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Made in us
Ork Boy Hangin' off a Trukk





After reading the kroot merc list on the GW web site I decided to through them into my speed freeks list. To me, they seem a great way to boost my shamefully low ork numbers (68 before kroot, 103 after). Not only that, but with blood of the stalker and fleet of foot, they should often be able to reach CC first turn. Please tell me what you think of this list.

HQ

Warboss – 60 pts
  • Power Claw – 25 pts
  • Cybork body – 10 pts
  • ‘Eavy Armor – 8 pts
  • Slugga – 1 pt
  • Bionic Bonce – 10 pts
  • Wartrukk – 30 pts
    • Red Paint Job – 3 pts
    • Grot rigger – 2 pts
    • Armor plates – 5 pts
    • Rokkit launcha – 5 pt<strong style=""> [/b]

Total – 159 pts

  Nobz (x5) – 100 pts

  • Sluggas (x5) – 5 pts
  • Choppas (x5) – 10 pts
  • ‘Eavy Armor – 40 pts
  • Frag Stikkbombs – 5 pts

Total – 160 pts

  <strong style="">HQ Total – 320 pts [/b]

<strong style="">   [/b]Elites

  Stormboyz (x17) – 255 pts

  • Frag Stikkbombz – 17 pts
  • Nob – 11 pts
    • Power Claw – 25 pts

Total – 291 pts

  Headhunter Kindred (x20) – 200 pts

  • Hyperactive Nymune Organs – 40 pts
  • Frag Grenades – 20 pts
  • Shaper – 21 pts
    • Close Combat Weapon – 1 pt
    • Bolt Pistol – 2 pt
    • Blood of the Stalker – 20 pts
    • Surefoot Charm – 10 pts

Total – 331 pts

<strong style="">Elites Total – 624 pts [/b]

<strong style="">   [/b]Troops

Trukk Boyz (x10) – 90 pts

  • Burna – 6 pts
  • Nob – 11 pts

<!--[if !supportLists]-->o       <!--[endif]-->Power Claw – 25 pts

  • Wartrukk – 30 pts
    • Red Paint Job – 3 pts
    • Grot rigger – 2 pts
    • Armor plates – 5 pts
    • Rokkit launcha – 5 pt<strong style=""> [/b]

            Total – 177

  Trukk Boyz (x10) – 90 pts

  • Burna – 6 pts
  • Nob – 11 pts

<!--[if !supportLists]-->o       <!--[endif]-->Power Claw – 25 pts

  • Wartrukk – 30 pts
    • Red Paint Job – 3 pts
    • Grot rigger – 2 pts
    • Armor plates – 5 pts
    • Rokkit launcha – 5 pt<strong style=""> [/b]

            Total – 177

  Burna Boyz (x10) – 90 pts

  • Burnas (x4) – 24 pts
  • Frag Stikkbombz – 10 pts
  • Mekboy – 9 pts

<!--[if !supportLists]-->o       <!--[endif]-->Burna – 10 pts

  • Wartrukk – 30 pts
    • Red Paint Job – 3 pts
    • Grot rigger – 2 pts
    • Armor plates – 5 pts
    • Rokkit launcha – 5 pt

            Total – 188 pts

<strong style="">   Troops Total – 542 pts [/b]

<strong style="">   [/b]Fast Attack

  Kroot Hound Pack (x20) – 160

  • Frag Grenades – 20 pts
  • Hyperactive Nymune Organs – 40 pts
  • Shaper – 21 pts
    • Close Combat Weapon – 1 pt
    • Bolt Pistol – 2 pt
    • Blood of the Stalker – 20 pts
    • Surefoot Charm – 10 pts
  • Kroot Hounds (x5) – 30 pts

Total –304 pts

  <strong style="">Fast Attack Total – 304 pts [/b]

<strong style="">   [/b]Heavy Support

  Hunter Kindred (x5) – 40 pts

  • Shaper – 21 pts

Total – 61 pts

  <strong style="">Heavy Support Total – 61 pts [/b]

<strong style="">Army Total - 1849 [/b]


Orkses is never beated in battle. If we win we win, if we die we die so it don't count as beat. If we runs for it we don't die neither, so we can always come back for anuvver go, see! 
   
Made in ca
Dakka Veteran




The Hammer

I haven't actually used mercenary Kroot, but strictly from looking at the list, I would run more hounds and fewer Kroot in the Hound pack. They are two points cheaper and do not pay for Fleet even though they gain its benefits. They get the same number of attacks and give "free shots" at pursuers. For a unit 25 models strong I woud take fifteen hounds and ten Kroot, models allowing. Kroot have T3 so any way of making your bodies cheaper is good. (I can't remember but I think Hounds have the same initiative - if they gt I4 that's an even better reason to take more of them)

I think your list is semi-creative. (stating the obvious) The ideal mission level is Gamma for your list, but in Alpha your Trukks should have a chance at getting to grip by turn two and in Omega your Kroot would still have their first-turn assault.

When soldiers think, it's called routing. 
   
 
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