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Made in us
Locked in the Tower of Amareo




Yeah, that will be nice. Maybe if Baals and Fragnoughts are much cheaper, we can maybe get something done.
   
Made in us
Regular Dakkanaut




 NH Gunsmith wrote:
You guys see the spoilers yet?! Our book looks like it's gonna be good.


I was thinking the opposite. Nothing I saw is going to do too much to help my army, jump pack heavy marines. None of the issues with playing melee marines was solved at all and there's not much that helps Red shooting marines either. You can clearly see that GW's take on the BA is melee marines, which i've said before, yet the major issues holding them back are still there. Hopefully there is a lot more to come....

EDIT: I want to ammend this post a little. Red Thirst is a fine rule, I think it's actually pretty good, IF you can get into CC and that's where we have the biggest issue. If you can't reliably get into CC, then +1 to wound rolls in CC doesn't do anything. Still need to see more of what's in the book.

This message was edited 1 time. Last update was at 2017/11/28 00:47:40


 
   
Made in gb
Longtime Dakkanaut





UK

I'm going to have to think long and hard about whether I paint my guys up as red or white.

Love White Scars, love Blood Angels...sadly neither look 'top tier'.

At least I'll have Orks for competitive battles...

Nevertheless, I shall reserve judgment for when the Blood Angels stuff is all released.

YMDC = nightmare 
   
Made in us
Charging Dragon Prince





Sticksville, Texas

bobafett012 wrote:
 NH Gunsmith wrote:
You guys see the spoilers yet?! Our book looks like it's gonna be good.


I was thinking the opposite. Nothing I saw is going to do too much to help my army, jump pack heavy marines. None of the issues with playing melee marines was solved at all and there's not much that helps Red shooting marines either. You can clearly see that GW's take on the BA is melee marines, which i've said before, yet the major issues holding them back are still there. Hopefully there is a lot more to come....

EDIT: I want to ammend this post a little. Red Thirst is a fine rule, I think it's actually pretty good, IF you can get into CC and that's where we have the biggest issue. If you can't reliably get into CC, then +1 to wound rolls in CC doesn't do anything. Still need to see more of what's in the book.


I am pretty happy with what I have seen, I run a fairly balanced force with a healthy mix of Tactical , Assault and Devastator squads. The Red Thirst makes me want to consider a few more assault based elements to make better use of it. Even 10 Assault Marines with the +1 Attack Psyker power on them, and a Chaplain would do a pretty decent job of carving stuff up.

Makes them wound most vehicles with Chainswords on 4, most other Marines on 3, and Toughness 3 units on 2. Even without AP on Chainswords, forcing that many saves will accomplish something. If they are Vanguard Vets... Yeah, hordes be gone! 4 Attacks each with Unleash Rage on them, 5 if The Sanguinor is nearby, rerolling to hit and wounding on 2... See ya later chaff unit.


Automatically Appended Next Post:
Edit. I was including a Chaplain in the above example.

This message was edited 1 time. Last update was at 2017/11/28 01:01:48


 
   
Made in us
Regular Dakkanaut




 NH Gunsmith wrote:

Makes them wound most vehicles with Chainswords on 4, most other Marines on 3, and Toughness 3 units on 2. Even without AP on Chainswords, forcing that many saves will accomplish something. If they are Vanguard Vets... Yeah, hordes be gone! 4 Attacks each with Unleash Rage on them, 5 if The Sanguinor is nearby, rerolling to hit and wounding on 2... See ya later chaff unit.

Edit. I was including a Chaplain in the above example.


And how much does all that cost you to remove your opponents "chaff" unit? I count about 350 points, and that's just for a 5 man VV squad with NO upgrades, a chappy with JP, no upgrades and the sanguinor. You literally just showed exactly how inefficient BA is at doing something like removing a chaff unit to get at a unit that actually matters, and tbh, your not going to kill large blobs of chaff unless you go to 10 models, which means your pushing 500 points at that point. So between 400 and 500 points with wargear to remove chaff units.
Khorne Berzerkers can accomplish the exact same thing for half that. That's a probelm imo.
   
Made in us
Charging Dragon Prince





Sticksville, Texas

bobafett012 wrote:
 NH Gunsmith wrote:

Makes them wound most vehicles with Chainswords on 4, most other Marines on 3, and Toughness 3 units on 2. Even without AP on Chainswords, forcing that many saves will accomplish something. If they are Vanguard Vets... Yeah, hordes be gone! 4 Attacks each with Unleash Rage on them, 5 if The Sanguinor is nearby, rerolling to hit and wounding on 2... See ya later chaff unit.

Edit. I was including a Chaplain in the above example.


And how much does all that cost you to remove your opponents "chaff" unit? I count about 350 points, and that's just for a 5 man VV squad with NO upgrades, a chappy with JP, no upgrades and the sanguinor. You literally just showed exactly how inefficient BA is at doing something like removing a chaff unit to get at a unit that actually matters, and tbh, your not going to kill large blobs of chaff unless you go to 10 models, which means your pushing 500 points at that point. So between 400 and 500 points with wargear to remove chaff units.
Khorne Berzerkers can accomplish the exact same thing for half that. That's a probelm imo.


True. But even if you take away The Sanguinor (I don't own him since I run a Successor), and replace him with more Vets/Assault Marines that is a ton of attacks into other units I would rather not reach my backfield (like Genestealers). I plan on running a full 10 man squad with a Chaplain and using them to counter quick moving units targeting my Devs by deploying them more towards the back, hidden in my deployment zone. The new Strategem to teleport them for 1 CP is fantastic for making them more useful in an array of different roles. My army has 9 CP at 2,000 so cheap Strategems like that are great.
   
Made in us
Blood Angel Neophyte Undergoing Surgeries



San Antonio TX

Looks okay so far. Can't wait to see more!
   
Made in id
Trigger-Happy Baal Predator Pilot





Indonesia

I am liking the "Flying Librarian Dreadnought" psychic power--that's something that might make me finally assemble and paint that model.

I also like the "redeploy" Strategem for 1 CP--that should allow me to keep my Death Company alive if they get stuck in a bad situation or pinned down.

5000 pts High Elves 4000 pts, Warriors of Chaos 4000 pts, Dwarfs 3000 pts, Wood Elves and Greenskins too


Thought for the ages: What is the Riddle of Steel? 
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





What I'm liking so far with the sneak peaks:

Sanguinary priest goes nicely with the red thirst, wounds T4 on 2+ and even T8 on 4+.

Wings of sanguinius sounds fun, would you use it with Mephiston or Librarian dread, dunno. That's Mephy's lacking jump pack that I've always wanted. Lib dread in SR advances heavily on T1, and has 18" move distance and add some charge there and you should get your dread where you want on T2, whether it's too late and aldready shot down is another story

I hope those rumours about +1 charge distance is true, that with Lemartes should go nicely hand to hand.

Last I hope that index options are still valid. I want to try a a suicide squad of T2+ suicide plasma threat. Jump pack and combi-plasma for a lieutenant and a captain accompanying some plasma, storm shield company veterans with jump pack. Atleast opponents need to deploy to deny deep strike of such an unit, rerolling 1's on hits and wounds with bunch of rapid firing plasma shots. Atleast this is BA exclusive.

Hope that Baal pred goes down in points, it was already too expensive and twin AC gone up and flamers being overpriced. About flamers, who would ever take a 17 points possibly 1 hit weapon for other than fluff reasons...?

Please mr. Sanguinius, let it be even close to mid-tier, please! I'll be a nice person atleast a day..
   
Made in au
Hissing Hybrid Metamorph






The pistol and fist weapon profiles of the Boltstorm Gauntlet both come under the one weapon name right? If so, does that mean our warlord trait to gain +1 dmg to a weapon of our choice would apply to both profiles?
   
Made in ca
Dakka Veteran




I would assume both profiles.
   
Made in us
Blood Angel Neophyte Undergoing Surgeries



San Antonio TX

Anyone notice battlescribe acting weird? I have a sternguard squad of 5 with two lascannons, and the index shows it should be okay, but BS gives me an error that there's too many heavies.
   
Made in au
Hissing Hybrid Metamorph






Bremon wrote:
I would assume both profiles.


That would make our Gravis Captains really good. 3 shots of 2dmg and the fist at d3+1 sounds amazing
   
Made in nz
Dakka Veteran




 Tiberius501 wrote:
Bremon wrote:
I would assume both profiles.


That would make our Gravis Captains really good. 3 shots of 2dmg and the fist at d3+1 sounds amazing


As someone who painted his start set Blood Angels scheme, sounds awesome indeed.

I do hope we get a 'speed' spell, would love to make good use of Aggressors with the ez build and ba kit sets, and the reivers seem much better with the tactic.
   
Made in au
Hissing Hybrid Metamorph






Halfpast_Yellow wrote:
 Tiberius501 wrote:
Bremon wrote:
I would assume both profiles.


That would make our Gravis Captains really good. 3 shots of 2dmg and the fist at d3+1 sounds amazing


As someone who painted his start set Blood Angels scheme, sounds awesome indeed.

I do hope we get a 'speed' spell, would love to make good use of Aggressors with the ez build and ba kit sets, and the reivers seem much better with the tactic.


Unfortunately I think Wings of Sanguinius is our speed spell, which is only good for the psyker. I'd love to see a different one though, maybe something that lets a unit charge even if it advanced in the same turn.
But I agree, our Chapter tactic is pretty sweet. I keep realising how many things suddenly seem really good with it haha

This message was edited 1 time. Last update was at 2017/11/29 03:51:07


 
   
Made in nz
Dakka Veteran




I'd love to see some sort of advance modifying strategem for sure. But yes it really puts that Primaris 2 attack statline to work - Lieutenants will be a must take for BA armies using infantry, A simple Intercessor squad + Lieutenant will be wounding T3 on 2+ rerolling ones without any sort of CP spend.
   
Made in au
Hissing Hybrid Metamorph






Halfpast_Yellow wrote:
I'd love to see some sort of advance modifying strategem for sure. But yes it really puts that Primaris 2 attack statline to work - Lieutenants will be a must take for BA armies using infantry, A simple Intercessor squad + Lieutenant will be wounding T3 on 2+ rerolling ones without any sort of CP spend.


Wounding even T4 units on 3's, which is awesome. And lieutenants definitely seem like a great choice for us. Glad we're getting an awesome model to boot. Chaplains will be amazing for us as well. I'm think I'm always going to have a Chappy and Lt in pretty much all of my lists from now on.

I can't wait to see the Sanguinor and a librarian giving a unit +2 attacks, from the aura and spell, to an assault terminator squad and then charging with it. Whatever is on the other end of that is well dead, even if they all had claws.

In fact, even an intercessor squad could do quite a lot in melee with that, especially if a Lieutenant and chaplain were along for the ride. A lot of heroes haha, but they'd all suit a BAngel list very well.
   
Made in us
Longtime Dakkanaut





Let’s hope the BA heroes and DC got a price reduction. If they do that then the codex may become competitive.
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Am I doing this right?

Librarian dread with (unleash rage & wings of sanguinius spells) buffed with artisan of war damage upgrade.
Has a melee profile of: S10 WS2 ap -4 D4 A4 (+1 from successful unleash rage)

So it would damage predators (11.111dam average)
and damaging land raiders at (9.259 average)

Doesn't sound that bad. Atleast it's better than average captain or priest with hammer and jump pack. -1 to hit for war of artisan weapon isn't that intriguing when you have a force halberd near by. Taking those spells only has a minus factor, you can't cast 5+ inv. save for your dread, so it won't last long you your "screeners" die.

Hope we'll get more sneak peeks/leeks.

This message was edited 1 time. Last update was at 2017/11/29 13:06:36


 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

I'd much rather run Wings of Sanguinus and Shield of Sanguinius on my Dread, make the high Toughness model harder to kill with the 4+ invul save. Put Unleash Rage on a nearby foot/jump pack Librarian to buff the Dread or other melee character (Captain, etc) and let him roll with another power as well, since you can only attempt one non-smite power only once per turn in matched play anyway.

Just my opinion on that. Take it easy for now.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Longtime Dakkanaut





I am interested in trying out my Primairs force as blood angels and I was wondering how you guys think the previewed rules and abilities work for Primaris. I really do like the look the Red Thirst tactic and feel it would help the primaris out in melee a lot. In addition the sanguinary priests look like absolute stars with their ability to bring back dead primaris models such as hellblasters, inceptors or aggressors all the while giving out an aura of the oh so great +1 strength. On top of that the priests are HQs making it even easier to get those precious command points.

I really like their banner relic as well especially so for Primaris models due to their two wounds. Their command point relic will work really nicely alongside a grand strategist Imperial Guard warlord with Kurovs Aquila in a small AM detachment.

This message was edited 1 time. Last update was at 2017/11/30 10:40:52


 
   
Made in us
Locked in the Tower of Amareo




I don't think we can really plan until we have the whole book.
   
Made in de
Regular Dakkanaut





So can Inceptors, having the jump pack keyword, use the On Wings of Flame strategem? If so that's pretty neat.
   
Made in de
Nihilistic Necron Lord






Germany

Sure they can.
   
Made in ca
Fresh-Faced New User




I'm really feeling the power that will come from meph and a lib dread winging their way downfield with the codex
   
Made in us
Charging Dragon Prince





Sticksville, Texas

GodsCronik wrote:
I'm really feeling the power that will come from meph and a lib dread winging their way downfield with the codex


It's honestly making me consider running my Knights of Blood as Blood Angels. I don't have much paint on the army right now, so repainting a few models would be easy.

I really want to have access to Dante, Mehpiston and the Sanguinor.
   
Made in us
Regular Dakkanaut




they went over some points changes in the warhammer live twitch stream.

Hand flamers down to 1 point, inferno pistol down to 9 points, Angelus boltgun down to 3 points.

Furioso's to 80 points, and libby dread to 130 points.

Some pretty substantial points changes just right there.
   
Made in us
Regular Dakkanaut





Wow so Sanguinary Guard are more competitive just from the weapons cost reductions. Sweet.
   
Made in us
Regular Dakkanaut




I have to assume encarmine weapons will also come down in points as they are too high as well.
   
Made in us
Regular Dakkanaut





bobafett012 wrote:
I have to assume encarmine weapons will also come down in points as they are too high as well.


I really hope so. I want to play Sanguinary Guard with a 4+ inv save from SoS power, without feeling im getting ripped off lol.
   
 
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