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Made in gb
Chaplain with Hate to Spare






Player Event - Wizard12: The Angels of Death

"Under the Emperor's guidance? Indeed, for He protects," said a gruff voice from nearby, and as the Preciprian Dragoons filed out, five colossal figures made themselves known to the Inquisitor, who turned and acknowledged them with a nod.

"Captain Argus," Marcus replied.
"Well met, Inquisitor," answered the hulking Astartes, clad in Tactical Dreadnought Armor. The four men of his Terminator squad stood to attention behind. The Deathwatch had arrived.

"These are your men?" The Inquisitor asked, implying his question.

"Indeed. Brother Carbeail, an expert in melee with his twin Lightning Claws, Brother Orborus with his Chainfist will ensure that no bulkhead or vehicle delays us, Brother Valus with his Assault Cannon shall kill the Xenos in swathes, Brother Rio shall purge the unclean with his Heavy Flamer and our revered Brother-Epistolary Kaus shall bring the power of the warp to aid us in our cause."

"I am glad to fight alongside you once again Captain, it's been too long since I've seen that Hammer of yours smite the enemies of mankind."

"Fear not, Inquisitor, for Xenobane has not rested idle since our paths last crossed," Argus replied with a wolfish grin, the fangs that his chapter's flawed gene-seed produced adding to his lupine appearance, as did his ragged grey hair.





---

Edit - forgot to add the colour.

This message was edited 3 times. Last update was at 2011/06/18 20:05:20


 
   
Made in fi
Major




Space wolfs join the fray, eh?

Can i start doing RP now, you silly cat?
   
Made in gb
Chaplain with Hate to Spare






Devastator wrote:Space Wolves join the fray, eh?

Can I start doing RP now, you silly cat?


1) Nah, it's the Deathwatch. The Captain is a Space Wolf though.

2) Of course ya can, ya silly fool. Quit yo jibber jabber and get writing!
   
Made in fi
Major




I will write something tomorrow.

Seems like the plan 2 is getting close to being live....
   
Made in gb
Chaplain with Hate to Spare






The following event was written by Little Lord Fauntleroy by my request. I don't care if it has inconsistancies or the odd spelling mistake, he did a good job and I'm more than happy to post it here with my own work.



