Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/11/01 10:34:06
Subject: Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.4 released! 26/Oct]
|
 |
Longtime Dakkanaut
|
Nothing in the dex iirc is even called a CCW... beyond certain unit entries. Does the Djinn blade 'count as an additional CCW' or anything like that or is it just wargear?
|
"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/01 10:54:11
Subject: Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.4 released! 26/Oct]
|
 |
Decrepit Dakkanaut
|
The Djin blade IS a power weapon (p56) but it then states the "bearer" makes 2 additional attacks each round. AS it does not use "wielder" it could imply thatsimply having the blade is enough.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/01 12:04:52
Subject: Re:Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.4 released! 26/Oct]
|
 |
Deranged Necron Destroyer
|
The exact quote is "A djinn blade is a power weapon. Furthermore, the bearer makes two bonus attacks every round of combat - . . . ect. "
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/02 17:20:17
Subject: Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Hanging Out with Russ until Wolftime
|
Version 0.5 uploaded, now with vehicle armoury and army list questions!
|
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/02 17:25:58
Subject: Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Regular Dakkanaut
|
What is the minimum model count required for the Court of Archon?
A GW employee told me 4, since the army list states for reach retinue type that the composition is "1-4, or 1-5" for example.
|
Armies | Orks (2000 - Magna-Waaagh!) - | Blood Angels (1500 - Sylvania Company) - | Dark Eldar - (1500 - Kabal of the Golden Sorrow) - | Salamanders (1000 - Vulkan Ravens) - | Chaos (1500 - Wisdom and Wrath) - |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/02 17:28:04
Subject: Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Hanging Out with Russ until Wolftime
|
Oh, NOW you ask!
The GW employee was correct (for once  ). The Court must have a minimum of 1 of each model, since the composition is 1-x of each model, not 0-x.
|
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/02 17:32:04
Subject: Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Regular Dakkanaut
|
Sweet - thanks!
|
Armies | Orks (2000 - Magna-Waaagh!) - | Blood Angels (1500 - Sylvania Company) - | Dark Eldar - (1500 - Kabal of the Golden Sorrow) - | Salamanders (1000 - Vulkan Ravens) - | Chaos (1500 - Wisdom and Wrath) - |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/02 18:33:22
Subject: Re:Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Regular Dakkanaut
|
Confused on your nightshield FAQ about 6" weapons. Last edition, what you wrote is true, but this codex specifically states:
Nightshields have no effect on template or barrage weapons, as well as weapons with a maximum range of 6" or less
so if you have a 6" range weapon, you are immune to the nightshield! (MAJOR nerf by the way.... just ask marbo, lictors and blood angels...  )
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/02 18:34:48
Subject: Re:Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Hanging Out with Russ until Wolftime
|
Anglacon wrote:Confused on your nightshield FAQ about 6" weapons. Last edition, what you wrote is true, but this codex specifically states: Nightshields have no effect on template or barrage weapons, as well as weapons with a maximum range of 6" or less so if you have a 6" range weapon, you are immune to the nightshield! (MAJOR nerf by the way.... just ask marbo, lictors and blood angels...  )
Ah... Sorry. I was working on what I know about the codex, as I don't have it. I did not know about that part of the rule as I had just been told "Same as 3rd ed".  I'll stealth fix this now. Aaaaaaaand Stealth updated.
|
This message was edited 2 times. Last update was at 2010/11/02 18:40:28
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/02 19:52:09
Subject: Re:Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Fixture of Dakka
|
Does a Void Raven have to shoot at the same target in the shooting phase that it dropped a void mine on in the movement phase?
|
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/02 20:04:14
Subject: Re:Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Hanging Out with Russ until Wolftime
|
DarknessEternal wrote:Does a Void Raven have to shoot at the same target in the shooting phase that it dropped a void mine on in the movement phase?
Good Question, one which I ignored because it hurts my brain.
