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Made in us
Locked in the Tower of Amareo




 lord_blackfang wrote:
 Vaktathi wrote:
armies able to be defeated by a couple units consolidating up a line from combat to combat,


Only against the most incompetent gunline players. How hard is it to predict where an assault unit is going to be next turn and move your gak 7" apart?


Quoted for truth. This is doubly true for those saying that 5th edition was some how assaulty. No consolidating into another combat = your guys died like slime to double taps and/or counter assaults on the following turn.
   
Made in us
Boom! Leman Russ Commander






tha only happened if you asaulted a single unit by itself. a smart assault player had multiple units assaulted at once so the retaliation fire on the enemy turn if you won the fight on your own was non-existant. Likewise, even if they were somehow able to, the fire would be desultery at best because of the target saturation and being forced to address more threats than they could handle Just as with the current edition.
Now even more than ever before strategy and tactics are playing a larger and larger role in the game. Many players just never learned the skils and are being left behind. Rather like comparing tic tac toe to chess.

clively wrote:
"EVIL INC" - hardly. More like "REASONABLE GOOD GUY INC". (side note: exalted)

Seems a few of you have not read this... http://www.dakkadakka.com/core/forum_rules.jsp 
   
Made in us
Stubborn Prosecutor





USA

 lord_blackfang wrote:
 Vaktathi wrote:
armies able to be defeated by a couple units consolidating up a line from combat to combat,


Only against the most incompetent gunline players. How hard is it to predict where an assault unit is going to be next turn and move your gak 7" apart?


Also it didn't happen all that often, because the only way to go 6 inches was to "massacre" the enemy and roll a 6, other wise you only consolidated 3 inches. If your units were that close together then bad placement.

It's time to go full Skeletor  
   
Made in si
Foxy Wildborne







 EVIL INC wrote:

Now even more than ever before strategy and tactics are playing a larger and larger role in the game. Many players just never learned the skills and are being left behind. Rather like comparing tic tac toe to chess.


These "skills" would be list writing, a deep wallet for DLCs and rolling up the right psy power?

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Boom! Leman Russ Commander






A smart assaulter (as you guys are aware) assaulted from a direction (or wrapped around ) that allowed them to have "models in the back" that were only a single inch from other units at the end of combat even if they were spaced 12" inches apart or farther. So actual spacing of your units meant next to nothing once an assault army hit your lines.


Automatically Appended Next Post:
 lord_blackfang wrote:
 EVIL INC wrote:

Now even more than ever before strategy and tactics are playing a larger and larger role in the game. Many players just never learned the skills and are being left behind. Rather like comparing tic tac toe to chess.


These "skills" would be list writing, a deep wallet for DLCs and rolling up the right psy power?

actually, they would include list writing. deep wallets might not fit in your pocket. They only need to be deep enough that your money does not stick out and become lost or damaged. If you have to reach in to yur elbow to get a dollar out, it is not worth it because not only woudl it not fit in your pocket but you would lose what you put in. Besides, that much extra leather would make it way more expensive. Although in each and every single edition from RT to today, the person who has the most money and is willing to spend it always has had an advantage. Today is no different.
Aother skils would include terrain placement, distance geometry, model spacing, directions of assault and geometry, timing, a long list of different items that we could spend weeks and hundred of pages discussing.

This message was edited 1 time. Last update was at 2014/01/24 20:05:51


clively wrote:
"EVIL INC" - hardly. More like "REASONABLE GOOD GUY INC". (side note: exalted)

Seems a few of you have not read this... http://www.dakkadakka.com/core/forum_rules.jsp 
   
 
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