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Made in us
Blood-Drenched Death Company Marine





Mississippi

Yea, you heard it right.  I've been working on building a mechanized eldar army list using the new codex and have hit upon, what I believe to be, a very solid list.

Here it is.
---------------------------------------------------------------------------------------------------------
Ulthwe Eldar: 1848 pts.

HQ 1: HQ 1: Farseer  = 175 Pts.
    Ghosthelm, Shuriken pistol, Witchblade, Rune Armor, Runes of Witnessing
    Spirit Stones, Runes of Warding, Doom, Fortune & Mind War.

-Warlocks  = 105 Pts.
   Warlock 1: Witchblade, Shuriken Pistol, Rune Armor & Enhance.
   Warlock 2: Witchblade, Shuriken Pistil, Rune Armor & Embolden.
   Warlock 3: Witchblade, Shuriken Pistol, Rune Armor & Destructor.

Troops: Black Gaurdians of Ulthwe  = 133 Pts.
   11x Black Gaurdians w/ Shuriken catapults.
   1x shuriken cannon heavy weapon platform.
   1x Warlock w/ Witchblade, Shuriken Pistol & Conceal.
-Wave Serpent Transport Tank  = 160 Pts.
   Spirit Stones, Vectored Engines, Twinlinked Eldar Missle Launchers,
   & Shuriken Cannon

Troops: Black Gaurdians of Ulthwe  = 136 Pts.
   11x Black Gaurdians w/ Shuriken catapults.
   1x Shuriken Cannon heavy weapon platform.
   1x Warlock w/ singing spear & Conceal.
-Wave Serpent Transport Tank  = 175 Pts.
   Spirit Stones, Vectored Engines, Twinlinked brightlances, Shuriken Cannon

Troops: Dire Avengers  = 177 Pts.
   9x Dire Avengers w/ Avenger Catapults.
   1x Dire Avenger Exarch w/ Power Weapon, Shimmerfield, Defend, & Bladestorm.
-Wave Serpent Transport Tank  = 145 Pts.
   Spirit Stones, Vectored Engines, Twinlinked Scatter Lasers, &
   Twinlinked shuriken Catapults.

Fast Attack: Warp Spiders  = 262
   9x Warp Spiders w/ Death Spinners
   1x Warp Spider Exarch w/ Dual Death Spinners, Suprise Assault & Withdraw. 

Heavy Support: Fire Prism  = 190 Pts.
   Spirit Stones, Vectored Engines, Holofields, Shuriken Cannon, Prism Cannon

Heavy Support: Fire Prism  = 190 Pts.
   Spirit Stones, Vectored Engines, Holofields, Shuriken Cannon, Prism Cannon
-------------------------------------------------------------------------------------------------------------

It's designed to be extremely mobile, and basically delploy so that all transports form a 'wedge' that flys up, and proceeds to slaughter a flank, punching tanks, and hopefully just killing the hell out of anything in range. 

The farseer + warlocks are there to provide support, they move up the board on foot, fleeting as needed to stay within' effective range of the rest of the army relying on fortune to keep them alive and kicking.  The farseer will pretty much be fortuning himself & dooming targets of opportunity, unless he's in range of a mind-war target (veteran sergeant, HQ character, etc)

The fire prisms are the main anti-tank power/support and if I need to killzorate some power armor/punch a tank I can focus the beam or just use them in tandem to knock down armor & infantry like a white-hot scythe. 

The warp spiders deepstrike near the gaurdians or on a separate flank and hopefully provide some kind of support where they are needed.

The only game this list might find itself lacking in is a game where escelation is in place.  if that happens I have nothing on the board.  I'm tempted to run a cheap autarc in lieu of the warlocks to give that handy +1 to reserve rolls regardless of if he's on the board.   However, I like the warlocks a lot right now and am hesitant to ditch them. 

Still, overall I'm very happy with this little concoction.  Five skimmer tanks with AV 12, 2 of which have holofields, 3 of which have energy fields is really appealing, and allows me to do a lot and be very very mobile, and able to focus my army on a flank very quicky. 

So, what does everyone think?  Decent?  Good?  Trash?  Please critique the hell out of it

Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in gb
Swift Swooping Hawk






Scotland

I think it looks a solid list.

I haven't played eldar before but I'm going to be starting an army soon and I could see me running a list fairly similar.

Trying to kill all those skimmers will be a royal pain in the ass for anyone.

I'd agree with you on the Autarch but if your set on still taking the warlocks you could try trimming down some from your gaurdians, dire avengers and warp spiders to make up the points.



"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
Made in us
Plastictrees






Salem, MA

I'm curious: why conceal for guardian units that are in a transport anyway?

It looks like they're going to be jumping out and shooting things to death, but since they have the mobility and the initiative, wouldn't they just be able to pick their cover anyway? (Or pick the spot that best limits return fire.)

I would have expected to see destructor or embolden instead.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

Brother Bartius:

Thanks for the kudos, and best of luck with your upcoming eldar list. I'm going to try and playtest this list once I get the models (all I really lack is one more fireprism and two Wave Serpents.)