Player Event - Knights and Daemons: Part 2 - Righteous Judgement

The clash between the two forces was no mere physical engagement-rather, it was the eternal battle waged by the Imperium within a microclimate. On the one had stood the avatars of humanities’ purity, zeal, and desire to rule the stars; on the other, physical manifestations of mankind’s darker side come to devour the mortals for their sins. It was the siege of Terra, the Age of Apostasy, the War within the webway re-enacted in modern times. Although, at the time, none of combatants particularly appreciated the more poetic nature of the engagement.
Feris Night was oblivious to the Grey Knights that fell around him as he charged forth, Dorn’s name etched upon his lips. His anointed Blade rose and fell in wide arcs, spilling Daemonic blood with every blow. Ducking under a hellblade swipe, Feris administered a lethal slash across the Bloodletter’s chest, causing it to dissipate in a blinding flash of light. Bringing his sword round to block a second hit, Feris left his left side exposed; a nearby Hound took advantage of this, leaping at him with a howl. A Purgator moved to block the beast’s path, pelting the infernal creature’s body with close range Psycannon fire as the unearthly talons simultaneously ripped through his armour. The creature exploded in a violent discharge of pent-up rage as it died, and with a grunt, the heavily bleeding Purgator collapsed with a thud to the Hulk deck. Snarling with anger at the loss of his brother, Feris reversed the grip on his blade; momentarily taking the Daemon of guard-that moment was all he needed, as the Templar dispatched him with an efficient Decapitation. Turning to face the encroaching mass of blood-red bodies, the Marshal met them with hatred and holy fire in his eyes, roaring a challenge to them.
Khan’Das sung his hellblade with what anyone who did not appreciate the finest points of swordplay would have mistaken for wild abandon. The weapon met the blessed steel of the Purifier’s Warding stave with a clang, both warriors struggling to overcome one another as around them Grey Knights and Bloodcrushers fought. The Herald grinned manically, throwing his head back and cackling manically.
“Blood for the Blood God! Skulls for the Skull throne!” roared Khan’das.
“Go to hell.” was the Grey Knight’s simple reply. He reversed his grip on the stave and swung it for the Daemon’s head. In response, Khan’das hugged the back of his mount for all he was worth, before taking advantage of the slight opening created by his enemies’ reckless attack and drove his hellblade straight through the Knight’s chest. The dying warrior had just enough strength to bring his storm bolter to bear and fire-Khan’das howled in pain as his incorporeal body was rent by bolts, acidic ichor beginning to pool upon the ground. His anger was increased tenfold moments later as a blinding white light consumed his Daemonic brethren, banishing three of the Bloodcrushers and many of the surrounding, lesser creatures back to the abyss. The Justicar and two remaining Purifiers readied their weapons and took advantage of the aftermath of their psychic assault, leaping into the fray with renewed vigour. Bloodletters, Daemonnetes, Flamers, even one of the Bloodcrushers fell before the zealous assault of the Knights, though one fell, his consumed by raging balefire. Khan’das met their charge with one of his own, lips curled in a wordless scream of pure rage.
The Purgators, despite having lost one of their number defending the life of the Black Templar, would not be deterred from playing their role in the battle. Taking up a firing position behind a collapsed piece of debris-most likely part of the roof-they began to pump fire into the encroaching horde. If they still had a desire for notions such as pride, they would have relished the feeling of raking what seemed to be hundreds of lesser Daemons with Psybolt and Incinerator fire, their anointed armour shrugging off any return shots of sorcerous, Tzeentchen fire. Forming up around the body of their fallen Justicar, whom they swore to defend until the very end, they sang the litanies of battle as they slew, every kill consecrated to the Emperor. But, it was hopeless-despite the vast numbers they had sent screaming into the warp, there was nothing to be done. A shambling mob of Plaguebearers, shrugging off what appeared to be every single shot sent their way, hacking apart brother Ajax with their noxious blades. 5 of them were gunned down by the two vengeful knights, but by focussing on them they had ignored the rest of the threat; 6 fiends of Slaanesh vaulted over the rubble and began to tear through them, slaying Brother Gideon with a claw through the eye socket. The final knight, Arminius, hefted his fallen sergeant’s thunder hammer, and fell the way any Grey Knight should-swinging his blade and smashing apart 4 of the monstrous daemonic cavalry. If the creatures of the warp comprehended such a thing, they would have considered it a noble death-3 brave warriors tearing what seemed to be the beating heart out of the horde.
The Unbound roared the name of his blasphemous god in frustration, swinging his colossal axe with barely-contained fury at the Terminators that surrounded him. One moved slower than the rest, and paid the price for his tardiness, neatly bisected clean in half by the evil blade. Swinging his body around quicker than anything of his size should be able to, the Unbound grabbed a Terminator and unceremoniously crushed him in his red talons. This proved to be an error of judgement-whilst he focused one way, he left the back of his legs exposed, and the Grey Knights took advantage of this. Laying into the exposed calves with glowing halberd and holy fire, they warriors of Titan fought like (ironically) men possessed, bringing the Daemon-king to his knees with a hefty clang. The Bloodthirster still refused to give the Grey Knights the mercy of his banishment, and with the cruelly-barbed whip he held in his left hand he lashed at his attackers. Two Terminators were caught by the weapon and hurtled into a nearby wall, their armour rent open like it was made of nothing more than cardboard. Turning back to the rest of the aggressors, the Unbound was just in time to see the Justicar swinging his Daemonhammer right for the Bloodthirster’s now vulnerable head. And, for a moment, time seemed to slow down as the Greater Daemon both whispered and shouted Khorne’s name. And then the world exploded in a flash of white light, and for what could have been days or millennia the Unbound saw no more.
Glaudian, having been helped to his feet by his loyal Paladins, raised his halberd at the last minute to parry the rune-inscribed, pulsating spear of the Daemon prince. For several seconds Astartes warrior and Daemonic champion clashed, before breaking off and sliding across the floor to face one another. Glaudian knew he was panting hard, exhaustion even for a Marine beginning to set in, but so too appeared to be the Daemon Prince-and that meant victory seemed close at hand. Meeting the creature’s eyes, Glaudian spoke in as clear a tone as he could manage.
“Celestus Maglovian, spawn of darkness, infernal gutter-child of Slaanesh, I commend thee back to the shadow which made you. You shall not pass this border by my honour, and the honour of Titan. I shall end you!” With that, Glaudian gave the signal, and the Paladins loosed their storm bolters into the Daemons tainted body. Seemingly rent by hundreds of bullets, Celestus grunted, but eventually the firing ceased and he looked up at the Knights once again, a manic grin etched upon his face.
“If that is the best you can do, dear human, then commend your soul to Chaos.”
Sensing that the time for talk was over, Glaudian charged once more at the beast, this time supported by his warriors. Ducking under a slash of the Dark blade of the Prince (a feat not easy in Terminator armour), Glaudian unleashed a torrent of soul fire straight at Celestus. The Daemon howled in agony as the sanctified flame rage across his body, not to mention the remorseless blows of the Paladins. Hatred burning in his eyes, Celestus brought his wicked claw in a brutal uppercut, catching one of the Paladins unawares and catapulting him into the air. He landed hard on his back, but before he could rise Celestus had leapt atop him and impaled him with a spear. The Grey Knight did not scream as he died, rather meeting the unearthly gaze of the Slaaneshi-creature with a look of simple human defiance, before his head finally fell back to stare blankly at the roof.
Celestus realised his mistake only as he turned to regard the rest of the Paladins, his look of triumph soon replaced with one of horror as he saw Glaudian charge towards him, Force halberd lowered. Before he could react the Brother Captain lance the weapon through Celestus’ chest, pouring all of his holy hate and faith and belief in Humanities destiny to master the stars into that strike. For the briefest second Celestus felt his body begin to crack open, and realised his master had left him when he had need His aid most, before collapsing in an ethereal blast of warp-energy.
With the deaths of both the Greater Daemon and the Daemon Prince, The Daemonic horde began to retreat; first as small pockets, but the en masse into the shadows of the hulk. Khan’das hung on until the end, decapitating the Terminator with whom he had duelled in a spray of arterial gore. Finally realising that the battle was hopeless, he screamed a wordless bellow of rage to the heavens, before he too began to run alongside his host towards the safety of their layer. The Grey Knights considered giving chase, but realised the pointlessness of it; they had suffered grievously for their victory. None of the Purgators, two Purifiers, 5 Terminators-now a single squad, for Justicar Gideon had been felled by the Bloodthirster- and 4 Paladins, as well as the Marshal and the Brother-Captain himself were all that remained of the task force. Finally allowing himself to collapse to his knees with exhaustion, Glaudian struggled hard to return his breathing to normal. Many good men had been lost this day, warriors who had not deserved to die yet. But, they had slain two lords of Daemonkind and cast back the horde-at least for now-and that was what mattered.
From the shadows at the edge of the blood-caked arena, hunched warriors watched the Grey Knights with soulless green eyes.






