Switch Theme:

Competitive Eldar.....with a WraithKnight (?)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Walking Dead Wraithlord






I feel like I would run 3 glaive knights but with (shuri cannons as they will be advancing) as a fun list. I kind of use my WL like that.

Not going to happen as the one knight I own is sitting on sprues and im unlikely to spend money on more.

Does the vigilius strat to give him invuln happen at the start of the turn or in psychic phase?

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Longtime Dakkanaut




At the start of the movement phase the spiritseer can throw its invulnerable onto a knight, so you need that seer within 6". Only really valid on the dakka knight, otherwise grab the shield as a knight can quickly get away from the spiritseer
   
Made in us
Swift Swooping Hawk





Massachusetts

I ran this in a local RTT and won. Not saying it is incredible, but there is some synergy here.

Those Wraithseers are basically Knights with 1/2 the wounds, and with 5+ FNP

Also, The Yncarne provides his 6+ FNP aura which helped keep the knight alive first turn.


++ Supreme Command Detachment +1CP (Aeldari - Craftworlds) [62 PL, -1CP, 926pts] ++

+ No Force Org Slot +

Craftworld Attribute: Ynnari

Exalted of Ynnead [-1CP]

+ HQ +

The Yncarne [17 PL, 337pts]: 1. Gaze of Ynnead, 6. Ancestors' Grace, Warden of Souls, Ynnari Warlord

Wraithseer [9 PL, 100pts]: Lord of Rebirth

Wraithseer [9 PL, 100pts]
. The Lost Shroud

+ Lord of War +

Wraithknight [27 PL, 389pts]: Scatter Laser, Scatter Laser, Titanic Ghostglaive and Scattershield

++ Battalion Detachment +5CP (Aeldari - Craftworlds) [37 PL, 668pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ HQ +

Farseer [6 PL, 110pts]: 2. Doom, 4. Executioner, Shuriken Pistol, Witchblade

Illic Nightspear [4 PL, 80pts]

+ Troops +

Rangers [3 PL, 60pts]: 5x Ranger

Storm Guardians [3 PL, 48pts]
. 8x Storm Guardian - Aeldari Blade

Storm Guardians [3 PL, 48pts]
. 8x Storm Guardian - Aeldari Blade

+ Flyer +

Crimson Hunter Exarch [9 PL, 161pts]: Two Starcannons

Crimson Hunter Exarch [9 PL, 161pts]: Two Starcannons

++ Air Wing Detachment +1CP (Aeldari - Drukhari) [24 PL, 405pts] ++

+ No Force Org Slot +

Detachment Attribute
. Kabal of the Black Heart

+ Flyer +

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

++ Total: [123 PL, -1CP, 1,999pts] ++

"What we do in life, echoes in eternity" - Maximus Meridius

Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar 
   
Made in us
Combat Jumping Rasyat




East of England

Alaitoc Sun and Stars Knight is the only way I run it now, it gets fortune and Autarch rerolls; after that is pretty self-sufficient.

It's ... okay. You can fit it in some lists while still having enough points to do the heavy lifting.


Automatically Appended Next Post:
The thing is, 4++ is pretty close to 5++ with -1 to hit in my experience, and if you can throw fortune on too, it becomes a real pain to deal with... It isn't terrible.

This message was edited 3 times. Last update was at 2019/08/12 11:33:07


 
   
 
Forum Index » 40K General Discussion
Go to: