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Made in us
Loyal Necron Lychguard




As far as named characters go, I rate Zahndrekh pretty highly in this edition.

-Imotekh is ok, bumped to good if you bring Flayed Ones and Deep Strike them.
-Obyron is only good if you're using him for Ghostwalk Mantle shenanigans, but that makes him pretty alright (especially with Zahndrekh for the no-scatter) if you have a squad you want to jump around the board.
-Szeras is the same as before to me. Underwhelming, but cheap. Nice that he has the Lance (and that it has Lance now), so if you want that then I guess he increases in standing.
-Orikan is pretty nice. Rerolling saves of 1 on an important squad is nice, couple with ShieldGuard for 3++ rerolling 1s, 4+++.
-Also, kind of strange that neither Cryptek character has the Chronometron (5++ against shooting)
-Trayzn is only good if you want to troll your opponent by never dying, and even then only if you're running heavy Royal Court. Pass.
-I still don't like Anrakyr. Mind in the Machine is so... underwhelming. Have to be 12", have to roll a 4+, there has to be an enemy unit in the arc of fire... bleh. And making Immortals better in Assault is laughable, especially since he has only 3+, no invuln.


So, I like Zahndrekh all the time, both Crypteks, Obyron, and Imotekh situationally, and Trayzn/Anrakyr not at all.


Automatically Appended Next Post:
Jaq Draco lives wrote:
If you aren't jinking then a knight will get at least one glance from a barge. If you've got two thats 2 per turn which isn't to bad. And the Doomsday Ark

But assault is tough. I guess you could send wraiths in as both a tarpit and a way to get glances.



Ah jeez, I totally skipped over Wraiths for no reason. Yeah, they're probably the best bet, since they can 3++ and also occasionally Rend (need 6s).

Again, Wraiths looking like the MVPs of this edition.

This message was edited 1 time. Last update was at 2015/01/30 14:47:26


 
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

I don't know why making immortals better in assault is laughable. They're actually pretty good at it, especially with the RP changes. It's actually one of the remainign benefits of tesla carbines.
   
Made in us
Fixture of Dakka



Chicago, Illinois

I'd say Void Blades and particle casters simply so you don't get bogged down by a Walker.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Loyal Necron Lychguard




Alcibiades wrote:
I don't know why making immortals better in assault is laughable. They're actually pretty good at it, especially with the RP changes. It's actually one of the remainign benefits of tesla carbines.


How are Tesla better for Assault? They no longer get the extra hits on 6s when snap shooting. Which means Gauss is actually better for Overwatch, since it gets twice the shots.
   
Made in sg
Warrior with Repeater Crossbow




I'm not sure if this has been mentioned, but does anyone think the tactics for CC bargelords (if anyone will still use them) have changed?

We used to be able to rely on a RP roll to bring back a bargelord if they were killed, but now all it takes is killing the barge in CC and the whole model will be removed because our new RP doesn't apply to the barge.

Any thoughts?

Requizen wrote:
Alcibiades wrote:
I don't know why making immortals better in assault is laughable. They're actually pretty good at it, especially with the RP changes. It's actually one of the remainign benefits of tesla carbines.


How are Tesla better for Assault? They no longer get the extra hits on 6s when snap shooting. Which means Gauss is actually better for Overwatch, since it gets twice the shots.


I think he meant you can Assault after shooting, which you can't do with Gauss iirc.

This message was edited 1 time. Last update was at 2015/01/30 17:09:46


 
   
Made in de
Regular Dakkanaut




You can, there is plentifull of Relentless if you run the decurion.

There is sadly not a single reason to run Tesal Immortals anymore, they are just useless now :(

This message was edited 1 time. Last update was at 2015/01/30 17:18:44


 
   
Made in us
Loyal Necron Lychguard




Well that's true, sure. I mean, you get Relentless if you're part of the Reclamation Legion so that doesn't matter in that regard, but I guess if you want to charge your Immortals into something you can. Not sure why you would, though, they're basically just tougher Tactical Marines with I2.
   
Made in us
Mutilatin' Mad Dok






willow wrote:
I'm not sure if this has been mentioned, but does anyone think the tactics for CC bargelords (if anyone will still use them) have changed?

We used to be able to rely on a RP roll to bring back a bargelord if they were killed, but now all it takes is killing the barge in CC and the whole model will be removed because our new RP doesn't apply to the barge.

Any thoughts?

Requizen wrote:
Alcibiades wrote:
I don't know why making immortals better in assault is laughable. They're actually pretty good at it, especially with the RP changes. It's actually one of the remainign benefits of tesla carbines.


How are Tesla better for Assault? They no longer get the extra hits on 6s when snap shooting. Which means Gauss is actually better for Overwatch, since it gets twice the shots.


I think he meant you can Assault after shooting, which you can't do with Gauss iirc.


I really want to run one, but he's just too fragile. It's not THAT hard to wreck the barge and kill him. He'd be good at taking out vehicles in CC, but do we really need that? For my points, I'll take my Overlord on foot to add punch to a unit (like Lychguard).

   
Made in us
Loyal Necron Lychguard




The only way I see myself bringing a CCB now is as a shooting unit. Now BS5, Staff of Light is as good as ever, can take a one off AP2 flamer (Though loses out on 2+). Can take Gauntlet of Fire without replacing the Staff now, if you want to get close to hordes or have some extra Overwatch.

But yeah, CCBs. Interesting, still super killy against vehicles or units that can't kill the Barge, not so much against dedicated Assault units. Well, they never were, but still. Shooty version got buffed, Assault version got nerfed, plain as that.
   
Made in us
Longtime Dakkanaut




willow wrote:
I'm not sure if this has been mentioned, but does anyone think the tactics for CC bargelords (if anyone will still use them) have changed?

We used to be able to rely on a RP roll to bring back a bargelord if they were killed, but now all it takes is killing the barge in CC and the whole model will be removed because our new RP doesn't apply to the barge.

Any thoughts?



How is it that the RP no longer works on the barge? The 7th edition BRB specifies that it does work in the chariot rules.

Investigating . ..

Spoiler:
If the rider has a special rule that returns
it to play after it has been removed as a casualty, such as a Necron’s Ever-living special
rule, that model’s Chariot is also returned to play with a single Hull Point.


I guess it does no longer apply.

This message was edited 2 times. Last update was at 2015/01/30 17:52:09


 
   
Made in us
Loyal Necron Lychguard




I mean, you can take the Phylactery and give the Overlord and the Chariot IWND, but that doesn't help if something with AP2 just punches the Chariot and one shots it.
   
Made in gb
Longtime Dakkanaut




col_impact wrote:
willow wrote:
I'm not sure if this has been mentioned, but does anyone think the tactics for CC bargelords (if anyone will still use them) have changed?

We used to be able to rely on a RP roll to bring back a bargelord if they were killed, but now all it takes is killing the barge in CC and the whole model will be removed because our new RP doesn't apply to the barge.

Any thoughts?



How is it that the RP no longer works on the barge? The 7th edition BRB specifies that it does work in the chariot rules.

Investigating . ..

Spoiler:
If the rider has a special rule that returns
it to play after it has been removed as a casualty, such as a Necron’s Ever-living special
rule, that model’s Chariot is also returned to play with a single Hull Point.


I guess it does no longer apply.


"Such as"

As in, "Comparable to this example".
   
Made in us
Loyal Necron Lychguard




changemod wrote:
col_impact wrote:
willow wrote:
I'm not sure if this has been mentioned, but does anyone think the tactics for CC bargelords (if anyone will still use them) have changed?

We used to be able to rely on a RP roll to bring back a bargelord if they were killed, but now all it takes is killing the barge in CC and the whole model will be removed because our new RP doesn't apply to the barge.

Any thoughts?



How is it that the RP no longer works on the barge? The 7th edition BRB specifies that it does work in the chariot rules.

Investigating . ..

Spoiler:
If the rider has a special rule that returns
it to play after it has been removed as a casualty, such as a Necron’s Ever-living special
rule, that model’s Chariot is also returned to play with a single Hull Point.


