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![[Post New]](/s/i/i.gif) 2019/10/29 08:05:06
Subject: Vehicles seem simultaneously too weak and too strong
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Longtime Dakkanaut
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AnomanderRake wrote:The back-blow against randomness in 6th/7th was to do with random psychic powers and warlord traits (and Daemon wargear); the point was the difficulty of actually building a list when you didn't know what you were actually taking.
I just loved not knowing if my Warlord was going to be good for what i used her for or not. I also had one guy that told me to just cheat and pick each game, since rolling so many things was just something he did not want to watch.
It also mean i could put it all in a list nice and neat to print out! That was painful.
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![[Post New]](/s/i/i.gif) 2019/10/29 08:10:10
Subject: Vehicles seem simultaneously too weak and too strong
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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If you want to, you can still roll for your trait *shrugs*
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2019/10/29 08:12:29
Subject: Vehicles seem simultaneously too weak and too strong
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Commander of the Mysterious 2nd Legion
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Jidmah wrote:If you want to, you can still roll for your trait *shrugs*
yup they very specificly say you can roll if you choose to, because there's always someone who likes that
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2019/10/29 11:49:42
Subject: Vehicles seem simultaneously too weak and too strong
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Ultramarine Chaplain with Hate to Spare
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Apple fox wrote: AnomanderRake wrote:The back-blow against randomness in 6th/7th was to do with random psychic powers and warlord traits (and Daemon wargear); the point was the difficulty of actually building a list when you didn't know what you were actually taking.
I just loved not knowing if my Warlord was going to be good for what i used her for or not. I also had one guy that told me to just cheat and pick each game, since rolling so many things was just something he did not want to watch.
It also mean i could put it all in a list nice and neat to print out! That was painful.
That was one of the reasons I just took a named Character with a fixed Warlord Trait during those years. Hated that randomness.
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![[Post New]](/s/i/i.gif) 2019/10/29 15:57:05
Subject: Vehicles seem simultaneously too weak and too strong
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Longtime Dakkanaut
London
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CthuluIsSpy wrote:
Yeah, exactly, they remove a wound or 2. That's 2 less wounds your other weapons have to remove to kill the vehicle. Every bit of damage counts.
You're probably more likely to remove more wounds with small arms than with variable damage weapons anyway, due to sheer volume and how unreliable the D6 damage system is.
It is quite possible to get 20 ordered lasguns in rapid fire range. That is 80 shots, often re-rolling 1's. Statistically it does 46.7 hits, 7.8 wounds and 2.6 damage. That is enough to go through the rigmarole, but it means rolling almost 150 dice. That is a lot of game slow down for a few points of damage.
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![[Post New]](/s/i/i.gif) 2019/10/29 22:16:07
Subject: Vehicles seem simultaneously too weak and too strong
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Longtime Dakkanaut
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AnomanderRake wrote:The back-blow against randomness in 6th/7th was to do with random psychic powers and warlord traits (and Daemon wargear); the point was the difficulty of actually building a list when you didn't know what you were actually taking.
I see where they were going with it, but it was annoying especially for armies with lots of Psykers when you had to spend 20 minutes to roll up and write down all the random stuff your army gets before the game even begins.
On the whole, I feel 'randomness' of 6th/7th edition was much overplayed: people forget all the randomness 5th edition had built in and which was removed or downtuned for 6th. For example, Night Fighting. But 6th/7th edition randomness was still off-putting, because it was a lot of dice rolls which were usually completely meaningless but on occasion might yield something really powerful (like Invisibility).
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Mr Vetock, give back my Multi-tracker! |
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![[Post New]](/s/i/i.gif) 2019/10/29 22:25:09
Subject: Vehicles seem simultaneously too weak and too strong
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The_Real_Chris wrote: CthuluIsSpy wrote:
Yeah, exactly, they remove a wound or 2. That's 2 less wounds your other weapons have to remove to kill the vehicle. Every bit of damage counts.
You're probably more likely to remove more wounds with small arms than with variable damage weapons anyway, due to sheer volume and how unreliable the D6 damage system is.
It is quite possible to get 20 ordered lasguns in rapid fire range. That is 80 shots, often re-rolling 1's. Statistically it does 46.7 hits, 7.8 wounds and 2.6 damage. That is enough to go through the rigmarole, but it means rolling almost 150 dice. That is a lot of game slow down for a few points of damage.
The chance of wounding on sixes is just as high as failing a 2+ armor save or trying to hit a plane with an ork unit. So it's not a toughness problem though, it's a general 40k problem of not having some shortcut to accumulate many models with low quality weapons. 30 goff boyz with warpath, banner and Thrakka nearby will pulverize any T7 vehicles, but it will take ages to do so without a dice app.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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