It really is unclear, but I would say "yes", since it "counts as using a weapon".
|
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/02 20:08:30
Subject: Re:Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Fixture of Dakka
|
I wish there were consistency there. Harpies seem to have to shoot what they bomb, but Swooping Hawks do not.
|
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/02 20:12:24
Subject: Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Hanging Out with Russ until Wolftime
|
Of course, "counts as using a weapon" might only be there to allow you to cause wounds etc in the movement phase, meaning you CAN shoot a different unit. -shrug-
Not sure if this should be a yes or no quite frankly.
|
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/04 05:34:08
Subject: Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Longtime Dakkanaut
|
Back to the Djinn Blade issue, I think it might _need_ an FAQ, but due to the Blades positioning in the 'Dex/wargear selection/etc and not in with the CCWs I'm fairly sure it's intended to be additional attacks on top of the Huskblades ones
|
"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/04 11:38:55
Subject: Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Hanging Out with Russ until Wolftime
|
ChrisCP wrote:Back to the Djinn Blade issue, I think it might _need_ an FAQ, but due to the Blades positioning in the 'Dex/wargear selection/etc and not in with the CCWs I'm fairly sure it's intended to be additional attacks on top of the Huskblades ones 
It's on page 56, under "Weapons"...
|
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/05 01:20:00
Subject: Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Hanging Out with Russ until Wolftime
|
So, I managed to get another look at the codex today. I have to say now, the Night Shield rules are a bit off...
The rule says that the "range of the unit" (whatever that is) is reduced by 6". It then gives the example of "a unit armed with bolters (Range 24") would be treated as having a range of 18"."
Now, this means that a model with a Multimelta would also have a range of 18", meaning he would have to be within 9" to get the Melta effect, not 12"
However, the rule then says "This extra distance is also counted for working out if the vehicle is in [...] half range for a melta shot and so on." which possibly implies that it doesn't.
Damnit Kelly!
|
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/05 01:24:25
Subject: Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Plummeting Black Templar Thunderhawk Pilot
|
DISCLAIMER: I have not seen too much from the new codex yet.
I don't think the melta range issue will crop up too much - surely trying to outgun the Dark Eldar is a recipie for disaster?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/05 03:16:36
Subject: Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Fixture of Dakka
|
Gwar! wrote:
The rule says that the "range of the unit" (whatever that is) is reduced by 6". It then gives the example of "a unit armed with bolters (Range 24") would be treated as having a range of 18"."
"This extra distance is also counted for working out if the vehicle is in [...] half range for a melta shot and so on."
Those two things are not in contradiction with each other. Half-range of the new melta shot is computed based on its new max range. That reading satisfies both clauses.
|
This message was edited 1 time. Last update was at 2010/11/05 03:17:11
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/05 03:18:31
Subject: Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Hanging Out with Russ until Wolftime
|
Yeah, I know they aren't. It's just confusing and sloppily worded.
|
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/05 04:00:07
Subject: Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Longtime Dakkanaut
|
Gwar! wrote:ChrisCP wrote:Back to the Djinn Blade issue, I think it might _need_ an FAQ, but due to the Blades positioning in the 'Dex/wargear selection/etc and not in with the CCWs I'm fairly sure it's intended to be additional attacks on top of the Huskblades ones 
It's on page 56, under "Weapons"...
as you know - so's everything else - damn GW.
|
"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/05 19:35:43
Subject: Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Lord of the Fleet
|
If Asdrubael Vect causes Instant Death on a multi-wound model with his Obsisian Orbs, does he gain only one wound, or all the wounds the victim originally had?
Eg: Vect ID's an Ogryn (3 wounds) with his Orbs, does he gain back the 3 wounds the Ogryn had or does he simply gain one?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/05 20:07:36
Subject: Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Hanging Out with Russ until Wolftime
|
Valkyrie wrote:If Asdrubael Vect causes Instant Death on a multi-wound model with his Obsisian Orbs, does he gain only one wound, or all the wounds the victim originally had?
Eg: Vect ID's an Ogryn (3 wounds) with his Orbs, does he gain back the 3 wounds the Ogryn had or does he simply gain one?
Orbs can't ID Ogryns.
That can, however, ID Rippers, Spods and Sky-Slashers, making the question a Legitimate one.
|
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/05 20:10:45
Subject: Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Regular Dakkanaut
|
I would assume that Vect doesn't get the "extra" wounds, and they are wasted.
Similar to how if you overkill an IC in combat by say five more wounds than you needed to, you don't get those extra wounds for combat resolution purposes. But that's just a house rule/opinion.
|
Armies | Orks (2000 - Magna-Waaagh!) - | Blood Angels (1500 - Sylvania Company) - | Dark Eldar - (1500 - Kabal of the Golden Sorrow) - | Salamanders (1000 - Vulkan Ravens) - | Chaos (1500 - Wisdom and Wrath) - |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/05 20:17:14
Subject: Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Lord of the Fleet
|
Gwar! wrote:Valkyrie wrote:If Asdrubael Vect causes Instant Death on a multi-wound model with his Obsisian Orbs, does he gain only one wound, or all the wounds the victim originally had?
