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Made in us
Longtime Dakkanaut





Pretty straightforward. VP denial being the big theme.

Farseer- guide, jetbike

2x8 Fire Dragons
Wave Serpent- 2x shuriken cannons, spirit stone

8 Dire Avengers- Exarch w/blade storm, dual catapults
Wave Serpent- 2x shuriken cannons, spirit stone

6 Jetbikes- 2x shuriken cannon, warlock w/spear, embolden

3x1 Vyper- scatter laser, shuriken cannon

3x Fire Prism- vectored engines, spirit stone, holofield

There's no CC but gobs of mobility. Prisms really add some flexibilty with 3 anti-horde templates/3 lascannon shots a turn. Wave Serpents, jetbikes move forward while vypers kind of hover around the edges. If anyone bothers shooting at them, it means they aren't shooting at the serpents. Will it own or be owned, and am I missing something obvious?


 
   
Made in us
Thunderhawk Pilot Dropping From Orbit





The wilds of Pennsyltucky

vehicle heavy eldar need an autarch. This is even ore true when you run into an escalation game.

Drop the dire avengers. Buy an Autarch.... perhap one with wings so he can counter charge whatever assaults your fire dragons. Split the bikes into 2 units of 3 each with a spearlock. Juice up your farseer a little with doom and the doodad that lets you use 2 powers per turn. With the extra points get gear for your prisms...vectored engines and such. If there are extra points beyond that grab exarchs for your dragons.

Just my two cents....

ender502


"Burning the aquila into the retinas of heretics is the new black." - Savnock

"The ignore button is for pansees who can't deal with their own problems. " - H.B.M.C. 
   
Made in de
Regular Dakkanaut




The concept seems good overall, so only minor changes:

Bullets are faster then Skimmers and mobility means points you did not invest in more guns. So you will lose agaibnst a more static shooty army on a board, where you dont have enough terrain.

What to change to get better against a static shooty oponent? Get a little close combat punch!

a) Use Falcons instead of Prisms, and deliver some Harlekins/Banshees.

b) Use Shining Spears with Fortune.
   
Made in us
Rampaging Carnifex





I think the vypers are a bad choice. I'd rather have well, almost anything else for that 200 pts.
   
Made in us
Longtime Dakkanaut





okay, okay. Losing the DA's and the vypers frees up 478 points. I'm going to proxy those Prisms in an upcoming game (damn I don't get to play enough) and see how they do. So let's see, Here goes...

Farseer- fortune, DOOM!, spear, jetbike, spirit stone
Autarch- jetbike, lance, mandiblaster, power weapon

6 Fire Dragons
1x8 Fire Dragons
Wave Serpent- 2x shuriken cannons, spirit stone

2x3 Jetbikes- shuriken cannons, warlock w/spear, embolden

2x4 Shining Spears- exarch w/star lance, withdraw, skilled riders

2x Fire Prisms- vectored engines, spirit stones, holofield
1x Falcon- scatter laser, shuriken cannon, holofield, spirit stones, vectored engines

Obviously, a lot more CC potential with the 2 shining spears and the autarch. Farseer now escorts them and fortunes appropriate Spear unit, and dooms whomever he wants. The falcon is just so dang versatile and with 2 prisms, I still get the S10 shot if I want. Probably even more mobile than the last list with all the jetbikes.

About the jetbikes: I haven't tried the min/max jetbike squad w/spearlock yet. What are they actually going to do besides fill my mandatory FOC slots?

 
   
Made in gb
Swift Swooping Hawk






Scotland

With a spearlock they can hunt vehicles and are always useful for grabbing quarters.



"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
Made in de
Regular Dakkanaut




Withdraw on the Shining Spears seems to be a waste. But maybe I missed something about it. Can someone prove me wrong?
   
Made in us
Plastictrees






Salem, MA

Withdraw on the Shining Spears seems to be a waste.


1. Your turn the 3 shining spears + exarch charge in, killing 4.24 marines. The remaining marines hold.
2. In all subsequent assault phases, you have 4 guys with str3 power weapons. They now kill .93 marines per turn, assuming they don't lose any models.

You really want to be able to withdraw (and maybe charge again), but you're stuck there until you get ground away by attrition or until the enemy countercharge unit gets there to finish you off.

Unless you're only going to be charging units of 4 marines or less (and counting on the dice not to whiff) you really want withdraw.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in gb
Swift Swooping Hawk






Scotland

I'd agree with Flavius.

I can't really see a time I'd take spears without withdraw.

It's like Tom and Jerry - they should always be together.



"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
Made in us
Rampaging Carnifex





You don't have S3 power weapons. laser lances count as STICKS after round 1, as far as I recall

What you should do is charge an Autarch and spears at something and wipe it out

And get a second autarch with a reaper launcher, bike, lance, mandiblasters. Farseers are so overrated.

there's realy no reason to put any equipment on your autarch that isn't a laser lance, if you're on a bike, and should always give him a good weapon (bs5 fusion gun, bs5 reaper launcher, both easily worth the pts).

Autarchs cannot have a power weapon and a lance as far as i am aware. lances 1h, power wepaon 1h. doublecheck that.
   
Made in gb
Swift Swooping Hawk






Scotland

Your right on both counts.

Laser lance only counts as a power weapon on the charge and Autarch can only take 1 single handed and 1 two handed weapon in addition to his shuriken pistol.



