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Made in us
Longtime Dakkanaut




Dives with Horses

Hey all, any help would be appreciated as I don't currently own ANY IG models and pretty much just want to pick up this force only so here goes: <HTML> <HEAD> </HEAD> <BODY >
<TABLE BORDER=1 FRAME="BOX" RULES="ALL" WIDTH=0 CELLPADDING=3> <TR VALIGN="TOP"> <TD ALIGN="CENTER" WIDTH=0>1700 Pts - Imperial Guard - Unnamed</TD> </TR> </TABLE>
<TABLE BORDER=1 FRAME="BOX" RULES="ALL" WIDTH=696> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>Name</TD> <TD ALIGN="CENTER" WIDTH=27>#</TD> <TD ALIGN="CENTER" WIDTH=45>Grp</TD> <TD ALIGN="CENTER" WIDTH=45>WS</TD> <TD ALIGN="CENTER" WIDTH=45>BS</TD> <TD ALIGN="CENTER" WIDTH=45>S</TD> <TD ALIGN="CENTER" WIDTH=45>T</TD> <TD ALIGN="CENTER" WIDTH=45>Wo</TD> <TD ALIGN="CENTER" WIDTH=45>I</TD> <TD ALIGN="CENTER" WIDTH=45>A</TD> <TD ALIGN="CENTER" WIDTH=45>Ld</TD> <TD ALIGN="CENTER" WIDTH=45>Save</TD> <TD ALIGN="RIGHT" WIDTH=45>Cost</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=684 COLSPAN=13>HQ: Command Platoon (2#, 160 Pts)</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>  Command Platoon</TD> <TD ALIGN="CENTER" WIDTH=27>0</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Grp: HQ</TD> <TD ALIGN="RIGHT" WIDTH=45>160</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Command Squad</TD> <TD ALIGN="CENTER" WIDTH=27>0</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Grp: </TD> <TD ALIGN="RIGHT" WIDTH=45>[160]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162 ROWSPAN=2>      Junior Officer</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="CENTER" WIDTH=45></TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>1</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>2/3</TD> <TD ALIGN="CENTER" WIDTH=45>8</TD> <TD ALIGN="CENTER" WIDTH=45>5+</TD> <TD ALIGN="RIGHT" WIDTH=45>[40]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=522 COLSPAN=12>Close Combat Weapon; Laspistol</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162 ROWSPAN=2>      Guardsmen</TD> <TD ALIGN="CENTER" WIDTH=27>4</TD> <TD ALIGN="CENTER" WIDTH=45></TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>1</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>1</TD> <TD ALIGN="CENTER" WIDTH=45>7</TD> <TD ALIGN="CENTER" WIDTH=45>5+</TD> <TD ALIGN="RIGHT" WIDTH=45>[120]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=522 COLSPAN=12>Lasgun (x4); Frag Grenades; Chimera</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162 ROWSPAN=2>        Chimera</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Grp: BS: 3 FA: 12 SA: 10 RA: 10</TD> <TD ALIGN="RIGHT" WIDTH=45>[116]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=522 COLSPAN=12>Tank; Camo Netting; Extra Armour; Pintle Heavy Stubber; Smoke Launchers; Track Guards; Heavy Bolter; Hull Heavy Bolter</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>          Camo Netting</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Vehicle may hide anywhere in its deployment zone (exceptions apply C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[1]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>          Extra Armour</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Damage result changed (C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[5]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>          Pintle Heavy Stubber</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>36" Range; S4; AP6; Heavy 3</TD> <TD ALIGN="RIGHT" WIDTH=45>[12]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>          Smoke Launchers</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10> (p69 WH40K)</TD> <TD ALIGN="RIGHT" WIDTH=45>[3]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>          Track Guards</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>On a 4+ the vehicle treats 'Immobilised' differently (C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[10]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=684 COLSPAN=13>Fast Attack: Hellhound (1#, 146 Pts)</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162 ROWSPAN=2>  Hellhound</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Grp: Fast BS: 3 FA: 12 SA: 12 RA: 10</TD> <TD ALIGN="RIGHT" WIDTH=45>146</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=522 COLSPAN=12>Camo Netting; Extra Armour; Pintle Heavy Stubber; Smoke Launchers; Track Guards; Inferno Cannon; Hull Mounted Heavy Bolter</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Camo Netting</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Vehicle may hide anywhere in its deployment zone (exceptions apply C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[1]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Extra Armour</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Damage result changed (C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[5]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Pintle Heavy Stubber</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>36" Range; S4; AP6; Heavy 3</TD> <TD ALIGN="RIGHT" WIDTH=45>[12]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Smoke Launchers</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10> (p69 WH40K)</TD> <TD ALIGN="RIGHT" WIDTH=45>[3]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Track Guards</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>On a 4+ the vehicle treats 'Immobilised' differently (C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[10]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=684 COLSPAN=13>Fast Attack: Hellhound (1#, 146 Pts)</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162 ROWSPAN=2>  Hellhound</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Grp: Fast BS: 3 FA: 12 SA: 12 RA: 10</TD> <TD ALIGN="RIGHT" WIDTH=45>146</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=522 COLSPAN=12>Camo Netting; Extra Armour; Pintle Heavy Stubber; Smoke Launchers; Track Guards; Inferno Cannon; Hull Mounted Heavy Bolter</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Camo Netting</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Vehicle may hide anywhere in its deployment zone (exceptions apply C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[1]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Extra Armour</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Damage result changed (C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[5]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Pintle Heavy Stubber</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>36" Range; S4; AP6; Heavy 3</TD> <TD ALIGN="RIGHT" WIDTH=45>[12]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Smoke Launchers</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10> (p69 WH40K)</TD> <TD ALIGN="RIGHT" WIDTH=45>[3]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Track Guards</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>On a 4+ the vehicle treats 'Immobilised' differently (C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[10]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=684 COLSPAN=13>Heavy Support: Leman Russ Demolisher (1#, 186 Pts)</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162 ROWSPAN=2>  Leman Russ Demolisher</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Grp: Heavy BS: 3 FA: 14 SA: 13 RA: 11</TD> <TD ALIGN="RIGHT" WIDTH=45>186</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=522 COLSPAN=12>Tank; Camo Netting; Extra Armour; Pintle Heavy Stubber; Smoke Launchers; Track Guards; Demolisher Cannon; Hull Heavy Bolter</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Camo Netting</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Vehicle may hide anywhere in its deployment zone (exceptions apply C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[1]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Extra Armour</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Damage result changed (C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[5]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Pintle Heavy Stubber</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>36" Range; S4; AP6; Heavy 3</TD> <TD ALIGN="RIGHT" WIDTH=45>[12]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Smoke Launchers</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10> (p69 WH40K)</TD> <TD ALIGN="RIGHT" WIDTH=45>[3]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Track Guards</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>On a 4+ the vehicle treats 'Immobilised' differently (C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[10]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=684 COLSPAN=13>Heavy Support: Leman Russ Demolisher (1#, 186 Pts)</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162 ROWSPAN=2>  Leman Russ Demolisher</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Grp: Heavy BS: 3 FA: 14 SA: 13 RA: 11</TD> <TD ALIGN="RIGHT" WIDTH=45>186</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=522 COLSPAN=12>Tank; Camo Netting; Extra Armour; Pintle Heavy Stubber; Smoke Launchers; Track Guards; Demolisher Cannon; Hull Heavy Bolter</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Camo Netting</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Vehicle may hide anywhere in its deployment zone (exceptions apply C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[1]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Extra Armour</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Damage result changed (C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[5]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Pintle Heavy Stubber</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>36" Range; S4; AP6; Heavy 3</TD> <TD ALIGN="RIGHT" WIDTH=45>[12]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Smoke Launchers</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10> (p69 WH40K)</TD> <TD ALIGN="RIGHT" WIDTH=45>[3]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Track Guards</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>On a 4+ the vehicle treats 'Immobilised' differently (C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[10]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=684 COLSPAN=13>Heavy Support: Leman Russ Battle Tank (1#, 186 Pts)</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162 ROWSPAN=2>  Leman Russ Battle Tank</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Grp: Heavy BS: 3 FA: 14 SA: 12 RA: 10</TD> <TD ALIGN="RIGHT" WIDTH=45>186</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=522 COLSPAN=12>Tank; Camo Netting; Extra Armour; Pintle Heavy Stubber; Smoke Launchers; Track Guards; Battle Cannon; Hull Mounted Heavy Bolter; Sponson Heavy Bolter</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Camo Netting</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Vehicle may hide anywhere in its deployment zone (exceptions apply C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[1]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Extra Armour</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Damage result changed (C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[5]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Pintle Heavy Stubber</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>36" Range; S4; AP6; Heavy 3</TD> <TD ALIGN="RIGHT" WIDTH=45>[12]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Smoke Launchers</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10> (p69 WH40K)</TD> <TD ALIGN="RIGHT" WIDTH=45>[3]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Track Guards</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>On a 4+ the vehicle treats 'Immobilised' differently (C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[10]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=684 COLSPAN=13>Troops: Infantry Platoon (24#, 508 Pts)</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>  Infantry Platoon</TD> <TD ALIGN="CENTER" WIDTH=27>0</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Grp: Troops</TD> <TD ALIGN="RIGHT" WIDTH=45>508</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>    Command Squad</TD> <TD ALIGN="CENTER" WIDTH=27>0</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Grp: </TD> <TD ALIGN="RIGHT" WIDTH=45>[156]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162 ROWSPAN=2>      Junior Officer</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="CENTER" WIDTH=45></TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>1</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>2/3</TD> <TD ALIGN="CENTER" WIDTH=45>8</TD> <TD ALIGN="CENTER" WIDTH=45>5+</TD> <TD ALIGN="RIGHT" WIDTH=45>[40]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=522 COLSPAN=12>Close Combat Weapon; Laspistol</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162 ROWSPAN=2>      Guardsmen</TD> <TD ALIGN="CENTER" WIDTH=27>4</TD> <TD ALIGN="CENTER" WIDTH=45></TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>1</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>1</TD> <TD ALIGN="CENTER" WIDTH=45>7</TD> <TD ALIGN="CENTER" WIDTH=45>5+</TD> <TD ALIGN="RIGHT" WIDTH=45>[116]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=522 COLSPAN=12>Lasgun (x4); Chimera</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162 ROWSPAN=2>        Chimera</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Grp: BS: 3 FA: 12 SA: 10 RA: 10</TD> <TD ALIGN="RIGHT" WIDTH=45>[116]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=522 COLSPAN=12>Tank; Camo Netting; Extra Armour; Pintle Heavy Stubber; Smoke Launchers; Track Guards; Heavy Bolter; Hull Heavy Bolter</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>          Camo Netting</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Vehicle may hide anywhere in its deployment zone (exceptions apply C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[1]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>          Extra Armour</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Damage result changed (C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[5]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>          Pintle Heavy Stubber</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>36" Range; S4; AP6; Heavy 3</TD> <TD ALIGN="RIGHT" WIDTH=45>[12]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>          Smoke Launchers</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10> (p69 WH40K)</TD> <TD ALIGN="RIGHT" WIDTH=45>[3]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>          Track Guards</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>On a 4+ the vehicle treats 'Immobilised' differently (C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[10]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162 ROWSPAN=2>    Infantry Squad</TD> <TD ALIGN="CENTER" WIDTH=27>9</TD> <TD ALIGN="CENTER" WIDTH=45></TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>1</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>1</TD> <TD ALIGN="CENTER" WIDTH=45>7</TD> <TD ALIGN="CENTER" WIDTH=45>5+</TD> <TD ALIGN="RIGHT" WIDTH=45>[176]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=522 COLSPAN=12>Lasgun (x9); Chimera</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162 ROWSPAN=2>      Sergeant</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="CENTER" WIDTH=45></TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>1</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>1/2</TD> <TD ALIGN="CENTER" WIDTH=45>7</TD> <TD ALIGN="CENTER" WIDTH=45>5+</TD> <TD ALIGN="RIGHT" WIDTH=45>[6]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=522 COLSPAN=12>Laspistol & CCW</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162 ROWSPAN=2>      Chimera</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Grp: BS: 3 FA: 12 SA: 10 RA: 10</TD> <TD ALIGN="RIGHT" WIDTH=45>[116]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=522 COLSPAN=12>Tank; Camo Netting; Extra Armour; Pintle Heavy Stubber; Smoke Launchers; Track Guards; Heavy Bolter; Hull Heavy Bolter</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>        Camo Netting</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Vehicle may hide anywhere in its deployment zone (exceptions apply C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[1]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>        