07:48
Subject: Competitive Eldar.....with a WraithKnight (?)
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Fixture of Dakka
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I was just trying to get in 4 flyers, if i wasnt then yeah i would do that. Its most likely better for every reason anyways. I first started out trying to get 5 flyers lol, that didnt work unless i wanted 1 HQ. I have 3 WK's but i have 1 of each, i could try it tho and just proxy the weapons lol.
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This message was edited 1 time. Last update was at 2019/07/31 16:08:47
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![[Post New]](/s/i/i.gif) 2019/07/31 20:20:14
Subject: Competitive Eldar.....with a WraithKnight (?)
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Regular Dakkanaut
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Galef wrote:I feel like this would work far better:
Farseer - Fortune/Doom
Warlock
Warlock
WK: Suncannon/Shield + 2 Scatter lasers (not enough points for Star cannons)
WK: Glaive/Shield + 2 Scatter lasers
WK: Glaive/Shield + 2 Scatter lasers
Crimson Hunter Exarch w/ Star cannons
Hemlock
Hemlock
Alaitoc, of course
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Probably worth trying to upgrade a lock to a spiritseer for the spiritmark bonus.
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![[Post New]](/s/i/i.gif) 2019/07/31 21:00:22
Subject: Competitive Eldar.....with a WraithKnight (?)
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Powerful Phoenix Lord
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wannabmoy wrote:Probably worth trying to upgrade a lock to a spiritseer for the spiritmark bonus.
Doesn't the spiritmark bonus only work against enemy units within 6" of the Spiritseer? So in order for the WKs to get reroll 1s, the Spirit seer needs to be up close and personaly to the WK's target?
That seems like a instantly dead Spiritseer.
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![[Post New]](/s/i/i.gif) 2019/07/31 22:47:03
Subject: Competitive Eldar.....with a WraithKnight (?)
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Walking Dead Wraithlord
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Galef wrote: wannabmoy wrote:Probably worth trying to upgrade a lock to a spiritseer for the spiritmark bonus.
Doesn't the spiritmark bonus only work against enemy units within 6" of the Spiritseer? So in order for the WKs to get reroll 1s, the Spirit seer needs to be up close and personaly to the WK's target?
That seems like a instantly dead Spiritseer.
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That is correct. You couldn't even DS the SS in as he wouldint be within 6". You make him Iyanden(and the knights Iyandedn also... put him in the web way and then use the Guided Wraith sight stratagem to increase the aura to 12" the following turn. (Because guided wraith sight has to be used at the start of the turn your SS is exposed anyway...). The next best thing is to make him the warlords give him falochus wing and falcons switness for a 16" movement so that he might keep up with the knights and then drop guided wraith sight. Neither strategy is sound to be honest and very vulnerable to snipers.
So as you guys were coming up with crazy lists for 3 knights I thought id have a go...its got fliers and guardian bomb as wel… I think there is an argument to be made for dropping the the Star Cannons on WKs to scat lasers, dropping the fliers and taking night spinners plus shadow specters. This would give more ground presence and think would be more fun to play as im not a big fan of fliers as they are cheesy.
++ Super-Heavy Detachment +3CP (Aeldari - Craftworlds) [81 PL, 3CP, 1,203pts] ++
+ No Force Org Slot +
Craftworld Attribute: Alaitoc: Fieldcraft
Detachment CP [3CP]
+ Lord of War +
Wraithknight [27 PL, 401pts]: Starcannon, Starcannon, Titanic Ghostglaive and Scattershield
Wraithknight [27 PL, 401pts]: Starcannon, Starcannon, Titanic Ghostglaive and Scattershield
Wraithknight [27 PL, 401pts]: Starcannon, Starcannon, Titanic Ghostglaive and Scattershield
++ Battalion Detachment +5CP (Aeldari - Craftworlds) [41 PL, 8CP, 797pts] ++
+ No Force Org Slot +
Battle-forged CP [3CP]
Craftworld Attribute: Alaitoc: Fieldcraft
Detachment CP [5CP]
+ HQ +
Farseer [6 PL, 110pts]: 1. Guide, 3. Fortune, Alaitoc: Puritanical Leader, Craftworlds Warlord, Shuriken Pistol, Witchblade
. Faolchu's Wing
Warlock [2 PL, 55pts]: 4. Protect/Jinx, Shuriken Pistol, Witchblade
+ Troops +
Guardian Defenders [9 PL, 190pts]: 20x Guardian Defender
. Guardian Heavy Weapons Platform: Shuriken Cannon
. Guardian Heavy Weapons Platform: Shuriken Cannon
Rangers [3 PL, 60pts]: 5x Ranger
Rangers [3 PL, 60pts]: 5x Ranger
+ Flyer +
Crimson Hunter Exarch [9 PL, 161pts]: Two Starcannons
Crimson Hunter Exarch [9 PL, 161pts]: Two Starcannons
++ Total: [122 PL, 11CP, 2,000pts] ++
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![[Post New]](/s/i/i.gif) 2019/08/01 08:24:15
Subject: Competitive Eldar.....with a WraithKnight (?)
