Switch Theme:

[Kill Team] Church of Marbo (Imperial Guard tactics)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Contagious Dreadnought of Nurgle






I would like to do a Guard kill team as I need a shooty list to balance out my more melee focused ones, but I'm having trouble finding the best way to get plasma guns. I'd rather not use the same plasma gun from the command squad set over and over again. I like the Hostile Environment Plasma Squad from FW but it's pretty expensive with shipping. Anyone got any tips on how to most efficiently get a mostly scions list with a few plasma Guard infantry, without being too visually repetitive or expensive?

 
   
Made in us
Dakka Veteran





Hmm, that's going to be tricky. You could try some kitbashing with the Grenade Launcher Infantry Squad Guardsmen/Scions and some Plasma Guns from the Space Marine Tactical or Devastator Squad.

There's also eBay.
   
Made in us
Contagious Dreadnought of Nurgle






Oh I would hit up ebay for sure, I'm just wondering if there are any bits or kits out there I'm unaware of. Throwing on some SM plasma guns is a pretty reasonable solution.

 
   
Made in us
Legendary Master of the Chapter








the classic plasma pistol conversion.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Contagious Dreadnought of Nurgle






There you have it, nicely done.

 
   
Made in us
Legendary Master of the Chapter






Well its not mine. its PC Veterans conversion.

that old dakkamite's conversions are pretty nutty.

Also what yal think of the new black stone fortress guys.

really excited about the ratling bros for some reason.

2+ to hit demo charge or sniper for a total of 18 points

This message was edited 1 time. Last update was at 2018/12/05 18:19:48


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Contagious Dreadnought of Nurgle






The explorers seem like a pretty decent addition to an AM list. They fill a lot of holes and don't count towards your number of specialists while being relatively cost effective.

Edit: I just realized that only Vorne and the ratling twins are available to Astra Militarum, so they don't actually fill gaps like close combat but are still compelling nonetheless.

This message was edited 1 time. Last update was at 2018/12/05 20:00:45


 
   
Made in us
Douglas Bader






MARBO IS COMING. A NEW ERA BEGINS SOON.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Fixture of Dakka






Columbia, SC (USA)

I am looking forward to elites.

The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.

I build IG...lots and lots of IG.  
   
Made in us
Douglas Bader






And it's out. Points of discussion:

1) Our Lord and Savior is unfortunately a commander, limiting His presence to games involving the commander expansion. Some cool abilities and only 55 points for a level 4 commander, but how often are people using the commander expansion?

2) Doctrines, as in 40k, do not work well with storm troopers. If you take anything besides storm troopers (with the ogryn/commissar/etc exception) you lose your doctrine on them. This is ok in 40k where you have multiple detachments, but in kill team you're committed to a single doctrine. And those BS 3+ special weapons are the core of our army. So which is better? Taking the maximum four special weapons in a pure storm trooper list and filling it out with generic models, or maximizing plasma guns but accepting that only half of them (and the weaker BS 4+ half!) will get a doctrine bonus? Or maybe taking an ogryn with storm troopers, since they don't wipe out your best doctrine?

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Junior Officer with Laspistol





London, Ontario

I haven’t played any games with Commanders, and to be honest not many games with IG. KT is my chance to branch away from my Humies.

And... I haven’t been keeping up with the points around Elites. I would expect that Scions with an Ogryn or two would be my go-to.

More than anything, because it would give me an excuse to buy those nice new Scion models and finally, after 20 years of Guarding, buy some damned Ogryns. I’ve just been using my old Kasrkin, and part of KT’s allure to me is starting and *finishing* the small war bands before my interest in painting them expires.

I don’t usually max out on Specials, as I like having a handful of expendable troops to cap objectives and generally avoid combat. So I’d be replacing my expendables and a pair of Flamers with the Ogryns. Not sure on points, but 4 special Scions, Tempestor, and a pair of Og’s might leave me with enough points for another Ogryn, or maybe a couple Hot-Shot boys to sneak about, or provide models to give Comms to sort of thing.

Are there any stand-out Doctrines that would make pure Infantry plus a Pair of Ogryns viable?
   
Made in us
Douglas Bader






 greatbigtree wrote:
And... I haven’t been keeping up with the points around Elites.


~30 points for an ogryn, ~40 points for a bullgryn (depending on exact gear choices).

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Junior Officer with Laspistol





London, Ontario

Ouch, I would have guessed 25 for Ogryns. Do “elite” games up the point levels, or is it still standard 100 points?
   
Made in gb
Lord of the Fleet






Most are 125 (all of the new missions in the team boxes and killzone are 125) and some are 200. Some of the 200s are commander mandatory, some are commander optional.
   
Made in ca
Junior Officer with Laspistol





London, Ontario

Having updated BattleScribe, I could see taking Talarn or Vostroyans instead of Scions.

Talarn for the run and gun. Vostroyan Plasma is as accurate at long range as Scions would be, and you’re ideally engaging at long range with Guardsmen.

A typical 4 Plasma Vostroyan Team, Sarge, a few chumps to cap objectives supported by a Bullgryn and a Ogryn, for example, could do some work. Doesn’t look like the Guardsmen lose their Vostroyan Perk for including Scions, and I don’t find the Scion Doctrine to be all that great...

Based on that, I’d say at 125 the ideal setup may still remain 8x Plasma, Sarge, plus a big guy, maybe a couple chumps depending on taste. Maybe drop one Scion Plasma to pick up some more chumps if needed. With the added perk that the Plasma Vostroyans can be more useful in a support fire role.

   
 
Forum Index » Other 40K/30K Universe Games
Go to: