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Made in us
Locked in the Tower of Amareo




 Dakka Wolf wrote:
Martel732 wrote:
"So are we talking WK spam or Scatbike spam or a combination of both? "

Every Eldar player I know knows the "skyhammer drill" now, except it works ever BETTER against regular drop lists. Leave the hard targets on the table, and reserve the bikes. Bring a cheap autarch for reserve manipulation.

The drop pods land, do nothing useful, and then the bikes come in far away from the dreads that now only move 6".

Drop them on objective markers and they don't even have to move out of their Lucius Pods.

"Even if they only wound on a 6+ it's not immune. "

Those are 14 marines not shooting something they can actually hurt in a 5 turn time scale.

Those are 14 marines that cost less than the MC in question.


Maybe. Those lucious pods won't last long vs scatterlasers. Crack open pod, and then d-blast of D-slap the dread inside. BA start off scoring points, but by turn 3 or so, the Eldar is doing all scoring.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Martel732 wrote:
 Dakka Wolf wrote:
Martel732 wrote:
"So are we talking WK spam or Scatbike spam or a combination of both? "

Every Eldar player I know knows the "skyhammer drill" now, except it works ever BETTER against regular drop lists. Leave the hard targets on the table, and reserve the bikes. Bring a cheap autarch for reserve manipulation.

The drop pods land, do nothing useful, and then the bikes come in far away from the dreads that now only move 6".

Drop them on objective markers and they don't even have to move out of their Lucius Pods.

"Even if they only wound on a 6+ it's not immune. "

Those are 14 marines not shooting something they can actually hurt in a 5 turn time scale.

Those are 14 marines that cost less than the MC in question.


Maybe. Those lucious pods won't last long vs scatterlasers. Crack open pod, and then d-blast of D-slap the dread inside. BA start off scoring points, but by turn 3 or so, the Eldar is doing all scoring.


Then the other Dreads arrive and flame out the Scattbikes. BA don't have Skyhammer - everything arrives first turn they have the regular half drop pods rounded up.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Locked in the Tower of Amareo




Yes, which means they can jink half the drops by starting in reserve. Sure, drop on top of my WK.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Martel732 wrote:
Yes, which means they can jink half the drops by starting in reserve. Sure, drop on top of my WK.


So you'd leave WraithKnights on the field for your first turn? D-Canons or Sword and Shield?

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Locked in the Tower of Amareo




 Dakka Wolf wrote:
Martel732 wrote:
Yes, which means they can jink half the drops by starting in reserve. Sure, drop on top of my WK.


So you'd leave WraithKnights on the field for your first turn? D-Canons or Sword and Shield?


I don't know. Probably depends on the rest of my list. Eldar are undercosted, so they might have other hard targets like a wave serpent or something. They can afford it.

Skyhammer is much trickier, actually. They usually reserve many bikes but hide a few, since Skyhammer can definitely remove a WK. Dreadnought party can't even get close. I really don't see how Eldar using the skyhammer drill don't hard counter the dreadnought party.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Martel732 wrote:
 Dakka Wolf wrote:
Martel732 wrote:
Yes, which means they can jink half the drops by starting in reserve. Sure, drop on top of my WK.


So you'd leave WraithKnights on the field for your first turn? D-Canons or Sword and Shield?


I don't know. Probably depends on the rest of my list. Eldar are undercosted, so they might have other hard targets like a wave serpent or something. They can afford it.

Skyhammer is much trickier, actually. They usually reserve many bikes but hide a few, since Skyhammer can definitely remove a WK. Dreadnought party can't even get close. I really don't see how Eldar using the skyhammer drill don't hard counter the dreadnought party.


Criminally undercosted - no way I'm arguing that.
Libby Dreads with Flamers won't be much use against the D-canon WK but a couple of Dreads with Plasma Canons can off the D Canon WK.
The WKs with the shield/gun shield/sword combos are the two I have no idea about, how he could have scrubbed them is outside my ken - I know Psychic shenanigans from the Space Marine psyker cards but I don't own them myself so the discipline mentioned went in one ear and out the other.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Locked in the Tower of Amareo




I'm seeing the sword one more and more because it's got layered saves vs AP2. Init 5 D strength swings are brutal.
   
Made in us
Decrepit Dakkanaut




I literally lol'd at the notion that Plasma Cannon Dreads were in any way effective against a Wraithknight, even without an Invuln. Anyone want to do the math on that?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ru
Cackling Chaos Conscript





6 * 3/2 for FnP * 3 (5+ to wound) = 27 plasma hits
So 990 points of plasma dreads hitting every other time would kill it over 6 turns
   
Made in au
Ancient Space Wolves Venerable Dreadnought






I've seen it done with 680pts over two rounds. Four Dreads, Lucius pods and Lady Luck in the back pocket.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Locked in the Tower of Amareo




 Dakka Wolf wrote:
I've seen it done with 680pts over two rounds. Four Dreads, Lucius pods and Lady Luck in the back pocket.


That doesn't really mean much. You can just as easily get unlucky and never kill it.

This message was edited 1 time. Last update was at 2017/03/06 13:56:36


 
   
Made in it
Waaagh! Ork Warboss




Italy

WK is by far the most competitive unit in the entire 40k world, it needs to be nerfed too. It just should have an IK profile, AV13 and 5-6 HPs, an invuln save, but no FNP (maybe replaced with It Will Not Die), and an appropriate points value, which is around 350-400 points.

