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Made in ch
Long-Range Land Speeder Pilot




Bay Area

My opinion on the matter is that while 10man squads are not necessarily the most fluffy. 6man squads are most definitely not. As 6 is a sacred number for a not to be named chaos god.


 
   
Made in us
Phanobi





Paso Robles, CA, USA

I don't know if they are overpowered so much as just the no-brainer choice. IMO, a codex with a few no-brainer choices doesn't actually offer more choice overall. I actually have to make more choices designing my 4th Ed Dark Angels army than I did under my old 3rd Ed DA army. It is less effective (not by a whole lot, but less effective) but overall I like playing with it more than my old army and my win/loss ration now that I have a better handle on my army is about the same.

We are straying far off-topic here, maybe this should move to Discussions.

Ozymandias, King of Kings

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in us
Been Around the Block




Rle68 wrote:
imo when the sm redo is finally released they are going to see the sm sales drop to a point they will go wtf did we do wrong? at which point it will more than likely either be 1. Too late to save the company or 2. Someone will come in buy them out and say ok new day give us 6 months well give you it back the way it was.. when my lotto ticket wins with some 300 million dollars ill do it and fire every one at gw and release new rules in 6 months for free


Reasonable points within the context of 4th edition. Remember that the DA-forward codex builds are made with 5th edition in mind. Dunno what it brings to the table, but something as small as a cover modifier for shooting means every MEq gets the equivalent of a cover save. Okay, they're harder to wound and drop, but they'll also be harder to hit. This is sheer speculation, but even that small of a change to the combat system will shift things toward marine armies, even with the changes expected in the SM redux.


I will pwn for food

Kid_Kyoto wrote:
I am dismayed with the lack of baldness and screaming, though I imagine he is bald and screaming under the helmet.
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon




No. VA USA

Kid_Kyoto wrote:

Personally I would say an army of all 10 man squads is unfluffy.

It is long established that it takes DECADES to train a marine and that by the year 40999 all chapters are overstretched fighting Ghazgulls Waaagh, Hive Fleet Moby and the 13 1/2 Black Crusade.

If your marine force can still field full strength squads I would question their valor and devotion to the Space Emporer. Where have they been these last few centuries, polishing their armor?


why they would do what any army unit does. rearrange it's units and move forward, filling the ranks with new recruits and reserve units. still keeping to the every soldier is a riflemen before any and all specialties are applied.

A woman will argue with a mirror.....  
   
Made in us
Growlin' Guntrukk Driver with Killacannon




No. VA USA

H.B.M.C. wrote:
Ozymandias wrote:Gotta hate those abominations of 5/10 tactical squads.
Damn Codex Astartes.


I don't know which word better describes the above statement:

Weak.

... or...

Lame.

Ozzy, I really don't mind 5/10 squads. In our Codex Marines (or the next version I'm writing at the moment), we actually have large benefits for people who take 5 or 10 man squads (similar to the way Sacred numbers work... uhh... worked in Chaos - so a 5 or 10 man squad gets a free Vet Sergeant, and there are other benefits as well), but tell me why I need 10 men to bring a heavy weapon? I mean, even when they introduced the Combat-Squad option in 2nd Ed they said 'A 5 man squad may have 1 heavy or special weapon'. Having to bring 10 guys to field a Lascannon is stupid.

In the end a 5-man squad with a Lascannon is a significant drop in power and efficiency than a 6-man squad with a Plasma Gun and a Lascannon, but atleast it would be fair, and not breaking the 'fluff' of the Codex Astartes. Right now it's just there to punish people who want small shooty squads.

BYE


your point is well founded and the only way to really get a good answer is to look at your standard real military units.. having said that fluff =/= to real life, so thats all I have.

I always chalked it up to 2 5 man units came from 1 10 man unit.. 1 10 man unit has access to 1 heavy weapon and 1 special weapon and 1 sgt. you cna mix and match that 10 man unit however you want to into the 2 5 man units but cannot have more than 1 heavy, 1 spec and 1 sgt for the whole of the 10..

A woman will argue with a mirror.....  
   
Made in ca
Inexperienced VF-1A Valkyrie Brownie




Ozymandias wrote:I don't know if they are overpowered so much as just the no-brainer choice. IMO, a codex with a few no-brainer choices doesn't actually offer more choice overall. I actually have to make more choices designing my 4th Ed Dark Angels army than I did under my old 3rd Ed DA army. It is less effective (not by a whole lot, but less effective) but overall I like playing with it more than my old army and my win/loss ration now that I have a better handle on my army is about the same.


Hard to believe. The worst 3rd edition codex is worse, while the eldar got even better. Dark Angels blew in 3rd and any less effectiveness says how great the changes have been for it.
   
Made in us
Phanobi





Paso Robles, CA, USA

I wouldn't say they blew in 3rd ed. Once they got the 2.0 edition which changed the way Intractable worked they were effectively the same as normal marines but had access to a S6 power weapon. A DA Grandmaster with the Sword of Secrets could chew through just about anything.

Ozymandias, King of Kings

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in ca
Inexperienced VF-1A Valkyrie Brownie




Ozymandias wrote:I wouldn't say they blew in 3rd ed. Once they got the 2.0 edition which changed the way Intractable worked they were effectively the same as normal marines but had access to a S6 power weapon. A DA Grandmaster with the Sword of Secrets could chew through just about anything.

Ozymandias, King of Kings


Unless I'm very mistaken the version 3.1 book occurred at the very tail end of 3rd edition. So my statement holds a great deal of water.
   
Made in us
Phanobi





Paso Robles, CA, USA

Yeah, but the 3rd ed book was still the DA codex until the latest book came out so it had a lot of time as THE only DA codex. In any event, for 3 years of 4th edition, I used the SM Codex with a few DA rules tacked on. And I still think the new dex is better.

Ozymandias, King of Kings

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in ca
Deathwing Terminator with Assault Cannon






I used the Space Marine Codex for some of the early part of 4th. I could make an army that felt more like Dark Angels than the 3.5 DA Codex.

I switched over to the 4th ed. Dark Angels Codex when that came out. It is much better. The army feels much more like Dark Angels than it ever did under the 3.X books.
   
 
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