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Heads up yall GW about to casually multiply the damage of another codex by 1.5  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut




Not Online!!! wrote:


honestly, 180 shoota boys in msu with warboss/ Mekboss and dok support might very well turn from meme to surprisingly annoying for some lists to deal with.

I'd even skip freebota for bad moons.

(180 boys are probably bit much but 150 might work better.)


Couldn't disagree more. Lets put that in perspective. 180 shoota boys in MSU is 18 Mobz. You would need 3 battalions to bring that many Also, thats without upgrades 1,620pts so you only have 380pts left over for upgrades and those warboss/mekboss dok support. Just 3 warbosses eat up 270pts, A useless Big Mek with KFF is going to run you 85pts, so not saving much, and a single painboy is 70pts.

180 shoota boyz at normal range get 360 shots, 120 hits, 60 wounds and 20dmg. So 1,620pts of ork kills 10 Marines, or 200pts. Not exactly intimidating. And even in MSU they are still vulnerable to morale, just not as much. But what is worse, in CC....they are S4 2 attacks no AP. thats 360 attacks, 240 hits, 120 wounds and 40dmg vs a Marine unit, or 20 dead Marines or another way to look at that is 400pts of dead Marine. Sounds good but its less then a 25% return in their "best" phase.

Honestly, no serious list would have a problem dealing with this army. Its incredibly slow, it lacks ranged firepower, and isn't very good in CC. The characters are ok, but they don't really buff the boyz to be "durable". At best they have a 6+ Invuln and a 6+ FNP which changes the math from 5.4 bolter shots to kill an Ork boy (5.4 shots, 3.6 hits, 1.2 wounds 1dmg) to about 6.5 shots. 6.5 shots = 4.33 hits, 1.44 wounds vs 6+ invuln = 1.2 failed saves vs 6+FNP = 1 dead boyz. That really isn't worth the Minimum 155pt investment (bigmek +Painboy)

This message was edited 1 time. Last update was at 2021/12/24 02:02:35


 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Ultramarine Chaplain with Hate to Spare






I think 100 Marines with a Lt and Captain would counter it pretty easily.

200 Bolters with Captain and Lt. Kill 51 Orks. Assaulting them doubles the kills. It doesn't look good.

Personal favorite for me is vs. 80 Tyranid Warriors with Deathspitters though. Each Warrior averages an Ork kill with shooting when Primed up. 80 dead Orks a turn. In CC, they almost average another kill each with scything talons, for 63 kills.

This message was edited 2 times. Last update was at 2021/12/24 03:05:15


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






SemperMortis wrote:
Not Online!!! wrote:


honestly, 180 shoota boys in msu with warboss/ Mekboss and dok support might very well turn from meme to surprisingly annoying for some lists to deal with.

I'd even skip freebota for bad moons.

(180 boys are probably bit much but 150 might work better.)


Couldn't disagree more. Lets put that in perspective. 180 shoota boys in MSU is 18 Mobz. You would need 3 battalions to bring that many Also, thats without upgrades 1,620pts so you only have 380pts left over for upgrades and those warboss/mekboss dok support. Just 3 warbosses eat up 270pts, A useless Big Mek with KFF is going to run you 85pts, so not saving much, and a single painboy is 70pts.

180 shoota boyz at normal range get 360 shots, 120 hits, 60 wounds and 20dmg. So 1,620pts of ork kills 10 Marines, or 200pts. Not exactly intimidating. And even in MSU they are still vulnerable to morale, just not as much. But what is worse, in CC....they are S4 2 attacks no AP. thats 360 attacks, 240 hits, 120 wounds and 40dmg vs a Marine unit, or 20 dead Marines or another way to look at that is 400pts of dead Marine. Sounds good but its less then a 25% return in their "best" phase.

Honestly, no serious list would have a problem dealing with this army. Its incredibly slow, it lacks ranged firepower, and isn't very good in CC. The characters are ok, but they don't really buff the boyz to be "durable". At best they have a 6+ Invuln and a 6+ FNP which changes the math from 5.4 bolter shots to kill an Ork boy (5.4 shots, 3.6 hits, 1.2 wounds 1dmg) to about 6.5 shots. 6.5 shots = 4.33 hits, 1.44 wounds vs 6+ invuln = 1.2 failed saves vs 6+FNP = 1 dead boyz. That really isn't worth the Minimum 155pt investment (bigmek +Painboy)


Agree here. I run lists like this regularly to introduce people to the game, and it's essentially a free win even for the most inexperienced players.

Shoota boyz are hit especially hard, because rank&file weaponry without AP like shootas or bolters is essentially worthless in the current game unless you can pile buffs on them.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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