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Norn Queen
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Looks fun
Dont have 3 WKs though
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2019/08/01 12:02:13
Subject: Competitive Eldar.....with a WraithKnight (?)
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Screaming Shining Spear
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Not sure I'd call it competitive but 90 T8 wounds, 60 of which have a 5++ is going to take some shooting off the board!
++ Battalion Detachment +5CP (Aeldari - Craftworlds) [56 PL, 5CP, 918pts] ++
+ No Force Org Slot +
Craftworld Attribute: Alaitoc: Fieldcraft
Detachment CP [5CP]
+ HQ +
Autarch Skyrunner [6 PL, 105pts]: Craftworlds Warlord, Laser Lance, Twin Shuriken Catapult
. The Phoenix Gem
Farseer Skyrunner [7 PL, 137pts]: 2. Doom, 3. Fortune, Shuriken Pistol, Singing Spear, Twin Shuriken Catapult
Warlock Skyrunner [4 PL, 67pts]: 4. Protect/Jinx, Shuriken Pistol, Twin Shuriken Catapult, Witchblade
+ Troops +
Guardian Defenders [9 PL, 144pts]: 18x Guardian Defender
Rangers [3 PL, 60pts]: 5x Ranger
Rangers [3 PL, 60pts]: 5x Ranger
+ Heavy Support +
Wraithlord [8 PL, 115pts]: Ghostglaive, 2x Shuriken Cannon, Shuriken Catapult, Shuriken Catapult
Wraithlord [8 PL, 115pts]: Ghostglaive, 2x Shuriken Cannon, Shuriken Catapult, Shuriken Catapult
Wraithlord [8 PL, 115pts]: Ghostglaive, 2x Shuriken Cannon, Shuriken Catapult, Shuriken Catapult
++ Supreme Command Detachment +1CP (Aeldari - Craftworlds) [58 PL, 1CP, 831pts] ++
+ No Force Org Slot +
Craftworld Attribute: Alaitoc: Fieldcraft
Detachment CP [1CP]
+ HQ +
Wraithseer [9 PL, 110pts]: Shuriken Cannon
Wraithseer [9 PL, 110pts]: Shuriken Cannon
Wraithseer [9 PL, 110pts]: Shuriken Cannon
+ Elites +
Bonesinger [4 PL, 70pts]
+ Lord of War +
Wraithknight [27 PL, 431pts]: Starcannon, Starcannon, Suncannon and Scattershield
++ Total: [114 PL, 6CP, 1,749pts] ++
Created with BattleScribe
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![[Post New]](/s/i/i.gif) 2019/08/01 18:17:59
Subject: Competitive Eldar.....with a WraithKnight (?)
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Loyal Necron Lychguard
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Karhedron wrote:I am not a fan of the sword and shield Knight as against anything T7 or less, you are better off using the Titanic Feet and even against T8 targets, the advantage of the Glaive is small.
*The glaive is the cheapest choice, 30 pts is a healthy chunk.
*Glaive wounds T5-7 on 2s instead of 3s. Improving damage by 5/4.
*Glaive wounds T8 on 2s instead of 4s. Improving damage by 5/3.
*Glaive wounds T9 on 3s instead of 5s. Improving damage by 4/2.
*Glaive has AP-4 instead of -2. Improving damage by 6/4 against 3+ Sv units without an invul backup.
*Glaive does 1,875 times more damage to a Rhino, 2,5 times more damage to a Leman Russ or Knight. *You have a snowball's chance in hell of destroying a vehicle in a fight phase with stomps, a very reasonable chance to do so with the glaive.
