Daedalus81 wrote:LiMunPai wrote:Smoke launchers could have been wargear that worked by forfeiting shooting with a strat for 1 unit to both smoke and shoot. I think the current implementation for smoke is an overzealous use of the new design paradigm.
A fine solution, but I don't think it would get people to use smoke unless in otherwise rare situations as they weren't using it much before.
Smokescreen basically gives Strike and Shroud! to non-
AM vehicles, at the cost of 1CP instead of a
TC. It's bad for things like Rhinos, which no one minded losing a turn of shooting, but great for a unit with actual shooting. Smoke launchers were always superfluous on things like Predators or Sicarans, because if they weren't shooting they weren't doing their job. What many seem to miss is that it adds some durability to vehicles in an edition where everyone keeps saying "vehicles are too brittle". I'll gladly pay 1CP a turn to keep my tanks alive and contributing to the fight. Finally, both my infantry and vehicles know how to use the shadows.