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Made in us
Executing Exarch




The Dark Elf roster is up.

https://www.totalwar.com/blog/dark-elf-army-roster/

Interestingly, both of the generic missile character options are male, while the generic melee character options are female. The melee hero is a hag, which makes sense. The melee lord a female dreadlord, so that was obviously just a design decision.

The missile hero is an assassin, which is an odd choice, imo (on the tabletop, assassins best known for popping out of hiding in an otherwise bland unit, and meleeing an enemy character to death). We'll see how that works out.

The generic casters are all Sorceresses only. No males (which fits with the fluff before the last army book).


Edit - nm. Found the Cauldron.

Edit 2 - /sigh

This message was edited 3 times. Last update was at 2017/07/14 22:56:51


 
   
Made in gb
Longtime Dakkanaut





Oxfordshire

Eumerin wrote:
, while the generic female character options are female.

Only quoting this because it tickled me.
   
Made in us
Executing Exarch




 Henry wrote:
Eumerin wrote:
, while the generic female character options are female.

Only quoting this because it tickled me.


Oops.

Fixed.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Eumerin wrote:
The melee lord a female dreadlord


Reeeeeeeeeeeee

I should think of a new signature... In the meantime, have a  
   
Made in ca
Longtime Dakkanaut





How are people not going nuts over this. Norsca officially revealed! Army roster is up in another video and also on reddit. Imagine what they could do for smaller races who didn't get armies. Imagine what they could do adding a completely new "main" faction army that is completely their own creation. After they add in one or two more smaller factions I think we should give them a shot to make their own unique mark on total war fantasy history for all the amazing effort. I love mammoths and other large prehistoric creatures, and they get werewolves. They look the closest to Beastclaw Raiders from age of sigmar in theme and style and I love it. I can't wait to see ogre kingdoms in game 3.


   
Made in ie
Norn Queen






Dublin, Ireland

Super promo.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in ca
Longtime Dakkanaut





 Ratius wrote:
Super promo.

?
   
Made in us
Executing Exarch




Saw this. I find it somewhat amusing that the completely unexpected Norsca roster has been revealed, and the Skaven are still under wraps.

I'm curious about their implementation. I'm guessing that they'll be located north of the Dark Elves? There are tribes of Chaos-worshipping humans up there, but the only time they've ever mattered to the lore is when Morathi recruited them to help attack Ulthuan. Technically, there are Norsca in the first Warhammer TW. But I can't inagine them introducing a new playable faction at launch that starts in the Old World while everyone else starts in the New (or Ulthuan).
   
Made in ie
Norn Queen






Dublin, Ireland

Super promo.


Promo = promotional video.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Executing Exarch




There's a Steam page up for the Norsca expansion, with some information. Apparently they'll be located north of the Sea of Claws, which is in the Old World. So they'll still be an Old World faction. That will limit their interactions somewhat with the races in Warhammer II (I'm guessing they'll only really be a worry for the High Elves - at least initially). Also, the Norsca DLC is listed for pre-purchase on the page for the first game (it's not listed on the page for the second game, which is probably good because otherwise people who were purchasing the second game might buy it by accident). There are big banners on both the Warhammer TW page, and the Norsca DLC page, advising people that the DLC is free with the pre-purchase of Warhammer II.

They're primarily a raiding faction, and can gain access to "hunts" that send them after powerful creatures located in different parts of the world. But despite the fact that they're a raiding faction, if they take a faction capitol, they can build a settlement there and gain access to some of that faction's technology.


FAQ on the release - https://www.reddit.com/r/totalwar/comments/6o14op/norsca_faq/

Of particular note -

Can you play as Norsca in Total War: WARHAMMER II?

No, it is DLC for the first game only.

However, shortly after the launch of the second game, we will be releasing an extra combined campaign map, which is a whole new, massive campaign accessible for free by owners of both first and second games. Norsca will also eventually be playable in that combined campaign map.


The Norsca DLC will be available on August 10, including for people who have pre-purchased Warhammer II, which will not be available until September.

This message was edited 1 time. Last update was at 2017/07/18 18:01:19


 
   
Made in gb
Longtime Dakkanaut





I was sort of hoping for Dogs of War or Kislev. I suppose this will do...

"Because while the truncheon may be used in lieu of conversation, words will always retain their power. Words offer the means to meaning, and for those who will listen, the enunciation of truth. And the truth is, there is something terribly wrong with this country, isn't there? Cruelty and injustice, intolerance and oppression. And where once you had the freedom to object, to think and speak as you saw fit, you now have censors and systems of surveillance coercing your conformity and soliciting your submission. How did this happen? Who's to blame? Well certainly there are those more responsible than others, and they will be held accountable, but again truth be told, if you're looking for the guilty, you need only look into a mirror. " - V

I've just supported the Permanent European Union Citizenship initiative. Please do the same and spread the word!