Extra Armour</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Damage result changed (C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[5]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>        Pintle Heavy Stubber</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>36" Range; S4; AP6; Heavy 3</TD> <TD ALIGN="RIGHT" WIDTH=45>[12]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>        Smoke Launchers</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10> (p69 WH40K)</TD> <TD ALIGN="RIGHT" WIDTH=45>[3]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>        Track Guards</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>On a 4+ the vehicle treats 'Immobilised' differently (C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[10]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162 ROWSPAN=2>    Infantry Squad</TD> <TD ALIGN="CENTER" WIDTH=27>9</TD> <TD ALIGN="CENTER" WIDTH=45></TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>1</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>1</TD> <TD ALIGN="CENTER" WIDTH=45>7</TD> <TD ALIGN="CENTER" WIDTH=45>5+</TD> <TD ALIGN="RIGHT" WIDTH=45>[176]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=522 COLSPAN=12>Lasgun (x9); Chimera</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162 ROWSPAN=2>      Sergeant</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="CENTER" WIDTH=45></TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>1</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>1/2</TD> <TD ALIGN="CENTER" WIDTH=45>7</TD> <TD ALIGN="CENTER" WIDTH=45>5+</TD> <TD ALIGN="RIGHT" WIDTH=45>[6]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=522 COLSPAN=12>Laspistol & CCW</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162 ROWSPAN=2>      Chimera</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Grp: BS: 3 FA: 12 SA: 10 RA: 10</TD> <TD ALIGN="RIGHT" WIDTH=45>[116]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=522 COLSPAN=12>Tank; Camo Netting; Extra Armour; Pintle Heavy Stubber; Smoke Launchers; Track Guards; Heavy Bolter; Hull Heavy Bolter</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>        Camo Netting</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Vehicle may hide anywhere in its deployment zone (exceptions apply C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[1]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>        Extra Armour</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Damage result changed (C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[5]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>        Pintle Heavy Stubber</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>36" Range; S4; AP6; Heavy 3</TD> <TD ALIGN="RIGHT" WIDTH=45>[12]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>        Smoke Launchers</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10> (p69 WH40K)</TD> <TD ALIGN="RIGHT" WIDTH=45>[3]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>        Track Guards</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>On a 4+ the vehicle treats 'Immobilised' differently (C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[10]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=684 COLSPAN=13>Troops: Armoured Fist (11#, 176 Pts)</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162 ROWSPAN=2>  Armoured Fist</TD> <TD ALIGN="CENTER" WIDTH=27>9</TD> <TD ALIGN="CENTER" WIDTH=45>Troops</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>1</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>1</TD> <TD ALIGN="CENTER" WIDTH=45>7</TD> <TD ALIGN="CENTER" WIDTH=45>5+</TD> <TD ALIGN="RIGHT" WIDTH=45>176</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=522 COLSPAN=12>Lasgun (x9); Chimera</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162 ROWSPAN=2>    Sergeant</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="CENTER" WIDTH=45></TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>1</TD> <TD ALIGN="CENTER" WIDTH=45>3</TD> <TD ALIGN="CENTER" WIDTH=45>1/2</TD> <TD ALIGN="CENTER" WIDTH=45>7</TD> <TD ALIGN="CENTER" WIDTH=45>5+</TD> <TD ALIGN="RIGHT" WIDTH=45>[6]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=522 COLSPAN=12>Laspistol & CCW</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162 ROWSPAN=2>    Chimera</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Grp: BS: 3 FA: 12 SA: 10 RA: 10</TD> <TD ALIGN="RIGHT" WIDTH=45>[116]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=522 COLSPAN=12>Tank; Camo Netting; Extra Armour; Pintle Heavy Stubber; Smoke Launchers; Track Guards; Heavy Bolter; Hull Heavy Bolter</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>      Camo Netting</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Vehicle may hide anywhere in its deployment zone (exceptions apply C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[1]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>      Extra Armour</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>Damage result changed (C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[5]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>      Pintle Heavy Stubber</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>36" Range; S4; AP6; Heavy 3</TD> <TD ALIGN="RIGHT" WIDTH=45>[12]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>      Smoke Launchers</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10> (p69 WH40K)</TD> <TD ALIGN="RIGHT" WIDTH=45>[3]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=162>      Track Guards</TD> <TD ALIGN="CENTER" WIDTH=27>1</TD> <TD ALIGN="LEFT" WIDTH=450 COLSPAN=10>On a 4+ the vehicle treats 'Immobilised' differently (C:IG p36)</TD> <TD ALIGN="RIGHT" WIDTH=45>[10]</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="RIGHT" WIDTH=639 COLSPAN=12>Total Cost: </TD> <TD ALIGN="CENTER" WIDTH=45>1694</TD> </TR> </TABLE>