I guess it does no longer apply.


"Such as"

As in, "Comparable to this example".


Exactly, so RP does nothing for it now. Which suckers a bit, but hey what can you do?
   
Made in us
Haemonculi Flesh Apprentice






 Sasori wrote:
Kangodo wrote:
 Sasori wrote:
If you Run the spyder, it's really not that had to keep one model within 12' of it for the first few turns.

On average you will fall 2.5" behind per Turn, which means you have 4 turns before you get out of range if you don't make a line with them.

About the Tactics:
This is a tactic thread, not a "please link me scans of the Codex"-thread.

I think Wraiths in their Formation are strong, but I don't think the best thing is to spam those.
That's because everything we have is so good I would feel bad for skipping on those.
Even the Scarabs seem to have a place now.

The Obelisk is really good too.
It can push out so many S7-attacks, and it is quite cheap compared to AB's.


Agreed. Personally, I think only one Canoptek Harvest is needed. There are plenty of other things I'd like to fit in, like the Judicator Battalion and The Obelisk.

The Obelisk in my opinion, is probably the best single unit we have available at this point. It can fire each of it's spheres at a different unit, and if you face it correctly, can fire 3 Spheres at a single unit. There are very very few things in the game that can survive a 15 Tesla Volley.

In addition, it's insanely durable and has it's Anti-Skimmer/Jetbike/Flyer/FMC Pulse. You can not beat this thing for the value it brings in so many areas.


I agree the obelisk is a solid unit but people need to stop posting that it can double or heck even triple down on a single unit with the tesla spheres. The spheres are a hull mounting meaning they have a 45 degree arc from each corner, now that means 22.5 split from the center axis. Heck I even included a liberal 45 degree from each side of the center axis which is actually a 90 degree arc and it still can't double or triple down on anything.

Here is an ms paint mock up a did real quick.

The center pyramid is the obelisk from a birds eye view.



The yellow triangles off from the corners are the 45 degree firing arcs from each sphere.

add in the smaller green triangles to make them 90 degree arcs (which isn't even legal) and you still can come even remotely close to finding any overlap.

its a solid choice as long as you have multiple targets worth hitting and I still advocate fielding one as it's immune to alpha strikes and insanely durable for it's cost and hass decent fire power, BUT people need to stop making the claim that it can angle 3 sphheres on a single target when you shouldn't ever get even two spheres playing them legally (45 degree arcs)

   
Made in us
Mutilatin' Mad Dok






 Red Corsair wrote:
 Sasori wrote:
Kangodo wrote:
 Sasori wrote:
If you Run the spyder, it's really not that had to keep one model within 12' of it for the first few turns.

On average you will fall 2.5" behind per Turn, which means you have 4 turns before you get out of range if you don't make a line with them.

About the Tactics:
This is a tactic thread, not a "please link me scans of the Codex"-thread.

I think Wraiths in their Formation are strong, but I don't think the best thing is to spam those.
That's because everything we have is so good I would feel bad for skipping on those.
Even the Scarabs seem to have a place now.

The Obelisk is really good too.
It can push out so many S7-attacks, and it is quite cheap compared to AB's.


Agreed. Personally, I think only one Canoptek Harvest is needed. There are plenty of other things I'd like to fit in, like the Judicator Battalion and The Obelisk.

The Obelisk in my opinion, is probably the best single unit we have available at this point. It can fire each of it's spheres at a different unit, and if you face it correctly, can fire 3 Spheres at a single unit. There are very very few things in the game that can survive a 15 Tesla Volley.

In addition, it's insanely durable and has it's Anti-Skimmer/Jetbike/Flyer/FMC Pulse. You can not beat this thing for the value it brings in so many areas.


I agree the obelisk is a solid unit but people need to stop posting that it can double or heck even triple down on a single unit with the tesla spheres. The spheres are a hull mounting meaning they have a 45 degree arc from each corner, now that means 22.5 split from the center axis. Heck I even included a liberal 45 degree from each side of the center axis which is actually a 90 degree arc and it still can't double or triple down on anything.

Here is an ms paint mock up a did real quick.

