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Made in us
Regular Dakkanaut





Rocking the Suburbs, MA

Chapter Advantages: Honor Your Wargear and No Mercy No Respite
Chapter DisAdvantages: Eye to Eye

HQ:
Master of Sanctity - Plasma Pistol, Jump Pack, Term. Honors, Bionics - 155 Points
Death Watch Kill Team - 275 Points
Codicer with Fear, Artificer Armor, Iron Halo, Bionics (155)
2 Deathwatch Space Marines with Suppressor Lift Heavy Bolters (70)
2 DW Space Marines with bolters and Metal Storm Ammo (50)

Troops:
Scout Squad A - 4x Sniper Rifle, 1x Heavy Bolter - 90 Points
Scout Squad B - 4x Sniper Rifle, 1x Missile Launcher - 95 Points
Scout Squad C - 9x CCW/BP, Vet Sgt w/PF, Tele homer - 163 Points
Tact Squad A - (Furious Charge) 7x Bolters, Vet Sgt w/ Power weapon, Tele homer - 174 Points
Tact Squad B- (Furious Charge) 7x Bolters, Vet Sgt w/ Power weapon, Tele homer - 174 Points
Tact Squad C- (Furious Charge) 7x Bolters, Vet Sgt w/ Power Fist, Tele homer - 179 Points

Elites:
Devastator Squad A - (Tank Hunters) 1x Bolter, 3x Missile Launcher, 1x Laser Cannon - 185

Fast Attack:
Assault Squad A - (Furious Charge) 5x BP/CCW, 2x PP/CCW, Vet Sgt w/ Power Fist, Tele Homer (8x Melta Bomb) - 261

Heavy:
Vindicator - Power of the Machine Spirit, Extra Armor, Smoke - 163 Points
Whirlwind- Extra Armor, Smoke - 93 Points

Total Points - 2002

Strat:  Moving CCW scouts and Assault Marines w/ chaplain down flanks, moving tact squads forward, deep striking DW squad to where neccessary and vindicator/Dev Squad to get rid of vehicles/big baddies.

Thoughts/Suggestions?
   
Made in us
Omnipotent Lord of Change





Albany, NY

With an eye toward changing as little as possible - like keeping that amazingly expensive DW team (which I think is pretty cool nonetheless) - here are my suggestions:

- Add plasma guns to Tac A, B, & C [+30]
- Remove plasma pistol from chappy [-15]
- Remove lascannon from Dev A, but keep the marine [-35]
- Add sixth marine to Dev A [+17]
- Add frags to chappy [+1]

This brings you to an even 2000 points, provides a little security for the devs, adds a lot of versatile firepower to the tacticals, and saves the chappy from overheat/charging into cover. My next suggestion would be to drop Tac A & B's homers, and use some of the points to buy Scout B a missile launcher, but you do need the heavy bolter as well, and maybe you have a cunning plan for ALL those homers

Otherwise it's a pretty nifty, quite toy-heavy list that should make for fun games, if challenging at times. Big props for taking DW and not taking a single assault cannon.

- Boss Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Regular Dakkanaut





Rocking the Suburbs, MA

Retooled!

Chapter Advantages: Honor Your Wargear and No Mercy No Respite
Chapter DisAdvantages: Eye to Eye

HQ:
Reclusiarch - Plasma Pistol, Jump Pack, Term. Honors, Bionics, Tele Homer - 145 Points
Death Watch Kill Team - 275 Points
Codicer with Fear, Artificer Armor, Iron Halo, Bionics (155)
2 Deathwatch Space Marines with Suppressor Lift Heavy Bolters (70)
2 DW Space Marines with bolters and Metal Storm Ammo (50)

Troops:
Scout Squad A - 4x Sniper Rifle, 1x Heavy Bolter - 90 Points
Scout Squad B - 4x Sniper Rifle, 1x Missile Launcher - 95 Points
Scout Squad C - 9x CCW/BP, Vet Sgt w/PF, Tele homer - 163 Points
Tact Squad A - (Furious Charge) 7x Bolters, Vet Sgt w/ Power weapon, Tele homer, melta bombs - 179 Points
Tact Squad B- (Furious Charge) 7x Bolters, Vet Sgt w/ Power weapon, Tele home, melta bombs - 179 Points
Tact Squad C- (Furious Charge) 7x Bolters, Vet Sgt w/ Power Fist, Tele homer, bionics - 184 Points

Elites:
Devastator Squad A - (Tank Hunters) 3x Bolter, 2x Missile Launcher, 1x Laser Cannon - 183

Fast Attack:
Assault Squad A - (Furious Charge) 5x BP/CCW, 2x PP/CCW, Vet Sgt w/ Power Fist, Tele Homer,Bionics (8x Melta Bomb) - 266

Heavy:
Vindicator - Power of the Machine Spirit, Extra Armor, Smoke - 163 Points
Whirlwind - 85 points

Total Points - 2007
   
 
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