<TABLE BORDER=1 FRAME="BOX" RULES="ALL" WIDTH=696> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=695 COLSPAN=2>Option Footnotes </TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="CENTER" WIDTH=695 COLSPAN=2>Vehicle Upgrades</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=139>Pintle Heavy Stubber</TD> <TD ALIGN="LEFT" WIDTH=556>36" Range; S4; AP6; Heavy 3</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="CENTER" WIDTH=695 COLSPAN=2>Weapons</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=139>Battle Cannon</TD> <TD ALIGN="LEFT" WIDTH=556>72" Range; S8; AP3; Ordnance 1/Blast</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=139>Close Combat Weapon</TD> <TD ALIGN="LEFT" WIDTH=556>If used with another close combat weapon, +1 attack in close combat.</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=139>Demolisher Cannon</TD> <TD ALIGN="LEFT" WIDTH=556>24" Range; S10; AP2; Ordnance 1/Blast</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=139>Frag Grenades</TD> <TD ALIGN="LEFT" WIDTH=556>Fight simultaneously with troops in cover (p39 WH40K)</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=139>Heavy Bolter</TD> <TD ALIGN="LEFT" WIDTH=556>36" Range; S5; AP4; Heavy 3</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=139>Hull Heavy Bolter</TD> <TD ALIGN="LEFT" WIDTH=556>36" Range; S5; AP4; Heavy 3</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=139>Hull Mounted Heavy Bolter</TD> <TD ALIGN="LEFT" WIDTH=556>36" Range; S5; AP4; Heavy 3</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=139>Inferno Cannon</TD> <TD ALIGN="LEFT" WIDTH=556>24" Range; S6; AP4; Heavy 1 Flamer Template (exceptions apply p45)</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=139>Lasgun</TD> <TD ALIGN="LEFT" WIDTH=556>24" Range; S3; AP-; Rapid</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=139>Laspistol</TD> <TD ALIGN="LEFT" WIDTH=556>12" Range; S3; AP-; Pistol</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=139>Laspistol & CCW</TD> <TD ALIGN="LEFT" WIDTH=556>12" Range; S3; Ap-; Pistol / Gain +1 attack for having 2CCW</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=139>Sponson Heavy Bolter</TD> <TD ALIGN="LEFT" WIDTH=556>36" Range; S5; AP4; Heavy 3</TD> </TR> </TABLE>
<TABLE BORDER=0 FRAME="VOID" RULES="NONE" WIDTH=696> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=696>Validation Report </TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=696>Core/Expansion Lists: Core Lists; 2. Doctrines (AC): (No Doctrines); 5. Chimera Hull Default: No Hull Weapons; 4. Chimera Turret Default: Multi-laser; 1. Doctrines (IG): Org - Mechanised; 3. Famous Guard Regiments: (None); Scenario: Normal Mission</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=696>Roster satisfies all enforced validation rules</TD> </TR> </TABLE>
<TABLE BORDER=0 FRAME="VOID" RULES="NONE" WIDTH=696> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=696>Roster Statistics </TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=696>% Elite: 0.0</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=696>% Fast: 17.2</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=696>% Heavy: 32.9</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=696>% HQ: 9.4</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=696>Model Count: 50</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=696>% Troops: 40.4</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=696>% Wargear: 18.3</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=696>stratagems: 0</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=696>Faith Points: 0</TD> </TR> </TABLE>
<TABLE BORDER=1 FRAME="BOX" RULES="ALL" WIDTH=700> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=175>Group </TD> <TD ALIGN="CENTER" WIDTH=175>Min </TD> <TD ALIGN="CENTER" WIDTH=175>Max </TD> <TD ALIGN="CENTER" WIDTH=175>Used </TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=175>HQ</TD> <TD ALIGN="CENTER" WIDTH=175>1</TD> <TD ALIGN="CENTER" WIDTH=175>2</TD> <TD ALIGN="CENTER" WIDTH=175>1</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=175>Elite</TD> <TD ALIGN="CENTER" WIDTH=175>0</TD> <TD ALIGN="CENTER" WIDTH=175>3</TD> <TD ALIGN="CENTER" WIDTH=175>0</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=175>Troops</TD> <TD ALIGN="CENTER" WIDTH=175>2</TD> <TD ALIGN="CENTER" WIDTH=175>6</TD> <TD ALIGN="CENTER" WIDTH=175>2</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=175>Fast</TD> <TD ALIGN="CENTER" WIDTH=175>0</TD> <TD ALIGN="CENTER" WIDTH=175>3</TD> <TD ALIGN="CENTER" WIDTH=175>2</TD> </TR> <TR VALIGN="TOP"> <TD ALIGN="LEFT" WIDTH=175>Heavy</TD> <TD ALIGN="CENTER" WIDTH=175>0</TD> <TD ALIGN="CENTER" WIDTH=175>3</TD> <TD ALIGN="CENTER" WIDTH=175>3</TD> </TR> </TABLE>
<TABLE BORDER=0 FRAME="VOID" RULES="NONE" WIDTH=700> <TR VALIGN="TOP"> <TD ALIGN="CENTER" WIDTH=700>Created with Army Builder - Copyright (c) 1997-2006 Lone Wolf Development, Inc. All rights reserved.</TD> </TR> </TABLE>
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Drano doesn't exactly scream "toy" to me.