The center pyramid is the obelisk from a birds eye view.



The yellow triangles off from the corners are the 45 degree firing arcs from each sphere.

add in the smaller green triangles to make them 90 degree arcs (which isn't even legal) and you still can come even remotely close to finding any overlap.

its a solid choice as long as you have multiple targets worth hitting and I still advocate fielding one as it's immune to alpha strikes and insanely durable for it's cost and hass decent fire power, BUT people need to stop making the claim that it can angle 3 sphheres on a single target when you shouldn't ever get even two spheres playing them legally (45 degree arcs)


Nice graphic, but the guns aren't mounted at the bottom like that. They're closer to the top and therefore much closer together, increasing the chance of overlapping arcs.

   
Made in gb
Longtime Dakkanaut




Requizen wrote:
changemod wrote:
col_impact wrote:
willow wrote:
I'm not sure if this has been mentioned, but does anyone think the tactics for CC bargelords (if anyone will still use them) have changed?

We used to be able to rely on a RP roll to bring back a bargelord if they were killed, but now all it takes is killing the barge in CC and the whole model will be removed because our new RP doesn't apply to the barge.

Any thoughts?



How is it that the RP no longer works on the barge? The 7th edition BRB specifies that it does work in the chariot rules.

Investigating . ..

Spoiler:
If the rider has a special rule that returns
it to play after it has been removed as a casualty, such as a Necron’s Ever-living special
rule, that model’s Chariot is also returned to play with a single Hull Point.


I guess it does no longer apply.


"Such as"

As in, "Comparable to this example".


Exactly, so RP does nothing for it now. Which suckers a bit, but hey what can you do?


No, RP clearly works. It's a comparable example. What's hard to understand?


Automatically Appended Next Post:
 docdoom77 wrote:
 Red Corsair wrote:
 Sasori wrote:
Kangodo wrote:
 Sasori wrote:
If you Run the spyder, it's really not that had to keep one model within 12' of it for the first few turns.

On average you will fall 2.5" behind per Turn, which means you have 4 turns before you get out of range if you don't make a line with them.

About the Tactics:
This is a tactic thread, not a "please link me scans of the Codex"-thread.

I think Wraiths in their Formation are strong, but I don't think the best thing is to spam those.
That's because everything we have is so good I would feel bad for skipping on those.
Even the Scarabs seem to have a place now.

The Obelisk is really good too.
It can push out so many S7-attacks, and it is quite cheap compared to AB's.


Agreed. Personally, I think only one Canoptek Harvest is needed. There are plenty of other things I'd like to fit in, like the Judicator Battalion and The Obelisk.

The Obelisk in my opinion, is probably the best single unit we have available at this point. It can fire each of it's spheres at a different unit, and if you face it correctly, can fire 3 Spheres at a single unit. There are very very few things in the game that can survive a 15 Tesla Volley.

In addition, it's insanely durable and has it's Anti-Skimmer/Jetbike/Flyer/FMC Pulse. You can not beat this thing for the value it brings in so many areas.


I agree the obelisk is a solid unit but people need to stop posting that it can double or heck even triple down on a single unit with the tesla spheres. The spheres are a hull mounting meaning they have a 45 degree arc from each corner, now that means 22.5 split from the center axis. Heck I even included a liberal 45 degree from each side of the center axis which is actually a 90 degree arc and it still can't double or triple down on anything.

Here is an ms paint mock up a did real quick.

The center pyramid is the obelisk from a birds eye view.



The yellow triangles off from the corners are the 45 degree firing arcs from each sphere.

add in the smaller green triangles to make them 90 degree arcs (which isn't even legal) and you still can come even remotely close to finding any overlap.

its a solid choice as long as you have multiple targets worth hitting and I still advocate fielding one as it's immune to alpha strikes and insanely durable for it's cost and hass decent fire power, BUT people need to stop making the claim that it can angle 3 sphheres on a single target when you shouldn't ever get even two spheres playing them legally (45 degree arcs)


Nice graphic, but the guns aren't mounted at the bottom like that. They're closer to the top and therefore much closer together, increasing the chance of overlapping arcs.