And with that, I pronounce the current event COMPLETE!
   
Made in fi
Major




That was awesome.

edit: Wait you lied, that scout sergeant never appeared.

This message was edited 2 times. Last update was at 2011/06/18 21:00:44


 
   
Made in gb
Chaplain with Hate to Spare






Where applicable, could you all write out updated character profiles? So I can put them in the OP to show what their current state is and also as an interesting contrast to how they started. Thanks.

And if everyone could compile a list of the various NPCs under their control, that would be helpful. Apply common sense.
   
Made in us
Dive-Bombin' Fighta-Bomba Pilot






Player: WARORK93
Character name: Warboss Warklaw Gordakka
Character age: 103
Character race: Ork
Character profession: Warboss
Character personality: very orky, mean, bossy, cunning, supremely destructive in his new form
Character appearance: Hulking, massive, metallic assortment of orky killpower, The big mean an green version of Iron man
Character height: 20ft (my guess anyway, how tall would you say that dread is Dark?)
Character equipment: Massive amounts armor plating, massive power claws for hands, arm mounted rokkits, waist mounted autocannons, huge bosspole, augmetic eyes
Character bio/background story: Warklaw's boyz have been stuck aboard the hulk for as long ans anyone can remember, having carved out and maintained a good bit of territory for themselves over the mass of ships. Now, with his meks and wierdboyz telling him that the hulk is about to hit, or at least come near a planet inhabited by the umies, Warklaw figures its time for his Waaagh! to branch out....but not before finishing up the party on the barge...

Edit: The battle of the outter Hulk injured Warklaw gravely and hence the remainder of his enormous body has been placed into one of his Big meks greatest creations: Da Mega Dread. The umiez think him dead, they're about to be in for some proper learnin.