engine

 
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

If this is Armored Company, why are there Infantry Platoons and a Command HQ? Did you mean Mechanized?

Also, I think I speak on behalf of at least a couple people when I say that I am having trouble deciphering what this says at a glance. If you reformatted the it so that it was in simple bulleted form or something, I'm sure that would help.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
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NJ

I think it's head space/ timing on the operator.

AC does not have IF available to it. AB may be bugged and allowing this, BUT the unofficial offical rules do not.

Did you mean Armored Battlegroup?

Regardless, while AB is a great tool, it is certainly not the end all be all. Get the appropriate rule book or download the appropriate list from the websites so you can confirm AB is giving you correct selections/points costs.

Not knocking AB Ghaz...I love it.
   
Made in us
Infiltrating Broodlord





Canada

Welcome to the IG, Dave!

This looks like a mechanized IG list - everyone is in chimeras, and the tanks are all in heavy support (or FA for hellhounds). Armoured company is tanks only.

General comments: Good general design (2 Demolishers + 1 LRBT, 2 HH, 5 chimeras). But you've got way too many extras on the tanks, and no specials/heavies in the squads.

Pointless tank extras: Camo netting is only useful in certain (non-basic) missions that allow hidden setup. Track guards only work half the time, on a single result on the damage table. Ditch both of those off of everything.

Infantry: You need lascannons in your infantry squads. Plasmaguns too. Otherwise the only antitank you've got is two demolisher cannons which should be shooting at heavy infantry. The infantry squads don't need to actually ride in the Chimeras, they can deploy normally and you can use the Chimeras as fire support - so they don't need smoke or extra armour.

You can use the platoon command as a drive-by unit - give it 4 meltas, 4 plasmas, or 4 flamers. Keep the Extra Armour and Smoke on their Chimera.

Consider taking an improved comms on a demolisher to help with reserve rolls. The entire platoon (3 chims, driveby squad + 2 las/plas squads) will come in on one roll...so it's nice to be able to re-roll it.

Consider trading the LRBT for a basilisk. With 10 vehicles, you could end up with "parking lot" LOS problems, especially after a few immobilized/destroyed results. It would be nice to be able to lob templates over the burning wrecks of your chimeras...

Cheers,


-S

2000 2000 1200
600 190 in progress

 
   
Made in us
Dakka Veteran




NJ

I 2nd StrangeLooper's responses.
   
Made in us
Dakka Veteran





Hey Neil, we need to get a game in. I am back in town. I love playing against your IG
   
Made in us
Infiltrating Broodlord





Canada

Welcome back to the center of the Universe! Hope your liver survived the maritime provinces.

For sure we should get a game in soon. I'll email ya.


-S

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600 190 in progress

 
   
 
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