Author |
Message |
|
|
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
|
2018/07/12 02:30:30
Subject: KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
[DCM]
Dankhold Troggoth
|
Okay, well that makes sense, then
|
|
|
|
2018/07/12 02:48:17
Subject: KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Willing Inquisitorial Excruciator
|
2 Big Cthulhu aside, the other monster sculpts in this are fantastic.
Just different enough to offer an interesting take on the mythos.
|
Insidious Intriguer |
|
|
|
2018/07/12 06:39:38
Subject: KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Inspiring SDF-1 Bridge Officer
|
I must admit that so far the only things that really interest me are the investigators and the cultists. Shame.
|
|
|
|
2018/07/12 08:02:05
Subject: KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Regular Dakkanaut
Berlin
|
Albertorius wrote:I must admit that so far the only things that really interest me are the investigators and the cultists. Shame.
You really should have no problem unloading all the monsters. Most people are pretty meh on the humans, and would rather JUST have monsters.
|
|
|
|
2018/07/12 17:26:38
Subject: Re:KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Longtime Dakkanaut
Houston, TX
|
Man, comparing this one to the amount of content offered in say, The Others, it feels obvious they were really expecting it to do more. The stretch goal spacing is up to $260k JUST for Dagon, compared to about $100k for the sin/controller/minions. That or margins must be a lot lower on bigthulhu and they're trying to make up lost profits.
|
|
|
|
2018/07/12 17:48:29
Subject: KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Decrepit Dakkanaut
|
$150 for bigthulu is plenty enough to make the thing, particularly with 5,000 preordered. That's $750k, which will cover plastic mold easily. It's not one-off, it's mass production. Probably PVC
|
|
|
|
|
2018/07/12 20:04:17
Subject: Re:KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Stoic Grail Knight
|
Bossk_Hogg wrote:Man, comparing this one to the amount of content offered in say, The Others, it feels obvious they were really expecting it to do more. The stretch goal spacing is up to $260k JUST for Dagon, compared to about $100k for the sin/controller/minions. That or margins must be a lot lower on bigthulhu and they're trying to make up lost profits.
I've become convinced that almost nothing about big campaigns like this is real, meaning they know from day 1 what is going in the box, and outside of super extreme limits, the box contents don't change. They just spread out the goals according to some formula to maintain interest, and drop add-ons as needed.
Backer feedback has almost no impact, the actual amount raised doesn't matter (outside of extreme limits), backer count doesn't matter, etc. They are just inviting you to get on the ship long after it has sailed.
|
|
|
|
2018/07/12 20:24:43
Subject: KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Decrepit Dakkanaut
UK
|
I wouldn't be surprised if this one has a built in margin in case boardgames end up on the Trump extra tariff list
with a full trade war with China looking more rather than less likely a business that can hedge against it (and pocket the extra if it doesn't happen) probably will
|
|
|
|
|
2018/07/12 21:15:28
Subject: Re:KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Longtime Dakkanaut
Houston, TX
|
Gallahad wrote: Bossk_Hogg wrote:Man, comparing this one to the amount of content offered in say, The Others, it feels obvious they were really expecting it to do more. The stretch goal spacing is up to $260k JUST for Dagon, compared to about $100k for the sin/controller/minions. That or margins must be a lot lower on bigthulhu and they're trying to make up lost profits.
I've become convinced that almost nothing about big campaigns like this is real, meaning they know from day 1 what is going in the box, and outside of super extreme limits, the box contents don't change. They just spread out the goals according to some formula to maintain interest, and drop add-ons as needed.
Backer feedback has almost no impact, the actual amount raised doesn't matter (outside of extreme limits), backer count doesn't matter, etc. They are just inviting you to get on the ship long after it has sailed.
Most likely quite true. I think they may swap around goals and change up as paid add-on vs free goal based on how the campaign is doing, This one feels like it stalled more out of the gates than is typical though.
|
|
|
|
2018/07/12 21:53:39
Subject: Re:KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
[DCM]
Longtime Dakkanaut
|
Bossk_Hogg wrote: Gallahad wrote: Bossk_Hogg wrote:Man, comparing this one to the amount of content offered in say, The Others, it feels obvious they were really expecting it to do more. The stretch goal spacing is up to $260k JUST for Dagon, compared to about $100k for the sin/controller/minions. That or margins must be a lot lower on bigthulhu and they're trying to make up lost profits.
I've become convinced that almost nothing about big campaigns like this is real, meaning they know from day 1 what is going in the box, and outside of super extreme limits, the box contents don't change. They just spread out the goals according to some formula to maintain interest, and drop add-ons as needed.
Backer feedback has almost no impact, the actual amount raised doesn't matter (outside of extreme limits), backer count doesn't matter, etc. They are just inviting you to get on the ship long after it has sailed.
Most likely quite true. I think they may swap around goals and change up as paid add-on vs free goal based on how the campaign is doing, This one feels like it stalled more out of the gates than is typical though.
I thought this was pretty well known. Reaper has admitted in the past. Monolith has now as well. While CMoN hasn't this is a line of discussion that's been going on about their KSers for several years.
|
|
|
|
2018/07/12 22:52:41
Subject: KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Fixture of Dakka
|
Their KS campaigns are just a show, staged for entertainment and advertising.
|
"The Omnissiah is my Moderati" |
|
|
|
2018/07/12 22:59:40
Subject: KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Dipping With Wood Stain
|
Bossk_Hogg wrote:
You'd think maybe they'd hire someone just to make these, what with the $250,000+ it brought in. Or like more machinery, or molds, or something... Nope, apparently all they can manage is the slowest caster in the universe crapping out 3 a day.
Sometimes no matter how much money you throw at a big problem, it still won't make it any faster.
Unless they make several molds of this monstrosity, I'd be very surprised if a crew of 3 could cast 3 flawless statues like that. Just think about how much time and money gets wasted each time the cast has bubbles, or a part didn't fill, etc.
When you actually see and do some casting, you can understand that working on something like this would be a frigging nightmare.
I do not envy anyone that has to produce this thing. They have their work cut out for them.
As for it being $150? That's a screaming deal.
|
|
|
|
2018/07/12 23:10:10
Subject: KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Regular Dakkanaut
|
Albertorius wrote:I must admit that so far the only things that really interest me are the investigators and the cultists. Shame.
OK, I'm the opposite, I only want the monsters (Except that big Cthulhu, ugh) let's buy one together and split the minis! Automatically Appended Next Post: Ghool wrote:
That's exactly what they said they are doing...
Q: Why were there different prices for the initial limited quantity R'lyeh Rising pledges?
A: The production process for the giant Cthulhu is quite different from our normal figures. It uses a rotating mold that deteriorates much faster. This means the mold needs to basically be redone after every hundred or so figures are produced. To account for that, we slightly raised the price of extra batches of the giant Cthulhu. We honestly didn't expect such a massive interest in the piece, though. So with the unlimited pledge we were able to stabilize the cost since economy of scale really starts to kick in when we have thousands of orders, offsetting the extra mold costs.
Q: If you can produce only a couple hundred giant Cthulhu a month, how long will it take you to deliver to all backers with the unlimited R'lyeh Rising ($250) pledge?
A: The slower production time we originally expected was based on a production method geared toward meeting a very limited demand. The overwhelming interest for the giant Cthulhu will allow us to change the production process, creating multiple simultaneous molds in order to achieve a much greater output, and deliver to all backers not much later (and possibly even earlier) than the delivery estimates.
|
This message was edited 1 time. Last update was at 2018/07/12 23:13:03
|
|
|
|
2018/07/12 23:32:42
Subject: Re:KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Stoic Grail Knight
|
Monkeysloth wrote: Bossk_Hogg wrote: Gallahad wrote: Bossk_Hogg wrote:Man, comparing this one to the amount of content offered in say, The Others, it feels obvious they were really expecting it to do more. The stretch goal spacing is up to $260k JUST for Dagon, compared to about $100k for the sin/controller/minions. That or margins must be a lot lower on bigthulhu and they're trying to make up lost profits.
I've become convinced that almost nothing about big campaigns like this is real, meaning they know from day 1 what is going in the box, and outside of super extreme limits, the box contents don't change. They just spread out the goals according to some formula to maintain interest, and drop add-ons as needed.
Backer feedback has almost no impact, the actual amount raised doesn't matter (outside of extreme limits), backer count doesn't matter, etc. They are just inviting you to get on the ship long after it has sailed.
Most likely quite true. I think they may swap around goals and change up as paid add-on vs free goal based on how the campaign is doing, This one feels like it stalled more out of the gates than is typical though.
I thought this was pretty well known. Reaper has admitted in the past. Monolith has now as well. While CMoN hasn't this is a line of discussion that's been going on about their KSers for several years.
I have only gotten in on big KS campaigns in the last year or so. I guess I just had to experience it myself to believe it.
|
|
|
|
2018/07/13 00:58:44
Subject: KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
[DCM]
Longtime Dakkanaut
|
Another way the CMoN normally functions is their KSers fund part of next one not just the current one. This is why art, rules, sculpts and such are all done by the time the KSer launches.
|
|
|
|
2018/07/13 16:01:11
Subject: KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Foxy Wildborne
|
JohnHwangDD wrote:If the UK leaves the EU, " EU-friendly" won't apply, as it becomes a Force Majeure situation that CMoN won't have to honor - the UK leaving the EU is completely outside CMoN's control. I doubt smaller companies like CMoN are going to retain UK hubs, etc to support EU customers if Brexit actually happens like it was supposed to when your pols were beating the Brexit drum prior to the vote. OTOH, if Brexit is only in name, it'll be fine.