Major NPCs:

Big Mek: Gutkrunch- big ork that abviously likes to tinker with stuff, mostly stuff that kills indescriminately, commands mekboys, has a custom forcefield and a mechanical arm that has multiple attatchments for the job at hand.

Second in command Nob: Borgutz- Mega armored nob that, with his retinue of other nobs, make up up the backbone of the leadership of Warklaw's Waaagh! Likes throqin his weight around and such orky things.

Pain boss: Sawtoof: Big pain boy nob who keeps the boys goin with his retinue of pain boyz and batches of fightin juice of which he keeps his own brew for constant dispersal through an intravaneous unit attatched to his back.

There are also other nobz I may or may not refer to by name who command the other diverse set of mobz that Warklaw has in his Waaagh! I've also got plans for a personal "retinue" of other smaller dreadz to tag along with Warklaw but seeing as that might be overkill, its in the workings.....maybe....

Will that do Dark? You already have the pic right?


EDIT: I just now noticed...there is an entire one sentence part...dedicated to the pathetic death of Izzy...

Also wondering if that commissar made it out? Don't remember reading if he lived or not...

This message was edited 1 time. Last update was at 2011/06/19 05:08:24


 
   
Made in nz
Pulsating Possessed Chaos Marine





In The depths of a Tomb World, placing demo charges.

I don't think anything has changed with my character, and she has no mooks to command either.

So i'll just use this post to show I'm still active and kinda scared of Warorks new form, it needs more dakka though.

This message was edited 1 time. Last update was at 2011/06/19 06:19:17


]
 
   
Made in us
Dive-Bombin' Fighta-Bomba Pilot






Lord Harrab wrote:I don't think anything has changed with my character, and she has no mooks to command either.

So i'll just use this post to show I'm still active and kinda scared of Warorks new form, it needs more dakka though.


Mwahahahahahaha....be afraid, be VERY afraid!

And yes....there can never be enuff dakka, its the ONE completely accepted and never failing law of the 40k universe...
   
Made in gb
Chaplain with Hate to Spare






WARORK93 wrote:
Lord Harrab wrote:I don't think anything has changed with my character, and she has no mooks to command either.

So i'll just use this post to show I'm still active and kinda scared of Warorks new form, it needs more dakka though.


Mwahahahahahaha....be afraid, be VERY afraid!

And yes....there can never be enuff dakka, its the ONE completely accepted and never failing law of the 40k universe...


Well you could potentially swap out one of the Klaws for a Killkannon if you wanted to. /shrug
   
Made in us
Dive-Bombin' Fighta-Bomba Pilot






You mean like this?



And yes, that is a space marine Dread in comparison...

You know you've got somethin cool when it can step on Spehs mahreen dreadz

maybe I'll swap the other arm out for a killkannon later, for now, I wanna see how many leman russes i can toss around before it gets boring
   
Made in gb
Willing Inquisitorial Excruciator





England

My updated profile;


Character name: Marcus Profugus
Character age: Unavailable though but by looks somewhere in the late thirties.
Character race: Human
Character profession: Inquisitor (Ordo Xeno)
Character personality: While seemingly friendly on the surface, he is always in pursuit of his own agenda. Always scheming, always manipulating; he has few friends apart from a select few men in his retinue and a close circle of like minded Inquisitors. He believes that human life is highly important and his objective in life is to aid in any way in reducing loss in human life in anyway. Do not be fooled though, he would still have entire armies march to their death if it progresses his aims...
Character appearance: Quite lean, with a short blond hair and a clean shaven face.
Character height: About 6 foot
Character equipment: Carapace armour, refractor field, hell pistol and a sword with rites of swordsmanship inscribed on it, as well as access to some standard guard equipment (I'm giving him a shotgun later for CQC.) He also has an innate physic power allowing him to sense the presence of souls nearby.
Character bio/background story: From the Calixis sector, there is very little actually known of this man. He recently took over from his mentor, the late Inquisitor Felix, after Felix's death in combat with the leader of a genestealer cult. Marcus still have much to prove to his betters and has yet to earn much renown. He received a lot of experience in various forms of combat on Paxx under the tuition of Inquisitor Felix. Preferring covert operations to full out assaults Marcus hates the idea of having to waste imperial lives in wave based assaults, as such the plan to take 'The Scrap Heap' revolves around a hard and fast mechanized assault supported by heavy armour, intended to crush all enemy resistance within hours. Such an assault, if successful, could give the imperial forces the momentum to remove the orks from the current section of the hulk, but if it fails, not only does Marcus' expedition fall apart but a large amount of the currant sectors mechanized forces will be bogged down in a protracted engagement without air support...

