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Made in us
Dakka Veteran





Salt Lake City, Utah

Real straight forward strategy based on the way I play my Speed Freaks.  Start behind cover, turn one move up to within striking distance but out of LOS.  Turn two position and destroy a portion of the enemy army, using skimmers to block assaulters from getting into HTH combat (Similar to the way Fish of Fury works), and counting on the insane resilence of eldar transports and good positioning to limit enemy response.  Then get back into the transports and prepare to destroy another portion of the enemy army.

Despite the large number of fire dragons, (whose primary job is to hunt MEQ's, not tanks) the army is actually intended to be fairly balanced, with the Dire Avengers and Tanks providing anti-horde firepower.  The HQ choice was given the lowest priority as I designed the list, but I still managed to find some uses for it with the points I had to work with, with eldrich storm and multiple Destructor heavy flamers providing an anti-horde punch without getting foiled by the GW ruling of using psyhic powers whil inside a transport, and a couple of singing spears just in case a tank needs to be skewered.

Headquarters:
Farseer with Eldrich Storm and Singing Spear. (78 Points)
4 Warlocks with Destructor.  One has singing Spear.  (143 Points)

Elites:
10 Fire Dragons with Fusion Guns and Meltabombs. (160 Points)
Waveserpent Transport with Shuriken Cannon, Twin-Linked Shuriken Cannons, Vectored Engines, and Spirit Stone. (140 Points)

Elites:
10 Fire Dragons with Fusion Guns and Meltabombs. (160 Points)
Waveserpent Transport with Shuriken Cannon, Twin-Linked Shuriken Cannons, Vectored Engines, and Spirit Stone. (140 Points)

Elites:
10 Fire Dragons with Fusion Guns and Meltabombs. (160 Points)
Waveserpent Transport with Shuriken Cannon, Twin-Linked Shuriken Cannons, Vectored Engines, and Spirit Stone. (140 Points)

Troops:
6 Dire Avengers with Avenger Shuriken Catapult. (72 Points)

Troops:
6 Dire Avengers with Avenger Shuriken Catapult. (72 Points)

Heavy Support:
Falcon Grav-Tank with Pulse Laser, Shuirken Cannon, Shuriken Cannon, Holo-Field, Vectored Engines, and Spirit Stone. (195 Points)

Heavy Support:
Falcon Grav-Tank with Pulse Laser, Shuirken Cannon, Shuriken Cannon, Holo-Field, Vectored Engines, and Spirit Stone. (195 Points)

Heavy Support:
Falcon Grav-Tank with Pulse Laser, Shuirken Cannon, Shuriken Cannon, Holo-Field, Vectored Engines, and Spirit Stone. (195 Points)

Let me know what you think. 


Man, that's the joy of Anime! To revel in the complete and utter wastefullness of making an unstoppable nuclear-powered combat andriod in the shape of a cute little girl, who has the ability to fall in love and wears an enormous bow in her hair.  
   
Made in de
Regular Dakkanaut




Not much fat to trim here. The thing I feel slightly uncomfortable with is:

Avengers in Falcons. You use the transport capacity and fill the troop slots, which is good. You dont seem to generate a real threat there though (besides points denial).

The mini-councel in Falcon seems a good way to bring the mandatory HQ to support the army. Why not use doom though? Flamer templates autohitting and reroling to wound sounds good, and once you combine units you could propably down a complete death company in one turn with Doom and Firedragons used together.
   
Made in us
Dakka Veteran





Salt Lake City, Utah

The mini-councel in Falcon seems a good way to bring the mandatory HQ to support the army. Why not use doom though? Flamer templates autohitting and reroling to wound sounds good, and once you combine units you could propably down a complete death company in one turn with Doom and Firedragons used together.

I think that's a good idea.  Unfortunately, with the GW FAQ as it is, I can't use doom at the beginning of the turn when the farseer is inside his falcon.  So the only time I could use doom is on a turn after they have disembarked and they are about to get back into their transport.


Man, that's the joy of Anime! To revel in the complete and utter wastefullness of making an unstoppable nuclear-powered combat andriod in the shape of a cute little girl, who has the ability to fall in love and wears an enormous bow in her hair.  
   
Made in us
Unbalanced Fanatic





Minneapolis, MN

Is it possible for falcons to have 3 heavy weapons?  Don't have the codex but I'm curious.

The 21st century will have a number of great cities. You’ll choose between cities of great population density and those that are like series of islands in the forest. - Bernard Tschumi 
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

Pulse laser, turret weapon, and shuriken cannon in place of shuriken catapults.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in us
Rampaging Carnifex





I really like this list. Can't help but think it'd be better if you squeaked out the points to get Guardians with Flamers instead of dire avengers (would require another 48 pts or so). Way better antihorde than an exarchless squad of DA's.
   
Made in de
Regular Dakkanaut




If I remember correctly Guardians must be ten models minimum now and therefore ont fit into the Falcon anymore.


Rereading the list you seem to lack dedicated anti tank weapons. Your Firedragons would be overkill. Your Council and Falcons have antitank, but arent really specialized. Tanks with their mobility and relativly few weapons seem to be a good platform for dedicated anti tank weapons. Id opt for the Falcons, since this increases their threatlevel and takes away fire from the Serpents who deliver the real punch with their Firedragons.

How about this:

Drop the Council for a +1 to reserves guy on Jetbike with anti tank weapon.

Put another DA unit into the Falcon.

Give one or two Falcons a Brightlance.
   
Made in de
Regular Dakkanaut




Another approach would be:

Drop the Council and instead put Eldred into the Falcon.

Give one or two Falcons Brightlances.

Eldred could be used to redeploy and wouldnt be hampered too much by jumping out of a transport, since he can cast stuff like double Mindwar and Storm the turn, and guide Firedragons (or antitank Falcons) next turn.
   
 
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