"It's not a problem if you don't look up." - Dakka's approach to politics 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

Norsca sounds cool to me.

Reminds me that I still need to try another Chaos Campaign.
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Aren't there Norse colonies in the New World as well? Lorewise there are/was.

I thought I saw some Chaos-ish banners when they did the campaign map flyover.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

Well the Norsca Faction gets the abilities to set up Raider Settlements in coastal regions, probably the towns with Ports.
   
Made in us
Executing Exarch




 nels1031 wrote:
Aren't there Norse colonies in the New World as well? Lorewise there are/was.

I thought I saw some Chaos-ish banners when they did the campaign map flyover.


They'll presumably be a different faction, kind of like how the current Skaeling faction is essentially Norse, even though it's not the "Norsca" faction.
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

 VictorVonTzeentch wrote:
Well the Norsca Faction gets the abilities to set up Raider Settlements in coastal regions, probably the towns with Ports.


Ah, thanks, just read it on the steam page. Was workblocked.

I just purchased the DLC faction, already purchased WH2. Did I feth up?

This message was edited 2 times. Last update was at 2017/07/19 02:07:54


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Eumerin wrote:
The Dark Elf roster is up.

https://www.totalwar.com/blog/dark-elf-army-roster/

Interestingly, both of the generic missile character options are male, while the generic melee character options are female. The melee hero is a hag, which makes sense. The melee lord a female dreadlord, so that was obviously just a design decision.

The missile hero is an assassin, which is an odd choice, imo (on the tabletop, assassins best known for popping out of hiding in an otherwise bland unit, and meleeing an enemy character to death). We'll see how that works out.

Prior to Age of Sigmar, Assassins could take missile weapons. They came with shurikens as standard but could take Repeater Handbows like Corsairs.

The generic casters are all Sorceresses only. No males (which fits with the fluff before the last army book).

Sorcerers did exist, they just had to avoid Malekith.

Some of the bigger families of Naggaroth kept Sorcerers around as otherwise they would owe favors/wealth to the Sorceress Covens...and since Sorcerers would be killed by Malekith or his followers it wasn't exactly a case of Sorcerers posting an ad in the yellow pages under "Wizard"...
   
Made in us
Executing Exarch




 nels1031 wrote:
 VictorVonTzeentch wrote:
Well the Norsca Faction gets the abilities to set up Raider Settlements in coastal regions, probably the towns with Ports.


Ah, thanks, just read it on the steam page. Was workblocked.

I just purchased the DLC faction, already purchased WH2. Did I feth up?


Yes. Check with Steam for a refund on the DLC.
   
Made in us
Executing Exarch




 Kanluwen wrote:
Eumerin wrote:
The Dark Elf roster is up.

https://www.totalwar.com/blog/dark-elf-army-roster/

Interestingly, both of the generic missile character options are male, while the generic melee character options are female. The melee hero is a hag, which makes sense. The melee lord a female dreadlord, so that was obviously just a design decision.

The missile hero is an assassin, which is an odd choice, imo (on the tabletop, assassins best known for popping out of hiding in an otherwise bland unit, and meleeing an enemy character to death). We'll see how that works out.

Prior to Age of Sigmar, Assassins could take missile weapons. They came with shurikens as standard but could take Repeater Handbows like Corsairs.


Yeah, but shooting things usually wasn't their primary role on the table top. I'm not entirely certain how a "missile hero" works in battle, but it looks like shooting things is going to be its primary battlefield role in TW.


The generic casters are all Sorceresses only. No males (which fits with the fluff before the last army book).

Sorcerers did exist, they just had to avoid Malekith.

Some of the bigger families of Naggaroth kept Sorcerers around as otherwise they would owe favors/wealth to the Sorceress Covens...and since Sorcerers would be killed by Malekith or his followers it wasn't exactly a case of Sorcerers posting an ad in the yellow pages under "Wizard"...


"Under wraps" presumably means "not an obvious part of the big raiding party that you just sent to the Old World to collect some slaves."
   
Made in au
The Dread Evil Lord Varlak





It's weird that they'd add Norsca, who apart from an interesting rage mechanic will probably play a lot like Chaos. Or maybe that's why, it's a fairly simple add on to make.

I'm hanging out for Ogre Kingdoms and Khemri personally.

Eumerin wrote:
Yeah, but shooting things usually wasn't their primary role on the table top. I'm not entirely certain how a "missile hero" works in battle, but it looks like shooting things is going to be its primary battlefield role in TW.


Witch Hunters and Waystalkers are missile heroes. They work by having high damage missile attacks, so you look to use them to snipe enemy characters.

In both cases though they are also okay in melee combat, I expect the assassin will be as well. In fact with some stealth mechanics I expect assassin will work much the same as the Waystalker, but with reduced range offset by superior melee.

This message was edited 1 time. Last update was at 2017/07/20 08:42:07


“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
Made in fr
Longtime Dakkanaut






 nels1031 wrote:
Aren't there Norse colonies in the New World as well? Lorewise there are/was.

