Switch Theme:

Wrath and Glory, Da Orky Dungeon Crawl  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Boom! Leman Russ Commander






@ Crowe: I love how our two buddies develop. I think they are a dream team together. It's reminds me of the good cop-bad cop thrope or Terrence Hill and Bud Spencer films.

~6550 build and painted
819 build and painted
830 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Yes. I’m liking how Das Skorchinator has carved out a solid battlefield role but is becoming a lot more cunning along the way too. Gaining intelligence and fellowship to be the good cop to Snazz’s intimidating and brutal bad cop, that’s exactly what it’s like.

   
Made in us
Dakka Veteran





Those look like some good ideas for XP. Might I recommend some talents to purchase?

@Pyroalchi: For 10 XP you can buy the Arsonist talent from the Redacted Records expansion. Any target you set on fire will take D3 +1 Mortal wounds instead of D3. Also the DN for the target to put themselves out goes from DN 3 to DN 4. Very nice

@Crowe: For 20XP (costly) you could get Brutalist. It simply means every weapon you use will cause more damage. So you won't have to get a big choppa to really start dishing it out. Might come in handy in case you encounter any more plague marines!

I'll probably have some ready in about 1-2 weeks. I'll let you guys know when I have a launch date. In the meantime feel free to look for a third player to join.

Now maybe I'll have time to actually post for Pyroalchi's game lol.

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in de
Boom! Leman Russ Commander






Sounds good. And its better than going from 0 tp hero socially.

So I'll take
Fellowship 2 (4XP)
Persuasion 1 to 3 (6XP)
Arsonist (10XP)

~6550 build and painted
819 build and painted
830 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

I think I’ll stick with my Strength WS and Intimidation increases.

The 20XP spend for additional damage is maybe a bit better value later on in the game when an increase on higher value stats is also becoming more expensive or maybe where max stat limits might start to apply and it becomes the only way to boost damage. Will keep it in mind for later though, as that sounds right up Snazz’s street.

   
Made in us
Dakka Veteran





Updated Sheets!


Updated Sheets: After Chapter 3

SnazzKrump

Unspent XP: 1

Total XP Spent: 100

TIER 1
Rank 1
SPECIES Ork
KEYWORDS: ORK, [Goff]

Attribute: Strength 5, Toughness 4, Agility 2, Initiative 4, Willpower 3, Intelligence 1, Fellowship 1

SKILLS: Athletics 1, Ballistic Skill 1, Intimidation 3, Weapon Skill 4

ARCHETYPE ABILITY: Get Stuck In

Defense: 3
Resilience: 5
Wounds: 6
Determination: 4
Shock: 4
Resolve 1:

WARGEAR: Shoota, Slugga, Choppa,



Groskorcha

TIER 1
Rank 1
SPECIES Ork
KEYWORDS: ORK, [CLAN]

Attribute: Strength 4, Toughness 4, Agility 3, Initiative 3, Wilpower 1, Intelligence 2, Fellowship 2

SKILLS: Athletics 1, Ballistic Skill 5, Intimidation 2, Weapon Skill 3, Persuasion 1

Talents: Arsonist: + Rank mortal wounds to any target set on fire. DN for targets to put thesmselves out goes up to DN 4

ARCHETYPE ABILITY: Get Stuck In

Defense: 2
Resilience: 5
Wounds: 6
Determination: 4
Shock: 2
Resolve 1:


WARGEAR: Shoota, Slugga, Choppa, Burna (1 ammo left).

This message was edited 1 time. Last update was at 2024/03/17 11:59:23


"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in de
Boom! Leman Russ Commander






How do I get new ammo for the Burna?

