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Not simple, I am an Eldar player, never really delved into the marines that much, but what I would try is keeping some hard hitting assault squads in cover with jumppacks, next to some big Dakka squads. If you pair up, assualt to dakka, then to get to you with his 'shorter' range assault cannon he will need to get close enough so that you can charge him with your assault squads. Well, not quite. an assault marine has an effective range of 18", so he does have the 18" - 24" range that he can take advantage of, but to do that he will either end up deploying pretty close to his own 'standard' deployment zone, or backing himself up on a different unit.
When he lands, he will dakka with his termies, but the cover should help with that. Then he either charges you, and you get the first hit (in cover!), or on your turn, you dakka the hell out of him, and then charge him right back.
If I am not mistaken a squad of 10 assault marines should be able to score enough hits on a termie squad to get it to fail at least 3 saves... (hopefully?)
Hidden powerfists in squads would do this very well. Powerfist = Dead Termie.
For my eldar I would use stupid fast squads like bikes and warp-spiders so that I could tie up his termies a soon as they landed, thus preventing them from shooting my nimble banshee, who then charge into HTH and finish off the squad. (30 power attacks will do that...).
For the final word, just consider matching his army 'exactly' (or close to it). That'd be hilarious, everyone deepstrikes, guy who gets the fist turn has a problem.
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