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![[Post New]](/s/i/i.gif) 2006/09/12 12:45:06
Subject: Silly Random Events
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Longtime Dakkanaut
Dives with Horses
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I have always wanted a set of rules for things like rampaging beasts, earthquakes, falling debris, quicksand etc. Anyone ever do anything like this?
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Drano doesn't exactly scream "toy" to me.
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![[Post New]](/s/i/i.gif) 2006/09/12 16:56:51
Subject: RE: Silly Random Events
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Dakka Veteran
Blackship Exhumation
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I played a game where there was a meteor shower or something like it. The rules were every turn roll a dice. On a 5 or 6 a meteor crashes down. Whoevers turn it is place the meteor and then it scatters 3d6 with no direct hits allowed. Then it was str 8 ap 2 large blast I believe. Pretty chaotic and you could be losing horribly but 1 lucky hit and the whole thing turns around.
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![[Post New]](/s/i/i.gif) 2006/09/13 03:27:16
Subject: RE: Silly Random Events
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Longtime Dakkanaut
Dives with Horses
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Holy cow! That is a bit more of a game turner than I was thinking of. I what thinking more along the lines of something like wild squiggoths which moved d6 each turn and blocked LOS so you had moving terrain.
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Drano doesn't exactly scream "toy" to me.
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![[Post New]](/s/i/i.gif) 2006/09/13 09:10:04
Subject: RE: Silly Random Events
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Infiltrating Broodlord
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That kind of moving squiggoths would be great fun if playing Tau (which can maneuver around or JSJ over them) but would be the suxxor for Guard, who can't and who need some fire lanes for their immobile heavy weapons. Uhh...I'm trying to guess which army you play, Happy What about: Deadly winds: The battle is being fought on a mountain top with high winds that pluck off troops and dash vehicles against the rocks, unless they move extremely carefully. Any model or vehicle which moves >6" total (including assault phase) in a turn is destroyed on a roll of 5+, no saves allowed. I like that much better! But seriously, the game is random enough with all the d6" fleet, d6" difficult terrain, random fallback distances. Not to mention 50% or better armour saves for most models, requiring huge numbers of shots/attacks to kill things (introducing more randomness). However, one thing I like is the thought of d6 "warp hole" blast markers, randomly drifting 2d6" every turn and sucking down anything contacted into the warp. I miss vortex grenades.
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-S
2000 2000 1200
600 190 in progress
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![[Post New]](/s/i/i.gif) 2006/09/14 05:05:57
Subject: RE: Silly Random Events
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Regular Dakkanaut
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During Medusa V the LGS owner running things liked to throw a few wierd things into the games. I played a game against a marine player during a 'chaos insurrection'. Each turn, a unit of 10 cultists, IG w lasguns would move onto the table from one of the short board edges and shoot if it could, charge if it could, and move toward the nearest model if it couldnt. It didnt affect the game too much, but we did change our tactics a bit to account for it.
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![[Post New]](/s/i/i.gif) 2006/09/15 05:30:56
Subject: RE: Silly Random Events
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Longtime Dakkanaut
Dives with Horses
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That kind of moving squiggoths would be great fun if playing Tau (which can maneuver around or JSJ over them) I think you are missing the point, since they would be moving every turn, you wouldn't want to hide behind them because you could lose the cover next turn. I do like the idea of third party gangs though, be an interesting thing for a three person game. BS2 with autoguns & shotguns
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Drano doesn't exactly scream "toy" to me.
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![[Post New]](/s/i/i.gif) 2006/09/16 07:12:44
Subject: RE: Silly Random Events
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Fresh-Faced New User
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GW has a random Hazard Generator. We have used it a few times and it can add alot to the game. http://us.games-workshop.com/games/40k/gaming/hazards/default.htm
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![[Post New]](/s/i/i.gif) 2006/09/20 01:52:49
Subject: RE: Silly Random Events
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Been Around the Block
The British Army, so could be any old sh*t hole in the world.
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I find that my inability to remeber to move or fire all my units when it is most appropriate introduces enough random events to make it fun for my opponent But I do like the meteor storm idea.
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SERPENTE A LA PORPE |
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![[Post New]](/s/i/i.gif) 2006/09/20 03:38:55
Subject: RE: Silly Random Events
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Executing Exarch
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The third edition book had a bunch of rules in the terrain section for hostile planets, plants, and other goodness like that. No one used it much but it was kind of interesting. As for random events, the rogue trader book had tables and tables of that sort of thing. Everything from ash rain to catachan devils poping out of the ground. Fun to read but I'm not sure how applicable the stuf in there is to the current game anymore. I suppose it wouldn't be difficult to addapt to the current rules set if someone wanted to put in the work.