~6550 build and painted
819 build and painted
830 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

SnazKrunK’s Start stats

Attribute: Strength 4, Toughness 4, Agility 2, Initiative 3, Wilpower 1, Intelligence 1, Fellowship 1

SKILLS: Athletics 1, Ballistic Skill 1, Intimidation 2, Weapon Skill 3

After round 1
10xp spent on Willpower
4 points to 2
6 points to 3

Attribute: Strength 4, Toughness 4, Agility 2, Initiative 3, Willpower 3, Intelligence 1, Fellowship 1

SKILLS: Athletics 1, Ballistic Skill 1, Intimidation 2, Weapon Skill 3

After round 2
10xp gained
8xp spent on initiative
2xp left over

Attribute: Strength 4, Toughness 4, Agility 2, Initiative 4, Willpower 3, Intelligence 1, Fellowship 1

SKILLS: Athletics 1, Ballistic Skill 1, Intimidation 2, Weapon Skill 3

After round 3
20XP gained
10XP on strength to 5
4XP on WS to 4
5XP on WS to 5
Then I have 1xp left over
and I have 2xp left over from round two
So I can spend 3xp on Intimidation to 3


Attribute: Strength 5, Toughness 4, Agility 2, Initiative 4, Willpower 3, Intelligence 1, Fellowship 1

SKILLS: Athletics 1, Ballistic Skill 1, Intimidation 3, Weapon Skill 5

I don’t have the actual rules so do tell me if I’m wrong.

   
Made in us
Dakka Veteran





Attribute increase from 4-5 costs 15 XP. Skill increase 4-5 costs 10 XP.

So strength and WS XP 4-5 would cost 30! Your strength will help you deal more damage in melee so I'd recommend that over WS.

Skill increase is 2 XP for level 1, +4 additional XP for level 2 and then another additional 6 XP for level 3.

I definitely recommend buying the PDF, it's on sale almost all the time on Drive Thru RPG.

@Pyro: You can buy more ammo at ork town. Very easy to acquire but it's also part of your strategic decision making. A trip to ork town will give the Dark Lord more time to regroup.

The way ammo works, as long as you don't use a salvo option or roll 1 wrath complication you won't run out of ammo.

In any case, I'll drop an In character post for some flavor and then kick off the next chapter propah next weekend!


"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in de
Boom! Leman Russ Commander






I thought the cost for skills was [new level XP] so 1 for Level 1, 2 for level 2, etc?

And twice that for Attributes?

If it is 2x Level XP for skills and 3x Level for Attributes I did something wrong for Grotskorcha

~6550 build and painted
819 build and painted
830 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Ok, so my increases so far have been
Willpower 3
Initiative 4
Strength 5
WS 4
intimidation 3

Thanks for the correction

   
Made in us
Dakka Veteran





N/P

@Pyro, check your PM, I sent you some tables that should help you fix any errors. Not a big deal if you did though.

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in de
Boom! Leman Russ Commander






OK, as I got the XP table a bit wrong I correct myself:
we got a total of 40 XP
I take BS 4 (8 XP) and 5 (10XP)
Agility 3 (6 XP)
persuasion 1 and 2 (6 XP)
fellowship 2 (4 XP)
intelligence 2 (4 XP)
=> arsonist and the higher arts of persuasion have to wait till next turn



TIER 1
Rank 1
SPECIES Ork
KEYWORDS: ORK, [CLAN]

Attribute: Strength 4, Toughness 4, Agility 3, Initiative 3, Wilpower 1, Intelligence 2, Fellowship 2

SKILLS: Athletics 1, Ballistic Skill 5, Intimidation 2, Weapon Skill 3, Persuasion 2

ARCHETYPE ABILITY: Get Stuck In

Defense: 2
Resilience: 5
Wounds: 6
Determination: 4
Shock: 2
Resolve 1:


WARGEAR: Burna, Shoota, Slugga, Choppa

~6550 build and painted
819 build and painted
830 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

I’m not sure what to do here. 18metres is a long way to run and waaaagh, I could always lob a rock as I run in and hope for that classic wrath critical for some extra distance, but then by the time everyone else catches up I’m already green jelly on toast.

I wonder did this old ship have any kind of anti-heresy security systems? A holy water sprinkler system or something?

   
Made in us
Dakka Veteran





Yeah the Dark Lord is out of charge range right now. Definitely enough distance for someone to move and then fire with a shoota, slugga or burna.

You could also try grabbing a spare stikk bomb from the wounded Nob and tossing one at the ol Dark Lord.

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

If only I had a half wrecked vehicle to drive at him again.

   
Made in us
Dakka Veteran





Yeah, this guy could very well kill the entire party. Nasty Plague Belcher and even worse...a chainsword in close. + He generates 1 point of ruin for me every turn so I'll be able to keep powering him up.