You can't really claim Higher Power when it's been known for years.
|
Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
|
|
|
2018/07/16 14:18:59
Subject: KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Cultist of Nurgle with Open Sores
|
http://www.kicktraq.com/projects/cmon/cthulhu-death-may-die/#chart-daily
First time I have seen a CMON campaign losing money. Shame as this one has my personal highest levels of hype!
|
*witty comment regarding table top gaming* |
|
|
|
2018/07/16 14:23:55
Subject: KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Willing Inquisitorial Excruciator
|
It's early still - this one will probably not end the day in the negative.
And if this (current) non-trend 'continues', look for CMON to throw in more minis (monsters!) in order to sweeten the deal to "can't miss" levels!
|
Insidious Intriguer |
|
|
|
2018/07/16 15:09:10
Subject: Re:KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Experienced Saurus Scar-Veteran
|
I really wish they'd add more monsters to the pledge.
We've got this now since funding has dried up.
Not a bad deal for what's included I guess.
i feel we've got way more investigators than we need at this point.
|
|
|
|
|
2018/07/16 15:42:48
Subject: KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Cultist of Nurgle with Open Sores
|
There are always 'too many' survivors in their Zombicide-esque games. Far more than you'll ever realistically use.
Still this expansion surprised me with the amount of enemies. Also the next SG is another monster, which is nice.
|
*witty comment regarding table top gaming* |
|
|
|
2018/07/16 15:48:43
Subject: KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Willing Inquisitorial Excruciator
|
Lots of people going insane in the C : DMD setting!
|
This message was edited 1 time. Last update was at 2018/07/16 15:54:12
Insidious Intriguer |
|
|
|
2018/07/16 17:44:30
Subject: Re:KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Longtime Dakkanaut
Houston, TX
|
I imagine some of those investigators were going to be stretch goals before the funding slowed to a crawl and they dumped them in the paid add-on instead. 11 is a ton to be in any expansion.
|
|
|
|
2018/07/16 21:01:03
Subject: KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Regular Dakkanaut
|
My guess is one more "big" expansion add-on that gives two additonal elder one bosses;
|
|
|
|
2018/07/19 15:30:45
Subject: KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Stoic Grail Knight
|
The core box here is still looking pretty anemic, which means we likely have a bunch left to add to it before the campaign is over! I'm surprised by the pretty restrained number of add-ons.
|
|
|
|
2018/07/19 15:37:45
Subject: KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Decrepit Dakkanaut
UK
|
There's bound to be a 2nd core box add on coming if recent projects area guide
|
|
|
|
|
2018/07/19 19:23:15
Subject: KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Incorporating Wet-Blending
|
Probably the next expansion will have Ancient Ones. So far, we only have Cthulhu, Hastur, and Father Dagon. Mother Hydra, Yog-Sothoth, Nyarlathotep, Shub-Niggurath, Ithaqua... plenty more AO's in the mythos.
EDIT: $25 Black Goat expansion announced. See the comments for a discussion of this "avatar of pan or satan" version vs. the classic one.
https://www.kickstarter.com/projects/cmon/cthulhu-death-may-die/posts/2242978
|
This message was edited 1 time. Last update was at 2018/07/21 00:08:08
|
|
|
|
2018/07/24 13:11:49
Subject: KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Stoic Grail Knight
|
Man, with 13 hours to go, this one is going out on a whimper. It has really felt like CMON is just phoning it in on this one. The core box is not very exciting currently. I'll likely wait until the pm to decide.
I think the designs of the last few creatures haven't played well with fans (both the black goat and Yog Soggoth), including me.
|
|
|
|
2018/07/24 13:42:06
Subject: KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Decrepit Dakkanaut
|
Monkeysloth wrote:Another way the CMoN normally functions is their KSers fund part of next one not just the current one. This is why art, rules, sculpts and such are all done by the time the KSer launches.
Isn't that the function of Kickstarters, in theory, to provide cash to kickstart a business rather than just a pre-order system?
|
|
|
|
2018/07/24 15:01:23
Subject: KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
RogueSangre
West Sussex, UK
|
Didn’t even realise it was ending today and I have been reading all the backer updates. It almost feels like they don’t really care about this game and are just doing a quick Kickstarter to get some money back rather than scrapping it.
I love Lovecraft so this should be a big hit with me but the monster designs seem off and the heroes uninspiring. I have the cheapest and earliest giant Cthulhu pledge level though so will probably still give it a shot. Hopefully next stretch goal will be better.
|
|
|
|
2018/07/24 15:37:40
Subject: Re:KS: CMON : Death May Die (Lovecraft, Eric Lang, Rob Daviau) : July 10th, 3pm EST
|
|
Experienced Saurus Scar-Veteran
|
Next goal is up...
...good, I guess?
I'm with you guys. This has been a phoned in campaign. Not even many add ons which is a surprise for CMON.
They had a ton of hype due to the giant statue and things have really seemed to just simmer rather than be really fired up.
Can't complain about all the investigators, I guess? Really would have preferred more monsters, but I guess that's what nickel and dimeing us at retail for expansion is for.
|
|
|
|
|
|