Not Online!!! wrote: honestly, 180 shoota boys in
msu with warboss/ Mekboss and dok support might very well turn from meme to surprisingly annoying for some lists to deal with.
I'd even skip freebota for bad moons.
(180 boys are probably bit much but 150 might work better.)
Couldn't disagree more. Lets put that in perspective. 180 shoota boys in
MSU is 18 Mobz. You would need 3 battalions to bring that many

Also, thats without upgrades 1,620pts so you only have 380pts left over for upgrades and those warboss/mekboss dok support. Just 3 warbosses eat up 270pts, A useless Big Mek with
KFF is going to run you 85pts, so not saving much, and a single painboy is 70pts.
180 shoota boyz at normal range get 360 shots, 120 hits, 60 wounds and 20dmg. So 1,620pts of ork kills 10 Marines, or 200pts. Not exactly intimidating. And even in
MSU they are still vulnerable to morale, just not as much. But what is worse, in
CC....they are S4 2 attacks no
AP. thats 360 attacks, 240 hits, 120 wounds and 40dmg vs a Marine unit, or 20 dead Marines or another way to look at that is 400pts of dead Marine. Sounds good but its less then a 25% return in their "best" phase.
Honestly, no serious list would have a problem dealing with this army. Its incredibly slow, it lacks ranged firepower, and isn't very good in
CC. The characters are ok, but they don't really buff the boyz to be "durable". At best they have a 6+ Invuln and a 6+
FNP which changes the math from 5.4 bolter shots to kill an Ork boy (5.4 shots, 3.6 hits, 1.2 wounds 1dmg) to about 6.5 shots. 6.5 shots = 4.33 hits, 1.44 wounds vs 6+ invuln = 1.2 failed saves vs 6+
FNP = 1 dead boyz. That really isn't worth the Minimum 155pt investment (bigmek +Painboy)