I have to disagree with you on several points, BatCountry. However, good points in general. Here's my two cents.
get rid of the priest, the flamers and the powerfist. They are useless.
Priests are pretty pointless for such a small squad. You'll get into
CC and die. They're way overcosted anyway. Same with the fist. It is a bad idea to try and make a T3, 5+
Sv, Independent Character anything but an
Ld boost, especially when the said device reduces his already mediocre Initiative to 1. However, flamethrowers are decent for the poor-man's counterassault. That many in a squad could lay waste to even a small
SM Assault Squad. However, it is your decision. I personally am making my CHQ and PHQ's Deep Striking suicide units with meltas. They wreak havoc on your opponent's armor, especially at 1K points.
You also might want to consider Close Order Drill. When assaulted, all you have to do is be in base-to-base and your commader becomes
Init.5, while the rest are
Init. 4. Do NOT mix with Hardened fighters - It's worthless for T3
IG.
The only purpose of IG HQ is to hide behind the rest of your line and make sure your squads don't run. The Company banner greatly helps this, and you probably want to invest in Iron Discipline.
Agreed. Iron Discipline is one of the best doctrines I've ever used, and I've used almost all of them.
Your platoon command squads serve one of two purposes, either they're mobile Ld boosts (preferably w/Iron Discipline), or they have either 4 flamers or plasmas and drop troops.
Again, agreed. Don't forget meltas though.
I can't stress enough how you need to get rid of the autocannons. They are generalist weapons, and Guard can't afford to generalize. I reccomend having one squad in each platoon with a heavy bolter, and the other with a lascannon. This will allow you to deal with both vehicles and infantry effectively.
Incorrect. At 1000 points, his chances of seeing
AV 13+ is slim to none. In all the games I've ever played at 1K, maybe a tenth of them had
AV 13, and only two opponent have ever been crazy enough to eat up such a significant portion of their limited points budget on such an expensive unit. One was
IG with a Leman Russ, and the other was Iron Warriors with a Land Raider. the
DS melta squads wrecked them both.
Autocannons are better at killing lighter armor than lascannons anyway. In a 6-turn game against
AV 12, an autocannon and lascannon will each inflict 2 damaging hits. The
AC is 10 points cheaper, meaning you've bought yourself an extra
str. 7 shot from a plasma gun. And, an
AC can deal with infantry. An
IG lascannon will only hit 3 times per 6-turn game, whereas an
AC and a
Plas (equals same cost as a lascannon) will get 9 hits per game combined.
AC's can deal with any problem at 1K that a lascannon can deal with and then some. Keep the
AC's. If you go above 1.2K, I'd suggest more Las/
Plas though.
Having just one tank is a bad idea... I reccomend dropping your Armoured Fist squad for another Russ. Also, only take the one required heavy bolter. Taking any other weapons is a waste of points, as you're buying it for the battle cannon, and you can't fire both.
Agreed. Drop the Fist Squad. It sucks down points with an 80+ point chimera. A Russ will do much better. However, I disagree with BatCountry's recommendation of removing the
HB sponsons. If you're shooting at infantry that are fairly close to friendly units, do you want to lay down a pieplate that has a 66% chance of missing, and could scatter up to 12" and land on your own guys? That's when 9
Str.5, AP4 shots come in. You can kill almost as much as the battlecannon shot can (assuming it hits) without fear of killing your own men. Russes are designed to hunt infantry - what if you lose the Battlecannon? well, without
HB sponsons, you're screwed.
However, if you're short on points, its a good place to start shaving down.
Again, just my ideas. Take them with a pinch of salt and use at your discretion.
CK