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Made in us
Tunneling Trygon





Bradley Beach, NJ

Vaktathi wrote:
CthuluIsSpy wrote:Aren't there sniper teams IRL?
I know they do tend to act solo, but don't they also band together to lay traps and crossfires and so on?
Usually they operate as a 2 man gunner/spotter team, sometimes with multiple teams in an area, but not anything like 40k's sniper units where it's basically infantry squads that swapped their assault rifles for sniper rifles.


I believe that Elysians have hunter/killer sniper teams like the ones that exist in real life.

Hive Fleet Aquarius 2-1-0


http://www.dakkadakka.com/dakkaforum/posts/list/527774.page 
   
Made in ca
Huge Hierodule






Outflanking

Allow the attacker to allocate wounds. However, whenever a (Non-character) model is removed as a casualty, on a 2+ the controller may remove a model of their choice, regardless of the number of wounds that model has left. This is done after all saves have been taken, and should prevent meltas from being stacked on one guy in a diverse squad, but prevent sniping.

Note: If the model that is "saved" suffers any other wounds, these wounds are kept.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in gb
Thinking of Joining a Davinite Loge





Somewhere in the dark...

Vaktathi wrote:
ColdSadHungry wrote:
I don't know about that - I play DW and GK which can both deep strike a lot of units and simply don't deep strike at all because of bad experiences doing it.
Deep Strike is generally only risky if you're trying to drop extremely close to the target. I can count on one hand the number of time I've suffered a mishap. There's plenty of wargear in this game that negates or reduces Deep Strike scatter or mishaps (teleport homers, chaos icons, drop pods, mycetic spores, etc). Being able to appear anywhere on the board without the enemy able to do a thing about it is very powerful and doesn't need to be any safer. My CSM's rely heavily on deep striking terminators and obliterators to succeed, of my 2000pt list, 900-1000somethig pts of my army is deep striking. I never really have significant issues with Deep Strike and mishaps.


Plus we're talking about major rules changes so GW could easily cut down on the number of units that can deep strike or add in different rules to restrict when it can be done.
that'd be talking about codex re-design which is a bit different, and would mean many units lose their valuable ability to DS.

It's just that actually doing it is so risky it's hardly worthwhile and I'd like to have the option to do it more which I would do if it offered me something more than it currently does.
It's only really risky if you're trying to drop super close to them. Unless you *need* to be within 6" of an enemy unit, there's very little chance of a mishap, and even if you do, chances are 50/50 you'll either hit or only scatter a little distance and on top of that you'll likely not scatter towards the enemy unless you're trying to drop right amongst a huge group of them.

Obviously there's a lot of drop pods that can deep strike in more easily and that would have to be taken into consideration but simply bringing in units on their own via deep strike is too risky to make it viable imo.
I do it all the time, and again, can count the number of mishaps I've ever had on one hand. As is, DS is plenty safe as long as you aren't trying to fit a squad of 40mm base dudes into a tiny gap in the enemy lines.


I guess it just goes to show how one person's experiences being vastly different to another's can make you wish for different kinds of changes. I play a lot against BA and see them dropping down safely close to me all the time whereas whenever I've tried it, it's not worked out for me. I hear what you say though - I'd just like to see deep striking safer for me which isn't necessarily going to be a good change for the game as a whole. What I would stand by though is a deep striking cover save because it makes more sense to me that suddenly and quickly having to change target to a unit that's just arrived out of nowhere wouldn't be as easy to hit as one that you've watched coming towards you.



 
   
Made in us
Storm Trooper with Maglight




Chicago

I had meant they were firing at a group, not that they were in a group. Maybe I should have said "Shooting a single model, instead of the squad of models," And I never said realistic about anything.

Guardsmen, Fire!
...Feth yeah!
 
   
 
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