Hatachi wrote:I don't think you understand the crux of my post. Some people may like unbalanced scenarios; It doesn't mean they was the architecture of the game system itself unbalanced. It's comparing apples and oranges. The group for narrative groups doesn't have to be large, it only has to be the people that want to do it. Not everyone wants to do Cities of Death, but it should work if they want to do it as well as tournament.
Neither of these scenarios, without bringing up if people want to put the work in or not for the type of game that is or isn't what they don't want to do, is more important than the other. The fact the game mode you don't prefer works as well is proof the game, not the scenario, is balanced as well as flexible.
Flexibility should be just as important to you. You don't want balance that will shatter the moment they add a single new unit, faction. or scenario.
*EDIT* I want to point out that I like unbalanced scenarios and tend to play fluffy lists. That's the side I usually fall on. I'm trying to approach the question in the way a game designer would.
Gotcha! Makes much more sense when you put it that way. I hadn't thought about "flexibility" in all of these discussions, but you are absolutely right to use that term.
You have expanded my academic-view-of-wargaming vocabulary. Thanks!