Eg: Vect ID's an Ogryn (3 wounds) with his Orbs, does he gain back the 3 wounds the Ogryn had or does he simply gain one?
Orbs can't ID Ogryns.
That can, however, ID Rippers, Spods and Sky-Slashers, making the question a Legitimate one.
Why can't Orbs ID Ogryns? Surely a S10 Ap3 blast ID's T5 models?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/05 20:40:10
Subject: Re:Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Fixture of Dakka
|
vs Ld weapons treat Ld as Toughness for purposes of instant death.
I'd say he gains however many wounds were left on the model that died, just like instant death works for combat resolution. Unless I'm forgetting how combat resolution works. Either way, it should work like combat resolution.
|
This message was edited 1 time. Last update was at 2010/11/05 20:40:58
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/05 20:44:47
Subject: Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Hanging Out with Russ until Wolftime
|
Valkyrie wrote:Why can't Orbs ID Ogryns? Surely a S10 Ap3 blast ID's T5 models?
Orbs wound vs Ld. Ogryns are Ld6. And as for "extra" wounds, I hadn't even thought of that! Oh, and for the record, he would only regain one wound. Wounds that inflict “Instant Death” do not cause a model to lose all it's wounds, they are simply “killed outright and removed as a casualty”. It is only for the purposes of Combat Resolution you count the number of wounds “lost”.
|
This message was edited 1 time. Last update was at 2010/11/05 20:56:57
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/05 22:16:03
Subject: Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v0.5 released! 02/Nov]
|
 |
Lord of the Fleet
|
Gwar! wrote:Valkyrie wrote:Why can't Orbs ID Ogryns? Surely a S10 Ap3 blast ID's T5 models?
Orbs wound vs Ld. Ogryns are Ld6.
And as for "extra" wounds, I hadn't even thought of that!
Oh, and for the record, he would only regain one wound. Wounds that inflict “Instant Death” do not cause a model to lose all it's wounds, they are simply “killed outright and removed as a casualty”. It is only for the purposes of Combat Resolution you count the number of wounds “lost”.
Ok thanks, sorry for the whole "T vs Ld" mistake
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/05 22:23:58
Subject: Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v1.0 released! 05/Nov]
|
 |
Hanging Out with Russ until Wolftime
|
Valkyrie wrote:Ok thanks, sorry for the whole "T vs Ld" mistake 
Not to worry. Mistakes are how we learn things and some good did come out of it anyway, as a surprising number of Tyranid Models have Multiple Wounds and Ld5!
And now, Drumroll please!
Introducing the Unofficial Codex: Dark Eldar FAQ by Gwar! version one-point-oh!!!!!!!!!!!!!! That's right, a whole day BEFORE THE CODEX IS EVEN ON SALE!
Go to the first page of the thread here, read the riveting Legal mumbo jump and download it while it's hot folks!
|
This message was edited 1 time. Last update was at 2010/11/05 22:24:25
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/11 00:38:22
Subject: Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v1.0 released!!!!! 04/Nov]
|
 |
Fresh-Faced New User
|
Anyone else notice it's version 1.1 in the link? What's going on?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/11 21:05:35
Subject: Gwar!'s Unofficial FAQs: Feedback & Download Thread [Dark Eldar Draft FAQ v1.0 released!!!!! 04/Nov]
|
 |
Sword-Bearing Inquisitorial Crusader
|
P. 63:
"A vehicle with a flickerfield has a 5+ invulnerable save"
p. 20 of bgb:
"Before he removes any models as casualties, the owning player can test to see whether his troops avoid the damage by making a saving throw."
p. 20: Invulnerable saves:
"Models with wargear or abilities like these are allowed an invulnuerable saving throw. Invulnerable saves are different to armor saves tbecause they may always be taken whenever the models suffers a wound. Even if a wound normally ignores all armor saves, an invulnerable saving throw may be taken."
Uhhh...so what does the flickerfield do? When do I roll for it? Can I roll if I fail dangerous terrain? Does it work in hth? Does it never work because vehicles don't take wounds?
/facepalm
|
"There is no limit to the human spirit, but sometimes I wish there was."
Customers ask me what army I play in 40k. Wrong Question. The only army I've never played is orks.
The Connoisseur of Crap.
Knowing is half the battle. But it is only half. Execution...application...performance...now that is the other half.
|
|
 |
 |
|