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![[Post New]](/s/i/i.gif) 2006/11/23 01:42:32
Subject: Mystics vs Pods - how do you PLAY it?
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Infiltrating Broodlord
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Ok, this has been mentioned a few times in recent Tactics and Army List discussions. An Ordo Malleus (Daemonhunter) Inquisitor with a Mystic henchman an out-of-turn free shot at any deepstriking unit or summoned daemons that arrives within 4d6", as soon as the unit arrives. With one Mystic only the Inquisitor and his unit may shoot; with two Mystics, the DH player may designate any single unit within 12" to take the shot instead. Now, Drop Pods do not technically deep strike, and they are not summoned daemons either. However, when the DH codex came out, Drop Pods used the Forge World 'flyers' rules, so the DH codex could not be expected to address the new Drop Pod rules directly. The 'current' DH FAQ predates the new SM codex. However, there was apparently a post by Pete Haines on the GW forum that stated that mystics allow a unit to shoot either the Pod, or the disembarked unit (but not both) as if they were deepstriking. Sadly, nothing about this made it into the one-page SM FAQ that eventually came out. The Adepticon Tournament FAQ repeats the Pete Haines answer - shoot either the empty Pod, or the disembarked podders (if they disembark in LOS of the mystic). It further states that it is the distance to the POD, not the disembarked podders, that matters for mystic spotting distance. ie if the pod arrives 8" away, and terminators disembark 2" towards you (so the edge of their bases are within 4.5" of you), but you roll a 7 for spotting distance - no shooting them since the POD landed outside your distance. So how do you guys actually play it in friendly games? What about in tournaments? Does anyone insist that mystics can't shoot at podding marines in friendly games? What about spotting distance - does only the Pod distance matter, or can you shoot at occupants if they disembark within your spotting distance? If someone claimed in the middle of a game that their Pods were immune to mystics, would you feel justified in denying their terminators a 5+(i) save? The new SM FAQ says nothing about mystics being able to shoot at Pods, but it also does not say that Terminators wear terminator armour...
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-S
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600 190 in progress
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![[Post New]](/s/i/i.gif) 2006/11/23 06:44:30
Subject: RE: Mystics vs Pods - how do you PLAY it?
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Sagitarius with a Big F'in Gun
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Wow. I've been playing it 'hard'. The unit shoots at the full pod before the troops disembark, having a chance of wiping the whole thing out. This thing needs a VERY clear answer from GW There are lots of drop podders out there and increasing numbers of DH. In DH vs Drop podders this sort of thing must be discussed and determined before the battle otherwise someone is likely to get very annoyed. I'd play anything in range is a fair target, pod or contents.
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![[Post New]](/s/i/i.gif) 2006/11/23 07:26:37
Subject: RE: Mystics vs Pods - how do you PLAY it?
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Longtime Dakkanaut
Dives with Horses
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I just read over the Pete Haines thing and I would agree with that, get to shoot at either pod or podders once landed.
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Drano doesn't exactly scream "toy" to me.
engine
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![[Post New]](/s/i/i.gif) 2006/11/24 01:40:46
Subject: RE: Mystics vs Pods - how do you PLAY it?
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Longtime Dakkanaut
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I play it that we follow the rules and mystics don't provide any help against pods.
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"I've still got a job, so the rules must be good enough" - Design team motto. |
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![[Post New]](/s/i/i.gif) 2006/11/24 01:59:13
Subject: RE: Mystics vs Pods - how do you PLAY it?
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Longtime Dakkanaut
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For what it's worth, in the UKGT Faq, it allows mystics to shoot before the troops inside disembark.
I play by the Forum Faq in all cases unless a more recent FAQ came out on the subject (Ordnance scattering out of range/LoS for instance)
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![[Post New]](/s/i/i.gif) 2006/11/24 09:04:25
Subject: RE: Mystics vs Pods - how do you PLAY it?
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Infiltrating Broodlord
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Posted By mauleed on 11/24/2006 6:40 AM I play it that we follow the rules and mystics don't provide any help against pods. I thought you had given up on 40k, Ed...what brought you back over to the dark side?
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-S
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600 190 in progress
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![[Post New]](/s/i/i.gif) 2006/11/26 23:59:53
Subject: RE: Mystics vs Pods - how do you PLAY it?
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Longtime Dakkanaut
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I had to play in a team tournament (my team insisted), so the painting for it has gotten me interested again.
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"I've still got a job, so the rules must be good enough" - Design team motto. |
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![[Post New]](/s/i/i.gif) 2006/11/27 01:16:29
Subject: RE: Mystics vs Pods - how do you PLAY it?
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Infiltrating Broodlord
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It's like the Mob...you can never really quit...
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-S
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600 190 in progress
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![[Post New]](/s/i/i.gif) 2006/11/27 03:18:19
Subject: RE: Mystics vs Pods - how do you PLAY it?
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Dakka Veteran
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I agree with the UKGT Faq. Although the pod is not "Deep Striking" it is performing the same action as any other deep striking unit with the exception is stops beside the unit rather than dying.
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![[Post New]](/s/i/i.gif) 2006/11/27 03:23:17
Subject: RE: Mystics vs Pods - how do you PLAY it?
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Longtime Dakkanaut
Dives with Horses
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Just read that over DK and as much as I don't LIKE it I would agree that probably makes more sense and would be agreeable to playing it like that in future games with you or or looper
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Drano doesn't exactly scream "toy" to me.
engine
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![[Post New]](/s/i/i.gif) 2006/11/27 05:10:23
Subject: RE: Mystics vs Pods - how do you PLAY it?
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Regular Dakkanaut
Cincy, OH
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We play that they are Drop Podding, not Deepstriking. I can see arguements either way though.
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burp. |
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![[Post New]](/s/i/i.gif) 2006/11/27 10:55:34
Subject: RE: Mystics vs Pods - how do you PLAY it?
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Infiltrating Broodlord
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I looked on the UK GW site for this UKGT FAQ...I must be blind.
Link please?
Ta,
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-S
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![[Post New]](/s/i/i.gif) 2006/11/27 11:24:43
Subject: RE: Mystics vs Pods - how do you PLAY it?
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Longtime Dakkanaut
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http://uk.games-workshop.com/tournaments/pdfs/40k-gt-faq-2006.pdf2nd question down. You shoot before they disembark, count as moving faster than 12". Doesn't say what to do if a Dread is in the pod though.
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