"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
Made in us
Plastictrees






Salem, MA

Dang, not power weapons, you're right. All the more reason to have withdraw.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in ch
Regular Dakkanaut




Zürich

Does the Autarch get +1 to his attacks when armed with a laser lance ? He already has a 1hand weapon so that would make the 2 needed for the +1, but I remember reading somewhere that models on bikes don't get that bonus...
And if he does, what happens if you give him a 2hand weapon (reaper launcher) as well ? Because then he'd have 2 1hand weapons and a 2 hand...

-"Subtle is subjective, of course; in a finesseless game like 40K, anything that isn't a brick to the head is downright sneaky..." ->lord_sutekh 
   
Made in gb
Swift Swooping Hawk






Scotland

Models can have multiple weapons and choose which one they use.

I'm pretty sure that he will get the +1 for two single handed.

I'm sure it's been discussed on here for space marine characters on bikes before.



"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
Made in ch
Regular Dakkanaut




Zürich

Aye, but Gw has always said 2 single hand or 1 two hand and 1 single hand weapon. If you gave the Autarch a Reaper Launcher and a Laser Lance he'd have 2 sungle hand weapons AND a two hand weapon.

-"Subtle is subjective, of course; in a finesseless game like 40K, anything that isn't a brick to the head is downright sneaky..." ->lord_sutekh 
   
Made in us
Plastictrees






Salem, MA

The autarch starts with a shuriken pistol.

Then the rules say you can give him a single-handed weapon and a two-handed weapon. But the rules don't say that he loses anything or that anything replaces, so in order to conclude that the shuriken pistol somehow goes away, you'd have to make an assumption not supported by the rules. There's no overall restriction on the number of weapons an Eldar character has (unlike some other codecies), so you have to conclude that he keeps the shuriken pistol regardless of whatever else he gets.

The +1 attack for the shuriken pistol is definitely a rule that applies, and there's no rule in the main book or the Eldar codex (anymore) that says a model loses that bonus for being on an Eldar jetbike. So you have to conclude that models on jetbikes get +1 attack if they use a single-handed weapon and shurkien pistol, regardless of any other weapons that they might have.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in ch
Regular Dakkanaut




Zürich

Ok, thanks, nice and clear.

-"Subtle is subjective, of course; in a finesseless game like 40K, anything that isn't a brick to the head is downright sneaky..." ->lord_sutekh 
   
Made in us
Tunneling Trygon





The House that Peterbilt

As Flavius said, the limit on the number of weapons is a codex rule, not a general rule. So Space Marine commanders can't take more then 2 weapons because its part of their rules.

I assume autarchs have a manpurse to carry all those weapons.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Longtime Dakkanaut





Okay, replace power weapon with a fusion gun? reaper launcher? Which one should I go with?

Since the bike farseer is something I don't have yet, I have no problem replacing him with another Bike 'tarch.

List looks like this:
2x Autarch- bike, laser lance, mandiblaster, reaper launcher

6 Fire Dragons

2x3 Jetbikes- shuriken cannon, warlock w/singing spear embolden

2x4 Shining Spears- exarch w/withdraw, star lance, skilled riders

2x Fire Prisms
Falcon- scatter laser, shuriken cannon, holofiield, spirit stone, vectored engines

I have 268 points left to spend. I'm not happy with the wave serpent/fire dragon combo. Being the only wave serpent and somewhat underequipped, I just feel that it's obvious what is inside and therefore, destined to die in a hail of fire on turn 1-2. However, I'm not sure what to replace it with since the unit gives me alot of anti-meq firepower which this list is somewhat lacking. I thought about replacing them with 9 Warp Spiders with exarch with dual spinners, withdraw and power blades. They are another resilient unit that will help with anti-vehicle and can bail the shining spears out of bad situations by either charging with them or tying up nearby enemy units while the autarchs/spears do the killing.

Other than that, I'm not sure what to do. Should I just keep the fire dragons or go with Warp Spiders? Is there something I'm missing or should I go with more Shining Spears.

 
   
Made in ch
Regular Dakkanaut




Zürich

I'd defintely take DA instead of Dragons in the serpent as you have practically no anti-horde power apart from the Prisms.

And give the Autarchs Fusion Guns instead of Reaper Launchers, that will be of much more use to you.

The Wave Serpents do well with Scatter Lasers. I find the range of the shuricans rather inhibiting.

If you do go for a SoF I can heartily reccomend Doom. 32 S4 shots that re-roll to wound really hurts.

-"Subtle is subjective, of course; in a finesseless game like 40K, anything that isn't a brick to the head is downright sneaky..." ->lord_sutekh 
   
Made in us
Longtime Dakkanaut





Okay, here goes again:

Autarch- fusion gun, laser lance, jetbike

2x7 Fire Dragons-
Wave Serpent- scatter laser, shuriken cannon, spirit stone

2x3 Jetbikes- shuriken cannon, warlock w/spear, embolden

2x4 Shining Spears- exarch w/withdraw, star lance, skilled riders

8 Warp Spiders- exarch w/dual spinners, power blades, withdraw

Fire Prism- spirit stones, holofield
Fire Prism- spirit stones, holofield

Losing the Falcon kind of hurts, but I wanted more anti-meq firepower... tell me what you think.


 
   
 
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