Retinue:

100 Dragoon Grenadiers as described above. [temporary]
A vulture gunship [temporary]
5 combat engineers [temporary]
5 Members of the deathwatch equiped with terminator armour
Robur, the serious, quiet stormtrooper bodyguard who has been with Marcus since the final engagements of Paxx.

Important members of his retinue;

Robur, as above.
Sergeant Domini, the good humored engineer who wears the characteristically thick, blast resistant carapace armour of the engineer corps. He carries a revolver shotgun (does what it says on the tin)
Captain Cecil, the grim war veteran who wears the same armour as the grenadiers he commands. He bears a double bladed power sword and a hellgun. On top of this he carries an old revolver, a trophy of some previous victory...
Flight Lieutenant Adlinea Zhakov: the pilot of the vulture gunship and sister of flight commander Zhakov, a fact that is hidden due to the fact that high command would remove Zhakov from control of the naval forces should this 'conflict of interests' be discovered.


I also intend to upload a map detailing the rough deployments of various guard units for the engagement against 'The Scrap Heap'.

This message was edited 1 time. Last update was at 2011/06/19 14:46:47


 
   
Made in gb
Chaplain with Hate to Spare






You forgot about your Deathwatch Terminator squad.
   
Made in gb
Willing Inquisitorial Excruciator





England

Darkvoidof40k wrote:You forgot about your Deathwatch Terminator squad.


Thanks for the reminder, adding them now...

Man I have a bad memory...
   
Made in be
Arch Magos w/ 4 Meg of RAM






In the Wasteland

Mine's quiet the same I think. Except the latest addition of Corporal Robin.



 
   
Made in be
Arch Magos w/ 4 Meg of RAM






In the Wasteland

BIC:

A battered looking Major Mortensen walked up to Charkos. Stopping just a metre in front of him, Mortensen saluted respectfully.

"Kyel, your actions were admirable. Therefor command has seen fit to allow me to promote you. Congratulations Captain Charkos, you may lead 1st Company. " Mortensen said. "Your men who fought with you will stay with you ofcourse, they will be moved to 1st company. Kick some arse Captain."

Watching Major Mortensen leave, he wondered what had been so special about it. He hadn't killed the warboss, and had lost his hand in the process of not fulfilling his duty. It didn't matter to him, he had to lead a company. Well, what was left of the company.

He started reorganising. Sergeant Blach got promoted to first lieutenant. Mohane got promoted to sergeant to fill in Blach's vacated spot,... The list went on. Having spent half an hour reorganising his company, he sent his bodyguard, corporal Robin, to tell the officers and troopers in question of their promotion, and how this company would work from now on.

"Captain Charkos..." Kyel spoke these words softly, he could get used to it.

For now, it would be waiting for the next order to move out. The 21st was battered, but still combat-able, so, by Ousia, they would kick some arses.

This message was edited 1 time. Last update was at 2011/06/19 15:06:58




 
   
Made in gb
Willing Inquisitorial Excruciator





England

OC: the rough sketch is just a bit of fun. The detail of it are all in the IC post so feel fee to ignore my bad handwriting and drawing skills...

IC: Marcus looked at the scrappy plans he'd drawn up for the assault. He sighed. He hoped his intelligence was accurate, without airborne surveillance photo's it was hard it be sure of the forts composition. By the scout teams report there was a large, diamond shaped bastion just south of the main fort itself. There were earthworks, more like scrap works, surrounding the fort and both tank traps and obstacles for infantry and armour alike surrounding the fort, many just bits of rubbish, others purposely built to deter attack. The fort itself was located on a mountain of rubbish, rusted vehicles and old ship parts. Its walls were raised a good four meters, not the highest wall the guard had had to cross but still quite high. The north and west sides of the fort was impassable, the other sides guarded by earthworks and gun emplacements.