I thought I saw some Chaos-ish banners when they did the campaign map flyover.


You're thinking of Skeggi. A Norscan settlement/port off the coast of Lustria. It wasn't really a chaos thing as anybody could dock there, like the Empire as long as they paid a fee. Not really a place for a Norscan invasion to start off.
   
Made in us
Executing Exarch




 Inquisitor Gideon wrote:
 nels1031 wrote:
Aren't there Norse colonies in the New World as well? Lorewise there are/was.

I thought I saw some Chaos-ish banners when they did the campaign map flyover.


You're thinking of Skeggi. A Norscan settlement/port off the coast of Lustria. It wasn't really a chaos thing as anybody could dock there, like the Empire as long as they paid a fee. Not really a place for a Norscan invasion to start off.


There are also some Chaos-worshipping humans north of the Dark Elves. I don't know that they've ever "officially" been stated to be Norse, though. AFAIK, the only role they ever played in the fluff was when Morathi recruited them for the last attack on Ulthuan (the one that included the Battle of Finuval Plain). They got left behind as the Dark Elves returned home. Those humans are undoubtedly part of the regular Chaos attacks that the northern watch towers guard against. But the Dark Elves are more concerned about the daemons that are part of those raids than the humans.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Eumerin wrote:
 Inquisitor Gideon wrote:
 nels1031 wrote:
Aren't there Norse colonies in the New World as well? Lorewise there are/was.

I thought I saw some Chaos-ish banners when they did the campaign map flyover.


You're thinking of Skeggi. A Norscan settlement/port off the coast of Lustria. It wasn't really a chaos thing as anybody could dock there, like the Empire as long as they paid a fee. Not really a place for a Norscan invasion to start off.


There are also some Chaos-worshipping humans north of the Dark Elves. I don't know that they've ever "officially" been stated to be Norse, though. AFAIK, the only role they ever played in the fluff was when Morathi recruited them for the last attack on Ulthuan (the one that included the Battle of Finuval Plain). They got left behind as the Dark Elves returned home. Those humans are undoubtedly part of the regular Chaos attacks that the northern watch towers guard against. But the Dark Elves are more concerned about the daemons that are part of those raids than the humans.

They weren't Norse.

They were a tribe called the Kul and the description had them closer to Mongols/Huns than Norse.
   
Made in us
Executing Exarch




Incidentally, Steam is currently running a sale on all GW products. TW Warhammer is currently 66% off. And all of the DLC (except for Norsca, of course) are currently 33% off.
   
Made in us
Executing Exarch




Eumerin wrote:
Incidentally, Steam is currently running a sale on all GW products. TW Warhammer is currently 66% off. And all of the DLC (except for Norsca, of course) are currently 33% off.


As part of the GW-wide "Skulls for the Skull Throne" sales event on Steam right now, Krell has been released for Warhammer: Total War as a free download. Creative Assembly has confirmed (both through phrasing in the release announcement, and more directly on the official forum) that Krell is the "Old Friend" that was listed on the release map as the final release for Warhammer: Total War.
   
Made in us
Executing Exarch




Creative Assembly's 30th birthday is coming up. To celebrate, everyone gets 30 regiments of renown for Total War Warhammer for free.

You'll need to be registered with Total War Access, and log in on or after August 10th. Once you do that, you'll get access to the new units.

   
Made in us
Calculating Commissar




pontiac, michigan; usa

Just started up a beastmen campaign after the first one went badly early on. I've been away so long i forgot beastmen could use the beast paths. Oddly instead of going left of my position at the start i went right and went from tobaro and attacking till i somehow managed to get to savage orc territory (using beast paths to escape enemy armies and cross seas). I've done significant damage to border princes (2 territories left) and i'm seriously endangering the main savage orc faction (one territory left).

The cat and mouse gameplay of horde factions is really tough.

I realize this is more the first game than the 2nd but i figure this thread could use more than the same person posting 3 times in a row.

This message was edited 1 time. Last update was at 2017/08/08 05:07:33


Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in de
Primus





Palmerston North

I watched some Mammoth Hunt battle reports on youtube today, and now I am pretty keen to do some Mammoth hunting too.
   
Made in us
Executing Exarch




Norsca's live today. I don't have it yet, so I can't comment on it. Plus, Steam just started downloading the 2.4GB update for it.

Also, since it's Creative Assembly's 30th Anniversary, they've made 30 Regiments of Renown available for free. You'll need to log into Total War Access to claim them, though.
   
Made in ca
Phanobi






Canada,Prince Edward Island

I am interested to see how Norsca and the new patch will affect my next game, I'm assuming that despite not buying the new faction I will still be able to fight them much like the other DLC's?

I like that the Empire AI is also getting some buffs in the form of a full province to start with, they have always been wiped off the map halfway through any game I play!

   
 
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