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									Let’s jump to Part 1 of the changes in Argatoria 1st to 2nd Edition!
  
  In this part, we will cover Panic Test. The result required to pass the Panic Test now depends on the number of full ranks in a unit. For instance, if a unit has got 2 full ranks, it will pass the Panic Tests it is forced to take on a 2 or less, while a single rank will pass them only on 1s.
  
  Previously, Panic Test was static; on a 3 or less, a base would pass the test, while on a 4+ it would flee, regardless of the unit’s size. This new change emphasises that more numerous troops are less vulnerable to Panic than single ranks.
  
  Another notable change is that a hero attached to a unit during a Panic Test is treated as a full rank. This greatly improves the tactical value of attaching the heroes to units that suffered some losses. For example, if your unit consists of 10 bases (2 full ranks and 2 bases behind) and a hero attached, it is treated as having 3 full ranks, so it will pass Panic Tests on a 3 or less instead of 2 or less. This also means that a Horde of 16 bases with a hero attached will be very well protected from Panic caused by magic, or a Forgon’s Living Catapult, at least at the initial stages of battle.
  
  The new Panic Test caused changing and adjusting certain rules and abilities, such as the Command Group’s ability affecting the Panic Tests, or an already mentioned Forgon’s Living Catapult. This will be described in detail another time!
							 
							
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