Heavy Wraithcannons are a trap, Glaive is your anti-vehicle option, Suncannon is your anti-infantry option, none of the options are amazing but Glaive is best because you're spending the least amount of pts on it, take it in a Supreme Command Detachment and get a Warlock with Quicken so you can run it into your opponent turn 1. Pack some anti-infantry to deal with screens so the Wraithknight doesn't have to slog through 1W models. Wraithknights have made exactly zero appearances as far as I know in competitive events, but there are far worse choices, especially if you stay away from the Heavy Wraithcannons.
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![[Post New]](/s/i/i.gif) 2019/08/01 19:49:04
Subject: Competitive Eldar.....with a WraithKnight (?)
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Powerful Phoenix Lord
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My reason for not liking the Glaive WK is that Eldar actually have good anti-tank ranged options, so why limit yourself to all those eggs into a heavy basket that can't even charge turn 1 (usually)
Stomps are good enough to make melee worth while, but that isn't what you take the WK for. Spend the extra 30ppm for the Suncannon instead of the Glaive and make the WK effective in more than just 1 phase of your turn.
The Suncannon is also decent against targets that aren't tanks/mosters, which not every list takes. A Glaive WK is pretty useless if:
A) there are no large vehicle/monster/Knight enemy units or
B) You're ranged anti-tank deals with those targets on turn 1 (like they should be doing)
Suncannon WK, otoh, has far more versatility for only 30pts more.
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![[Post New]](/s/i/i.gif) 2019/08/01 20:28:55
Subject: Competitive Eldar.....with a WraithKnight (?)
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Loyal Necron Lychguard
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Galef wrote:My reason for not liking the Glaive WK is that Eldar actually have good anti-tank ranged options, so why limit yourself to all those eggs into a heavy basket that can't even charge turn 1 (usually)
Stomps are good enough to make melee worth while, but that isn't what you take the WK for. Spend the extra 30ppm for the Suncannon instead of the Glaive and make the WK effective in more than just 1 phase of your turn.
The Suncannon is also decent against targets that aren't tanks/mosters, which not every list takes. A Glaive WK is pretty useless if:
A) there are no large vehicle/monster/Knight enemy units or
B) You're ranged anti-tank deals with those targets on turn 1 (like they should be doing)
Suncannon WK, otoh, has far more versatility for only 30pts more.
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You're hyping up an average of 7 shots a lot. I'm not sure why you don't think you can charge T1? With quicken it should be possible. I never said it was something to just slot into your list, but I think a list built with a melee Knight in mind will get to take full advantage of its strengths, while slotting a star/star/sun Knight into a random list is going to be a tonne worse than taking the more popular meta choices. What's the point of taking it in the first place? 11 starcannon shots for 435 is bad, the feet might sell it for you, but I'm asking myself what I need to kick around when the rest of my army has fly.
Take 3 triple disintegrator Ravagers and an Archon with the re-roll Relic and you get 27 shots instead, sure it doesn't benefit from Jinx/Doom, but as you said, you expect the remaining 1500 pts of your army to be able to deal with armour. So why take 11 shots and 12 melee attacks over 27 shots? Running a glaive Knight as a missile into the enemy is at least a radically different battle plan and isn't as easily replaced, you might get similar damage, but in terms of toughness 24 wounds 3+ 5++ stacking 5+ FNP and maybe even something else on top and you create a whole different problem that Aeldari don't have many alternatives of fielding, if you have a dakka Knight that doesn't make it into combat you are doing quite badly anyways.
In terms of durability, it's a lot more pts and therefore less efficient if it gets blown to kingdom come, if we are discussing lists with a single Knight, what else is going to draw fire? Why pile pts on top of something that is going to die? What secondary weapons do you run with the suncannon? I imagine double starcannon because I've heard that's part of what makes the Crimson Hunter Exarch great. The suncannon increases your damage output against Rhinos by 39%, compared to the 89% of the glaive. Keep in mind that the fist is utter garbage and is worse in literally every case than the feet. A star/star/sun Knight can deal with a Rhino or a Leman Russ in a turn with about as high likelyhood as that of a glaive Knight, but it's also 60 more pts rather than 30 more pts. 375 for a Knight is cheap compared to most other Knights, but it looks just as big and scary, hopefully, it'll act as a distraction Carnifex and the rest of your army will take your opponent out as your opponent tries to deal with the 5++ 5+++ unit that is either right in the middle of the table or inside the enemy deployment zone T1.
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![[Post New]](/s/i/i.gif) 2019/08/01 20:37:43
Subject: Competitive Eldar.....with a WraithKnight (?)
