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![[Post New]](/s/i/i.gif) 2006/11/05 07:03:37
Subject: Implant Attack
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Regular Dakkanaut
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Where you have a Hive Tyrant (S6) with Implant Attack fighting Nurglings (T3), how does the rule work? The Implant Attack says if successful then you double the wounds. So assuming that you do one wound does it kill one or two bases? In particular I am looking at this in relation to the recent FAQ question on the interaction between Instant Death and Vulnerable to Blasts where a plasma cannon was adjudged to kill two bases for every wound. Is this a similar situation? Pete
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![[Post New]](/s/i/i.gif) 2006/11/05 08:05:28
Subject: RE: Implant Attack
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Regular Dakkanaut
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Like lots of other people, I don't like that new FAQ ruling all that much... but I would agree with you that it gives a very apt precedent for the situation that you describe.
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"I didn't say I was ATTACKING the Umber Hulk. I said I was THINKING about it." -- Jimbo Jones as one of "The 12 Types of Fantasy Gamers" in "Comic Book Guy's Book of Pop Culture" |
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![[Post New]](/s/i/i.gif) 2006/11/05 12:01:06
Subject: RE: Implant Attack
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Sneaky Lictor
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Implant attack does NOT double the number of wounds;wounds not saved inflict two wounds instead of one.
So, in this case, the implant attack biomorph is useless against the Nurglings since the first unsaved wound insta-kills them.
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![[Post New]](/s/i/i.gif) 2006/11/05 14:59:59
Subject: RE: Implant Attack
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[ADMIN]
Decrepit Dakkanaut
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To add onto what theGreatAvatar said:
Not only does Implant Attack not double the number of wounds (like Vulnerable to Blasts does) but it only doubles unsaved wounds on a particular creature, meaning after you've rolled all your armor saves, when you allocated the unsaved wounds to actual models in the unit, any wound allocated to a multi-wound creature results in them losing two wounds instead of one.
This means when you allocate the (unsaved) wound to a Swarm, that particular swarm takes 2 wounds, either of which cause instant death on that particular model.
In short, as GreatAvatar said, Implant Attack and Instant Death do not stack in any meaningful way.
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![[Post New]](/s/i/i.gif) 2006/11/05 20:17:18
Subject: RE: Implant Attack
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Regular Dakkanaut
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Yeah... a couple of hours ago I was actually re-thinking my earlier post... I realized that the wording of the implant attack was probably different and would probably point to a different interpretation... I was hoping to get to a computer before I was shouted down by others, but it looks like I was unsuccessful... so... I stand corrected...
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"I didn't say I was ATTACKING the Umber Hulk. I said I was THINKING about it." -- Jimbo Jones as one of "The 12 Types of Fantasy Gamers" in "Comic Book Guy's Book of Pop Culture" |
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![[Post New]](/s/i/i.gif) 2009/03/06 04:28:34
Subject: Implant Attack
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Slaanesh Veteran Marine with Tentacles
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My question about this seemingly amazing ability is - How does this work for combat res?
Now if you wound a model with one wound with implant attack than only one wound is taken, BUT it says in the codex that it counts as 2 wounds. Now on a multiple wound character that makes sense, but would it be a valid arguement to say that it also works for combat res? Even though you killed 1 model, thus taking 1 wound, you technically took 2 wounds as the implant attack rule says.
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![[Post New]](/s/i/i.gif) 2009/03/06 05:07:53
Subject: Implant Attack
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Incorporating Wet-Blending
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The answer is 1 wound for single wound models, two for multiple wound models, or three for the above case of ID.
BGB pg. 39 wrote: "Note that wounds that have been negated ny saving throws or other special rules that have similar effects do not count, nor do wounds in excess of a model's Wounds characteristic, only the wounds actually suffered by enemy models (including all of the wounds lost by by models that have suffered instant death).
swize1 wrote:Like lots of other people, I don't like that new FAQ ruling all that much... but I would agree with you that it gives a very apt precedent for the situation that you describe.
I'd like to point out that this is NOT a 'new' ruling. It was ruled this way in 4th ed, too.
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This message was edited 3 times. Last update was at 2009/03/06 05:11:22
Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2009/03/06 05:18:20
Subject: Implant Attack
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[ADMIN]
Decrepit Dakkanaut
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Thread being locked because it is a case of extreme, extreme thread necromancy.
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