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Should there be a turn timer for tournaments?
Yes - Timed rounds with even round lengths
Yes - Timed rounds with front-loaded round lengths
No - Timed rounds are unnecessary, too complicated, etc.
Other - Use a Chess Clock or other means to evenly distribute the time in a round

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Made in us
Dakka Veteran




Dayton, Ohio

A turn timer will just take more time away from the game, as opponents will argue about how the timer is to be used.

I've run into slow players, but I'm fortunate to be a 45 year old, 200 lb. father of two teenagers, so I'm pretty adept at being no nonsense. I know the BRB and codex rules pretty well. I have my army/list/tape/templates/dice organized and on an army tray. I am polite, but to the point about getting the game going and keeping it moving. If my opponent shows signs of slow play, I offer to help him move his models or look up rules. If he is deliberate about stalling, I call a judge right away. I plan my turn (as much as possible) during his turn.

I'm confident enough about how the rules work that I show no hesitation when I speak. If I am unclear on a rule I know where to find it quickly. I know when something is worth arguing about and when to let it go. I make it clear to my opponent that I am going for a massacre, and it's in his best interests to do the same if he wants to win overall.

Folks on this thread have already called out slow players for what they are, bullies and cheats. Dealing with them is as simple as rules knowledge, preparation, and a no baloney mindset. Crying about the game afterwards never solves anything, and makes you look like a whiner. Walk up to the table and take control. Be fair, but resolute, and look your opponent in the eye.


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Made in us
Fresh-Faced New User




I think there should be turn timers for sure. I play quickly and have lost games because of being slow played or the other player taking a long time.

ex.

Recently in a tournament. I almost tabled my opponent. He had less then 15-20 IG troops left from his whole army. But I lost the game because we played 4 turns. At the time I had gotten like 13 kill points out of his army and he had gotten 2 out of mine. (It was an objective mission.) But because of slow play we only played 4 turns. In 1 more turn or 2 at the worst I would have tabled him and secured an objective. When given more time and I asked him to play quick he responded with AND I QUOTE. "I don't want to get tabled." So I lost the game though I clearly dominated him because we played 4 turns of a 6 turn game.

---

BTW

War Machine Steam Roller Tournaments use turn timers for their games to make sure players have an even amount of time. Usually 10-15 min per player per turn.

This message was edited 1 time. Last update was at 2010/06/29 00:19:51


 
   
Made in us
Fixture of Dakka





Steelcity

Other games take competition seriously you say? Heavens forbid GW games do that!

Said it before and I'll say it again, if a tournament has games that dont go their full length then it has no basis to call itself competitive because its breaking the rules of the game (5 turns + random or 6 turns in some tournaments).. Thats like one team getting 60 mins to play and another team only getting 45 minutes to play the same game.. and the winner is the person who scored the most points in 60 minutes

This message was edited 2 times. Last update was at 2010/06/29 03:50:16


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