Howdy everyone. So here's the List, I'll elaborate after you've read it.
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Ulthwe Eldar List: 1500 Points.
HQ 1: Farseer = 135 Pts. (Seer Council)
Ghosthelm, Shuriken pistol, Witchblade, Rune Armor, Runes of Witnessing
Spirit Stones, Fortune & Mind War.
-5x Warlocks = 175 Pts.
-Warlock 1: Embolden = 30 Pts.
-Warlock 2: Enhance = 40 Pts.
-Warlock 3: Destructor = 35 Pts.
-Warlock 4: Destructor = 35 Pts.
-Warlock 5: Destructor = 35 Pts.
All Warlocks armed w/ Shuriken Pistols, Whichblades, and Rune Armor.
HQ 2: Farseer = 150
Ghosthelm, Shuriken Pistol, Witchblade, Spirit Stones, Doom, Guide,
Fortune, Rune Armor.
Troops: Black Gaurdians of Ulthwe = 175 Pts.
13x Black Gaurdians w/ Shuriken catapults.
1x Starcannon heavy weapon platform.
2x Platform operators.
1x w/ Singing spear & Conceal.
Troops: Black Gaurdians of Ulthwe = 178 Pts.
13x Black Gaurdians w/ Shuriken catapults.
1x Starcannon heavy weapon platform.
2x Platform operators.
1x Warlock spiritseer w/ Shuriken Pistol, Witchblade & Conceal.
Troops: Dire Avengers = 177 Pts.
9x Dire Avengers w/ Avenger Catapults.
1x Dire Avenger Exarch w/ Power Weapon, Shimmerfield, Defend, & Bladestorm.
-Wave Serpent Transport Tank = 175 Pts.
Spirit Stones, Vectored Engines, Twinlinked Brightlances, Shuriken Cannon
Heavy Support: Falcon = 195 Pts.
Spirit Stones, Pulse Laser, Scatter Laser,
TL Shuriken Cataputls,
Vectored Engines, Holo-Fields,
Heavy Support: Wraithlord = 140 Pts.
Twin flamers, Wraithsword, Brightlance
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Ok, So basically here's how this works.
The wraithlord and gaurdians deploy pretty much mid-feild/together, with the wraithlord staying fairly close to the spiritseer warlock in the second gaurdian squad. I opted to feild a couple of good sized gaurdian squads to help hold quarters and generally act as an anchor for the rest of the force.
Now, the 'seer council' consisting of the farseer and 5 warlocks will ride around in the falcon, deploying out of it and mind-warring a squad leader/indie character while the destructor templates rain down upon anything in range. This will be my 'shock-trooper' unit, hitting hard and fast, while being fairly survivable with the rerollable 4+ invunerable/armor save. Hopefully the squad will inflict enough wounds to wipe out/damage a unit enough to cripple it.
The other farseer will ride in the wave serpent with the dire avengers, guiding their shooting, and casting Doom upon whatever their target happens to be. Also, in the event that I know they'll be charging/getting charged, or when they're in close combat, I'll be throwing fortune on the squad.
The falcon and wave serpent will both be running interference/tank hunting throughout the game also.
I really like this list as a whole, and feel that it's pretty fluffy regarding the craftworld I play (Ulthwe', incase it wasn't already obvious

) I haven't playtested it yet, as I'm still feeling out the new codex, but am confident it'll do well vs. most any opponent. In theory anyway.
Well any thoughts would be appreciated. Criticism welcomed as long as it's constructive
Thanks. Take it easy everyone.
-Red__Thirst-