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Made in us
Fresh-Faced New User





I'm looking at collecting an army for mostly casual play, but some tournament ability as well. It is going to be a basic C:SM army for now, with maybe a trait or two added later once I've got a few games with it under my belt. I haven't bought any models yet, so feel free to suggest anything you think might be helpful. The one thing I'm not budging on is a Captain leading my army; I find him fluffy and generally awesome looking.

--HQ--
Captain Adiel Tagnon (MC-PW,BP, Termi Honors, Iron Halo, Frag + Krak Grenades). 159 points
Command Squad Hachael (Champ., Apo., Stand., Vet Serg. With BP/PF, 3 with BP/CCW, Furious Charge). 226 points.
Land Raider Crusader Atlas, Transport for Command Squad Hachael (I know this is a seperate HS choice). 265 points

--Elites--
Terminator Squad Iudal (2 Assault Cannons). 240 points
Dreadnought Oceanus (Assault Cannon, DCCW). 105 points

--Troops--
Tactical Squad Libiel (Vet. Sergeant with BP/PF, 8 bolters, 1 meltagun). 190 points
Rhino Hermes (Pintle Storm Bolter, Extra Armor). 65 points
Tactical Squad Lomor (4 Bolters, 1 Plasma Rifle, 1 Missle Launcher). 110 points
Razorback Apollo (Extra Armor, Heavy Bolters). 75 points

--Fast Attack--
Assault Squad Melkejal (9 BP/CCW, Vet Sarge w/ BP/PF, Meltabombs). 270 points

--Heavy Support--
Predator Ares (TL Lascannon, 2 Lascannons). 145 points.

Total: 1850 points.

This army is built to rush the enemy lines, fast and furious. The assault marines tie up any major AT units while my vehicles advance accross the board. Then I get up close and personal with anything and everything. The Terminators may Deep Strike in, I've not decided quite yet if I should or not.

As some of the astute may have noticed, this is mostly an expanded Megaforce list. Hey, I'm a cheap bastard and I like the savings " style="vertical-align: middle;" src="http://bolterandchainsword.com/style_emoticons/default/smile.gif" />

So, any suggestions or tips?
   
Made in us
Been Around the Block





Yeesh... pricey command squad. I'd say drop the standard bearer and buy a couple more bodies. Alo, remember that all members of the squad need to buy Furious Charge, including your Master.

Include numbers for your termies (5).
Get some extra armour on Oceanus.

Drop the pintle bolter on the rhino and get smoke launchers (enough to get extra armour on your dread).

If your assault marines are meant to tie up AT squads, consider dropping the melta bombs.


This list doesn't sit very well with me, personally. You've got so many points in expensive squads (command squad, Land Raider, Termies), you lack a lot of man-power. And something tells me that you won't like playing against 'Nids, Orks, or Chaos...
   
Made in us
Fate-Controlling Farseer





Fort Campbell

A quarter of your armies points are wrapped up into 1 squad. That is a no-no. One bright lance, and a star cannon or two would make that unit dissapear in 1 turn. I would drop the squad and land raider, slap a jump pack on the captain, and upgrade him to a Master, then have him run with the Assault Squad.

As for the other points, get a 8 man Dev squad with Missile Launchers. You wanted a trait, Suffer Not the Work of Heretics, and give them Tank Hunters. That way they have good Anti-Tank capabilities, and 4 frag missiles will lay waste to most charging horde units. If you've got some left over points, and looking for a bit more CC punch, then invest in a scout BP/CCW squad.

Full Frontal Nerdity 
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

A rule I've found to be quite helpful in determining whether to take a Command Squad is this, and is twofold:

1) If it is more than a quarter of your total alloted points, drop it.

2) Do not use them in games under 2000 points, unless seriously stripped down.

I'd drop the Standard Bearer and Apothecary. The Apothecary is useless in CC because he cannot use his Narthecium while locked in H2H. If you wanted to save a load of points, you could drop the LRC, or give it to the Termies if you want to maintain points, and give your Command Squad and Leader the Infiltrate ability, so that you can get up close and personal very quickly, followed by your Assault Squad, Terminator-filled LRC, and your CC troops.

I'd personally get at least 3 troops choices before going up against any army with dedicated assault troops (i.e., Tyranids, Dark Eldar, Orks, Chaos, GK... you get where I'm going). They'll cut you to pieces if you're supposed to be CC-oriented and only have 3 CC squads.

If you want insanely good CC, go Blood Angels, or, if you like a little flavor and a little less CC power but with better shooting that BA, go BT. I have a 2500 point list from a couple days back that does a pretty good job illustrating what I'm talking about (6 CC-oriented squads - about 60 models in all, plus a CC Podding Dread.).

Just a thought.
CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in ca
Dakka Veteran




The Hammer

If you're gonna keep the Captain as leader, I'd keep him cheap. He only gets two wounds. 81 points for a power sword and bolt pistol, 87 if you splurge on frags and meltas - that is, if he decides to keep the power armour...for the ammount of points you spend on the Command Squad, you might as well go for a Terminator Captain with Lightning claws and FC (118), a Terminator Reclusiarch with one free hand and FC (113) and four Furiously Charging Command Termies (172) - hey, it's only 18 points more, and with the counsel of his wizened and fanatical advisor, your Captain ALONE will have 6A S5 I6 no saves and rerolls to hit and wound...not too shabby. With the attacks of the rest of the unit, that should shred anything with lower I than you - I don't know if I'd send them against Genestealers, but they should dismember nearly any other opponent with great efficiency. If you want to go for COMPLETE overkill, you could take two Assault Cannon as well...(j/k)

Lomor may as well pack a lascannon - five points for so much more goodness. Tacticals are the best place to buy lascannon because in them they only cost as much as a boltgun marine.

My personal inclination with this sort of list would be a decent mass of Assault Marines advancing behind a wall of Rhinos, with the squads from said transports providing a few lascannon shots from the other side of the board, but I can appreciate the "Timmy factor" of a rolling squad of doom mercilessly annihilating its enemies. Just keep in mind - your plan gets put through a cheese grater by escalation.

When soldiers think, it's called routing. 
   
 
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