And they're orbs, so the arc is actually a lot wider than 90 degrees.

This message was edited 1 time. Last update was at 2015/01/30 18:27:41


 
   
Made in us
Haemonculi Flesh Apprentice






 docdoom77 wrote:
 Red Corsair wrote:
 Sasori wrote:
Kangodo wrote:
 Sasori wrote:
If you Run the spyder, it's really not that had to keep one model within 12' of it for the first few turns.

On average you will fall 2.5" behind per Turn, which means you have 4 turns before you get out of range if you don't make a line with them.

About the Tactics:
This is a tactic thread, not a "please link me scans of the Codex"-thread.

I think Wraiths in their Formation are strong, but I don't think the best thing is to spam those.
That's because everything we have is so good I would feel bad for skipping on those.
Even the Scarabs seem to have a place now.

The Obelisk is really good too.
It can push out so many S7-attacks, and it is quite cheap compared to AB's.


Agreed. Personally, I think only one Canoptek Harvest is needed. There are plenty of other things I'd like to fit in, like the Judicator Battalion and The Obelisk.

The Obelisk in my opinion, is probably the best single unit we have available at this point. It can fire each of it's spheres at a different unit, and if you face it correctly, can fire 3 Spheres at a single unit. There are very very few things in the game that can survive a 15 Tesla Volley.

In addition, it's insanely durable and has it's Anti-Skimmer/Jetbike/Flyer/FMC Pulse. You can not beat this thing for the value it brings in so many areas.


I agree the obelisk is a solid unit but people need to stop posting that it can double or heck even triple down on a single unit with the tesla spheres. The spheres are a hull mounting meaning they have a 45 degree arc from each corner, now that means 22.5 split from the center axis. Heck I even included a liberal 45 degree from each side of the center axis which is actually a 90 degree arc and it still can't double or triple down on anything.

Here is an ms paint mock up a did real quick.

The center pyramid is the obelisk from a birds eye view.



The yellow triangles off from the corners are the 45 degree firing arcs from each sphere.

add in the smaller green triangles to make them 90 degree arcs (which isn't even legal) and you still can come even remotely close to finding any overlap.

its a solid choice as long as you have multiple targets worth hitting and I still advocate fielding one as it's immune to alpha strikes and insanely durable for it's cost and hass decent fire power, BUT people need to stop making the claim that it can angle 3 sphheres on a single target when you shouldn't ever get even two spheres playing them legally (45 degree arcs)


Nice graphic, but the guns aren't mounted at the bottom like that. They're closer to the top and therefore much closer together, increasing the chance of overlapping arcs.
LOL when I was making it I knew someone would say that, and it's silly because it defies mathematics. The arcs are facing WAY from eachother so even if the spheres all touched at the very top, with the 45 degree arc they have they still COULDN"T find overlap.

Not to mention the graphic doesn't illustrate it's second massive problem, the arc down which again is 45 degrees, or 22.5 down meaning the high up they go to try to hone in, the bigger that minimum range gets on a gun with less then awesome maximum range.


Automatically Appended Next Post:
@changemod, lol seriously? They are hull mounted. Find mean where orb mounted is a thing in the BRB, I'll wait.

This message was edited 1 time. Last update was at 2015/01/30 18:31:42


   
Made in us
Mutilatin' Mad Dok






changemod wrote:
Requizen wrote:
changemod wrote:
col_impact wrote:
willow wrote:
I'm not sure if this has been mentioned, but does anyone think the tactics for CC bargelords (if anyone will still use them) have changed?

We used to be able to rely on a RP roll to bring back a bargelord if they were killed, but now all it takes is killing the barge in CC and the whole model will be removed because our new RP doesn't apply to the barge.

Any thoughts?



How is it that the RP no longer works on the barge? The 7th edition BRB specifies that it does work in the chariot rules.

Investigating . ..

Spoiler:
If the rider has a special rule that returns
it to play after it has been removed as a casualty, such as a Necron’s Ever-living special
rule, that model’s Chariot is also returned to play with a single Hull Point.


I guess it does no longer apply.


"Such as"

As in, "Comparable to this example".


Exactly, so RP does nothing for it now. Which suckers a bit, but hey what can you do?


No, RP clearly works. It's a comparable example. What's hard to understand?



The pertinent text is "special rule that returns it to play" RP does NOT return models to play and therefore, that rule does not apply.

Edit: Regarding the Hull mounted argument. Does anyone have the model? Do the orbs turn and move? If they do, you'd have trouble convincing me or any one I play with that they can't shoot things they're pointing at. If they are static, then the 45 degree hull mounted rule would definitely take precedence.

This message was edited 1 time. Last update was at 2015/01/30 18:35:04


   
Made in nl
Loyal Necron Lychguard



Netherlands

changemod wrote:
[No, RP clearly works. It's a comparable example. What's hard to understand?
It works on wounds against the Overlord, not against damage at the CCB.
That's because RP only works on Wounds now.
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

 Red Corsair wrote:
 Sasori wrote:
Kangodo wrote:
 Sasori wrote:
If you Run the spyder, it's really not that had to keep one model within 12' of it for the first few turns.

On average you will fall 2.5" behind per Turn, which means you have 4 turns before you get out of range if you don't make a line with them.

About the Tactics:
This is a tactic thread, not a "please link me scans of the Codex"-thread.

I think Wraiths in their Formation are strong, but I don't think the best thing is to spam those.
That's because everything we have is so good I would feel bad for skipping on those.
Even the Scarabs seem to have a place now.

The Obelisk is really good too.
It can push out so many S7-attacks, and it is quite cheap compared to AB's.


Agreed. Personally, I think only one Canoptek Harvest is needed. There are plenty of other things I'd like to fit in, like the Judicator Battalion and The Obelisk.

The Obelisk in my opinion, is probably the best single unit we have available at this point. It can fire each of it's spheres at a different unit, and if you face it correctly, can fire 3 Spheres at a single unit. There are very very few things in the game that can survive a 15 Tesla Volley.

In addition, it's insanely durable and has it's Anti-Skimmer/Jetbike/Flyer/FMC Pulse. You can not beat this thing for the value it brings in so many areas.


I agree the obelisk is a solid unit but people need to stop posting that it can double or heck even triple down on a single unit with the tesla spheres. The spheres are a hull mounting meaning they have a 45 degree arc from each corner, now that means 22.5 split from the center axis. Heck I even included a liberal 45 degree from each side of the center axis which is actually a 90 degree arc and it still can't double or triple down on anything.

Here is an ms paint mock up a did real quick.

The center pyramid is the obelisk from a birds eye view.



The yellow triangles off from the corners are the 45 degree firing arcs from each sphere.

add in the smaller green triangles to make them 90 degree arcs (which isn't even legal) and you still can come even remotely close to finding any overlap.

its a solid choice as long as you have multiple targets worth hitting and I still advocate fielding one as it's immune to alpha strikes and insanely durable for it's cost and hass decent fire power, BUT people need to stop making the claim that it can angle 3 sphheres on a single target when you shouldn't ever get even two spheres playing them legally (45 degree arcs)


Why do you think the guns are hull mounted? You look at the model to see the firing arc.
   
Made in us
Haemonculi Flesh Apprentice






I think they are hull mounted because thats what they are lol. Are they a turret? No, oviously not. Are they a sponson? Maybe, but even still they don't move!



Sorry but they very much are defined in the BRB as a hull mounting in this case which means 45 degrees or 22.5 left and right from the center axis emanating from the corners.


   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah that's always been the case if the gun is built to swivel it has that arc. If it cannot be moved whatsoever it has the 45 arc. Let me dig up the rule real quick. Do the Tesla Spheres move?

On some models, it will actually be impossible to move the gun and point it towards the target because of the way the model is assembled. In this case, players should assume that the guns on a vehicle are free to rotate or swivel on their mountings. In the rare cases when it matters, assume that guns can swivel vertically up to 45º, even if the barrel on the model itself cannot physically do that! Additionally, assume all hull-mounted weapons can swivel horizontally up to 45º.


That's the biggest misunderstood rule when it comes to Vehicles.

This message was edited 2 times. Last update was at 2015/01/30 18:53:49


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Longtime Dakkanaut




Hollismason wrote:
Yeah that's always been the case if the gun is built to swivel it has that arc. If it cannot be moved whatsoever it has the 45 arc. Let me dig up the rule real quick. Do the Tesla Spheres move?


Spoiler:
On some models, it will actually be impossible to move the gun and point it towards the
target because of the way the model is assembled. In this case, players should assume
that the guns on a vehicle are free to rotate or swivel on their mountings.

   
Made in us
Haemonculi Flesh Apprentice






Thing is, it still a steal as is. It moves 12" and can fire at full effect AND can thunderblitz anything that gets near it. The arcs still provoke a player to bunch up to avoid its other arcs making it pair nicely with things like wraiths that want you in one area. Too bad wraiths suck right? Oh wait...


Automatically Appended Next Post:
col_impact wrote:
Hollismason wrote:
Yeah that's always been the case if the gun is built to swivel it has that arc. If it cannot be moved whatsoever it has the 45 arc. Let me dig up the rule real quick. Do the Tesla Spheres move?


Spoiler:
On some models, it will actually be impossible to move the gun and point it towards the
target because of the way the model is assembled. In this case, players should assume
that the guns on a vehicle are free to rotate or swivel on their mountings.



Nice try buddy, but those are CAST on and it has nothing to do with that rule which refers to glued down parts.

This message was edited 1 time. Last update was at 2015/01/30 18:51:09


   
Made in us
Mutilatin' Mad Dok






col_impact wrote:
Hollismason wrote:
Yeah that's always been the case if the gun is built to swivel it has that arc. If it cannot be moved whatsoever it has the 45 arc. Let me dig up the rule real quick. Do the Tesla Spheres move?


Spoiler:
On some models, it will actually be impossible to move the gun and point it towards the
target because of the way the model is assembled. In this case, players should assume
that the guns on a vehicle are free to rotate or swivel on their mountings.



I think the intention here is to cover things like sponsons designed to swivel, but have been glued in place anyway (for whatever reason). Not weapons that do not swivel when assembled correctly.

Edit: Ya know what? Let's stop bombing this thread with this argument. If anyone still needs to say their piece, we should move it to YMDC. Thanks.

This message was edited 1 time. Last update was at 2015/01/30 18:53:00


   
Made in us
Fixture of Dakka



Chicago, Illinois

Good idea.

This message was edited 1 time. Last update was at 2015/01/30 18:56:28


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Haemonculi Flesh Apprentice






Further argument I agree, but it was entirely relevant to point out as people are advocating the fielding of one because of it.

   
Made in us
Loyal Necron Lychguard




changemod wrote:
Requizen wrote:
changemod wrote:
col_impact wrote:
willow wrote:
I'm not sure if this has been mentioned, but does anyone think the tactics for CC bargelords (if anyone will still use them) have changed?

We used to be able to rely on a RP roll to bring back a bargelord if they were killed, but now all it takes is killing the barge in CC and the whole model will be removed because our new RP doesn't apply to the barge.

Any thoughts?



How is it that the RP no longer works on the barge? The 7th edition BRB specifies that it does work in the chariot rules.

Investigating . ..

Spoiler:
If the rider has a special rule that returns
it to play after it has been removed as a casualty, such as a Necron’s Ever-living special
rule, that model’s Chariot is also returned to play with a single Hull Point.


I guess it does no longer apply.


"Such as"

As in, "Comparable to this example".


Exactly, so RP does nothing for it now. Which suckers a bit, but hey what can you do?


No, RP clearly works. It's a comparable example. What's hard to understand?


Reanimation Protocols: When a model with this rule takes an unsaved wound... cannot be taken against "removed from play"...

How is this close at all? The Chariot doesn't take wounds, neither does the Overlord when the CCB blows up. The Chariot cannot make a RP test and the Overlord can't take it once he's removed along with the Barge.
   
Made in gb
Longtime Dakkanaut




Kangodo wrote:
changemod wrote:
[No, RP clearly works. It's a comparable example. What's hard to understand?
It works on wounds against the Overlord, not against damage at the CCB.
That's because RP only works on Wounds now.


Ah yes.

Fair enough. You're not returning to play anyhow so it won't help you with the last lost hull point any more than it would with the last lost wound.

This message was edited 1 time. Last update was at 2015/01/30 19:20:14


 
   
Made in us
Deranged Necron Destroyer





 docdoom77 wrote:
Spoiler:
 Red Corsair wrote:
 Sasori wrote:
Kangodo wrote:
 Sasori wrote:
If you Run the spyder, it's really not that had to keep one model within 12' of it for the first few turns.

On average you will fall 2.5" behind per Turn, which means you have 4 turns before you get out of range if you don't make a line with them.

About the Tactics:
This is a tactic thread, not a "please link me scans of the Codex"-thread.

I think Wraiths in their Formation are strong, but I don't think the best thing is to spam those.
That's because everything we have is so good I would feel bad for skipping on those.
Even the Scarabs seem to have a place now.

The Obelisk is really good too.
It can push out so many S7-attacks, and it is quite cheap compared to AB's.


Agreed. Personally, I think only one Canoptek Harvest is needed. There are plenty of other things I'd like to fit in, like the Judicator Battalion and The Obelisk.

The Obelisk in my opinion, is probably the best single unit we have available at this point. It can fire each of it's spheres at a different unit, and if you face it correctly, can fire 3 Spheres at a single unit. There are very very few things in the game that can survive a 15 Tesla Volley.

In addition, it's insanely durable and has it's Anti-Skimmer/Jetbike/Flyer/FMC Pulse. You can not beat this thing for the value it brings in so many areas.


I agree the obelisk is a solid unit but people need to stop posting that it can double or heck even triple down on a single unit with the tesla spheres. The spheres are a hull mounting meaning they have a 45 degree arc from each corner, now that means 22.5 split from the center axis. Heck I even included a liberal 45 degree from each side of the center axis which is actually a 90 degree arc and it still can't double or triple down on anything.

Here is an ms paint mock up a did real quick.

The center pyramid is the obelisk from a birds eye view.



The yellow triangles off from the corners are the 45 degree firing arcs from each sphere.

add in the smaller green triangles to make them 90 degree arcs (which isn't even legal) and you still can come even remotely close to finding any overlap.

its a solid choice as long as you have multiple targets worth hitting and I still advocate fielding one as it's immune to alpha strikes and insanely durable for it's cost and hass decent fire power, BUT people need to stop making the claim that it can angle 3 sphheres on a single target when you shouldn't ever get even two spheres playing them legally (45 degree arcs)


Nice graphic, but the guns aren't mounted at the bottom like that. They're closer to the top and therefore much closer together, increasing the chance of overlapping arcs.



Just measured the distance between two of the tesla spheres. They are 3.75 inches apart, 9.525 centimeters to those across the pond. With a height of 9 inches, 22.86 centimeters, to where the guns are (their midpoint).

They also have a 67.5 degree blindspot that's 9 inches tall. If my trig math is correct I am getting a length of 21.74 inches before a target is in LOS from the obelisk but that is if the target is paper thin on the floor so the taller a target is the closer you can shoot it from.

Marine at 1.5 inches = 18.11 inch range to hit from (46 centimeters)
models that are 2 inches like st celestine = 16.91 inches to hit (42.95 centimeters)
Rhino (I used my sob immolator) 3 inches = 14.49 inches (36.80)
Dreadnaught at 4 inch height(don't know if this is right just googled) = 12.07 inches (30.66 centimeters)
RIptide at 6.5 inches = 6 inches away (15.24 centimeters)


I hope someone can tell me my math is wrong in this case and is really much closer than what I have came up with, been forever since I've done trig. Also unable to hit the rhino with more than one tesla on the front.

Golden rule for more than one tesla from the obelisk is at 3.75 inches wide. Three on a single target is out of the question unless the unit is a green tide in a crescent formation

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
 
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