Marcus had underestimated the orks capabilities in building forts. The layout meant that there was no space where the attackers could be both safe and scale the scrap heap. But by the looks of things, the orks had no way of getting their armour out of the forts. The scout team had noted in their report a likely location of a sally port, located at the base of the scarp heap on the west side. To this effect Marcus had tasked three whole armoured companies to engage the west fortifications. Should the orks attempt a sally their forces would be caught up in the attack on the west side. The center of the attack would revolve around a large push by seven companies of dragoons, supported later by 2 tank companies and, if the taking of the bastion went well, one or two additional companies of dragoons after the bastion fell. But the site where Marcus intended to break through the ork defenses was the east. His taskforce and eight companies of dragoons would assault the east side supported by three armoured companies. From an outlook, the east did look the most heavily defended, but once past the earthworks the center earthworks would also fall. One nagging issue in Marcus' mind was the lookout tower. Was it really just that? Or something more...

A key part of the plan though was to draw the orks out of their fortifications. To this end Marcus' forces would occupy the bastion first, thus taunting the orks to come out. Assisted by the deathwatch squad teleporting in, it should fall within minutes of the first attack. Any normal enemy wouldn't fall for this, but Marcus was confident that the orks would. If not the assaults would continue and, in theory, crush all ork resistance within the first day or so of fighting. If not, they could always fall back to the bastion.

To keep the orks aircover away the guard had lend a detachment of three AA batteries. A mix of hydra flak tanks, manticores with eagle strike AA missiles and hydra flak emplacements it formed an odd contingent. Taking the center behind the 1st to 7th dragoons, their range would ensure that no aircraft bothered any of the assault teams.

With eighteen dragoon companies and 8 tank companies on the field as well as the newly named task force 318, with two dragoon and two tank companies in reserve along with the vulture and the engineer squad, Marcus was leading roughly 2500 men and around 1500 vehicles. A substantial force, still outnumbered by the orks. But Marcus had resolved that numbers wouldn't win this battle, but skill.

It was all in place, Marcus polished his new shotgun he'd 'borrowed' from the guards armoury for the fifth time this evening as he wondered just how many men would die tomorrow.

Die at dawn...



dit: yeah, ignore the numbers on the sketch as well...

Second edit: still messing with the numbers to set this up...

This message was edited 2 times. Last update was at 2011/06/19 16:30:33


 
   
Made in fi
Major




Damm, having the same bloody problem i had with Blood moon, cant write anything decent.
*sigh*
   
Made in gb
Chaplain with Hate to Spare






Wow, wow, wow, wow, wow!

Wizard, where are you getting 20,000 men from? For one thing, ~16,000 Preciprian Dragoons have just arrived, but they are mostly reinforcing the three fronts - the east (where Charkos' lot are), the centre/front (where the HQ is located, along with the Ousian 23rd) and the west (the first Dragoon regiment and the Reth Drop Troops).

What you're suggesting involves pulling away the majority of the Imperial forces for one attack, save the Marines (of which two more battle companies have arrived).

So, for a start, state which front you are assaulting, and try to use a reasonable amount of force.

Not to mention the Ousian's suffered large casualties and are absolutely tired to the bone (10 hours straight fighting, same with the Reth and the first Dragoon regiment), and the reinforcements have been fighting for about half that time.

The men are tired you know.

I had intended for there to be a period of rest from the action, for players to develop character and whatnot further. Don't forget, the Inquisitor was part of the fighting as well, so he's going to be just as knackered as all the other men.
   
Made in gb
Willing Inquisitorial Excruciator





England

Darkvoidof40k wrote:Wow, wow, wow, wow, wow!

Wizard, where are you getting 20,000 men from? For one thing, ~16,000 Preciprian Dragoons have just arrived, but they are mostly reinforcing the three fronts - the east (where Charkos' lot are), the centre/front (where the HQ is located, along with the Ousian 23rd) and the west (the first Dragoon regiment and the Reth Drop Troops).

What you're suggesting involves pulling away the majority of the Imperial forces for one attack, save the Marines (of which two more battle companies have arrived).

So, for a start, state which front you are assaulting, and try to use a reasonable amount of force.

Not to mention the Ousian's suffered large casualties and are absolutely tired to the bone (10 hours straight fighting, same with the Reth and the first Dragoon regiment), and the reinforcements have been fighting for about half that time.

The men are tired you know.

I had intended for there to be a period of rest from the action, for players to develop character and whatnot further. Don't forget, the Inquisitor was part of the fighting as well, so he's going to be just as knackered as all the other men.


Yeah... still messing around with numbers here... sorry.
   
