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Made in nz
Regular Dakkanaut






Where you have a Hive Tyrant (S6) with Implant Attack  fighting Nurglings (T3), how does the rule work?

The Implant Attack says if successful then you double the wounds. So assuming that you do one wound does it kill one or two bases?

In particular I am looking at this in relation to the recent FAQ question on the interaction between Instant Death and Vulnerable to Blasts where a plasma cannon was adjudged to kill two bases for every wound.

Is this a similar situation?

Pete

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Made in fi
Regular Dakkanaut




Like lots of other people, I don't like that new FAQ ruling all that much... but I would agree with you that it gives a very apt precedent for the situation that you describe.

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Made in us
Sneaky Lictor





Implant attack does NOT double the number of wounds;wounds not saved inflict two wounds instead of one.

So, in this case, the implant attack biomorph is useless against the Nurglings since the first unsaved wound insta-kills them.

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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


To add onto what theGreatAvatar said:

Not only does Implant Attack not double the number of wounds (like Vulnerable to Blasts does) but it only doubles unsaved wounds on a particular creature, meaning after you've rolled all your armor saves, when you allocated the unsaved wounds to actual models in the unit, any wound allocated to a multi-wound creature results in them losing two wounds instead of one.


This means when you allocate the (unsaved) wound to a Swarm, that particular swarm takes 2 wounds, either of which cause instant death on that particular model.

In short, as GreatAvatar said, Implant Attack and Instant Death do not stack in any meaningful way.


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Made in fi
Regular Dakkanaut




Yeah... a couple of hours ago I was actually re-thinking my earlier post... I realized that the wording of the implant attack was probably different and would probably point to a different interpretation...

I was hoping to get to a computer before I was shouted down by others, but it looks like I was unsuccessful... so... I stand corrected...


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Made in us
Slaanesh Veteran Marine with Tentacles





Mpls, MN

My question about this seemingly amazing ability is - How does this work for combat res?

Now if you wound a model with one wound with implant attack than only one wound is taken, BUT it says in the codex that it counts as 2 wounds. Now on a multiple wound character that makes sense, but would it be a valid arguement to say that it also works for combat res? Even though you killed 1 model, thus taking 1 wound, you technically took 2 wounds as the implant attack rule says.

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Made in us
Incorporating Wet-Blending






Glendale, AZ

The answer is 1 wound for single wound models, two for multiple wound models, or three for the above case of ID.

BGB pg. 39 wrote: "Note that wounds that have been negated ny saving throws or other special rules that have similar effects do not count, nor do wounds in excess of a model's Wounds characteristic, only the wounds actually suffered by enemy models (including all of the wounds lost by by models that have suffered instant death).



swize1 wrote:Like lots of other people, I don't like that new FAQ ruling all that much... but I would agree with you that it gives a very apt precedent for the situation that you describe.


I'd like to point out that this is NOT a 'new' ruling. It was ruled this way in 4th ed, too.

This message was edited 3 times. Last update was at 2009/03/06 05:11:22


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Decrepit Dakkanaut






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Thread being locked because it is a case of extreme, extreme thread necromancy.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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