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**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
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![[Post New]](/s/i/i.gif) 2006/11/21 01:18:14
Subject: RE: Silly Random Events
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Plummeting Black Templar Thunderhawk Pilot
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How bout something like having a monster hunt, (am nicking hotflungwok's comment) You basically get a giant creature in middle of the battlefield that has a ridiclous amount of wounds like 5 or six, has toughness 9 or something so only lascannons etc can hurt it without instant kills. Every players turn it runs 2x D6 in a random direction using scatter dive and will charge anyone within the 6" assualt charge range. Then it has something like 1 x strength attack that uses the ordinance template to resolve who it can hit. (though doesn't use ordinance rules) Give him the Hit and Run special rule so that at the end of the assualt he might run off to batter another squad or back the way he came then that might be fun. If he scatters back into combat then it counts that he never left. Also he would be initative 2, being a big beast means he's a bit dim and would allow gamers to get a few power weapons on him before he smacks the living daylights out of the squad. The only problem that I can think of is that it would make players concentrate on this monster and not the opponent. Then it you add that into a marker mission then whilst your trying to kill you opponent and the beast then your also trying to capture the marker as well. And as there's only one monster that acts randomly then the rules Perhaps he could also count as an additional marker. so if you kill the beast and capture it and your opponent get hold of the random marker then game is a draw. Bit much in this post I know, this is just a suggestion, I haven't proof read or even tested this so feel free to rip my idea apart and point out all the flaws
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![[Post New]](/s/i/i.gif) 2006/11/21 02:16:02
Subject: RE: Silly Random Events
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Dakka Veteran
The Hammer
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Use the Fantasy Giant, scattering 2D6" per turn! If he makes contact with another model, roll on his table. It would be funny to see Abaddon get stuffed into an enormous pair of Drach-y-n'yen-proof underpants...
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When soldiers think, it's called routing. |
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![[Post New]](/s/i/i.gif) 2006/11/21 10:51:37
Subject: RE: Silly Random Events
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Infiltrating Broodlord
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I like the Hazard Generator, except that there are too many "skimmers ignore this penalty la-ti-dah" exemptions.
I particularly like things like Vicious Fauna and Warp Rift, where the effects are interesting rather than devastating.
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-S
2000 2000 1200
600 190 in progress
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![[Post New]](/s/i/i.gif) 2006/12/21 03:15:16
Subject: RE: Silly Random Events
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Regular Dakkanaut
California ( again)
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Every play with exploding frogs( had tourament with those things > You get three Frogs base plus D6 and place them in the center of the table. then you roll off to see who can move the frog in a random direction every turn ( a hit means the player can choose were the frog can go) Frogs are Str8 and ap 3 large template ( thats If they hit some thing)
Or the High gravity worlds were you get to play like your 1k sons all game as per diffcult terrian
Or the opposite light gav worlds were you can move twice you distance , but you have to take a armor sav if you move over your normal distance
Better yet the Ice cover lake one is nice too were you can sink tanks and units in the ice for a turn
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The Red shirts are dying !!!!! It's Nuthing but a Death shroud!!!(Warp11) |
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![[Post New]](/s/i/i.gif) 2006/12/21 06:26:19
Subject: RE: Silly Random Events
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Dakka Veteran
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i'd love playing with random events. it would make everything much more interesting... Heck, I'd love just to play a game.
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![[Post New]](/s/i/i.gif) 2006/12/21 12:30:13
Subject: RE: Silly Random Events
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Regular Dakkanaut
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Moosifer and I once played on a "low gravity" world once. Basically, if you move, you also "drift" d6 inches in the direction you moved. Your move + the d6 drifted was determined for total movement for vehicle shooting and the like. Troops that drifted too far and crashed into other troops counted as if they consolidated into the enemy, so didn't get any bonuses for charging. I've always wanted to play an "action movie" mod for 40k. basically, you get a bunch of oil drums and you'd take turns with your opponent placing them. They can be targeted in the shooting face, has toughness 3, and any wounds causes it to explode d6 inches. Every model within range of the blast takes a str 8 ap 5 hit. You could cause chain reactions if you had the drums close enough together.
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There you go using your ?common sense? again. -Mannahnin |
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![[Post New]](/s/i/i.gif) 2006/12/28 04:26:21
Subject: RE: Silly Random Events
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Fresh-Faced New User
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killerdbz wrote: http://us.games-workshop.com/games/40k/gaming/hazards/default.htm We played a 3player 500pts game with those random events once. Everyone got to roll one random event each. The way it ended up was that all movement was in difficult terrain and you could only move D6", you had to roll 2+ in order to move at all and all the terrain was trying to kill you. In order to see who had won we calaulated victory points per model killed and the slightly dangerous planet came in second. Edit: quote didn't work properly
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