Made in gb
Chaplain with Hate to Spare






Lord Harrab wrote:I don't think anything has changed with my character, and she has no mooks to command either.

So i'll just use this post to show I'm still active and kinda scared of Warorks new form, it needs more dakka though.




Scrazza wrote:Mine's quiet the same I think. Except the latest addition of Corporal Robin.


Ah, but you have many more NPCs to command. Mortenson, the various Sergeant's (hell, make some more up!), and you have to note your prosthetic (and hence much stronger) left hand, and also any fancy new gear that your position might allow you to get ahold of.. You could just take Matthewson's sword, or leave it in the caring hands of Robin instead. Either way, you have it.

Also, the many Space Marine NPCs I've introduced are basically yours to command, but play them well, for they are still mine. And a visit from the Lord Commissar might be in order..

Wizard won't be the controller of the Lord Commissar and Lord-General any longer, so they're yours as well. Same with Devastator's old character.

Use and abuse them. (Well, more of the former and hopefully very little of the latter!)

So, new character profile please.
   
Made in gb
Chaplain with Hate to Spare






wizard12 wrote:
Darkvoidof40k wrote:Wow, wow, wow, wow, wow!

Wizard, where are you getting 20,000 men from? For one thing, ~16,000 Preciprian Dragoons have just arrived, but they are mostly reinforcing the three fronts - the east (where Charkos' lot are), the centre/front (where the HQ is located, along with the Ousian 23rd) and the west (the first Dragoon regiment and the Reth Drop Troops).

What you're suggesting involves pulling away the majority of the Imperial forces for one attack, save the Marines (of which two more battle companies have arrived).

So, for a start, state which front you are assaulting, and try to use a reasonable amount of force.

Not to mention the Ousian's suffered large casualties and are absolutely tired to the bone (10 hours straight fighting, same with the Reth and the first Dragoon regiment), and the reinforcements have been fighting for about half that time.

The men are tired you know.

I had intended for there to be a period of rest from the action, for players to develop character and whatnot further. Don't forget, the Inquisitor was part of the fighting as well, so he's going to be just as knackered as all the other men.


Yeah... still messing around with numbers here... sorry.


No worries, I'll just get my "apply common sense here" stamp and then we're done.

Just do some editing and/or a new post.
   
Made in gb
Chaplain with Hate to Spare






Also, here's some required reading I found for you players with Imperial Guard under your control:

http://wh40k.lexicanum.com/wiki/Imperial_Guard_Company

Should help with organisation. (In other words, I want the organisation of your forces written out! That means you, Mr. Ousian! As for you Wizard, you were just going on about lots of companies, so I felt it necessary to set things straight)

This message was edited 2 times. Last update was at 2011/06/19 16:38:43


 
   
Made in gb
Willing Inquisitorial Excruciator





England

OC: just a short post to explain the plan a little more since my IC post is vague.

The assault is taking place in the central front, taking 2000 dragoons who had recently arrived and 500 crew members for trucks, chimera APC's, LMBT's and the Hydra and AA manticores (idea is from an IA book so don't make that look. ) along with the task force save those in reserve.

Ork forces (ignore my sketch, I did that quite early in the planning of the post) are in excess of 3000 orks and in excess of 2000 vehicles of various sizes.

Don't worry darko, the assault is going to take place in a few days (the ending bit is a tad misleading but I was just using it to round off the post in my typical metaphorical/mysterious way)

Time for Marcus to get some sleep... if the bombing permits.

Edit: and the companies I'm talking about in the sketch are more around 100 men for the infantry and about 12 LMBT's for the tank companies. I was looking at that time at modern day military companies (80 - 225 men if wikipiedia is correct)

This message was edited 1 time. Last update was at 2011/06/19 16:45:59


 
   
Made in be
Arch Magos w/ 4 Meg of RAM






In the Wasteland

Darkvoidof40k wrote:Also, here's some required reading I found for you players with Imperial Guard under your control:

http://wh40k.lexicanum.com/wiki/Imperial_Guard_Company

Should help with organisation. (In other words, I want the organisation of your forces written out! That means you, Mr. Ousian! As for you Wizard, you were just going on about lots of companies, so I felt it necessary to set things straight)


I am correct though. Charkos is now a captain, and leads a company of 6 (depleted) platoons.

