Ailaros wrote:Wyzilla wrote:Imperial Plasma weapons burn as hot as a Solar flare- IE they're in the ballpark of twenty million degrees. Those won't burn your face. They'll melt or vaporize it.
Hence why Guardsmen die from overheating plasma guns, and space marines either need new armor or cybernetics.
Then why can a guard officer suffer a gets hot on his plasma pistol and still be honky-dorey combat effective? Why would you ever be allowed an armor save, for that matter?
Clearly it's not a plasma explosion, ruleswise, at least.
Well exactly. You can take a 6+ armour save from Gets Hot! Even multilazorz punch through 6+ and they're certainly not in the same realm as blobs of nuclear fusion (although lasers are pretty hot).
Now one could argue that the officer was taking his refractor field save, but the 6+ (or really 3+ through 6+) armour save issue still remains.
Assuming it is a plasma overload, I think it would actually be a bit more realistic if they had to take a reflex save (e.g. initiative test) to either drop the weapon or quickly engage the emergency venting switch (or whatnot). But then you're still having a multi-wound model take a wound (presumably from an 'explosion') and then pick up the weapon to fire normally.
It's pretty ironclad that, as Ailaros said, ruleswise the Gets Hot! effect isn't anything remotely like being shot with a plasma weapon and, moreover, doesn't necessarily destroy the weapon.
DoW