Perhaps it's time to channel your inner Mork over Gork?

If the orks fall back with sprint or run actions, they can take cover in the control room. That would force the Dark Lord to advance and shoot into cover. Eventually the orks would get the first charge as the DL moves into charge range

Of course, unless yah all are leaving Big Toof for dead, someone would have to pick him up and drag him back. Strengh test DN 3 to do that.



The Crazy Option

There is also one more option you could pursue if you want to avoid a straight up fight. Sprint back to the control room and route more power to the engines to execute a warp jump in like 5 minutes. That would cause the entire mountain to collapse and who knows what else. Worse case you would also get sucked into the warp but it would be fun.

This maneuver would be Tech skill +intellect DN 5. Whowever did it could get +1 dice for an ally to assist. (Hope you have some wrath saved up!). Or maybe just blow the control room up with a stikk bomb and pray to Gork it does what you want it to do?

This message was edited 1 time. Last update was at 2024/03/31 12:33:18


"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in de
Boom! Leman Russ Commander






I dont think we have a chance on that tech roll. Best bet would be Grotskorchas Int 2, so even with assistence I would have to roll 2 sixes ans another 4 to 6.

I would say we face him up front and die like propa orks! Also I want to try an interaction attack at least once, lol

~6550 build and painted
819 build and painted
830 
   
Made in de
Boom! Leman Russ Commander






I think our best bet is to have him hindered. So -1 to his actions please.

~6550 build and painted
819 build and painted
830 
   
Made in us
Dakka Veteran





Sounds good. Hopefully he misses!

[Updated last post. DL rolled 3 successes so him getting greedy with the multi attack plus being hindered led to the miss. With the DN so high to begin with it didn't make sense for Snazz or anyone else to use full defence so you now have a point of glory. Having snazz go in and krump twice might be the way to go]

This message was edited 1 time. Last update was at 2024/04/01 11:49:42


"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in de
Boom! Leman Russ Commander






I would like to try and disarm the Plaguemarine from his Plaguebelcher. As far as I understand this, that would be a called shot attack. Question: can I
a). do this with my Burna
b) draw my slugga as a pistol and try it with that
c) draw my choppa and go all out attack + called shot?

~6550 build and painted
819 build and painted
830 
   
Made in us
Dakka Veteran





This is sort of covered by the "shot to disarm" (page 187) type of called shot where the plague marine would have to Strength Test
against a DN equal to half the attack’s total Damage or drop the weapon but the shot itself does no damage.

That doesn't make sense to me though because you are not trying to capture him you're trying to hurt him and dis-arm him.

So I would say you can use any type of ranged or melee weapon to just chop at the hand or arm that is holding the weapon. This would be a called shot at + 2DN (6 DN total) and if successful I'll give you the extra damage dice and the possibility of having him drop the weapon.

All out melee attack is a full round action though so you couldn't combine that with a called shot though I would let you do the same thing (melee attack called shot +2DN) if you want to get stuck in with your choppa. Remember, you get +1 dice for every ork engaged in close combat with the same target +1 for charging and +1 for WAAAGH.

Keep in mind though, his resilience is 14. So while targeting the weapons is going to slow him down, the only realistic way to have any chance of dishing out enough damage to put him down is to bypass his armor which will be called shots of +3 DN. That will take his resilience down to 7 and then you'll be able to dish out some damage.

It looks like Crowe did a decent amount of damage by bypassing the armor, but it won't be easy. In close combat his defence goes up to 5 because that sword can parry so DN 8 in close combat DN 7 for ranged to bypass the armor. Or for the called shot to one of his weapons its DN 7 in close combat, DN 6 with range.

This message was edited 2 times. Last update was at 2024/04/01 22:35:27


"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in de
Boom! Leman Russ Commander






Damn... I thought we might have a chance on surviving some rounds and figured we could bring him down by disarming him before drowning him in Ork bodies... OK, new plan, I fire the burna to bypass his armor and hope for the best... It's not the best chance, but I guess it is Our best chance at the moment. With a lot of luck this might still go our way.

