timetowaste85 wrote:I don’t remember; how bad is it considered to have an entire army of Gaunt Summoners that port in an army of Pink Horrors? You can get 6 Gaunt Summoners (3 on, 3 off disc), access to tons of magic for them with added Destiny Dice, and you have 500pts to cover Endless Spells, 3 core units, and you can have a total of 300 lesser daemons (each unit of 10 horrors can be seen as 50 potential bodies).
And yes, that’s a point of summoning. Plus make them a cult to
LoCs and watch your first
LoC drop into the game turn one from all those successful spells.
I know people say
HoS is worse than
DoT for summoning, but I think seeing that happen across the table from me would make my eyes water from the sting. That’s 1350pts summoned on turn 1, almost guaranteed (only
LoC isn’t a guarantee).
Its not good. You can no low drop that list. You will go second and have 60 models (or less if some summoners die) stuck in a corner, the other player just needs to bum-rush you instantly, or shoot you. And its just Horrors, while they take up a lot of wounds, they really don't do a lot back. In a game where its 90% objectives, you can easily lose if they get there 1st. Especially if they kill 1-2 Summoners turn 1 and zone out another 2 (Horrors needs to be outside of 9 of you and wholly within 9" of him, people don't really realize how small that is). And if you get long ways to summon off of them, they still are slow.
I've seen a few try this with endless spells to help deal damage. But really the Summons are just way to weak to spam. It would be better to just take a real list with some horrors.
The Summer really is a risk / reward unit. You are trying to save 40pts on a caster to have a unit come in later.