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Walking Dead Wraithlord
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Unfortunately no quicken for the knight. warlock powers only work with biker/infantry units :(
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![[Post New]](/s/i/i.gif) 2019/08/01 20:38:08
Subject: Competitive Eldar.....with a WraithKnight (?)
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Fixture of Dakka
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vict0988 wrote: Karhedron wrote:I am not a fan of the sword and shield Knight as against anything T7 or less, you are better off using the Titanic Feet and even against T8 targets, the advantage of the Glaive is small.
*The glaive is the cheapest choice, 30 pts is a healthy chunk. *Glaive wounds T5-7 on 2s instead of 3s. Improving damage by 5/4. *Glaive wounds T8 on 2s instead of 4s. Improving damage by 5/3. *Glaive wounds T9 on 3s instead of 5s. Improving damage by 4/2. *Glaive has AP-4 instead of -2. Improving damage by 6/4 against 3+ Sv units without an invul backup. *Glaive does 1,875 times more damage to a Rhino, 2,5 times more damage to a Leman Russ or Knight. *You have a snowball's chance in hell of destroying a vehicle in a fight phase with stomps, a very reasonable chance to do so with the glaive. Heavy Wraithcannons are a trap, Glaive is your anti-vehicle option, Suncannon is your anti-infantry option, none of the options are amazing but Glaive is best because you're spending the least amount of pts on it, take it in a Supreme Command Detachment and get a Warlock with Quicken so you can run it into your opponent turn 1. Pack some anti-infantry to deal with screens so the Wraithknight doesn't have to slog through 1W models. Wraithknights have made exactly zero appearances as far as I know in competitive events, but there are far worse choices, especially if you stay away from the Heavy Wraithcannons. Yeah but 2D6 shots over 4 attack, when you have Doom, sure you need 5's but with re-rolls would cares, , b.c you also need to get into melee to even get the sword to work where shooting works at all times. And most things anymore has 5++ anyways so your -4AP doesnt really matter.
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This message was edited 1 time. Last update was at 2019/08/01 20:38:53
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![[Post New]](/s/i/i.gif) 2019/08/01 21:39:57
Subject: Competitive Eldar.....with a WraithKnight (?)
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Powerful Phoenix Lord
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Argive wrote:Unfortunately no quicken for the knight. warlock powers only work with biker/infantry units :(
Bingo. If you are charging a WK on turn 1, one of 2 things has happened:
A) You are cheating by using Quicken or
B) Your opponent was silly enough to move a unit close enough to be charged.
But assuming neither of those occurred, your WK is not contributing in overpriced points in turn 1. Admittedly 7 average shots aren't getting your points worth either, but at least it's better than nothing
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![[Post New]](/s/i/i.gif) 2019/08/01 21:49:39
Subject: Competitive Eldar.....with a WraithKnight (?)
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Longtime Dakkanaut
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vict0988 wrote: Karhedron wrote:I am not a fan of the sword and shield Knight as against anything T7 or less, you are better off using the Titanic Feet and even against T8 targets, the advantage of the Glaive is small.
*The glaive is the cheapest choice, 30 pts is a healthy chunk.
*Glaive wounds T5-7 on 2s instead of 3s. Improving damage by 5/4.
*Glaive wounds T8 on 2s instead of 4s. Improving damage by 5/3.
*Glaive wounds T9 on 3s instead of 5s. Improving damage by 4/2.
*Glaive has AP-4 instead of -2. Improving damage by 6/4 against 3+ Sv units without an invul backup.
*Glaive does 1,875 times more damage to a Rhino, 2,5 times more damage to a Leman Russ or Knight. *You have a snowball's chance in hell of destroying a vehicle in a fight phase with stomps, a very reasonable chance to do so with the glaive.
A Glaive may wound T5-7 on 2s instead of 3s but Titanic feet get 3 times as many attacks. The Glaive is only useful against large, multi-wound targets. Against smaller fodder, it is dead weight. Against larger targets, the feet are still equivalent to 4 battlecannons. Feet are good against almost anything where Glaives are only good against large targets. I would rather give my WK a decent gun so it can shoot AND smash.
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I stand between the darkness and the light. Between the candle and the star. |
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![[Post New]](/s/i/i.gif) 2019/08/01 21:52:54
Subject: Competitive Eldar.....with a WraithKnight (?)
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Loyal Necron Lychguard
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That kills the glaive Knight, sorry I goofed. Glad I never got around to using it. It's still relatively cheap.
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