Flavius:

I had thought about putting embolden or destructor on the warlocks, but kept coming back to thinking about the contingiency where the wave-serpent gets disabled or destroyed early on. If those gaurdians are caught in the open they're pretty much boned. With conceal they at least get a save, and will hopefully stay at least above half-strength. Embolden would be my next choice for a power, letting me have an opportunity to recover from a botched leadership test is certainly a nice option to have. If the squad is left hanging outside their disabled/destroyed transport, I can hopefully push forwards, using the shuriken cannon to lay down some fire into an enemy squad or vehicle while they're moving.

I like survivability, and while embolden is a great power, it won't do me much good when the squad gets shot to hell and back.

Thats my reaoning anyway.

I will take the advice however and when I get to a point where I can try the list out I'll run it once w/ embolden and once w/ conceal to see which works better overall.

Thanks for the thoughts so far, please keep 'em coming!

-RT-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Calm Celestian






Ireland

Unless the rules have changed you can't put 11 guys and a weapons platform in a waveserpent. Doesn't work, sorry.

"Suffering is Faith, Faith is Strength.

Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen

Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A 
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

Actually, the WS can carry 12, and the Guardian entry designates the platform nothing more than a marker; it has no effect, other than to make your opponent aware that the weapon is present, since LOS is traced from the model firing it, not the gun itself. So, it's quite legal, and he could have another Guardian per squad as well.

I assume you're just calling them Black Guardians, and not trying to use the now-defunct Codex: CWE and the +1 BS anymore, right?


As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

Celtic Strike: Yea, thank goodness the rules have changed, allowing the platform to be 'transported' in the wave serpent.  Also it can transport 12 models now too.  It got much better IMO.   

Lord Sutekh:  Thanks for chiming in & telling Celtic about the changes for me.  To answer your question: Yes I am using them as normal BS:3 gaurdians out of the new codex.  I'm just use to calling them black gaurdans because I play Ulthwe.  I opted to field them over more dire avengers because they're cheaper, can acutually fill the wave serpent up completely, and can have that heavy weapon thrown in as well as a warlock.  Sure they don't shoot as well as gaurdians, but there are 22 of them and two warlocks, 20 of which shoot shuriken weapons(40 shots), 2 operate the platforms (6 more shots), and the two warlocks, adding yet another pistol shot to the fray, and the single singing spear throw.  If they're all in range thats a LOT of dakka, even if only half hit. 

Anyway, take it easy guys.  If anyone has any more thoughts on the list please let me know.  Thanks.

-RT


You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Calm Celestian






Ireland

Well 11 Guardians + 2 Gunners + 1 Warlock adds up to: 14 Models, two over the limit of a Waveserpent.

Which I know they did deliberately, you may be able to take 10 guys and the gunners in a Waveserpent but you can't tag on a Warlock/Spiritseer. It's over the cap limit, I suppose they did it to limit the power of a transporting Guardian squad - and 13 is a weird transporting number.

Just picked up my copy of the Codex today, you're right about the platform, they don't mention it as taking up space in a transport but I still don't know. Seems cheesy to me.

Also, I think you might be decking out your Farseer too much - I know it sounds weird coming from a fellow Ulthwe player. That, coupled with the 16 extra points you're getting from making your guardians fit in a waveserpent you might be able to squeeze another warlock with destructor into your retinue.

"Suffering is Faith, Faith is Strength.

Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen

Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A 
   
Made in us
Plastictrees






Salem, MA

Check your codex again, Celtic Strike. The platform crew aren't added on to the unit as in the previous codex; the weapon is purchased by itself with no guardians and you designate 2 of the unit members as the gunners, like with heavy weapons in all other armies.

So the minimum unit size is still 10, and when you add a weapon the crew members are 2 of those 10 elfs.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Calm Celestian






Ireland

Huh.... damn - all the better.

"Suffering is Faith, Faith is Strength.

Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen

Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

Aye, indeed it is all the better there Celtic.

So here's what I'm thinking about trying with this list. A friend of mine turned me on to the idea and I like where he went with this.

Dropping one wave serpent (The missle launcher one to be precise), but keeping the gaurdian squad thats inside as a firebase, prehaps upgrading them to have either a starcannon platform, or an eldar missle launcher and using them as a semi-stationary element of my army, staying hidden for the most part & using the long range weapon to snipe hard targets or vehicles.

Now, I use the free points to put the farseer on a jetbike, and equip the three warlocks with jetbikes as well. (comes out to exactly 90 points to do this with all 4 models) which will leave me about 50 some odd points to spend. I use those points to put a 4th warlock into the squad with destructor If I can free up the points. This puts the seer council able to 'keep up' with the rest of the army list, as well as making them much tougher than they already are. On Eldar Jet bikes all models gain a +1 to toughness, and recieve a lovely +1 modifier to their armor save, giving them a 3+ rerollable armor save, and a 4+ rerollable invunerable when fortune is up If they turbo boost that 3+ armor save becomes invunerable, and is still rerollable.

Wowzers. They doom a target squad, move up and mindwar a squad leader/attached character and then drop 2 heavy flamer templates onto the squad, rerolling all failed to wound dice. Then whatever else is going to shoot does so, and gets the reroll, and finally the seer council charges into whatever's left, inflicting as many wounds as possible.

I'm really liking the thought of having the option to field a walking council and a jetbike mounted council. Sure it's a lot of point in the HQ, but it's a neat idea and one I could reasonably do without a whole lot of trouble.

We'll see though. Still fine-tuning the list at present.

Take it easy.

-RT-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
 
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