Nerfing grav and only grav would clearly upset SM players, I think nerfing one of the most overpowered thing and only one is still something, but honestly 4-5 things should be nerfed along with grav weapons. Right now grav spam is abused beacuse there are overpowered units that are too tough to kill otherwise. Making them more balanced would disappear the need of taking grav weapons everywhere so those weapons could be nerfed without destroying the SM potential.

And then other Centurions' options become more viable and common.

This message was edited 1 time. Last update was at 2017/03/06 14:23:01


 
   
Made in us
Decrepit Dakkanaut




 Dakka Wolf wrote:
I've seen it done with 680pts over two rounds. Four Dreads, Lucius pods and Lady Luck in the back pocket.

You hear that guys? If you always roll significantly above average, you too can be successful!

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Locked in the Tower of Amareo




 Blackie wrote:
WK is by far the most competitive unit in the entire 40k world, it needs to be nerfed too. It just should have an IK profile, AV13 and 5-6 HPs, an invuln save, but no FNP (maybe replaced with It Will Not Die), and an appropriate points value, which is around 350-400 points.

Nerfing grav and only grav would clearly upset SM players, I think nerfing one of the most overpowered thing and only one is still something, but honestly 4-5 things should be nerfed along with grav weapons. Right now grav spam is abused beacuse there are overpowered units that are too tough to kill otherwise. Making them more balanced would disappear the need of taking grav weapons everywhere so those weapons could be nerfed without destroying the SM potential.

And then other Centurions' options become more viable and common.


So at that point, we might as well go total rewrite. You can't fix grav in a vacuum. Quit trying. Lascannons would still suck. Missile launchers would still suck. The other options are still worthless.

This message was edited 1 time. Last update was at 2017/03/06 15:33:13


 
   
Made in us
Omnipotent Necron Overlord






Or we could just buff the other options -

Las cannons on a roll of a 6 to hit get armorbane/fleshbane/instant death/ and AP1.

Something like this would make single shot weapons high risk high reward and actually worth taking.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Locked in the Tower of Amareo




 Xenomancers wrote:
Or we could just buff the other options -

Las cannons on a roll of a 6 to hit get armorbane/fleshbane/instant death/ and AP1.

Something like this would make single shot weapons high risk high reward and actually worth taking.


That's still crappy because of low rate of fire. They need to be consistently better. Like they cause 2 wounds/hull points all the time. And T6 can't use FNP against them because it burns a hole straight through them. As long as lascannons can't beat the layered saves consistently, there will be no reason to take them. Fishing for 6's is a good way to lose.

This message was edited 4 times. Last update was at 2017/03/06 15:47:57


 
   
Made in us
Omnipotent Necron Overlord






Martel732 wrote:
 Xenomancers wrote:
Or we could just buff the other options -

Las cannons on a roll of a 6 to hit get armorbane/fleshbane/instant death/ and AP1.

Something like this would make single shot weapons high risk high reward and actually worth taking.


That's still crappy because of low rate of fire. They need to be consistently better. Like they cause 2 wounds/hull points all the time. And T6 can't use FNP against them because it burns a hole straight through them. As long as lascannons can't beat the layered saves consistently, there will be no reason to take them. Fishing for 6's is a good way to lose.

It's just an idea. I like the long range risk reward vs short range reliablity that LC and Melta used to create. When they added hullpoints though - the lower reliablity of a LC just became such an off chance at a good damage result that they became useless. I think making results of 6 to hit with these type weapons a nearly assured kill after a failed save would go a long way to help them be viable.

This message was edited 1 time. Last update was at 2017/03/06 16:38:26


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in it
Waaagh! Ork Warboss




Italy

Martel732 wrote:


So at that point, we might as well go total rewrite. You can't fix grav in a vacuum. Quit trying. Lascannons would still suck. Missile launchers would still suck. The other options are still worthless.


Not a total rewrite, I think only 5-6 things should be changed in the entire 40k world, considering core rules, codexes and supplements. If you make other centurions' options more appealing you're just adding another problem as SM are still one the most competitive armies and surely don't need other helps. S8 ap3 and S9 ap2 weapons are powerful enough against 98% of the possibile enemy units. You take grav mostly to kill those 3-4 overpowered MCs but if you also nerf them as they surely deserve the abuse of grav wouldn't be necessary and the entire game would be more balanced.

 
   
Made in us
Locked in the Tower of Amareo




That's where you are dead wrong. Even my ba largely don't care about single shot weapons like lascannons. They suck in 7th and can't be fixed by changing 5-6 things. The game is way sicker than you think. Marines suck without their gimmicks. Hell ba have grav but we can't use it effectively because our tacs can't have it and we get no skyhammer and no cents. If grav was as great as you say, ba should at least be good. Right? But they're not.

I never voluntarily bring lascannons because they suck in almost every matchup. I have many ba lists with nk heavy support at all, because it all sucks for the ba.

This message was edited 3 times. Last update was at 2017/03/06 18:04:07


 
   
Made in us
Shas'la with Pulse Carbine




Keep the price the same. Get rid of grav-amp. Depending on the version of grav weapons - 3/5/6 shots on a relentless platform which they all are generally on, should not also get to reroll wounds.

9000
8000
Knights / Assassins 800  
   
Made in us
Omnipotent Necron Overlord






Make it a twinlinked Grav cannon then - since all the others are twinlinked also.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
 
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