This message was edited 1 time. Last update was at 2011/06/19 17:56:37




 
   
Made in gb
Chaplain with Hate to Spare






Scrazza wrote:
Darkvoidof40k wrote:Also, here's some required reading I found for you players with Imperial Guard under your control:

http://wh40k.lexicanum.com/wiki/Imperial_Guard_Company

Should help with organisation. (In other words, I want the organisation of your forces written out! That means you, Mr. Ousian! As for you Wizard, you were just going on about lots of companies, so I felt it necessary to set things straight)


I am correct though. Charkos is now a captain, and leads a company of 6 (depleted) platoons.


I am aware that you're correct.

Anyway, Scrazza, there's a new roleplay up-and-coming, you might want to join it. It's got an interest thread and it's about ships and stuff.

Now, y'all should check the OP, I've made changes to the layout and to various character profiles. Check carefully.
   
Made in be
Arch Magos w/ 4 Meg of RAM






In the Wasteland

Darkvoidof40k wrote:
Scrazza wrote:
Darkvoidof40k wrote:Also, here's some required reading I found for you players with Imperial Guard under your control:

http://wh40k.lexicanum.com/wiki/Imperial_Guard_Company

Should help with organisation. (In other words, I want the organisation of your forces written out! That means you, Mr. Ousian! As for you Wizard, you were just going on about lots of companies, so I felt it necessary to set things straight)


I am correct though. Charkos is now a captain, and leads a company of 6 (depleted) platoons.


I am aware that you're correct.

Anyway, Scrazza, there's a new roleplay up-and-coming, you might want to join it. It's got an interest thread and it's about ships and stuff.

Now, y'all should check the OP, I've made changes to the layout and to various character profiles. Check carefully.


I already checked that one out, but I don't know I will be joining that one. I'm already in this one, and in EF's one. Two major RP's.

And what, am I in control of Martelius? You do know that I do not know where he is, and that their is a grudge between the Ousians and Martelius.



 
   
Made in us
Fixture of Dakka






On a boat, Trying not to die.

So... I guess that Darko asked me to change my Character. So I picked something just as evil.



Character name: ++PURGED FROM IMPERIAL RECORDS++
Character age: Unknown
Character race: Space Marine
Character profession: Legion of the Damned
Character personality: Never speaks, never stands down. When confronted with a problem, he is always going to beat it to deal or set it on fire.
Character appearance: 10 feet tall, Jet Black armor decorated with skulls and flames, an aura of death seems to follow him
Character height: 10 feet tall
Character equipment: Legion of the Damned armor, Flamer, Frag/Krak grenades, Bolt pistol, combat knife
Character bio/background story: ++ CLASSIFIED IMPERIAL RECORDS++

NPCs:

8 Legion of the Damned brothers, one with a Multi Melta, a LotD sergeant, and a LotD in TDA with a Multi-Melta. All are silent, all hunt in a pack, delivering the Emperor's justice to those unclean on the Space Hulk.


Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. 
   
Made in gb
Chaplain with Hate to Spare






Scrazza wrote:
Darkvoidof40k wrote:
Scrazza wrote:
Darkvoidof40k wrote:Also, here's some required reading I found for you players with Imperial Guard under your control:

http://wh40k.lexicanum.com/wiki/Imperial_Guard_Company

Should help with organisation. (In other words, I want the organisation of your forces written out! That means you, Mr. Ousian! As for you Wizard, you were just going on about lots of companies, so I felt it necessary to set things straight)


I am correct though. Charkos is now a captain, and leads a company of 6 (depleted) platoons.


I am aware that you're correct.

Anyway, Scrazza, there's a new roleplay up-and-coming, you might want to join it. It's got an interest thread and it's about ships and stuff.

Now, y'all should check the OP, I've made changes to the layout and to various character profiles. Check carefully.


I already checked that one out, but I don't know I will be joining that one. I'm already in this one, and in EF's one. Two major RP's.

And what, am I in control of Martelius? You do know that I do not know where he is, and that their is a grudge between the Ousians and Martelius.


Heh. I'm in all three.

I'm aware of the grudge and whatnot, as for where he is, just have him appear. The grudge could be softened by him being the one that created the augmetics used on Charkos and also those being used in an attempt to save Garl's life. Basically, Charkos is still duty-bound to protect him, so just have him as an attachment to his company/command squad (the latter of which you might want to assemble). Besides, it'll make the whole thing a lot more interesting! Shenanigans!
   
 
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