I think some problems come from the way the Formations are currently set up. Taking a Patrol detachment is a waste of pts since you are not getting CP
, so unless you get access to a unique character, or awesome Stratagem. If you got 1 CP
for each Patrol Detachment it would be far more plausible to take 2 Patrol Detachments with Orks from other klans than your main one.
As for the Grot rebellion I think that should be fixed by not requiring HQ
in Outrider, Spearhead and Vanguard detachments. This would be good for so many factions where you might want to run an entirely vehicle-based list but don't have access to proper support characters or if you just don't want to break theme. It would also be great in themed lists like a Grot rebellion or Canoptek initial defence force, where Characters don't fit. You won't get a Warlord Trait or a Relic without a Character, I think that's bad enough. Forcing characters down player's throats is not much fun.
I made a Codex for the Orks with 6 Klans, 26 Stratagems, 11 Relics and 12 Warlord traits. I don't think speed freaks need a trait of their own as it is more of a playstyle than anything and Evil Sunz already fit well enough. Kaptin Badrukk does not have a klan so I think it's fair to say the pirate Orks won't get a klan, hopefully they'll get a buff of some kind to make up for it.
Find it here: https://1d4chan.org/wiki/The_Angrier_Initiative#ORKS