So pray to the dice gods lads! Found one by the way and had to snigger:

As we all prepare to play
Give us 6’s on this day.
Unless it’s for battleshock,
In that case, then 1’s would rock.
But not for Steve, he’s the worst
For him, those should be reversed.
I swear I’d pay any price,
For high charge rolls, once or twice.
Spent so much time on my list,
If you screw me, I’ll be pissed.
I’ve tried hard to rise above,
The bad rolls you seem to love.
I’ve got re-rolls, and CP’s,
And I take Cap-tains in three’s.
Because you’ve canceled my wins,
I admit, pat-ience is thin.
I beseech thee, elder gods,
To humbly help me beat the odds.
Against him on the other side,
Because he’s cocky and he’s snide.
He dares defy your holy power,
He just set down his dice tower!
I am offended, for you dice gods,
He’s sure his tower evens the odds.
How is he so heretically bold?
His faith is copper, but mine is gold.
So I think it is clear to see,
Your champion for this game is me.
And I hope that you guide my hand,
If my troops make a final stand
Or when overcharging plasma guns,
My faith is sure your help will come.
But if you don’t take any actions,
You’ll be shocked by my reaction.
You have a weakness, it’s clear to see.
Not rolling dice will set me free.
You have prov-en time and again,
You are my foe as much as friend.
I vow to you, once and for all,
This game will be the final straw.
I won’t lie, it will be hard,
I’ll quit this game for Magic Cards.

~6550 build and painted
819 build and painted
830 
   
Made in de
Boom! Leman Russ Commander






Damn, that's a hard decision... We almost got him... but I think if I go after him now, we are all dead as whatever comes crawling there will finish off our guys and if (and it is a big IF) I really manage to kill the plaguemarine I will die shortly after. So I guess it is time for another retreat and regroup. Unless Snazz says otherwise?

~6550 build and painted
819 build and painted
830 
   
Made in us
Dakka Veteran





Congrats, you guys made it to the end of the story.




I'm going to make one last post and that will be THE END. In case of a future sequel you can give yourselves +10 XP but right now my plan is to start up a new Wrath and Glory forum game with a different setting (Humies) after some much needed downtime.

In the spectrum of endings it will be a medium good ending. The bad ending would have been with you all dead. The best ending would have been killing the DL, but that's ok. A medium good ending is still a good ending.

BTW I was pulling no punches at the end, I really was trying to kill your characters. Thank goodness Crowe's character had that extra willpower as that last shock literally meant the difference between a traumatic injury and total annihilation.


"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in de
Boom! Leman Russ Commander






Sounds good. I could totally see us continueing but starting something new in the future is cool as well. And bring a mere human has something to it.
As our only war game also nears the finish line (and interest starts to dwindle) I will advertise for Wrath and Glory.

~6550 build and painted
819 build and painted
830 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Cheers Deks for a great game, and to Pyro too for being a great team player. I had a great time.

   
Made in us
Dakka Veteran





 theCrowe wrote:
Cheers Deks for a great game, and to Pyro too for being a great team player. I had a great time.


Thanks to you both. And Crowe, just an FYI, your art work of Grots on a beach was a big inspiration for the setting as well.

I'm open to returning to Red Sands in the future but I've found that it's usually better to have a definitive ending with the possibility of new adventures in the future. (Kind of like a good Black Library book, you've reached the end but you know there will always be more).

I'm open to suggestions for the next game. One cool idea I had is tentatively called: "Survivors of Lume IV," it takes place on a Half Forge/Half Shrine world called Lume IV which was featured in White Dwarf.

A chaos invasion during the Arks of Omen completely destroyed it, but that gave me an idea for a game about isolated survivors trying to hold on. But if anyone has other ideas, I'm open minded. We can brain storm in another thread soon.


"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in de
Boom! Leman Russ Commander






Sounds cool to me. Especially as I skimmed through the archetyps and the Skitarii sounded pretty interesting to me. Lots of potential to roleplay amidst the thin line between human and machine.

~6550 build and painted
819 build and painted
830 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

I think I’ll give it a pass, thanks: I want to get back to some of my unfinished projects (Tonks, 1:300 WW2 planes, Burrows&Badgers sculpting, Murder of Crows webcomic, etc etc)
It’s hard to have enthusiasm to pick something up again if I’m all excited about a new thing.

   
 
Forum Index » Forum Games
Go to: