A smart assaulter (as you guys are aware) assaulted from a direction (or wrapped around ) that allowed them to have "models in the back" that were only a single inch from other units at the end of combat even if they were spaced 12" inches apart or farther. So actual spacing of your units meant next to nothing once an assault army hit your lines.
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lord_blackfang wrote:
EVIL INC wrote:
Now even more than ever before strategy and tactics are playing a larger and larger role in the game. Many players just never learned the skills and are being left behind. Rather like comparing tic
tac toe to chess.
These "skills" would be list writing, a deep wallet for DLCs and rolling up the right psy power?
actually, they would include list writing. deep wallets might not fit in your pocket. They only need to be deep enough that your money does not stick out and become lost or damaged. If you have to reach in to yur elbow to get a dollar out, it is not worth it because not only woudl it not fit in your pocket but you would lose what you put in. Besides, that much extra leather would make it way more expensive. Although in each and every single edition from
RT to today, the person who has the most money and is willing to spend it always has had an advantage. Today is no different.
Aother skils would include terrain placement, distance geometry, model spacing, directions of assault and geometry, timing, a long list of different items that we could spend weeks and hundred of pages discussing.