Switch Theme:

Daemonic Instability  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Regular Dakkanaut




British Columbia, Canada

Forgive me if I am completely missing something but I'm not to familiar with how Daemons work so...

I've read in the Daemonhunters codex that when Daemons test for instability and fail they take the same amount of wounds as the roll that they failed by. So this would mean that if they test at Ld 7 and roll a 10 then they take three wounds right?

Secondly I want to know if I have the above right then is it 3 wounds to every model in the squad or 3 wounds to the squad?


Chuck Norris' calender goes from March 31st straight to April 2nd. No one fools Chuck Norris. 
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

3 wounds to the squad.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
 
Forum Index » 40K You Make Da Call
Go to: